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Sven Jaeger
Mercenary Forces
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Posted - 2008.12.11 00:13:00 -
[121]
The op is 100% right
if cruiser sized ships can warp away from tripple sensor boosted stilettos something must be wrong right?
only ppl gettin caught in empire nowadays are brainless or wasted
agility was really too good before the patch bcuz of the module lag and what do u do??
-boost agility -nerf webs
yeah fun!
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Deimos Regal
Mercenary Forces
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Posted - 2008.12.11 00:18:00 -
[122]
Originally by: Cailais Pre Nano Age:
My targets got Stabs fitted - it keeps escapin and I can't wack it! 
Nano Age:
My targets got nanos fitted - it keeps escapin and I can't wack it! 
Post Nano Age:
My targets got to much agility - it keeps escapin and I can't wack it! 
Same complaints - different eras. In short, your targets will do everything possible to avoid getting killed. They have the advantage, they always have because they only need to do one thing: escape.
In todays post nano age - dont hunt on regional gates, bring as much sensor booster attributes as you can & hope your target is dozing off at the helm.
C.
I was hunting WT a few minutes ago and while flying a remote sensor boosted Stiletto fitted for tackling, I missed an Ishtar after he jumped in because we warped faster than I could target him (3.2k scan res btw).
And then I missed a Vagabond because the gate I was at was one of those new HUGE ones and he was 34km from me when he uncloaked, not to mention I didn't even get to target him due to uber fast align speeds that came with QR.
These were combat ships. Not indy ships fited with agility mods and stabs. These guys were not doing everything in their power to avoid combat.
I don't see the OP as whining, just stating the facts. CCP hit small gang combat with the nerf bat (again). My corp and I are trying to adapt, but it is hard. Where else can you find wartargets these days but at gates, stations, and belts (hah, rarely).
I like the other ideas posted about scaling down the ships agility a bit in order to catch stuff. Otherwise it is just get more and more ships to catch stuff.
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Coaster DP
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Posted - 2008.12.11 02:49:00 -
[123]
I have been trying to catch war targets in empire in the post-QR 'era' and it is messed up.
Ships with high scan resolutions are failing to catch stuff from cruiser size on down.
Pointing this out is not 'whining' and does not deserve 'adapt!' comments. This is a real problem and if not addressed, in the long term, pvp in Eve will simply decline.
People need to get in touch with the CSM and get them to bring it to CCPs attention.
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Szent AdamKiraly
Banana.
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Posted - 2008.12.11 03:01:00 -
[124]
Naturally you are right.
Naturally the 70 pages of 'DON'T NERF NANOS' were right.
Do they care?
No.
Do what i did, stop caring and start to use eve as a glorified chatroom.
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Frug
Repo Industries
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Posted - 2008.12.11 03:03:00 -
[125]
Edited by: Frug on 11/12/2008 03:04:04
Nerfing nanos was good. The problem, and the only problem, is the agility buff. Ships were already too hard to lock up when they decloaked off a gate what with things like lag interfering with raw numbers. Making that even harder does hurt the game a fair bit.
Having people able to burn back to a gate isn't nearly as bad because you can always be smart and have someone not aggress, and tackle them on the other side. You might get into a situation where they keep jumping back and forth doing this forever until DT, but nano ships could do this before the nerf anyway.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Szent AdamKiraly
Banana.
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Posted - 2008.12.11 03:05:00 -
[126]
Originally by: Frug Nerfing nanos was good. The problem, and the only problem, is the agility buff. Ships were already too hard to lock up when they decloaked off a gate what with things like lag interfering with raw numbers. Making that even harder does hurt the game a fair bit.
I disagree (personally i think it was the attitudes of players that needed nerfing) but that's not my point.
Point being, CCP don't care (/me points to aforementioned thread).
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.18 10:36:00 -
[127]
Originally by: Szent AdamKiraly
Originally by: Frug Nerfing nanos was good. The problem, and the only problem, is the agility buff. Ships were already too hard to lock up when they decloaked off a gate what with things like lag interfering with raw numbers. Making that even harder does hurt the game a fair bit.
I disagree (personally i think it was the attitudes of players that needed nerfing) but that's not my point.
