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Vel Ardox
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Posted - 2008.12.10 21:22:00 -
[1]
So there is a small tractor beam, and a capital tractor beam...nothing in between? no T2 variants? no skills that can add bonuses? it seems like this is the only item that is lacking in this way.
what about adding some other options...
Small Tractor Beam II Range 40km
Large Tractor Beam I: Range 60km
Large Tractor Beam II: Range 100km
Skill : Tractor Beam Operation adds 5% to tractor beam range AND/OR speed
Thoughts?
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Nnamuachs
Caldari Kiith Paktu Nex Eternus
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Posted - 2008.12.10 21:27:00 -
[2]
there is no salvager 2 or capital salvager
however, i believe EFT pulls from the database and has medium and large tractor beams listed (40 and 60 km respectively) however they just arent in game.
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Vel Ardox
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Posted - 2008.12.10 21:29:00 -
[3]
Originally by: Nnamuachs there is no salvager 2 or capital salvager Quote:
I stand corrected. Lets fix those too.
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Vel Ardox
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Posted - 2008.12.10 21:31:00 -
[4]
Originally by: Nnamuachs
*edit - additionally.. t2 modules arent vastly superior over t1.. if there were a t2 small tractor beam i couldnt agree to it being any more than 25 km's at max. with similar functions for larger t2 variants having minimal range bonuses over their t1 version.
yeah, you're right... that sounds more reasonable, especially if there are also skills that can affect the items.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.12.10 22:36:00 -
[5]
The usual Tech 2 bonus is 20%.
So that would be 24km for the Small Tractor Beam II and 72km for the Large Tractor Beam II. Apart from that 60km for the large one would be too much. Maybe 40km and fitting requirements that let you fit one on a cruiser (800 MW?), but several only on a battleship.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Wright Cairne
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Posted - 2008.12.10 22:40:00 -
[6]
Originally by: Tarron Sarek ... fitting requirements that let you fit one on a cruiser (800 MW?), but several only on a battleship.
Something to fit into the large gun capabilities. I like that, and now I will have an effective BS salvager!
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Nosum Hseebnrido
One Arm Bandit Industry
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Posted - 2008.12.11 00:06:00 -
[7]
I would like to see some day auto-targeting-nearest-wrecks-tractor-beam I.
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Davik Rendar
Open All Hours
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Posted - 2008.12.11 00:42:00 -
[8]
You actually find that many of these sorts of modules are actually programed into the database, just never published in-game.
Here's the actual stats for medium and large tractor beams:
Medium Tractor Beam I Range - 40 km CPU - 25 tf Powergrid - 70 MW
Large Tractor Beam I Range - 80 km CPU - 30 tf Powergrid - 700 MW
The medium and large tractor beams are also listed as requiring the skills Graviton Physics level 2 and 4 respectively.
So... why no medium and large tractors CCP?
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Vel Ardox
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Posted - 2008.12.11 18:22:00 -
[9]
Originally by: Davik Rendar
The medium and large tractor beams are also listed as requiring the skills Graviton Physics level 2 and 4 respectively. Quote:
and would a higher level of Graviton Physics add a bonus to the tractor beams at all?
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Aion Amarra
Minmatar New Eden Research Organisation StarFleet Federation
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Posted - 2008.12.11 20:16:00 -
[10]
I'd support a T2 Small that also gets a considerable buff to tractoring speed. (750m/s?)
But everything else would **** with the Marauders and the Orca.
I think they're afraid of long range tractors unbalancing mission looting or something. Otherwise we'd already see the larger ones ingame.
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Aphoticus
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Posted - 2008.12.11 21:34:00 -
[11]
Electromanetic Tractor Bubble
5km range, accels at about 250km per cycle, and no targeting.
Just pulls it all in for lootin.
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Huan CK
Gallente Bounty Hunter - Dark Legion
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Posted - 2008.12.11 21:48:00 -
[12]
I really like tractor bubbles. BUT, it would have the need for a SEVERE drawback :D
How about a tractor bubble module for high-slots that'll put your ship in deployed mode, needs some kind of fuel, has a 40km range or something, but makes you quite voulnerable and a sitting duck for 10 minutes or so? (Oh and let the marauder skill affect it, so i can use it up to 80km :P ) Might also give a bonus to salvaging chance.
Anyhow, way overpowered without some severe drawback :)
My videos: Watch on youtube. |
ShadowDraqon
The Quantum Company
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Posted - 2008.12.11 22:06:00 -
[13]
Originally by: Huan CK I really like tractor bubbles. BUT, it would have the need for a SEVERE drawback :D
How about a tractor bubble module for high-slots that'll put your ship in deployed mode, needs some kind of fuel, has a 40km range or something, but makes you quite voulnerable and a sitting duck for 10 minutes or so? (Oh and let the marauder skill affect it, so i can use it up to 80km :P ) Might also give a bonus to salvaging chance.
