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SpawnSupreme
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Posted - 2008.12.15 15:22:00 -
[1]
Edited by: SpawnSupreme on 15/12/2008 15:25:42 this must be done with range. you know how your cell phones do anything but cook for you today??? how it brings the world of info to the palm of your hands well have a implant link augmenter where long as your clone is within your skill range you get bonuses from a local jump clone safe in station.
how you say? take this link augmentor and place it in ship cargo hold for as long as you have a link augmentor in your ship you recieve remotely your implants from local jumpcloan fitted with +5s now how you skill for it is you get a new learning skill called remote learning rank (8) at: level 1 you can get bonuses if your docked up in same station level 2 you get bonus anywhere in system level 3 you can get it up to 5 jumps away level 4 get it 10 jumps away and level 5 anywhere in region
i think this is hands down the most realistic and easiest way to not lose implants and stop all the crying this also does not make your original jump clone safe for if you move you need to change its location to get its bonuses and through its travels can die and you need a new set of implants
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Lady ISK
Gallente Garoun Investment Bank
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Posted - 2008.12.15 15:50:00 -
[2]
Quote: the most realistic and easiest way to not lose implants and stop all the crying
Nope
Easiest way to not lose implants is to not plug them in.
Short of that, its the risk you take.
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SpawnSupreme
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Posted - 2008.12.15 16:09:00 -
[3]
i agree but people want a working implant idea i give them my idea wich apears to be the most feasable salution
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.15 16:29:00 -
[4]
NO. Best way to not lose implants is to not get podded with them plugged in. What we don't see on this forum are the thousands upon thousands of players that are happy with implants as they are. Changing implants is the thin end of the wedge, next thing you'll have whinerbears wanting an infinite shield to protect them from pirates in 0.0 because they don't want to PvP.
Leave it as it is, stop moaning. If you want to preserve your +5 implants in pvp then get a jumpclone.
End of discussion imo.
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SpawnSupreme
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Posted - 2008.12.15 16:35:00 -
[5]
but im on both sides of the bence here but in defence is that with this in game you have more pvpers mor people leaving empire so see the riches of 0.0 cuz they only risk thier implants on delivery not every where they go.
i think the implant system is good atm but with this in game i think it will possibly rais the fun factor get more people out of npc corps cuz they dont have 500 mill in impants holding them back
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.15 16:39:00 -
[6]
anyone sitting in an npc corporation because they don't want to lose their implants shouldn't be playing eve.
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SpawnSupreme
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Posted - 2008.12.15 16:42:00 -
[7]
Edited by: SpawnSupreme on 15/12/2008 16:45:44 but yet they still do... so how we drag them out of eve or empire? its more benifitial to have more carebears in 0.0 than less players in eve for if eve declines in player base it comes closer to fail and i dont want that not saying care bears will only take advantage of this for some players i know in 0.0 is twice my age but i have almost twice as much skill points cuz some of my toons are 3 years in empire with perfect learning and implants and some of my toons in 0.0 wishing i could grow as fast hehe
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.15 16:46:00 -
[8]
0.0 is no place for "carebears". Say we do change the implant system and idiots go to 0.0, we'll see threads in features and ideas saying "OMG i went to some chokepoint and got ganked in a bubble, I lost my multibillion isk officer fit navy raven, I want faction ship and module insurance..." NoNo NONONONONONONONONO did I say no?
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SpawnSupreme
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Posted - 2008.12.15 16:49:00 -
[9]
lol thats funny stuff but im sorry to inform you there are idiots that have done it and there are idiots that will try in future no matter how eve is played
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Emporors Champian
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Posted - 2008.12.16 11:28:00 -
[10]
shoot i want +5 implant bonuses where ever i go hehe this idea is very funtional but on the fence about how powerfull i want hard core pvpers to be hehethe bonus to carebears is not but a couple years they are more skilled then the people who grief them in the beginning hehe.
so do you wanna give these griefers the power to hold thier edge?
i dont know both sides sound good to me......
