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Omarvelous
Destry's Lounge
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Posted - 2008.12.29 13:16:00 -
[1]
If you nerfed/removed ECM as a viable ship for gangs, how would you deal with remote rep gangs?
Neuts aren't much of an effective option because of cap injectors - it would take too long, damps wouldn't kill off the range enough, and other forms of ewar wouldn't work at all.
In fact, about the only way you could break it would be sheer overwhelming numbers.
I'm of the opinion if you nerf/remove ECM as a viable combat platform - you will further see a degeneration of combat towards blobbing RR gangs. For the record - I said the same thing about nerfing nano (nerfing that playstyle would harm small group combat)- and the latest patch has already lead combat further away from small/solo combat to medium/large gangs.
I don't want this game to be gank and tank online. I want tactical variety. I see plenty of ECM complaints - but I think they might be missing the bigger picture if they get their wish.
Can you find me a viable counter to RR-gangs besides ECM or overwhelming numbers?
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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.12.29 13:19:00 -
[2]
its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
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ECCM is a Counter-measure not a defense. |
Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2008.12.29 13:21:00 -
[3]
Originally by: Omarvelous If you nerfed/removed ECM as a viable ship for gangs, how would you deal with remote rep gangs?
Guess what? Nerf remote armor reps.
Proud member of RZR - Decadence. |
Compton'Ass Terry
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Posted - 2008.12.29 13:28:00 -
[4]
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
Have you ever seen a Falcon tank?
Have you ever seen a Falcon do damage?
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Omarvelous
Destry's Lounge
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Posted - 2008.12.29 13:28:00 -
[5]
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
On a ship that has to use all of its slots to be effective - it has no room for a tank or dps. It has to jam from far away otherwise its a worthless ship because its using up ewar slots to tank poorly. I don't agree with the complaints here - EVERY race has long range ships and can counter Falcons with them (I say this as a main who flies Falcons and has to warp off from fights due to my opponents countering me with cerberuses, apocs, tempests, etc). If the range were reduced - the ship would need to fit tank mods, which would then leave it unable to perform its job of jamming targets.
Rapiers dont need all their slots to web a target. Neither do Arazu's for warp scramming. Neither do Pilgrims for tracking disrupting or neuting.
If the cloak is the complaint - how can you change that without ruining the other cloak recons. This ship class requires a stealth attack. Its a tough balancing act without completely ruining this ship.
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2008.12.29 13:29:00 -
[6]
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
That just shifts the question. If you're going to take away the Falcon's range tank, what tank will it be replaced with? (And no, before anyone is dumb enough to say it, ECM doesn't count unless you're advocating a 24-midslot ship
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Akiba Penrose
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Posted - 2008.12.29 13:34:00 -
[7]
Yeah. Its the ECM range (falcon) that is causing most of the rambeling on the forum.
But to answer your question, if ECM was removed.
Imo when the numbers increase, at around 10 or so. 10 plated and gank fitted BS will outperform 10 RR BS. (because of the massive dmg and the time it takes to put reppers on primary) So with those numbers switching to gank fit is an option.
Tracking disruptors and Neutralizers would be important tools in gaining an advantage in smaller gangs. Split the gang in half, have a mid range recon, logistic, snipe HAC's defended with dampening Arazus. Combined with some short range dmg dealers and heavy tacklers.
Atleast now it will require some effort and thinking. instead of the Falcons out at 180km and rest just swarm them.
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Omarvelous
Destry's Lounge
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Posted - 2008.12.29 13:47:00 -
[8]
Originally by: Akiba Penrose Yeah. Its the ECM range (falcon) that is causing most of the rambeling on the forum.
But to answer your question, if ECM was removed.
Imo when the numbers increase, at around 10 or so. 10 plated and gank fitted BS will outperform 10 RR BS. (because of the massive dmg and the time it takes to put reppers on primary) So with those numbers switching to gank fit is an option.
Tracking disruptors and Neutralizers would be important tools in gaining an advantage in smaller gangs. Split the gang in half, have a mid range recon, logistic, snipe HAC's defended with dampening Arazus. Combined with some short range dmg dealers and heavy tacklers.
Atleast now it will require some effort and thinking. instead of the Falcons out at 180km and rest just swarm them.
I bolded the part which confirms what I said about nerfing ECM leading to larger gangs required for effective pvp.
I don't see how neuts would kill a RR gang fast enough before they tank you and bbq you instead (since they have a low slot freed for extra gank). TD's would help nullify some damage (not drones or missiles though).