Anyhow, way overpowered without some severe drawback :)
That sounds like too much drawbacks. Rather give it high PG requirements and a max tractored ammount, like 10 wrecks/containers per cycle, put in 2 minute delays between cycles. Maybe even scripts for wrecks/cans only, unscripted it pulls in a random mix of both. --- Player Deadspace: http://oldforums.eveonline.com/?a=topic&threadID=940302 Multiplayer missions: http://oldforums.eveonline.com/?a=topic&threadID=944091 |
Mintoko
Gallente Nova Remnants
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Posted - 2008.12.13 00:46:00 -
[14]
Originally by: Davik Rendar You actually find that many of these sorts of modules are actually programed into the database, just never published in-game.
Here's the actual stats for medium and large tractor beams:
Medium Tractor Beam I Range - 40 km CPU - 25 tf Powergrid - 70 MW
Large Tractor Beam I Range - 80 km CPU - 30 tf Powergrid - 700 MW
The medium and large tractor beams are also listed as requiring the skills Graviton Physics level 2 and 4 respectively.
So... why no medium and large tractors CCP?
Those are old listings. The Small Tractor Beam originally required Graviton Physics until they removed that requirement.
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vanBuskirk
Caldari
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Posted - 2008.12.13 11:37:00 -
[15]
One problem with medium and large tractors is the problem of mineral compression.
The Small Tractor Beam I already makes mineral compression quite efficient (from memory it needs about 40,000 units of various minerals, and takes up the space of 500) and the two bigger ones would inevitably be worse still; reasonable figures would be 20 m3 for the medium and 50 m3 for the large, and they would probably be 10 and 100 times more expensive in minerals respectively, if they follow the pattern of guns.
Mineral compression via modules and ammo is already something not envisaged or wanted by CCP, that nobody seems able to fix; the two larger tractors would only make it worse.
They would probably cost about 10 million and 100 million isk respectively. The large one in particular would have not much more range than a tractor fitted to a marauder, and a reasonable fit (4 tractors and 4 salvagers fitted to a BS) would cost about as much as a salvage-fitted marauder - so why not use a marauder, which has other uses as well?
Lastly, the tractor bonuses for a marauder would presumably apply to msdium and large tractors as well; so one ends up with large tractors on a marauder having a range of 120km - which possibly makes looting too easy.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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Clansworth
Blackwater USA Inc.
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Posted - 2008.12.13 12:55:00 -
[16]
Edited by: Clansworth on 13/12/2008 12:55:59 As the modules aren't in game, I wouldn't worry too much about mineral compression. Those numbers that are floating about for them are pre-min-compression-nerf, when they didn't' really pay attention to that. All new items are checked against their standards for mineral compression capabilities.
I definitely would like to see med and large tractors. Large tractor on an ORCA is teh haulage. Even with a base range of 50km, that puts the Orca with a reach of 175km, which DOESN'T sound too unreasonable, when you consider that a Survey Scanner II on the Orca has a range of 112.5km. So how about for ranges:
Base Stats {Maurauder} (Orca) Small Tractor Beam I: 20{ 40}( 70.0)km/500{1000}(1000)m/s Medium Tractor Beam I: 35{ 70}(122.5)km/650{1300}(1300)m/s Large Tractor Beam I: 50{100}(175.0)km/800{1600}(1600)m/s
System Influence |
xR719
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Posted - 2008.12.15 17:06:00 -
[17]
Hells yeah!! |
Ignition SemperFi
Private Nuisance
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Posted - 2008.12.15 17:42:00 -
[18]
id support larger tractor beams if only their fittings are increased in a favorable ratio.
So you dont just get those util slot PVE ships tossing the large II tractor beam for almost no fitting reqs ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Lifelongnoob
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Posted - 2008.12.19 13:13:00 -
[19]
Edited by: Lifelongnoob on 19/12/2008 13:17:22 Edited by: Lifelongnoob on 19/12/2008 13:16:03 Edited by: Lifelongnoob on 19/12/2008 13:14:16 i'd love advanced tractor beam ---- this is capable of towing empty ships.... and would require advanced tractoring skills (advanced tractor would require science 5)
lvl 1 === lets u tow t1 & t2 frigates / shuttles lvl 2 === lets u tow t1 & t2 destroyers / mobile warp bubbles lvl 3 === lets u tow t1 & t2 cruisers / t1 haulers / t1 mining barges lvl 4 === lets u tow t1 & t2 battlecruisers / t2 haulers /t2 mining barges lvl 5 === lets u tow t1 & t2 battleships / t1 freighters
this would add a whole new world of fun for pirates
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