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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Palovana
Inner Fire Inc.
197
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Posted - 2012.04.10 20:24:00 -
[271] - Quote
Condensed Veldspar wrote:What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
I think they should stay, considering the hassle CCP got from some item collectors when no-longer-used items were removed from the game. Please support: export of settings in editable format
Your stuff goes here. |
Haifisch Zahne
HZ Corp
1
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Posted - 2012.04.10 20:43:00 -
[272] - Quote
I can't seem to get to the end of the comments while reading them page after page, so let me just say, if you do not put legends on a graph, it is completely and utterly meaningless and useless. Put legends on graphs. This was almost the first thing I was taught with graphs. As a piece of art, it is dull and lacks any artistic talent
CCP, you are going to extreme lengths and taking numerous measure to "get inflation under control". Well, there is an expression, "take baby steps". You have I don't know how many different ways coming in the next release. Some include: lowring mission bounties, Vanguard Incursions (8M new ISK into the economy since their introduction, and it's not a problem?), fees and taxes changes (Fanfest made it clear this was going to be a huge change), drone doodies, etc
Do you really have such confidence in your economics knowledge of the game to know what will happen
I'd point out that your economics wiz at the company stated at Fanfest that ship destruction is not an ISK sink. Well, it is a loss of "potential" ISK (i.e., of anything not looted or salvaged). This value is gone
And, let me point out, PLEX demand has increased from a practical trickle to a staggering 100,000/month (25% of the market). This wasn't included in the balance books at Fanfest. By your economics wiz's understanding, I suppose there is no "net flux" of ISK into the economy. But, I'd like to know how this exchange of Real vs. Virtual goods doesn't affect the economy. It showed nowhere
So, are you really sure of your economic knowledge of the game? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
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Posted - 2012.04.10 20:51:00 -
[273] - Quote
nestafarios wrote: someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up.
yeah us big alliances really care about arkanor
if you're that insane about avoiding the taint of 0.0 go daytripping in a wormhole |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
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Posted - 2012.04.10 20:52:00 -
[274] - Quote
also would you like 200b worth of technetium it seems that's this week's shipment |
Steve Ronuken
Fuzzwork Enterprises
356
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Posted - 2012.04.10 20:53:00 -
[275] - Quote
Haifisch Zahne wrote:I'd point out that your economics wiz at the company stated at Fanfest that ship destruction is not an ISK sink. Well, it is a loss of "potential" ISK (i.e., of anything not looted or salvaged). This value is gone.
The value might be gone. But the isk which was paid for it remains.
ISK Faucet - Something that puts new isk into the game ISK Sink - Something that takes isk out of the game.
We're not talking about assets.
If anything, ship destruction feeds inflation by:
- Reducing the assets in the game. Where A isk = B assets, it's now A isk = B - C Assets. So the isk becomes worth less.
- Introducing more ISK by insurance.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Davo OHno
The Sagan Clan Persona Non Gratis
2
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Posted - 2012.04.10 20:55:00 -
[276] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
I love my miners, but... the issue with drones is that there are no faction drops. EVER!!! Will there be some kind of module drops, reduced quantity of compounds? The occasional HUGE bounty???
Seems there should be something to compensate for the lack of the occasional BIG faction drops from Rats, and plex sites. In drone space, that is not an eventuality, drones don't drop faction mods or such. So the balance was the drone compounds, but it doesn't seem that a bounty will fairly compensate for that which is removed.
More expensive ships... If we are making it easier to get into bigger ships with the changes in skills, but making harder to make isk, the newer player is stuck in their cruiser for a much longer time. The mission rewards, and bounties (or insurance), don't increase with the market. Thus the new player/mission runner, is grinding much longer for that BS. At least he should be grinding much longer for two BS's, if he/she follows the golden rule of EVE. Don't fly what you can't afford to lose. (seen the price of BS's lately?)
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MotherSammy
House Aratus Fatal Ascension
4
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Posted - 2012.04.10 20:57:00 -
[277] - Quote
CCP just can't stop making the right changes! |
Indahmawar Fazmarai
The I and F Taxation Trust
462
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Posted - 2012.04.10 21:02:00 -
[278] - Quote
Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.
Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Steve Ronuken
Fuzzwork Enterprises
356
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Posted - 2012.04.10 21:03:00 -
[279] - Quote
One other effect of rising mineral prices.
Tech 2 frigates become a lot more viable.
Take a look at http://www.fuzzwork.co.uk/blueprints/11371/-4/5/0/5
That's a Wolf. The majority of its cost comes from non-mineral sources. Increasing mineral prices by a factor of 10 would add on the order of 12 million (this is a Eyeballed figure. Don't quote me) That's a 50% rise. For a 1000% rise in mineral prices. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Draconus Lofwyr
The Green Cross Red Alliance
10
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Posted - 2012.04.10 21:07:00 -
[280] - Quote
i see one more reason the mineral and ship prices will go up as well, because of the current sov system, it encourages churn over fights. big alliance moves into area, flips everything, gets bored and moves elsewhere for more sov flip churn. leaving the current space vacant for another big alliance to flip. so the industrialists can never really get settled in for a long production process.
You want to encourage an inferno? change the sov mechanics so an alliance can not gain or loose massive regions in days, make each system a fight. Hell the old sov days of pos spamming at least had its own built in mechanism of slowing down the front so you had to fight. where a single small alliance could hold a system because it could logistical support the pos's long enough to be a royal pain to the invaders.
Can we start fighting on fronts, instead of TCU's? this will give the industrialists some time to settle in for mining and building without having to evac every month or 2.
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drdxie
Federal Navy Academy Gallente Federation
72
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Posted - 2012.04.10 21:10:00 -
[281] - Quote
So Incursions get "rebalanced" drones get "rebalanced" what happens to moon goo?? The PI on a planets shifts and we keep having to move extractors.. why not do this for moons, let them run out of one type of raw material and another "spawns" make moon mining fun again .... .
For the fools who hate carebears.. moon mining is carebearing
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
16
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Posted - 2012.04.10 21:34:00 -
[282] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. hello extremely dimwitted poster "Indahmawar Fazmarai"
while you are woe-is-me-ing it up check the price of trit in jita and other minerals mined in highsec
process this, then ponder why nobody takes you seriously |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
16
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Posted - 2012.04.10 21:34:00 -
[283] - Quote
drdxie wrote:So Incursions get "rebalanced" drones get "rebalanced" what happens to moon goo?? The PI on a planets shifts and we keep having to move extractors.. why not do this for moons, let them run out of one type of raw material and another "spawns" make moon mining fun again .... . For the fools who hate carebears.. moon mining is carebearing ring mining |
Gevlin
Universal Might DSM FOUNDATION
131
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Posted - 2012.04.10 21:39:00 -
[284] - Quote
when sleepers came out there was talk of eventually increasing the AI in Null sec and slowly working its way up to high sec. is there still talk about it? would the programing more than just a little thing?
Out side of incursion and Worm hole space is there a plan to increase the AI?
I would love the option to increase or Scale the AI in my missions so I can do them in groups and use them as training simulations for real PVP. Just keep the isk reward the same
It would spice up the missions and allow me to train PVE newbs about the basics of PVP combat so when we get wardecced we will be more prepared. As it is ECM really has no place in Missions I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Freelancer117
Obsidian Tigers
23
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Posted - 2012.04.10 21:49:00 -
[285] - Quote
Just pre-ordered Guild Wars 2, WOOT
while the rest of New Eden Burns in Inferno,
I'll be docked ship spinning and chatting in GW2 / Eve
now that's carebearing 2.0
Who is with me ? |
Ranger 1
Ranger Corp
1502
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Posted - 2012.04.10 21:52:00 -
[286] - Quote
Alice Katsuko wrote:Ranger 1 wrote:Zifrian wrote:Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null. Reposting because these seem to be the common issues all of us in drone regions have with this change. I didn't move to 0.0 to shoot rats for bounties, no items, no unique rewards and then buy crap in jita to get jumped out. I can make craptons of isk in empire and not have to deal with the risk of being in 0.0. In short, increased risk should create increased rewards. You are walking this back without addressing the above. The interesting thing is that with the belts not being adjusted the drone regions will become the best place in the game to mine high ends. People that are ratting oriented will likely start moving out (possibly by alliance, wishing to take over someone elses space) while industrialists that have a strong focus on mining will be drawn to the area in droves. Territories will change hands, bigger fish may try to invade other area's, smaller fish will attempt to move in, roaming gang will be drawn to the area to harvest the larger mining fleets likely to assemble there, teamwork to protect those fleets will become more important that solitary ratting. All in all, very interesing changes. Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar. As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. The True Sec values in the Drone regions currently has a separate but equal effect on the quality of the belts in the Drone regions. While the True Sec value will be adjusted down in all other area's, it will remain the same for the belts. In this respect the Drone regions will be superior to most others.