Point being, CCP don't care (/me points to aforementioned thread).
What player's attitudes? And what aforementioned thread?
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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My'kel An'jelo
Amarr Synthetic Frontiers
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Posted - 2008.12.18 12:30:00 -
[128]
Small gang warfare is dead.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.12.18 12:48:00 -
[129]
gotta agree at least to some extent. been moving all sorts of ships around 0.0 with hostiles in the area not worrying much about being caught lately with not much more than a couple stabs/i-stabs and a prototype cloak. Probably could have done this before but it seems even easier to avoid getting caught nowdays.
Another thing, was ratting when a hostile came into system today, so my main switched over to rapier with dual webs and warp disruptor. was warping around belts trying to find hostile and found him in a diemos, thought to myself 'sweet I'll web him down warp in my alt in her apoc pop his drones then **** him' but then I remembered the web nerf. I didn't have a mwd on my rapier and tried to work out if my 2 webs would be enough to control range with this guy, was doing numbers in my head trying to see how it would go and not liking how it was looking when I followed him into warp and got decloaked by a roid. I recloaked and warped out but figured my chances where gone as a blaster boat would bug out when he saw a rapier. But I was wrong the blaster boat must have reckoned my chances of keeping him webbed where bad to as he kept flying around the system for a few minutes before getting bored and warping off.
ccp fix mining agent missions % pls |

ApaKaka
Lone Starr Corporation
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Posted - 2008.12.18 12:52:00 -
[130]
Originally by: Typhado3 gotta agree at least to some extent. been moving all sorts of ships around 0.0 with hostiles in the area not worrying much about being caught lately with not much more than a couple stabs/i-stabs and a prototype cloak. Probably could have done this before but it seems even easier to avoid getting caught nowdays.
Another thing, was ratting when a hostile came into system today, so my main switched over to rapier with dual webs and warp disruptor. was warping around belts trying to find hostile and found him in a diemos, thought to myself 'sweet I'll web him down warp in my alt in her apoc pop his drones then **** him' but then I remembered the web nerf. I didn't have a mwd on my rapier and tried to work out if my 2 webs would be enough to control range with this guy, was doing numbers in my head trying to see how it would go and not liking how it was looking when I followed him into warp and got decloaked by a roid. I recloaked and warped out but figured my chances where gone as a blaster boat would bug out when he saw a rapier. But I was wrong the blaster boat must have reckoned my chances of keeping him webbed where bad to as he kept flying around the system for a few minutes before getting bored and warping off.
Yeah, no need for numbers.. You can't dictate range in your rapier anymore with dual-webs without a mwd, even with mwd then it's dangerous if the deimos has a scrambler and simply burns towards you, as you'll be mince meat in 5 seconds to any properly fit dps deimos.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.18 14:32:00 -
[131]
You know what doesn't help? the "target is invulnerable" thing you get when you try to lock someone who's just decloaked. Why is it there? if they're on my overview, they've either been sitting there for at least a minute (I think?) OR have started to move.
This, and the lag associated with activating "hot" modules on a target, basically adds another two seconds to the locking time in a lot of cases, which for many ships is the difference between warping away in time and getting locked and pointed.
It's hit or miss though. In the same ship (Zealot + Sensor Booster) I have both managed to lock cruisers (and frigates, but i'm assuming they weren't trying to get away as quickly) who were warping off and miss battlecruisers who were trying the same thing. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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castraitory
Minmatar AND THEN NO YOU
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Posted - 2008.12.18 14:58:00 -
[132]
I agree with becareful what you wish for and ccp are like satan. (Or that they have very clever employees trying to keep thier jobs)
In the past as long as I remember they have been nerfing and buffing things often because of people wishing or whining about them.
I think that they do it for some sort of wierd pleasure or maybe job creation. I mean if they get it right the creators would be out of a job wouldn't they.
They buff one thing and nerf everything else to counter the buff, or they nerf one thing and buff everything to counter that nerf. End result the same, they laugh and they still have a job as more whines and nerfs and buffs to do.
