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SpawnSupreme
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Posted - 2008.12.19 06:33:00 -
[1]
i am suggesting the creation of alarm probes.
wouldnt it be neat if you can drop a probe anywhere in low or 0.0 sec and if anything sets destination within the AOE of this probe the probe instantly pops and your whole overview flasshes red 3 times and ships arora computer verbaly says battlestations, incomming fleet or intruder allert!!!
these probes i would suggest training but not nessary
i mean today we have so many highly advanced security systems im just thinking a super basic trip alarm should survive the many years of advanced technology hehe.
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Calis Kreios
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Posted - 2008.12.19 11:32:00 -
[2]
i would so put thos alarm probes at the entrance of my mission so if players come to salvage my missions i have time to kill avery wreak so he gets none
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Solacc
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Posted - 2008.12.20 12:11:00 -
[3]
i do not think i have a need for these but i do agree there are no security devices in eve useable by ships and being it so far in future no security, is strange hehe
i would support this idea for sheer sence of logic
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SpawnSupreme
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Posted - 2008.12.21 14:44:00 -
[4]
not much said on this post hehe i figgur more flame or at least some support or even an evolution to a possible addition
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2008.12.21 17:59:00 -
[5]
I'll be blunt. I don't like it. Part of the fun of null-sec is infiltrating an enemy's space and getting some good intel. It's bad enough that we have to deal with the local channel showing us covert-op pilots when we are cloaked, now you want us to deal with an impossible system to beat? You know that someone will put like 20 on a critical gate and make it impossible to get passed then that will start to become the norm. No thanks. You want to live in null-sec risk free then find a good alliance with a great intel channel and one that can protect the carebears of the alliance. Otherwise play Eve like it was intended. ------------------------------------
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Hesperius
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Posted - 2008.12.21 22:39:00 -
[6]
Yes, kill local and add this. Or make mobile something that could be anchored.
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.21 22:56:00 -
[7]
Using these could allow alliances in 0.0 to have realtime information on their border gates displayed on the map of whichever unfortunate sod got nominated to watch it for the day.
Everyone has to decide if that's a good or a bad thing.
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DrDooma
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Posted - 2008.12.22 01:17:00 -
[8]
Pirate will deploy this in every belt and wait for someone to warp in. Wait 3 secs and jump on them. Yes, you can still do this by scanning or sitting in the belt clocked, but its harder and you cant cover all belts. 
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Razar51
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Posted - 2008.12.22 02:20:00 -
[9]
maybe a limit on how many you can run at any one time, and maybe have a countdown timer till it dies like for scanner probes?
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Valorous Bob
Slade Gravelpit Inc.
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Posted - 2008.12.22 02:43:00 -
[10]
This could definately work but it shouldnt even be considered until CCP nerfs Local. We cant have the current Local AND these proximity things. _______________________________________________
Originally by: Faekurias Edited by: Faekurias on 12/11/2008 18:25:39 What, you get to write **** now? Sweet!
Edit: I see what you did there
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.12.22 05:14:00 -
[11]
with a local nerf this would be a good idea. Perhaps a limit of 1 at a time per player
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z0de
Gallente The Bastards The Bastards.
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Posted - 2008.12.22 05:59:00 -
[12]
Originally by: ollobrains2 with a local nerf this would be a good idea. Perhaps a limit of 1 at a time per player
Any sort of artificial limter in eve will not work for anything ever. It really shoud stop being suggested.
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SpawnSupreme
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Posted - 2008.12.22 09:13:00 -
[13]