If you chose not to take advantage of this fact, that is your own affair.
As far as not having good sources for low ends...
Those big bumpy things you occasionally run into when ratting are called asteroids, and they are full of them... literally on your doorstep. If you don't have the man power or will to mine it, even though it is essential for any industry you might like to do, that is something YOU need to address. Don't worry, you should be getting reinforcements on the mining front soon enough.
If you still seriously think you don't have access to low-ends, l suggest you learn how to place buy orders in Jita for them... or better yet for metal scraps. Then you can use the same logistics train you used to haul high ends / alloys out to bring your low ends in.
Now stop being obtuse. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Davor
Merch Industrial Goonswarm Federation
27
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Posted - 2012.04.10 21:52:00 -
[287] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you.
So bitter.
Anyway, how does CCP justify giving rogue drones an item that has greater density than a stellar core, while allowing them to move about in space?
Scrap metal is 10,000kg of mass per 0.01 m3 of volume.
How do rogue drones possess the technology to haul around small pieces of black hole? Is this their power source?
I WANT ANSWERS CCP! |
None ofthe Above
164
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Posted - 2012.04.10 22:01:00 -
[288] - Quote
Steve Ronuken wrote:One thing about metal scraps. They're pretty much the best Trit compression you can get.
50,000 per m3.
And they'll be a /lot/ more common now.
Heh, that makes me want a Metal Scraps BPO.
All in all I do very much like the direction of these changes, but I wish CCP would learn subtlety. "Mineral Shock" isn't covering what we are seeing here, let alone what is to come. Already inflation is rampant (yes it really is inflation, even if it's caused by speculation of future inflationary moves). While it may make some miners happy for a short while, Hulkajitageddon will take care of that, and buying new Hulks will be ruinous. I predict a fall in PLEX as people get frustrated after these two releases unless the current course is changed, price of just about everything else is headed through the roof.
There are a number of changes going in at once, botters being banned (yay!), drone droppings elimination, elimination of level 0s (which honestly are rarely used for anything but reprocessing with some exceptions like ammo and drones).
One wonders if CCP understands the impact of "Shaking the Ant Farm" (which makes me not feel particularly valued by the way) and when does that turn into kicking the ant-hill?
These things could be done in stages to lessen the impact, and perhaps not so all or nothing.
For example: Adjust drone drops down 25% and give 25% of the target bounty. In the next pass you could move to 50-50, and so on. To be honest it might be worth while to keep some of the droppings, perhaps ending up at 75/25%. They do provide something interesting and different.
Bot-bans are fine by themselves, the market can recover from that, but these added pressures are starting to create major volatility, just in anticipation. (Maybe it will calm down with more certainty.)
T0s could have been cut in half or lessened by 25% or so. But why use a scalpel when its more fun to swing the sledge and watch the chaos, eh?
Feels futile to post this though, most feedback gets brushed aside and CCP keeps rolling the dice. One wonders if you've heard of Gambler's Ruin? Where is your staff economist? Does he just sit there and say "that will be interesting?" I bet he's learning a lot about what happens when you really screw with an economy.
Please, learn the value of subtlety. (Also applicable to ship balancing, btw.)
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Draconus Lofwyr
The Green Cross Red Alliance
10
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Posted - 2012.04.10 22:13:00 -
[289] - Quote
None ofthe Above wrote:
Feels futile to post this though, most feedback gets brushed aside and CCP keeps rolling the dice. One wonders if you've heard of Gambler's Ruin? Where is your staff economist? Does he just sit there and say "that will be interesting?" I bet he's learning a lot about what happens when you really screw with an economy.
Please, learn the value of subtlety. (Also applicable to ship balancing, btw.)
he's probably locked in his office twitching at the numbers and trying not to run for the ice hills in panic.
