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Memorya
Minmatar
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Posted - 2008.12.22 10:05:00 -
[1]
I use typhoon for L4 missions ... my fit is:
HI 4x cruise missiles 2x 1200 heavy artilery 2x 650 medium artilery
MID 4x Cap Rechargers
LOW 2x Large T2 armor repairer 1x damage control 4x armor hardeners OR 5x armor hardeners
Rigs: 2x for cap recharging 1x for armor repair ammount
Drone: 5x light t2 5x medium T2 10x Medium t1
I can do most of the L4 missions.... but i have problems if all agro me .. i finished every mission, but in some cases i have to warp out ... it takes me too long for some missions .. i can't kill fast enought so i run out of CAP and my tank cannot keep up with all damage i get ...
so i thought to try a maelstrom ... with shield tank i can use low slots for some damage mods ... and what i read .. shield tank is better fro missions than armor tank ...
anny comments or advice ?
Metal lives forever !! |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.12.22 10:13:00 -
[2]
Edited by: Felix Dzerzhinsky on 22/12/2008 10:14:43 your overtanking. . . try getting some damage mods in the lows to kill targets faster. Ultimatly, I think the 1200 arti mael is better for missions because you are using t2 small drones anyway and the damage/tank is better. The Typhoon just takes too many SPs to be inline with a simple raven. . .and while its a great ship, any ship would be great with that much sp invested.
if cap is the issue, look at CPRs in the lows. . .or use 800s. ----
ECCM is a Counter-measure not a defense. |

Annowyn
Purgatorial Janitors Inc.
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Posted - 2008.12.22 11:08:00 -
[3]
I would use a maelstrom, simply because I like the look of it more.
If you are having cap issues maybe try dropping the cap rechargers for an aftterburner, med cap injector, and 2 target painters.
Will allow you to more easily kite all the baddies in a strait line, and will let your cruise missiles hit the sub BS ships harder.
Also may wanna drop a hardner for a BCU.
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Memorya
Minmatar
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Posted - 2008.12.22 11:29:00 -
[4]
Originally by: Felix Dzerzhinsky Edited by: Felix Dzerzhinsky on 22/12/2008 10:14:43 your overtanking. . .
hm ... overtanking ... i have problems if all room agro me. yea .. i know... if you kill fast you don't have to tank so much, but i don't think that if i use some damage mods over hardeners i'll survive enought time to kill enought NPCs.
i thought about removing cap recharges for something else, but then i need cap booster wich use too much powergrid, so i have to remove 1200mm guns ..
well.. i will try a mael for missions .. then i'll see wich is better ..
i have just another question about mael ... when i warped in deadspace with my phoon, i mostly just stayed in one position and fire at NPCs because with cruise missiles i can fire at short or long range. With guns on mael i have to be in right range. I see a problem for reaching right distances. Mael is slow and if i use AB i have one sheild hardener less ..
how is with range with mael ? ... i is better to use 1200 or 1400 guns ? or maybe short range autocannons ? Metal lives forever !! |