well these thigs would not detect a cloaked ship if the ship but even a covert ops ship must decloak from gate to recloak nearly instantly but the cloak has been broken thus triggering alarm!
i would suggest only 1 per pilot with current game mechanics but can redeploy as often as you can jet can these alarms with loacal nerf i would suggest a more rapid deployment and possibly controle of up to 5 provided you had a skill like.... security specialist
im thinking maybe diferent size alarms possibly working much like warp bubbles you deploy them but they self destruct upon being triggered. and these alarms after it is deployed will online anywhere from 30-60 seconds.
maybe small probe require low skill and can cover an acceration gate. a medium probe can cover a star gate to detect any new visitors and large require perfect alarm skill and cover a huge area size of asteroid field.
how it works a player scans you out and finds you now he sets warp to said location asteroid belt via large probe you alarm immediatly triggered. if you had medium alarm this can be tricky cuz if his ships course will devate his ship outside the alarms coverage area then alarm is not triggered and his enemy will get his suprise on said gankee.
this will give nice intell on wich gate is activated if you cant cover all gates with your croup without deviding your forces to thin.
this will also be usefull for pilots who wanna make an attempt at running missions or ratting or complex or mine solo or as a fleet. and hoping for a pre warning that thier mission will be interupted.
mot much worse than having your tank nearly about to fail from mission then a few nasty intruders come in and spoil your fun and break your tank cuz you are a little preocupied and missed the new reds in local .
i think there are many more tactical uses and hell if your in high sec and your able to be in care bear mode so no worries but then a salvager player wants to steal your salvage you have pre warning.... wake up call to decide what you wanna do kill wreaks or start salvaging as fast as possible.
work lots of cool tactics for faction war. and help against or for corperation or alliance wars hehe
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Farseer Zellrenech
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Posted - 2008.12.23 12:04:00 -
[14]
not bad but i make a good portion of my poor income from salvaging other people missions and i think this may make them aware of my attempts to steal salvage fut im so fast at what i do...
but i will sign this its well thought out..........
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Emporors Champian
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Posted - 2008.12.24 13:01:00 -
[15]
i like this idea....
im thinking of many ways to exploit this if it were to be emplemented
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SpawnSupreme
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Posted - 2008.12.25 12:08:00 -
[16]
thats how you play games properly
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Emporors Champian
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Posted - 2008.12.26 14:59:00 -
[17]
hope you dont mind me get rude on some post i get angry with some people
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Iron Soldiers
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Posted - 2008.12.27 13:41:00 -
[18]
i saw a post about spy drones, i thought thats gotta be broken but this would be a neat tool and i like some of the responces
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Ineeda Bejay
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Posted - 2008.12.29 00:06:00 -
[19]
wonder how many new skill this would need if any?
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Xinala Breez
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Posted - 2008.12.31 12:13:00 -
[20]
i wonder what sort of settings and options they to add to make this little more universal but that is if it needs to me?
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Giribaldi
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Posted - 2009.01.02 16:10:00 -
[21]
i would try to put these on every location in my solar system or as many as i can use and watch his movemen pattern and that may help me better chase my prey.
if i see that my prey only warps the top 5 plannets in a circle useing these alarm probes i will start to warp to plannet 5 right when my prey set off planet 4 alarm off. so we both should arrive to plannet 5 same time 
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Dark Soldat
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2009.01.02 18:08:00 -
[22]
MOUNT CAMERAS ON THEM !!!! AND PUT THEM INTO STRIP BARS !!!! If you are reading the above post you are not very bright.I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. |