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Thuul'Khalat
Gallente Veto.
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Posted - 2008.12.16 11:37:00 -
[11]
Starting analysis...
...terrible english: Check ...terrible ideas: Check
There can only be one conclusion: Jenny?  ---
Need a new signature? |

Silva Riley
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Posted - 2008.12.16 11:56:00 -
[12]
Implants and learning skills are a problem in my opinion, because the only thing they do is further all the problems inherent in the Gerontocracy that EVE is doomed to be.
New players do not have the learning skills, nor the implants. Getting them slows them down, while older characters learn faster and faster. This is especially bad, because true new players barely have a chance to train effectively, unless they are willing not to play the game for the first month, while players training up an alt can do so without problems and do not have to worry about the immense cost of implants and skillbooks for their alt.
Why I think that all this is eventually a horrible problem is because it turns EVE into a Gerontocracy. Total dominance of the old with practically no real chance for any new characters to get close to the top and compete with those that came before them. Some claim it is possible, but that is not really the case. Only in freak exotic examples and even then only in a very small and endangered nieshe, or as a result of truly exceptional circumstances.
The longer EVE goes on, the more new players will feel completely insignificant and powerless. The examples are already all over the place. Newb gets ganked and even when he teams up with a dozen equally young characters, he will not be able to get revenge on the one he clashed with. Not even one or two months later. Maybe after three months and half a dozen allies, but only if his foe is all by himself. If he has only one single ally, there is little chance to do anything about it. Goon Swarm has proven perhaps the only way there is and something like Goon Swarm is as good as unique and almost impossible to repeat.
Yet as bad as I think learning skills and implants eventually are, the suggestion in the OP of this thread depicts a solution to something that is the exact opposite of the problem. In fact, the chance of losing implants and the increasing benefit of using less powerful yet more versatile implants later is the only thing that currently evens the field an itsy bitsy tiny bit. Providing a solution that makes that a non-issue would further the biggest long term problem of the game and make everything worse.
I am firmly convinced that the very moment a player can both use and afford +5 implants is the moment where he should not have any guarantee to do so 24-7, unless he is an Empire hugging carebear. The risk of losing these things should remain and never be removed.
If one thing should be changed about implants without getting rid of them altogether, it would be to provide both more incentive and more implants that make it worthwhile for an experienced player to voluntarily pick something without any learning boni at all, in favor of unique other edges.
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Emporors Champian
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Posted - 2008.12.16 11:57:00 -
[13]
Some people lack the mental fortitude to complete a sentence or to hold a topic or even have a reason for wasting space on a thread like the knuckle head above me geesh!!! DonÆt use eve forums if youÆre so ******ed
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.16 13:50:00 -
[14]
Originally by: Emporors Champian Some people lack the mental fortitude to complete a sentence or to hold a topic or even have a reason for wasting space on a thread like the knuckle head above me geesh!!! DonÆt use eve forums if youÆre so ******ed
Dude take a chill pill or better still sell your computer it's the only humane way.
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Emporors Champian
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Posted - 2008.12.16 16:57:00 -
[15]
intellect battle with me is futile for my IQ is higher than your sperm count
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.16 17:12:00 -
[16]
Originally by: Emporors Champian intellect battle with me is futile for my IQ is higher than your sperm count
If that's true you must be REALLY lazy
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ScienceOfficer Aracelli
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Posted - 2008.12.18 02:46:00 -
[17]
one of those ideas i like so much you wonder if its just wrong hehe.
i would say implement it if it is not broken!!!
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Berikath
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Posted - 2008.12.18 02:54:00 -
[18]
Originally by: Emporors Champian intellect battle with me is futile for my IQ is higher than your sperm count
You might want to rethink that comment. Chances are that poster isn't a woman.