Fact is, if you nerf ECM there wouldn't be any reason not to fly RR gangs and larger blobs. I would not be a fan of blobs online.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.12.29 13:53:00 -
[9]
Originally by: Omarvelous
Originally by: Akiba Penrose Yeah. Its the ECM range (falcon) that is causing most of the rambeling on the forum.
But to answer your question, if ECM was removed.
Imo when the numbers increase, at around 10 or so. 10 plated and gank fitted BS will outperform 10 RR BS. (because of the massive dmg and the time it takes to put reppers on primary) So with those numbers switching to gank fit is an option.
Tracking disruptors and Neutralizers would be important tools in gaining an advantage in smaller gangs. Split the gang in half, have a mid range recon, logistic, snipe HAC's defended with dampening Arazus. Combined with some short range dmg dealers and heavy tacklers.
Atleast now it will require some effort and thinking. instead of the Falcons out at 180km and rest just swarm them.
I bolded the part which confirms what I said about nerfing ECM leading to larger gangs required for effective pvp.
I don't see how neuts would kill a RR gang fast enough before they tank you and bbq you instead (since they have a low slot freed for extra gank). TD's would help nullify some damage (not drones or missiles though).
Fact is, if you nerf ECM there wouldn't be any reason not to fly RR gangs and larger blobs. I would not be a fan of blobs online.
So what do you propose is the right way to counter falcons? Bring your own falcon? That would lead to even fights again?
The reason people take a falcon is to have the edge when it comes to a fight. If you counter a falcon with a falcon, people will just bring more falcons/people again, means more blob.
If the falcon however would have to be within a normal recon range + the caldari race range bonus (50% at lvl 5) you would get about 80km for optimal jamming (obviously none of the other recons do their jobs well at 50+km, so i'm even cutting the falcon a little slack here), the people getting jammed have a decent chance of actually doing something useful against it without resorting to the path to blobbing.
ECCM atm just doesn't cut it against ECM atm.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Cromzor
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Posted - 2008.12.29 13:55:00 -
[10]
I'm trying very hard to be non-inflamatory so please take this as civil conversation.
You have an interesting way of wording your question. I dont think it accurately reflects the desires of the ECM "haters". Nerfing ECM and removing ECM are very different things. Perhaps you should reword your question as:
How would one defeat a RR gang if ECM were X% less effective? or How would one defeat a RR gang if ECCM worked? or How would one defeat a RR gang if ECM had less range?
I think the answer can still be "falcons". But right now many believe that they are playing "who has more falcons online".
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.29 13:56:00 -
[11]
Its not really the range either as the rook can easily reach that too.
People hate the cloak on the falcon, nothing worse than when you're thinking you've already won the battle and have a few falcons uncloak on you.
As for a counter to RR gangs, I guess a full gankfit BS gang is the counter, as jamming would be out of the picture the fact that you can typically put out more dps on a gank BS than you could recover HP with one RR BS decides for the damage gang I think, the bigger the gangs get this shifts more in favor for the damage gang.
Add in tracking disruptors as the single ewar to reduce incoming dps and thats it prolly.
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Myrfrost
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Posted - 2008.12.29 13:58:00 -
[12]
The jist of this problem is simply the Falcon is producing an opponent the happy gankers can not as easily gank. It's producing a combat situation where planning and well formed Gangs matter as much or more than the pure number of ships involved. Isn't this the way it should be? Otherwise a fleet of Chinese Junks should rule the seas. ( Not a slight on the Chinese. Junk refers to a kind of ship, not it's quality )
They want to move the ship closer and remove it's cloak so they can more easily deal with the Falcon without much work. You know it's going to be there, plan for it. As some of the posts here already indicate, if CCP nerfs the Falcon it will only lead to more nerf calls until war is once again about Huge numbers.
Is it secretly an effort by BOB to take over the world? A conspiracy to remove viable small gang tools? Probably not, but nerfing Falcons and not buffing her sister ships is really only good for the super Corps who liked life best when all you needed were more ships.
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.29 14:04:00 -
[13]
Originally by: Keitaro Baka
The reason people take a falcon is to have the edge when it comes to a fight. If you counter a falcon with a falcon, people will just bring more falcons/people again, means more blob.
Id rather see gang sizes increase by one falcon or two than just "bring MOAR PASSIVE RR BS!!11!" tactics...
This is the reason why I think falcons havent been nerfed yet, people that whinge about it are blind not to see this; CCP know people are unhappy, but its a "cruel to be kind" tactic to retain the sandbox playstyle in EVE imo.
There will be a solution, and that process may be sped up if people actually posted contructive ideas that are actually worthwhile over the blatent "NERF BONUS/RANGE/SCRIPT!!11" ideas that float around too much (and will never happen).