xVx dreadnaught
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Posted - 2009.01.02 18:44:00 -
[23]
My firs reaction was "HELLS NO!" I thought this would just make carebears untouchable, haveing forwarning flash on there screen that enemies are coming (meaning they wouldnt have to pay attention to local, which they all wath like hawks and screem run! as soon as someone unknown jumps in)
Then I gave it some thought, If you make Local channel the same as most other public channels. (you only see someone once they have typed in it.) Make the probes a bit like scanning probes (except advanced) have them tell you ship type and pilot name of anything within 100KM of them. Make them "Targetable" with maybe <1K HP and a 30min-1hour life time. long range (maybe mak them 100AU range or maybe even a couple of LY so you can place them in previous systems) This would still allow a level of security for people aswell as giving fleets a fighting chance at catching them.
You all jump through and there is a "alarm" ok thee gonna know your here but before you all uncloak you have the smallest frig in your fleet uncloak and pop the probe. So even if your enemy knows your coming they don't know your numbers and have only seen 1 small frig (not even that if the aren't paying close attention to the probe) It is then a judgement call of the probe user to go because his probe got popped or to risk having 1 unknown frig in his system while he carebears.
On the point of the Anchored probes. I'd say alot of HP (like bubbles) but I'd only allow them in systems where you own Sov... And I would give a small delay maybe 20 sec delay between contact and warning... If you think about it all alarm systems give time for an intruder to identify themselfs as friendly (by entering a caode) could be if you jump into a system with a probe it prompts a code on your screen and if you fail to enter the code in 20 seconds, then it sounds. (or mayke it like the codes for POS's where you have to enter it into your ship info)
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Khartig
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Posted - 2009.01.02 23:40:00 -
[24]
Similar thread here This other one has a little different point of view though (focusing on the creation of a security net for a corporation and nerfing local), but complements the original idea of this thread. Anyway, could consider merging these two posts to avoid cluttering.  Either case, I support them both. Security equipment would create a nice experience for both attacking and defending side. But I prefer them on a corporate scale (to avoid be used by pirates and campers) like stated on the other post. Anyway, it would need a nice work from CCP for balance and exploiting avoidance. Thumbs up for the idea.
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2009.01.03 00:11:00 -
[25]
Originally by: NightF0x I'll be blunt. I don't like it. Part of the fun of null-sec is infiltrating an enemy's space and getting some good intel. It's bad enough that we have to deal with the local channel showing us covert-op pilots when we are cloaked, now you want us to deal with an impossible system to beat? You know that someone will put like 20 on a critical gate and make it impossible to get passed then that will start to become the norm. No thanks. You want to live in null-sec risk free then find a good alliance with a great intel channel and one that can protect the carebears of the alliance. Otherwise play Eve like it was intended.
I must reiterate my thoughts and remind those that support such an idea that null-sec isn't to be risk free. ------------------------------------
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Khartig
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Posted - 2009.01.03 04:38:00 -
[26]
Originally by: NightF0x I must reiterate my thoughts and remind those that support such an idea that null-sec isn't to be risk free.
That's not about taking out the risks of low/null-sec... that's about adding a new depth to player-controlled space security handling and low/null-sec corporate wars. On the contrary... if you start feeling safe about your security network, it would be even more fun to hack your beacons and get an invasion force into your territory. Much better than "watch the local channel", isn't it? Just a question of how to balance the skills, $$$ and rules to make it fun for both defenders (for successful enemy detection using the security grid) and attackers (for successful bypass of security grids). Down the local channel! Hail security beacons! 
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2009.01.03 08:13:00 -
[27]
Originally by: NightF0x I must reiterate my thoughts and remind those that support such an idea that null-sec isn't to be risk free.
Absolutely correct but I don't feel this idea is going to make null sec risk free unless it's not balanced correctly. One per gate maximum would be awesome, you could still infiltrate enemy space but if you sent someone in to destroy the probe first you could get quite a few covops/recons in before someone came to see what happened.
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Farseer Zellrenech
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Posted - 2009.01.05 08:50:00 -
[28]
i like how both pvpers and carebears can exploit these about the same. i would amagin these this would probably at max fit about 100 in a standard crusier cargo hold but you may need to drasticly reduce that number to accomadate cap batteries, scan probes, ammo, large warp bubble and a little extra room to grab loot.
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SpawnSupreme
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Posted - 2009.01.06 09:50:00 -
[29]
anymore praise or possible fix for this idea?
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Alpha Wolfgang
Caldari
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Posted - 2009.01.06 12:19:00 -
[30]
give the probe a 5 to 10 second lock time? give it a lock time enough to target some regular uncloaked ships, cloaked ships can just recloak before it fully targets them and sets the alarm. players can set up to 5 of these (with training to lvl 5 'Security Probe'), and they have a 3 hour lifespan?
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ScienceOfficer Aracelli
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Posted - 2009.01.07 03:28:00 -
[31]
Quote: give the probe a 5 to 10 second lock time? give it a lock time enough to target some regular uncloaked ships, cloaked ships can just recloak before it fully targets them and sets the alarm.
as i understand this it is a trip wire alarm you enter area and trip the wire (so to speek) and then the alarm goes off there is no targeting involved.
but i do agree they can put a timmer on them but just link it to a new skill or to one of your current skills. either that or just let down time kill them off. |