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Calis Kreios
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Posted - 2008.12.19 11:49:00 -
[19]
wow this is a very funtional idea but i live in empire if these corn holes who grief all day skill as fast as me i be sad but then again i might feel more inclined to go to 0.0 in near future..
how you decide between the 2 hehe
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ShadowDraqon
The Quantum Company
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Posted - 2008.12.19 12:10:00 -
[20]
Hmm, I don't like this idea. The point with implants is a little extra edge in combat. As with mostly everything in this game, it's risk vs. reward. In the case of implants, the risk of loosing a crapload of ISK vs. gaining a little extra edge.
------------------------------------ [rant] You know what the root of the problem is? You only see the ppl that are whining.
Example: If you have 100.000 players, and 1000 of them go: "ohnoes it r so unfair i want this and that suks and rabble rabble..." on the forums, then what you see are 1000 ppl whining, instead of seeing 1% of the players whining.
Those ppl that have no complaints, well, they don't complain; they don't bother. So in the end you might end up with 1000 ppl whining vs. 200 ppl saying "it's fine!". That comes out as a majority complaining when in fact it's a laughably small minority.  [/rant]
~ THIS IS A ~ ~ SIGNATURE! ~ Put the MM in the MMO! |

Calis Kreios
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Posted - 2008.12.19 12:20:00 -
[21]
well let that be a lesson to those who dont speek up!
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Solacc
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Posted - 2008.12.20 11:49:00 -
[22]
i like the idea
have my doubts anything will change with implants but if it were to change i think this would work
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SpawnSupreme
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Posted - 2008.12.21 15:13:00 -
[23]
this idea was litterly a hybid of many post i have seen. i see alot of post with implantsand complaints and thought to self... wow i do not like a single 1 of them...
some way or sort they all support 1 set up and/ or require no more replacements hehe
i thought to self if you have to move your implants or require more than 1 set then it its more funtional.
i think my idea would work well making the trade of implants slow but not hault.
i simply posted to see if i can toss an idea to all the players who complain about implants and see if they would like this better for it would be more accepted by all player types than previous post.
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2008.12.21 17:54:00 -
[24]
Originally by: SpawnSupreme this idea was litterly a hybid of many post i have seen. i see alot of post with implantsand complaints and thought to self... wow i do not like a single 1 of them...
some way or sort they all support 1 set up and/ or require no more replacements hehe
i thought to self if you have to move your implants or require more than 1 set then it its more funtional.
i think my idea would work well making the trade of implants slow but not hault.
i simply posted to see if i can toss an idea to all the players who complain about implants and see if they would like this better for it would be more accepted by all player types than previous post.
Implants should have the ability to be lost in combat. It is completely pointless to have them and not have the chance to loose them. Not everything in Eve will favor the players. Leave implants alone. If anything gather all the n00bs in Empire that have never lost any implants and put them in null-sec for a week without a jump clone. ------------------------------------
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Farseer Zellrenech
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Posted - 2008.12.23 12:17:00 -
[25]
but honestly who loses +5 implants lol? not me...
if i must even go 1 jump into low sec i will hop into my +3 or +4 implants clones but if i knew i had reduced risk of losing my +5 i will attempt to get +5 implants in 0.0 and when i have to move then i will stress again.
but according to this implant link modual you must have it in a ship cargo hold if you forget or lose it, you train as normal.
so if you lose alot of ships in 0.0 you wont get your link back so some how you have to make new one or buy it. im guessing this link is much like a cell phone or a lap top computer where you can comunicate to near by clone. because in eve its much like clone wars where you have funtioning copies of your self that all train same cariculum.
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Emporors Champian
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Posted - 2008.12.24 12:59:00 -
[26]
i like this topic and see how its just about 50/50 split
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.24 13:28:00 -
[27]
This thread was dead, please don't resurrect it again.
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Emporors Champian
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Posted - 2008.12.24 14:00:00 -
[28]
resurected and i be sure to do it every day for a year now
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Washell Olivaw
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Posted - 2008.12.24 14:21:00 -
[29]
It's birth around this time. Resurrection is months away.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Emporors Champian
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Posted - 2008.12.25 11:56:00 -
[30]
364 bumps left to go
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