Sure id like to see ecm changed (again), but I want a change that retains the role of ecm that we see today. EVE history
t2 precisions |
Irida Mershkov
Gallente Noir.
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Posted - 2008.12.29 14:04:00 -
[14]
Originally by: Malcanis
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
That just shifts the question. If you're going to take away the Falcon's range tank, what tank will it be replaced with? (And no, before anyone is dumb enough to say it, ECM doesn't count unless you're advocating a 24-midslot ship
What if you played about with the Falcons tank idea? like adding low-slots and changing it's shield bonuses/effectiveness into armour? bit of a different idea but some Gallente ships do shield tank. Why couldn't the Falcon do the same? Even give it a capacitor boost to armour rep maybe.
What about that?
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.29 14:07:00 -
[15]
Edited by: BiggestT on 29/12/2008 14:07:46
Originally by: Irida Mershkov
That just shifts the question. If you're going to take away the Falcon's range tank, what tank will it be replaced with? (And no, before anyone is dumb enough to say it, ECM doesn't count unless you're advocating a 24-midslot ship
What if you played about with the Falcons tank idea? like adding low-slots and changing it's shield bonuses/effectiveness into armour? bit of a different idea but some Gallente ships do shield tank. Why couldn't the Falcon do the same? Even give it a capacitor boost to armour rep maybe.
What about that?
Id personally love am armour buffered 100kehp falcon, but I fear the whines would only grow. EVE history
t2 precisions |
Ralarina
Caldari Vivicide
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Posted - 2008.12.29 14:18:00 -
[16]
Originally by: Colonel Xaven
Originally by: Omarvelous If you nerfed/removed ECM as a viable ship for gangs, how would you deal with remote rep gangs?
Guess what? Nerf remote armor reps.
Yeah! But then how do you take down a POS in empire?
Guess what? Nerf POSs and shields!
Yeah! But then shields are underpowered...
Guess what? Nerf Armor!
Yeah! But then weapons are too powerful...
Guess what? Nerf all weapons (again)!
... --
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NoNah
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Posted - 2008.12.29 14:27:00 -
[17]
Originally by: Irida Mershkov
Originally by: Malcanis
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
That just shifts the question. If you're going to take away the Falcon's range tank, what tank will it be replaced with? (And no, before anyone is dumb enough to say it, ECM doesn't count unless you're advocating a 24-midslot ship
What if you played about with the Falcons tank idea? like adding low-slots and changing it's shield bonuses/effectiveness into armour? bit of a different idea but some Gallente ships do shield tank. Why couldn't the Falcon do the same? Even give it a capacitor boost to armour rep maybe.
What about that?
You'd end up with a fancier version of the scorpion/widow. There are a few major reasons why the falcon is so popular. Cost, cloak and range are the few most obvious ones. Cost can't really be tampered with. The market should be playerrun, recons should be around the same cost over the races.
Range you could tamper with, but the line betwen doing nothing and doing to much is kind of to thin to make a difference. Personally I find the current range of falcons perfect. They need to be able to stay out of range for your standard sniper fleet who still aims for optimals at 150km(180km at some points). The major issue is that there's all of a sudden no counters left. If damps had an optimal boost to make damps more likely than jams to cut the range the popularity would drastically decrease, if it wasn't for..
Cloaking and warping. Jams are 20 seconds long, when one is initiated you can warp or cloak right away and the timer will keep running. This means you don't really have to be visible for more than 2-3 seconds at a time as a good pilot, including lag. If these two were to interupt the cycle things would be alot different.
I wholeheartedly agree with range and ew being the main and only tank on a falcon(well aside from an armorbuffer possibly) however, there still needs to be counters other than the falcon itself. And the fact that you can as noted above just warp around and jam basically before opponents even get a lock or chance to jam you in turn is kind of flawed. To my knowledge there's no other module that keeps affecting you even after you've removed the agressors lock. Parrots, commence!
Postcount: 643301
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Akiba Penrose
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Posted - 2008.12.29 14:33:00 -
[18]
Originally by: Omarvelous
Originally by: Akiba Penrose
Imo when the numbers increase, at around 10 or so. 10 plated and gank fitted BS will outperform 10 RR BS. (because of the massive dmg and the time it takes to put reppers on primary) So with those numbers switching to gank fit is an option.
I bolded the part which confirms what I said about nerfing ECM leading to larger gangs required for effective pvp.
I don't see how neuts would kill a RR gang fast enough before they tank you and bbq you instead (since they have a low slot freed for extra gank). TD's would help nullify some damage (not drones or missiles though).