Emporors Champian
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Posted - 2009.01.08 04:18:00 -
[32]
well this is a deployable device, not a prob either
but my corp mates should be speek as though rather than cofuse people useing probe in thier replys |

SpawnSupreme
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Posted - 2009.01.09 13:00:00 -
[33]
champ edit your last post i dont understand it.
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Farseer Zellrenech
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Posted - 2009.01.11 11:12:00 -
[34]
my ceo created an idea for deployable alarms it just like a trip wire if you were to cary a few of them you would be able to tiangulate thier general facinity because in the AOE of the alarm any movement in the aoe will pop the alarm and if you keep droping these alarms and the ships is still near you are warm if your alarm survives you are cold. these alarms can be use for nuber of ideas like defending an acceration gate so you know when you get an intruder. and there was something like 3 or for alarms that vary in AOE the large would cover a whole ateroid belt the medium would cover an star gate and the small just covers something like acceration gate.
if you wanted to locate a covert ops droping alarms you may wanna drop a small if he does not pop it try a large if it is not triped then he obvoiusly warp off immedialy but if it does pop you can continue search. these alarms are silent but maby arora the ship computer may verbaly warn you and it was suggested something becomes blinky. |

Emporors Champian
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Posted - 2009.01.13 10:09:00 -
[35]
i wonder what spawn said to get the navagator edit...
he never sais anything mean. at least what i can remember... |

Emporors Champian
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Posted - 2009.01.15 10:31:00 -
[36]
in fact where is spawn no hear from him in while? |

Clansworth
Blackwater USA Inc.
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Posted - 2009.01.15 10:50:00 -
[37]
I would like to see this implemented in some sort of security networking feature, along with a tactical display. The alarm's would be just a small part of a much larger, more sophisticated Intel-sharing system, bringing up a flashing red indication or whatever at the point on the tactical display. And yes, this should all be implemented as part of the replacement to local.
The tripwires should definitely not provide any other information, other than that they were tripped. Further information would only be attainable by going out and investigating, or through more intensive scanning.
System Influence |

Solacc
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Posted - 2009.01.25 13:53:00 -
[38]
yeah to much info would be a bad thing for you should face your enemy for detailed info.
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Calis' Banker
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Posted - 2009.01.26 10:25:00 -
[39]
Edited by: Calis'' Banker on 26/01/2009 10:27:25 im impressed with this idea for i have not seen many ideas on this forum that would match it possibilities.
grrr sorry for using my alt again for this post just forget to change it to main as its not default.
maybe we need a fix to forums so it remembers who you choose as your main charictor and it ill stay that way!
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Calis Kreios
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Posted - 2009.01.27 11:59:00 -
[40]
i only make mistake to post with alt 2 times hehe |

Giribaldi
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Posted - 2009.01.30 13:14:00 -
[41]
Pimp! with a calpital P
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Kyvon
Gallente 10045th Logistics Battalion
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Posted - 2009.01.30 14:53:00 -
[42]
aren't alts in shuttles good enough? just leave him sit 'afk' at your accel gate of your mission or whatever....
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Dr Karsun
Gallente Integrity.
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Posted - 2009.01.30 15:14:00 -
[43]
A very nice idea.
As was said before - it should have some kind of scan resolution, so it would pick up bigger ships fast and small frigs extremely slowly (so that maybe it wouldn't manage to pick a frig at all if it just warped in and out), like 100-150 scan res would be perfect.
And it would make defending systems in FW so much easier.
Plus, just to make life a bit harder if they put this in, maybe local should only show the number of people in the system, or just the talking people. Local is nice for smack talk, so it must stay, but maybe just show the number of talking people or whatever. Not sure how to solve the local problem.
And the limit of probes can be pretty easily limited - with one skill. i.e. for every level of the skill you can have 1 probe. The basic skill would have like rank 3, then an advanced skill would have a rank 8 lets say. So if you skill for a long, long time you can have 10 of the alarms, but at the same time getting to like 4 is not a problem for anyone. ------------------------
My Deviantart profile |