EFT Warrior
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Posted - 2008.12.22 11:35:00 -
[5]
Depending on what you fight, Mael has good range against targets (EMP has about a 30km optimal with 40km falloff) when using 1400s. It also has much better dps/tank at those ranges than an equal typhoon, especially with lower SP. Maelstrom is the minny mission ship, but isn't as good as the other races' mission boats, simply because artillery isn't as good for anything other than alpha strikes.
Do I recommend the Maelstrom over any other minny ship? Yea, I do, but keep in mind it's still the worst mission running T3 battleship out there.
Also if you're looking for diehard mission running as Minmatar, I would run missions against mostly angels, and look into getting a Vargur (which is on par with a cruise raven, whoopde****ingdo).
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Abrazzar
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Posted - 2008.12.22 11:42:00 -
[6]
For a Typhoon, I have been using this missile heavy setup with good success:
[Typhoon, Mission Cruise]
Low: Large Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Med: 100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
High: 720mm 'Scout' Artillery I,Fusion M 720mm 'Scout' Artillery I,Fusion M 720mm 'Scout' Artillery I,Fusion M 720mm 'Scout' Artillery I,Fusion M 'Arbalest' Cruise Launcher I,Devastator Cruise Missile 'Arbalest' Cruise Launcher I,Devastator Cruise Missile 'Arbalest' Cruise Launcher I,Devastator Cruise Missile 'Arbalest' Cruise Launcher I,Devastator Cruise Missile
Rig: Auxiliary Nano Pump I Capacitor Control Circuit I Auxiliary Nano Pump I
Drones: Berserker I,5 Valkyrie II,5
As I had problems fitting large artillery on it with my skills when I first fitted it and my past experience with them being meh, I decided to focus more on cruise missiles and add unbonused 720mm artillery on it. Those work great for popping cruisers and many incoming frigates while still adding good enough damage against bigger stuff. The armor tank isn't the strongest but with my skills runs permanently if the afterburner is off. Afterburner is used only for maneuvering or when the armor repairer only needs to be pulsed because you can outdistance the enemy.
With more specialized skills a Tempest or Maelstrom might be a better option but I like the versatility of the Typhoon.
-------- Ideas for: Mining
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Memorya
Minmatar
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Posted - 2008.12.22 12:56:00 -
[7]
Originally by: Abrazzar
Low: Large Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Med: 100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
High: 720mm 'Scout' Artillery I,Fusion M 720mm 'Scout' Artillery I,Fusion M 720mm 'Scout' Artillery I,Fusion M 720mm 'Scout' Artillery I,Fusion M 'Arbalest' Cruise Launcher I,Devastator Cruise Missile 'Arbalest' Cruise Launcher I,Devastator Cruise Missile 'Arbalest' Cruise Launcher I,Devastator Cruise Missile 'Arbalest' Cruise Launcher I,Devastator Cruise Missile
Rig: Auxiliary Nano Pump I Capacitor Control Circuit I Auxiliary Nano Pump I
Drones: Berserker I,5 Valkyrie II,5
with 1x Large Armor Repairer II and 3x hardeners i doubt that you can tank enought when all room attacks you
and instead of 3x balistic control is good to use at leas one gyrostabilizer, so you get bonus for artys too ..
well .. i don't know but this setup is not for my taste .. in worlds collide mission in second stage i had very hard time and i had to warp out 2 times with my current setup
Metal lives forever !! |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.12.22 13:00:00 -
[8]
The point is that you don't get 'all room aggro' when you play it right.
But a maelstrom with 800mms and afterburner or 1200's will fare better generally. The former has some serious whacking dps.
Wyvern & Chimera fitting flowchart |

Memorya
Minmatar
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Posted - 2008.12.22 13:04:00 -
[9]
Edited by: Memorya on 22/12/2008 13:05:33 Edited by: Memorya on 22/12/2008 13:04:51
Originally by: Sokratesz The point is that you don't get 'all room aggro' when you play it right.
play it right :) ... yea i know that .. but in worlds collide i warped in and turned my ship away from the NPCs .. first webbing frigs locked on me .. stoped my ship .. with my setup i couldn't kill those frigs so o used drones .. i don't know if because of drones or ... all aggroed me after short time ....
i try get far from them and avoid aggro .. but those webb frigs ruins my plan Metal lives forever !! |

Malarkie
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Posted - 2008.12.22 13:05:00 -
[10]
Originally by: Memorya I use typhoon for L4 missions ... my fit is:
HI 4x cruise missiles 2x 1200 heavy artilery 2x 650 medium artilery
MID 4x Cap Rechargers
LOW 2x Large T2 armor repairer 1x damage control 4x armor hardeners OR 5x armor hardeners
Rigs: 2x for cap recharging 1x for armor repair ammount
Drone: 5x light t2 5x medium T2 10x Medium t1
I can do most of the L4 missions.... but i have problems if all agro me .. i finished every mission, but in some cases i have to warp out ... it takes me too long for some missions .. i can't kill fast enought so i run out of CAP and my tank cannot keep up with all damage i get ...
so i thought to try a maelstrom ... with shield tank i can use low slots for some damage mods ... and what i read .. shield tank is better fro missions than armor tank ...
anny comments or advice ?
From the looks of your weapon systems it would appear you are trying to do too many things. Narrowing your focus will increase your overall effectiveness.
Have you tested your setup in EFT? Have you tested any of the suggestions so far? I think you may be surprised.
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Memorya
Minmatar
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Posted - 2008.12.22 13:12:00 -
[11]
Edited by: Memorya on 22/12/2008 13:12:29 well .. you need at least 6x main weapons, 4 cruise is not enought .. so i use also 2x1200 i could use 3x cruise an 3x 1200 or maybe 1400mm ... but i think 4x cruise an 2x1200mm is a good choice, i keep the range for 1200mm, for cruse range doesn't matter ... i had 2 slots empty so i used tem for 650mm artillery wich are a good choice for smaller ships.
i tryed different mix of cruse - guns setup this one works fine for now Metal lives forever !! |