I would love to see CCP take this opportunity to add more named and new drone modules into the game, remove alloys, add some faction and queen spawn items.
rogue queen Drone Link Augmenters anyone?
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Buzzy Warstl
The Strontium Asylum
104
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Posted - 2012.04.10 22:39:00 -
[290] - Quote
EvilweaselFinance wrote:reminder: things you mine yourself aren't free Neither is isk. |
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Histocomp
BSC LEGION Tactical Narcotics Team
2
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Posted - 2012.04.10 22:53:00 -
[291] - Quote
Who doesn't like a good resource shortage to go with their dark internet spaceship game? I'm personally looking forward to the upcoming market shocks. This type of volatility keeps things interesting. Lots of opportunities to make a killing in the next couple months, or lose it all too. It also shifts the economics of flying some of the T1 hulls, particularly the T1 cruisers and frigs. With drakes going up in price, more people might take a look at dusting off some all cruiser fits and taking them out for a spin, as price-wise the hulls are (and look to be in the future) more economical. Also, I'm assuming that the increase in mineral costs will drive the price of Titans through the roof .
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Hito-Shura
Federal Navy Academy Gallente Federation
54
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Posted - 2012.04.10 22:56:00 -
[292] - Quote
They said that they filled in all the gaps in the DED sites last march...
But I have yet to see a Serpentis 6/10 and I haven't heard of anyone finding an Angel 6/10
Do these exist? |
Eoin Donovan
The Soul Society Persona Non Gratis
3
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Posted - 2012.04.10 22:57:00 -
[293] - Quote
Im curious, does the fact that they have bounties mean that we will now get sec for killing them?
Anyway, glad they are making this change, i never really understood why drones didnt get bounties!! |
Freelancer117
Obsidian Tigers
23
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Posted - 2012.04.10 23:07:00 -
[294] - Quote
Oh almost forgot,
This is at you CCP/CSM;
Inferno will ONLY work if you reduce the (base) bill of materials on all ORE mining ship Blueprints
avg pool / pond has more little fish then big fish, where the little fish are easier reproduced |
Mirei Jun
Right to Rule G00DFELLAS
34
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Posted - 2012.04.10 23:18:00 -
[295] - Quote
Oh dear, I wrote this two months ago... Funny how it applies now. I really hope this problem is considered:
http://mjinspace.blogspot.com/2012/02/that-dirty-thing-called-mining.html |
Ranger 1
Ranger Corp
1502
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Posted - 2012.04.10 23:28:00 -
[296] - Quote
On the other hand, the mining community might consider:
Learning how a Hulk "can" be tanked to withstand even a Tornado gank attempt.
Or alternatively, and much more importantly,
Learning the rudimentary skill of being alert enough to not be there when the gank attempt happens.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Vince Snetterton
Imperial Academy Amarr Empire
57
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Posted - 2012.04.10 23:40:00 -
[297] - Quote
Going to love to see CCP's reaction in say July when all the newish players are screaming about 70M T1 battlecruisers, and the only way they can pay for them is to compete in high sec belts with the mining bots, all the while dodging more gankers and all the griefers under the new war dec mechanic.
And high sec takes another hit.
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Rawls Canardly
Phoenix Confederation
24
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Posted - 2012.04.11 00:03:00 -
[298] - Quote
If you want incursions to be interesting, make the spawn triggers completely random. (sometimes killing the full wave, sometimes individual kills, sometimes aggro drawn... never the same way twice. Predictability in a game is dull.) |
Cryo Huren
GoonWaffe Goonswarm Federation
13
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Posted - 2012.04.11 00:04:00 -
[299] - Quote
Are these trigger changes applying to just incursions or all anomalies? |
Endeavour Starfleet
794
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Posted - 2012.04.11 00:08:00 -
[300] - Quote
So CCP you get called out on this BS of a nerf called an "Iteration" And predictable you retreat into no posting mode.
Ill repeat in case you forgot. Where is the fixes on Mothership spawn time? Where is the fixes on mothership loot theft by scripts?
Where are the fixes for going AFK while cloaked for nullsec?
Where are the Structure HP buffs for mining vessels?
Why is this crap going in while badly needed fixes I noted above go on the backburner? |
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