Fact is, if you nerf ECM there wouldn't be any reason not to fly RR gangs and larger blobs. I would not be a fan of blobs online.
I was just pointing out that RR BS only are really effective in relative small gangs. So actually the problem one would face is large gank gangs not RR gangs. Large gank gangs however have the natural problem of finding fights, so they kinda suffer a natural death and split up into smaller gangs to roam and so on,, (in my experiense)
If ECM was removed it would boost small gang RR BS gangs, no doubt about that. But not to the point they would be unbeatable. You do have to sacrifice high slots or drones to get those RR.
Im not sure i follow you on that extra low slot.
From your arguments it looks like it is ECM and Falcons that is currently preventing the game from turning into blobs online. I dont think that is the case tho. Imo Falcons and ECM is preventing small gang warfare and is forcing players to blob up, so they can cover all bases.
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Merdaneth
Amarr PIE Inc.
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Posted - 2008.12.29 14:41:00 -
[19]
Make ECM jam high slots only. Don't make ECM let ships lose lock or the use of their target midslots, and it would be fine.
Good range tank is fine, the effect is currently too all-encompassing. ____
The Illusion of Freedom | The Truth about Slavery |
Omarvelous
Destry's Lounge
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Posted - 2008.12.29 15:44:00 -
[20]
Some good discussion here. Those of you thinking I'm trolling/inciting/baiting/etc. don't take me that way, I'm genuinely interested in a conversation about ECM in combat.
From what I'm seeing its the cloak and long range jam that is most annoying to people. Really my suggestion to ECM would be:
ECM jam cycle only lasts as long as the Falcon has a lock on target. If the lock is lost (Falcon itself is jammed, or cloaks) the jam cycle immediately ends.
If you made ECM into high slots - you may as well delete the Rook and Scorpion. I like to fly those ships more than Falcons because I get to throw out some damage as well.
I really really think people need to balance out gangs with EWAR, snipers, AND dps - not just DPS gank boats. My toughest (most enjoyable) fights in Eve involved fighting against a hostile gang that was well balanced and had their own long range ewar and support. I was constantly on my toes, and the fights were very tactical and intense.
I think people don't like using snipers as counters to ECM - because its skill intensive, and very people vets have trained for long range.
Why?
I think its because up until this last patch - pvp mechanics favored max dps at 20KM or less. Snipers weren't as valuable because you can't tackle from long range, and everybody moved fast enough to negate most of the small ammount of dps you would shoot at long ranges.
With a slower game long range matters a whole lot more, and its a truly effective counter to long range ecm - even in small gangs.
Back to my main point though, I really don't want to see ECM nerfed because it will accelerate blobbing.
If the Falcon's cloak bothers you so much - just make a jam cycle work as long as you still have a lock on target.
P.S. ECCM is fine, I usually use the low slot variety on my shield tanking ships. If your multiple ECCM ship is getting 'perma jammed' - your side already lost the fight considering a Falcon would have to throw multiple ECM jammers on you - something an ECM pilot wouldn't do unless if there were any other targets available to spread out the jams.
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Derek Sigres
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Posted - 2008.12.29 15:45:00 -
[21]
Originally by: Cromzor I'm trying very hard to be non-inflamatory so please take this as civil conversation.
You have an interesting way of wording your question. I dont think it accurately reflects the desires of the ECM "haters". Nerfing ECM and removing ECM are very different things. Perhaps you should reword your question as:
How would one defeat a RR gang if ECM were X% less effective? or How would one defeat a RR gang if ECCM worked? or How would one defeat a RR gang if ECM had less range?
I think the answer can still be "falcons". But right now many believe that they are playing "who has more falcons online".
If you are indeed interested in open discourse, you need to use questions that are not preloaded with your point of view. ECCM does indeed work - the module is not defective in any way, shape or form. ECCM undeniably provides greater protection against ECM than a ship's native sensors. That being said, ECCM does not work well enough for most people's liking.
As it stands, ECCM can be used in the same fashion as a hardner on a ship, where people generally use several of them. And where most ships focus on some combination of tank/gank/mobility, ECCM is best used on a ship that focuses on sensor strength, range and alpha strike. Look no further than the ECCM'd raven (many variants have nearly 200 gravimetric strength, the alpha strike to pop a falcon in two volleys and EHP rivaling frontline battleships) and you'll find that ECCM can be effective in some scenarios.
ECCM works, but it isn't the least bit obvious. When you put a hardner on your ship you'll notice you take less damage. When you put on a damage mod you'll notice you do more damage. When you put ECCM all you notice is you STILL get jammed. Most people are busy thinking about many more important things than keeping track of how often they get jammed.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.12.29 15:49:00 -
[22]
I think there's a place for ECM in Eve. I don't think there's a place for "We don't have enough Falcons in gang, we're not taking them on", though.