Krustofsky
Minmatar Das Turboversum
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Posted - 2008.12.22 13:13:00 -
[12]
I never used the Phoon but since I started soloing Lvl 4 missions I use the Mael with this setup:
[Maelstrom, Mael PvE] Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Tracking Enhancer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster Shield Boost Amplifier II Invulnerability Field II Ballistic Deflection Field II Heat Dissipation Field II Heavy Capacitor Booster II, Cap Booster 800
1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Warrior II x5 Hobgoblin II x5
I hardly never have to warp out, just in case I messed up and shot the triggers. You can swap the Shield Boost Amplifier II for an Afterburner or whatever in most Missions.
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Malarkie
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Posted - 2008.12.22 13:19:00 -
[13]
Originally by: Memorya Edited by: Memorya on 22/12/2008 13:12:29 well .. you need at least 6x main weapons, 4 cruise is not enought .. so i use also 2x1200 i could use 3x cruise an 3x 1200 or maybe 1400mm ... but i think 4x cruise an 2x1200mm is a good choice, i keep the range for 1200mm, for cruse range doesn't matter ... i had 2 slots empty so i used tem for 650mm artillery wich are a good choice for smaller ships.
i tryed different mix of cruse - guns setup this one works fine for now
Did you come here asking for advice? Or were you here looking for a pat on the back for such a wonderful setup?
You appeared to be asking for advise. Looking at all the setups posted thus far...doing some homework...all would show you that mixing weapon systems they way you are is not "optimal". And since you claim to be having issues with this setup. Maybe you should take some of the advice and plug it into EFT and compare it to your "awesome" setup.
Why not? At least you don't have to warp out of EFT if your tank/gun setup fails.
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Memorya
Minmatar
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Posted - 2008.12.22 13:21:00 -
[14]
Edited by: Memorya on 22/12/2008 13:22:31
what's your tactic ? i mean, 1400mm are long range. if you don't have AB most BS get too close and or i'm wrong ? mael is slow, i cen see difficulty to keep in range
well i will try a maelstrom .. Metal lives forever !! |

Krustofsky
Minmatar Das Turboversum
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Posted - 2008.12.22 13:34:00 -
[15]
Edited by: Krustofsky on 22/12/2008 13:36:33
Originally by: Memorya Edited by: Memorya on 22/12/2008 13:22:31
what's your tactic ? i mean, 1400mm are long range. if you don't have AB most BS get too close and or i'm wrong ? mael is slow, i cen see difficulty to keep in range
well i will try a maelstrom ..
Usually the rats are at a good range when you warp in. I grouped the 1400mm¦s into 2x4 guns. First I pop the frigs with 1 group per frig. As soon as they race towards you their transversal lowers and you pop them in one volley of 4 guns. Second I pop the cruisers, you will need about 1-2 volley with all 8 guns. If the battleships seem to get too close I head the opposite direction at full speed. Usually that is enough to pop them before they are less than about 12km away, to that distance you will still hit them with decent gunnery skills.
If a BS gets too close for your guns check if your drones are able to finish it off. If not, warp out and back in at a distance if possible. As soon as you get used to those tactics the mael will be a very nice missionrunner. Pay attention though to those fast Angel rats in their Machariel ships.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.12.22 13:34:00 -
[16]
I personally use a maelstrom fit like this:
[Maelstrom, New Setup 1] Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Damage Control II
Gist X-Type Large Shield Booster Shield Boost Amplifier II Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Core C-Type 100MN Afterburner
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
With 5% tracking, damage and ROF implants it absolutely rips through lvl 4's.
Wyvern & Chimera fitting flowchart |

