PhoenixTemperance
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Posted - 2008.12.16 20:56:00 -
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For the Council of Stellar Management and Eve internal macroeconomic advisors:
Thank you for the information. I would like to take moment to suggest you consider some of the macroeconomic shifts that this may have on the game.
Yes, the exploiters had access to unfair amounts of resources that they used to expand their empires over the pain of others. Yes, they burned ships and other materials like kindling to do this.
But there was a more subtle and greater reaching effect from this.
Because the exploiters were (hopefully) generally limited in number, hoarding utility calculations come into heavy paly with this change. The exploiters would have quickly reached a point where their net utility of hording any particular unit of T2 product or production material would have been LESS than the net utility gained in ISK (and it's applicable use) from the sale of these goods and materials over hoarding.
Because of this, there was a controled flood of T2 building materials and goods into the general markets, controled mostly by collusive, anti-collusive, and game theory effects. (ie: Not wanting to completely flood the market versus not knowing if another exploiter would first, among other issues.) Due to this, you may be soon seeing some "unusual" reprocussions from stopping the exploiters. (A proper action, by the way.)
Some of the materials and production markets may actually be damaged more then anticipated, due to some unusual substitution effects. For eample, a person who was considering manufacturing X units of good Y, may have opted to do something else instead, due to an exploiter forcing down the price of finished T2 goods as fast or faster than another exploiter forced down the cost of raw materials. Due to this, it is possile that a shortage of non-exploiter T2 producers could destabalize the market in the short term.
Also, because the exploiters were limited in number, the amount of goods making it to market were most likely in excess of what would have made it had the moons' productive capacity been simply increased to the same extent as the exploit's addition. This is due to the exploit only having to meet the hording utility of a limited number of exploiters, versus an increase in minimg return having to meet the hording utility of a much larger number of experienced players. If I am not mistaken, this amounted to a net effect of T2 goods being economically available to newer players MUCH sooner. And the ending of this exploit may result in a MUCH higher degree of difficulty for the new player from here on out. I'm not sure if you consider this to be of issue or not, but it could change the basic fabic of the game if not rebalanced carefully.
Thank you,
PhoenixTemperance A simple trader
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