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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Invelious
Amarr Deus Imperiosus Acies
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Posted - 2008.12.20 14:42:00 -
[1]
So, last night my bro jump cloned and everything froze on his client, today i tried jump cloning and my client froze up and my other client froze up.
Anyone else experiencing this issue?
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Smarty James
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Posted - 2008.12.20 15:25:00 -
[2]
Same problem.
When I Do a clone jump from station A to B. -Nothing change I can see hear station A -When I watch Corp-tab member list I can see that I'm in station B. - Client freeze - After login I'm in station B
SJ
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Poast Warrior
Imperial Academy
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Posted - 2008.12.20 15:26:00 -
[3]
yeah it's bugged. Try jumping from a pod instead of a ship.
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CCP Explorer
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Posted - 2008.12.21 11:22:00 -
[4]
This has been resolved internally; always being in a pod while jumping is a workaround.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Keledia
iMine Industries
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Posted - 2008.12.21 23:35:00 -
[5]
Edited by: Keledia on 21/12/2008 23:36:49 Same problem. I dont move stations until ive relogged and then im in the new station. However today after jump cloning, some modules on my ship were offline and wouldnt online. Then some modules that were online, wouldnt activate. I got the message such as "Damage Control II is already damagecontrol".
EDIT: Just seen the other thread that relates to this issue more directly. Apologese.
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Ky'rena
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Posted - 2008.12.22 14:16:00 -
[6]
Originally by: CCP Explorer This has been resolved internally; always being in a pod while jumping is a workaround.
just got to love these new unannounced "features" that come with each patch
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Tallaran Kouros
Caldari Free Trade Zone.
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Posted - 2008.12.22 17:00:00 -
[7]
Originally by: CCP Explorer This has been resolved internally; always being in a pod while jumping is a workaround.
Sorry to be hassle you, but what exactly does "resolved internally" mean?
Does that mean you have a workaround which you consider adaquate, or that you have fixed the defect in your latest internal build and will be passing it through QA for the next patch cycle?
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CCP Explorer
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Posted - 2008.12.22 20:32:00 -
[8]
Originally by: Tallaran Kouros
Originally by: CCP Explorer This has been resolved internally; always being in a pod while jumping is a workaround.
Sorry to be hassle you, but what exactly does "resolved internally" mean?
Does that mean you have a workaround which you consider adaquate, or that you have fixed the defect in your latest internal build and will be passing it through QA for the next patch cycle?
Has been resolved in an internal build, is in the QA pipeline.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tallaran Kouros
Caldari Free Trade Zone.
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Posted - 2008.12.23 12:51:00 -
[9]
Thanks, glad to hear it.
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Tobias Sjodin
Ore Mongers
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Posted - 2008.12.23 19:31:00 -
[10]
I like the issue where mods of your ships go permanently offline, and can't be onlined because they're "Already Online".
Seriously, your Q&A team - do they do anything but eat donuts and watch hot icelandic chicks in bars?
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