Memorya
Minmatar
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Posted - 2008.12.22 13:48:00 -
[17]
.. i have to try it before i can give any comment about mael
by the way ... wich race have the best mission runner ? Caldari - raven ? Metal lives forever !! |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.12.22 14:02:00 -
[18]
Raven is decent allround, but mael has free extra tank and much more DPS at closerange, with autocannons. Other choices are the hyperion (rails) or the apocalypse (pulses)
Wyvern & Chimera fitting flowchart |

demonfurbie
Minmatar 20th Legion Southern Cross Alliance
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Posted - 2008.12.22 14:17:00 -
[19]
here is the setup i use for killin em.therm missions
works well for me
[Typhoon, New Setup 1] Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Damage Control II Large Armor Repairer II Ballistic Control System II Ballistic Control System II
Cap Recharger II Cap Recharger II Cap Recharger II Phased Weapon Navigation Array Generation Extron
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L 1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L 1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L Drone Link Augmentor I
Capacitor Control Circuit I Auxiliary Nano Pump I Auxiliary Nano Pump I
Ogre II x5
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.12.22 15:44:00 -
[20]
Originally by: Memorya play it right :) ... yea i know that .. but in worlds collide i warped in and turned my ship away from the NPCs .. first webbing frigs locked on me .. stoped my ship .. with my setup i couldn't kill those frigs so o used drones .. i don't know if because of drones or ... all aggroed me after short time ....
i try get far from them and avoid aggro .. but those webb frigs ruins my plan
Because you tried to kill the 2 web frigs is why you got full aggro. Leave them be and you will only have one pocket at a time attack you.
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Memorya
Minmatar
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Posted - 2008.12.22 15:50:00 -
[21]
how you can know wich ship is a triger ship ? Metal lives forever !! |

Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.12.22 16:27:00 -
[22]
Train to use heavy or sentry drones, they add a lot to your dps on the phoon
This is what I use in 0.0 for plexes (against guristas) in high sec missions drop the cloak maybe fit a smart bomb or something (be careful).
[Typhoon, pve] Large Armor Repairer II Energized Adaptive Nano Membrane II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II Ballistic Control System II Reactor Control Unit II
Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L Improved Cloaking Device II
Auxiliary Nano Pump I Auxiliary Nano Pump I Nanobot Accelerator I
Garde II x5 Hammerhead II x5 (maybe with medium drone changes use 5 warrior 5 hobgoblin instead).
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Kurull Skullsplitter
Minmatar Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2008.12.22 16:34:00 -
[23]
Originally by: Memorya how you can know wich ship is a triger ship ?
Mission Wiki |

Memorya
Minmatar
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Posted - 2008.12.22 23:53:00 -
[24]
Edited by: Memorya on 22/12/2008 23:54:20 i have another question ... i tryed my setup on EFT .... i have a question
i compared my setup with a litle different setup (other rigs).. can someone explain my results.
What is sustained and what reinforced deffence?
Ship A: sustained: 779 reinforced: 1184 Cap: 2m 44s Without 1 Armor repairer: Cap stable at 56%
Ship B: sustained: 859 reinforced: 911 Cap: 7m 49s Without 1 Armor repairer: Cap stable at 70%
What is better tank .. Ship A or Ship B ??, and what means cap stable X%
Example A: if i turn on only one repairer means i can run indefinetly and if i activate second my cap wil drain after 2m 44s?
My current DPS is 256 and voley damage is 941 is this bad good or average ? Metal lives forever !! |