Falun Assad
Caldari Shadows of the Dead
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Posted - 2009.01.30 15:23:00 -
[44]
Originally by: Kyvon aren't alts in shuttles good enough? just leave him sit 'afk' at your accel gate of your mission or whatever....
not everybody can afford two accounts.
id like to see some cheap but shortlived scannerprobe, that way your scout enters a system drops probe, checks results, moves on....
additionally a deployable structure that needs anchoring and onlining while consuming some sort of fuel (Heavywater?)
both systems have a scan cycle of (lets say) 10 seconds, ships that are not present for the full cycle because they leave system,are cloaked or unmanned are not displayed.
scanresult only gives you iff of the pilot.
both systems selfdestruct / offline once the deploying pilot leaves the system.
local needs to go
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Price McChecker
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Posted - 2009.01.30 17:16:00 -
[45]
I like the idea in principle, but it needs limits:
The probe must only be able to fly for a short time (around 30 minutes, perhaps extensible to double that with skills).
I like the idea of it requiring a lock onto targets before it triggers the alarm.
Different level probes require higher skills, but have longer flight time, or quicker locks.
--------------------------------------- Dulce et decorum est pro forum scribere |

Falun Assad
Caldari Shadows of the Dead
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Posted - 2009.01.31 16:13:00 -
[46]
you actually two diffenrent kind of versions, one version checking for people in local and one checking for presence of cloaked ships in the system. |

SpawnSupreme
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Posted - 2009.02.09 11:18:00 -
[47]
if any of you know anything about proximaty sensors, the idea comes from them. think about this deployable object as once activated it is a bubble much like the warp jamming bubbles.
you need to enter the area of effect and the deployable device is now triggered to self destruct automaticly. once the deployalbel device initates self destruct your ship sensors is notified.
you basicly set this item up and once set up (anchored) the device is a 2 way radio once its triggered deployable device is destroyed and ship is notified.
this is not a probe so there is no connection to scannors. so it cant be use for much more than informing pilot of a trespassor of chosen location.
the limits to this item should be destroyed once triggered or down time which ever is first. the other limit to this is this device should be fairly sizable so you can carry maybe 20 and use up 100m3 cargo space. |

SpawnSupreme
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Posted - 2009.02.12 13:34:00 -
[48]
i keep hearing suggestions to replace the local and i ask the devs about this and they told me reasons why it is not going to change.
i have no complaints and still think this can be usefull
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NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.02.13 00:06:00 -
[49]
Originally by: SpawnSupreme i keep hearing suggestions to replace the local and i ask the devs about this and they told me reasons why it is not going to change.
i have no complaints and still think this can be usefull
Then stop bumping the useless thread then :P ------------------------------------
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.13 08:35:00 -
[50]
This is good idea.
A single probe working in 2 ways. First off if there is scan probes in vicinity (say 4 AU range) for more than 1 minute it will inform you, if there is uncloaked ship in grid then it will give alert after 30 seconds - however, it should be possible to kill it (very low hp) in what case it will not give alert. Killing the alarm probe should not trigger CONCORD responce.
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SpawnSupreme
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Posted - 2009.02.14 13:10:00 -
[51]
Edited by: SpawnSupreme on 14/02/2009 13:15:02 well im thinking this is much more like a trip wire. even cloaked ships can trip this alarm.
the cloak uses light and shadows to disapear but yet its mass remains. the clock ship should trip this alarm for a cloak cant stop its mass from deflecting sonar or radar or may other scanning forms of technology.
example set up a few alarms 20k away from a gate when a covert ops ship trys to tug your nuts by toy around with you cloaked the alarm to the left popd so hurry get your drones out and rake space for a cloked ship!!!
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Emporors Champian
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Posted - 2009.02.15 12:03:00 -
[52]
seriously dude this idea is sweet but maybe consolodate all your ideas...
how do i get my corp under my name?
i see other with thier corp name and i want mine :(
anyone know how i can do this?
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