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Lord Reginald
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Posted - 2008.12.09 20:35:00 -
[1]
Is there a way of manualy calculating DPS of guns?
TIA
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maralt
Minmatar The seers of truth
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Posted - 2008.12.09 20:41:00 -
[2]
Originally by: Lord Reginald Is there a way of manualy calculating DPS of guns?
TIA
ammo dmg amount multiplied by the dmg modifier of the gun, divided by the rate of fire of the gun.
Remember to use the stats from the gun while its fitted to the ship you are using it on including dmg modules.
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Saietor Blackgreen
The First Foundation
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Posted - 2008.12.09 20:56:00 -
[3]
Originally by: maralt ammo dmg amount multiplied by the dmg modifier of the gun, divided by the rate of fire of the gun.
Which will give you the max theoretical DPS (the one EFT displays), which is rarely relevant to reality, unless used to compare similar ship setups against each other.
And factoring in speed and distance manually is a nightmare.
So use EFT DPS graphs or tracking guide.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
Jelosavich
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Posted - 2008.12.09 23:26:00 -
[4]
Originally by: Saietor Blackgreen
Originally by: maralt ammo dmg amount multiplied by the dmg modifier of the gun, divided by the rate of fire of the gun.
Which will give you the max theoretical DPS (the one EFT displays), which is rarely relevant to reality, unless used to compare similar ship setups against each other.
And factoring in speed and distance manually is a nightmare.
So use EFT DPS graphs or tracking guide.
You mean the average DPS, right? Considering that hits are anywhere from .5x to 1.5x this value.
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Brodde Dim
Unseen University
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Posted - 2008.12.10 08:28:00 -
[5]
Originally by: Saietor Blackgreen
Originally by: maralt ammo dmg amount multiplied by the dmg modifier of the gun, divided by the rate of fire of the gun.
Which will give you the max theoretical DPS (the one EFT displays), which is rarely relevant to reality, unless used to compare similar ship setups against each other.
And factoring in speed and distance manually is a nightmare.
So use EFT DPS graphs or tracking guide.
All dps values are theoretical before the fight. It will allways be less when fighting. But it is still relevant to reality.
Just like a cars top speed is an optimal value, wich cant really be used to calculate how long your lap time will be. There are allways other factors, you will have to go slower when turning, or because of traffic. Still, if you want a short lap time, top speed allways relevant.
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.12.10 10:19:00 -
[6]
Originally by: Brodde Dim Just like a cars top speed is an optimal value, wich cant really be used to calculate how long your lap time will be. There are allways other factors, you will have to go slower when turning, or because of traffic. Still, if you want a short lap time, top speed allways relevant.
Off topic - but you do not know a lot about cars, stick to space ships Acceleration and your speed when going around a corner is much more important than top speed...
My opinion is purely personal and not related to my alliance |
Brodde Dim
Unseen University
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Posted - 2008.12.10 10:29:00 -
[7]
Originally by: H Lecter
Originally by: Brodde Dim Just like a cars top speed is an optimal value, wich cant really be used to calculate how long your lap time will be. There are allways other factors, you will have to go slower when turning, or because of traffic. Still, if you want a short lap time, top speed allways relevant.
Off topic - but you do not know a lot about cars, stick to space ships Acceleration and your speed when going around a corner is much more important than top speed...
I did not rank the factors. I simply stated that it is relevant. You could go on forever and saying that having propulsion, steering, friction, room for a driver, fuel etc. are more or less important.
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