Washell Olivaw
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Posted - 2008.12.23 00:53:00 -
[25]
Originally by: Memorya What is sustained and what reinforced deffence?
My current DPS is 256 and voley damage is 941 is this bad good or average ?
I might be slightly off on this but:
Sustained: cycling the reppers so cap stays ~30% Reinforced: keep all repair/hardeners/boosters going until the cap dries up.
As for the damage: poor.
Slight apple/pear comparison: My navy Mega does 852/3220. Although that is a basic faction/T2 mix with near perfect skills. Figure less trained and/or expensive ships should be breaking 450 dps at least.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Doc Imp
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Posted - 2008.12.23 01:34:00 -
[26]
Edited by: Doc Imp on 23/12/2008 01:34:45 [Maelstrom, super mael] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Power Diagnostic System II
Invulnerability Field II Caldari Navy Shield Boost Amplifier Ballistic Deflection Field II Heat Dissipation Field II X-Large Clarity Ward Booster I 100MN Afterburner II
1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L 1400mm 'Scout' Artillery I, Titanium Sabot L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
I used something like this for missions when I got started. The CPU is going to be tight, if you have trouble fitting I'd suggest caldari navy shield hardeners, they'll save you some fitting room and are dirt cheap. You will instsmack frigs out to 80 or so with this setup, swap ammo as things get close, if they get too close hit the ab for a bit to keep some room to work. Maelstrom is a very good low skill ship however I would suggest you cross train to a different race if you want to get quicker. A navy raven is a very good choice as range is never an issue and the tank is quite solid. If you salvage, and you should, it's very helpful not having a 150km trail of wrecks because you're using arty and having to keep moving. I eventually settled om amarr for missions, an angry abaddon or paladin is a lovely thing. I would not recommend ac on a malestrom, it's too slow to get close to anything that doesn't want to get close to you and you'll just end up angry with wrecks scattered all over the place. Also you should never ever mix weapon types unless you have no choice, mael has 8 turret slots and gets a rof bonus for using them as such, don't put cruise in there.
Naturally you match the hardeners to the mission damage types.
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Xoth Freefall
Minmatar
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Posted - 2008.12.23 02:34:00 -
[27]
This is my current setup Typhoon [PVE] Lows 1x Large Armor Rep II 4x Active Hardeners II 2x Balistic Conrol Units II Mid 1x 100mn AB II 2x Cap Rechargers II 1x Target Painter Highs 4x Cruise Missile Launchers 4x Dual 650mm ACs
Rigs 1x Armor rep ammount 1X Missile flight time and 1x Missile speed (used to be a torp ship)
Drones 5x Heavy 5x Medium
Basicly you use the missiles and drones to get rid of all the sub BS ships at 40km, and close to about 10km and kill the BSs. Why? You take alot less damage at range. You do need to be careful about what you take (Vengence and Worlds Collide should be advoided). The Target painter helps add to your damage against sub BS targets. (I have about 1.8 mil sp missiles, 2.1 mil guns, and 1 mil drones)
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VJ Maverick
Splinter Cell Alfa
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Posted - 2008.12.23 04:57:00 -
[28]
Originally by: Krustofsky I never used the Phoon but since I started soloing Lvl 4 missions I use the Mael with this setup:
[Maelstrom, Mael PvE] Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Tracking Enhancer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster Shield Boost Amplifier II Invulnerability Field II Ballistic Deflection Field II Heat Dissipation Field II Heavy Capacitor Booster II, Cap Booster 800
1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L 1400mm 'Scout' Artillery I, Republic Fleet Titanium Sabot L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Warrior II x5 Hobgoblin II x5
I hardly never have to warp out, just in case I messed up and shot the triggers. You can swap the Shield Boost Amplifier II for an Afterburner or whatever in most Missions.
/facepalm
If you need to use a cap booster on a PvE Mael, you're simply not ready to use this ship to its maximum potential. --------
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Memorya
Minmatar
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Posted - 2008.12.23 07:54:00 -
[29]
hm.. so
example A: 1x CCC rig 2x nano pump sustained: 779 reinforced: 1184
example B: 3x CCC rig sustained: 859 reinforced: 911
i have two rigs for my repair amount is higher ... but from this calculation is better to have 3x rigs for cap recharge instead of aux. nano pumps ??
for perma run and most cases a sustained 859 is better than from example A ... but in thight situations exampe A is better ... or i'm wrong ?
Metal lives forever !! |

Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.12.23 08:16:00 -
[30]
I can only recommend to try something different. Minmatar Ships are not Ravens, so do not try to fly them in Missions like a Raven.
Fit a good Afterburner, Autocannons and if you are flying a Typhoon or a Tempest, also Siege Launchers and stay away from Artillery.
Really try it, with QR it is partially possible to speedtank incoming damage using an AB. You will not avoid all damage, but flying around fast will avoid much of the incoming damage.
Most Angels fight at close range and there you will have a advantage above those that fit Artillery and for the few that stay further away, you can still use your AB.
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