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Thread Statistics | Show CCP posts - 0 post(s) |
MotherMoon
Huang Yinglong
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Posted - 2008.12.15 06:07:00 -
[1]
remove local
TADA!
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MotherMoon
Huang Yinglong
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Posted - 2008.12.15 06:40:00 -
[2]
Originally by: Christari Zuborov I formerly was all for being able to probe cloakers or making them logoff if inactive after a certain period of time...
After the last patch, I've changed my mind completely.
For the sake of pvp, I say removing local is the best option and leaving inactive cloaking the way it is.
ok I'll bite. What was it in the last patch that made you change your mind?
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MotherMoon
Huang Yinglong
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Posted - 2008.12.15 06:47:00 -
[3]
Originally by: Garia666 Edited by: Garia666 on 15/12/2008 06:44:07
Originally by: Mika Meroko Edited by: Mika Meroko on 15/12/2008 04:53:54 Better yet... (and CCP is working on this)
Nerf Local as a information gathering tool.
CCP is working on this for 0.0 iirc...
edit:
that would be fine but youw ould need some kind of an automatic scanner. If you need to push the scan button every 2 seconds that would be not funny.
don't worry they said they working on that too...
and CCP aren't stupid enough to released both at seperate times! hahaha! right?... right... um...
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MotherMoon
Huang Yinglong
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Posted - 2008.12.15 10:11:00 -
[4]
Originally by: Tippia
Originally by: DjLowballer
Originally by: Napro So not only do you think an AFK cloaker should be able to be afk 23/7..... but you want to force people to have Alts or Corp Mates guarding (as in NOT AFK) for the entire time too? You basically waste a perfectly good toon guarding just cause some moron didnt logout when he left to work....
Expecting you to have another player with you in an MMO is a waste? The cloaker's ship is also wasted so his 1 ship wasted, your friend comes 1 ship wasted, balance.
Also, what kind of cloaked ship are we talking about here? A CovOp? Recon? Sneeze at them and they die. A BlackOps? Onoz! A fragile BS with pathetic firepower!
Or are we talking about something not designed for cloaking, i.e. something that gets hit with the full brunt of the decloaking timer and the sig res penalty? You know, one of those ships that you can get half-way through armour before they even have you locked?
àI'm not entirely convinced you even need a second guy to protect you.
were talking about clocked carriers of course.
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MotherMoon
Huang Yinglong
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Posted - 2008.12.15 13:02:00 -
[5]
Edited by: MotherMoon on 15/12/2008 13:03:17
Originally by: Sheriff Jones Edited by: Sheriff Jones on 15/12/2008 12:00:16 Oh yeah, nothing like being in a cov-op, in an 2 hour fleet-op and the cloak "overheats" just as you need to stay cloaked
You always have to think of extreme situations and how it will effect player comfort and enjoyment.
How would you feel if at random intervals, all other modules "overheated" too?
Like for example; ice mining. Oh joy of 3 minutes waits
Also, from a "tactical" point of view; this guy would probably be safe-spotted. And since you don't know when his cloak will "overheat", it effectively changes nothing.
hey what if you could stay cloaked forever as long as you had nanite paste? Back to the old fuel thing, but with the current over heating mechanics.
Also this wouldn't even touch Cov-Op cloaks.
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MotherMoon
Huang Yinglong
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Posted - 2008.12.15 13:06:00 -
[6]
Originally by: Irida Mershkov
Originally by: Olleybear This is the guy that comes into your system, cloaks up, and doesn't move 23/7 all week long. His sole purpose is to sit in your system to disrupt activity there.
How does he disrupt activity if he isn't there?
Get out.
the best part is everyone defending it doesn't AFK cloak because those guys are AFK
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