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Shadowschild
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Posted - 2008.12.18 14:58:00 -
[133]
Originally by: Vikarion
Screw cooperation. 9 times out of 10, anyone you help game will eventually stick a knife in your back and make off with most of your ISK, or exploit you to make more for themselves. Not that I mind that, of course, but nerfing solo-play into oblivion will not make me suddenly decide that I'm going to join some mega-alliance. If push eventually comes to shove, I'll simply find another game.
Have you ever heard of a game called Lineage 2? It's the largest Korean MMO & when NCSOFT tried to bring their game into the north american market they were faced with a new challenge. That being, north american players encourage independant play rather then the social ninches Koreans are so fond of. As a result NA got almost none of design elements (dungeons, landscapes, features) that encourage team play were used. It became "Fastest xp possible" vs the "Lets form bonds & friendships & enjoy all the features of the game".
I see this all the time with North american players & even some euros. Gangs, corps, alliances are all implimented as a means to an end. A solo player is going to get bored & be limited in what they can accomplish in EVE. Are you trying to be "the best x in the game"? Nobody cares, really. The groups that have carved out a section of space are the ones that people respect / hate / give a damn about.
This is what your up against & im sure it gets your knickers in a pinch that you can;t solo nullsec but hey, thats life in a lawless state. 
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2008.12.18 15:46:00 -
[134]
The problem is so simple it is funny.
Look here: 0.0 PVP - no restrictions, no rules. Lowsec PVP - sentries, stations, no bubbles, no DDs. Empire PVP - basically consentual PVP: invincible NPC corps, stations everywhere, sec. status rules, sentries, concord, no caps.
The idea is simple - the PVP does not simply scale down from 0.0 to lowsec and from lowsec to Empire. PVP changes dramatically between these three areas. Basically there are 3 different kinds of PVP.
But balancing affects all three at the same time more often than not. And since it is next to impossible to balance the complicated system of EVE PVP around 3 points simultaneously, one had to be chose as a "proper" PVP, with the remaining two enjoing the scraps of the feast.
The developer's choice at the moment is obvious - 0.0 PVP is the Cinderella and lowsec/Empire PVPs are the ugly stepsisters. So no wonder that damage done to your type of PVP was considered irrelevant when your whole playstyle is officially considred irrelevant by the devs themselves.
Don't let the fact that you are allowed to PVP not only in nullsec confuse you. You are allowed to PVP, but nobody promised you that you would be enjoing it .
And unless you change the above mentioned paradigm, you will continue to suffer from patch to patch. Some patch may eventually benefit you (think HICs for lowsec) - only to make the next one an utter disaster (QR for lowsec)
Summary: PVP is balanced around 0.0 warfare, whether we talking about solo, small gangs or fleets. Balancing 0.0 PVP effects on other forms of PVP (lowsec and Empire) and the adverse consiquences are considered to be tollerable collateral damage. Three choices exist: Deal with it, convince CCP that your kind is important enough to justify changes favoring your playstyle specifically (and no, sir, simply existing does not mean being important) Or leave.
If you choose the latter, than I would like to wish you good luck and thank you for reducing the lag for all of us.
Regards, Deli ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Ghost Goat
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Posted - 2008.12.18 16:05:00 -
[135]
Originally by: Bellum Eternus I think that CCP is Satan.
yes , indeed , a very reliable source informed me that every down time all the devs gather for a human sacrifice ritual ,to supply TQ its daily blood tribute , for TQ runs on human blood and tears and not hamsters as the common belief .
serious biz right here . ^
the rest of your post i didnt read ,sorry .
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Phil Exon
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Posted - 2008.12.18 16:06:00 -
[136]
Originally by: Sgt Napalm Vote Bellum Eternus for CSM next sitting!
NO! He killed me when I was a noob 
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Gneeznow
Minmatar Cruoris Seraphim
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Posted - 2008.12.18 16:13:00 -
[137]
have to agree, the agility buff is a wtfpain in the ass, even in a hictor or logistics which have high native scan res, have problems locking a plated cruiser before it warps, I mean wtf is that about? ships are warping waaaay faster than they used to
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.12.18 17:37:00 -
[138]
Originally by: Bellum Eternus I guess that to CCP "hit and run" means "ships you can't lock before they warp off,
Yes, that WOULD be the definition of hit and RUN.
Otherwise it's "hit and wait a moment to give the other chap a go" 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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