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NoNah
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Posted - 2008.12.29 16:04:00 -
[23]
Originally by: Omarvelous Some good discussion here. Those of you thinking I'm trolling/inciting/baiting/etc. don't take me that way, I'm genuinely interested in a conversation about ECM in combat.
From what I'm seeing its the cloak and long range jam that is most annoying to people. Really my suggestion to ECM would be:
ECM jam cycle only lasts as long as the Falcon has a lock on target. If the lock is lost (Falcon itself is jammed, or cloaks) the jam cycle immediately ends.
If you made ECM into high slots - you may as well delete the Rook and Scorpion. I like to fly those ships more than Falcons because I get to throw out some damage as well.
I really really think people need to balance out gangs with EWAR, snipers, AND dps - not just DPS gank boats. My toughest (most enjoyable) fights in Eve involved fighting against a hostile gang that was well balanced and had their own long range ewar and support. I was constantly on my toes, and the fights were very tactical and intense.
I think people don't like using snipers as counters to ECM - because its skill intensive, and very people vets have trained for long range.
Why?
I think its because up until this last patch - pvp mechanics favored max dps at 20KM or less. Snipers weren't as valuable because you can't tackle from long range, and everybody moved fast enough to negate most of the small ammount of dps you would shoot at long ranges.
With a slower game long range matters a whole lot more, and its a truly effective counter to long range ecm - even in small gangs.
Back to my main point though, I really don't want to see ECM nerfed because it will accelerate blobbing.
If the Falcon's cloak bothers you so much - just make a jam cycle work as long as you still have a lock on target.
P.S. ECCM is fine, I usually use the low slot variety on my shield tanking ships. If your multiple ECCM ship is getting 'perma jammed' - your side already lost the fight considering a Falcon would have to throw multiple ECM jammers on you - something an ECM pilot wouldn't do unless if there were any other targets available to spread out the jams.
Life on my side is a tad brighter isn't it? =) Parrots, commence!
Postcount: 488624
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Omarvelous
Destry's Lounge
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Posted - 2008.12.29 16:09:00 -
[24]
Originally by: NoNah
Life on my side is a tad brighter isn't it? =)
Editing to give credit!!
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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2008.12.29 16:13:00 -
[25]
Originally by: Colonel Xaven
Originally by: Omarvelous
Guess what? Nerf remote armor reps.
Yeah! But then how do you take down a POS in empire?
Guess what? Nerf POSs and shields!
Yeah! But then shields are underpowered...
Guess what? Nerf Armor!
Yeah! But then weapons are too powerful...
Guess what? Nerf all weapons (again)!
...
You, Sir, got the point. Grats
Proud member of RZR - Decadence. |
Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.12.29 16:21:00 -
[26]
Originally by: Compton'Ass Terry
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
Have you ever seen a Falcon tank?
Have you ever seen a Falcon do damage?
and? HAve you noticed rapier, arazus are also almost never useful for their damage? You dare to say a rapier now with the uber useful 60% webs is even HALF the power of a falcon?
I could care nothing less if Falcon could dish 500 dps. No one would use damage on it anyway because would be dumb when you can simply stay at 150 km jamming people.
Cloaking ship with such power and such range is simply grossly overpowered. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2008.12.29 16:30:00 -
[27]
Originally by: Kagura Nikon I could care nothing less if Falcon could dish 500 dps. No one would use damage on it anyway because would be dumb when you can simply stay at 150 km jamming people.
Cloaking ship with such power and such range is simply grossly overpowered.
You have never flown a Falcon. That's for sure.
Proud member of RZR - Decadence. |
Venomae
Federal Defence Union
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Posted - 2008.12.29 16:42:00 -
[28]
Originally by: Compton'Ass Terry
Originally by: Felix Dzerzhinsky its not ECM thats what causes people to cry, its the Range + Effectivness + cloak (on a falcon) that really makes it too much. ECM is not going to go away, but there needs to be some rebalancing over its extremem range and its extreme effectivness.
And ECCM needs to get a complete overhaul as per my sig.
Have you ever seen a Falcon tank?
Have you ever seen a Falcon do damage?
THIS!!!!!!!!!
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Glach Duwat
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Posted - 2008.12.29 16:43:00 -
[29]
You know... I just had a thought...
What if they released a "long Range" Drone?
It could do Crap DPS, have crap HP, and would be a light drone, though slowest of the light drones, and could move out to 100+ km?
That way, you can counter Falcons much like you can counter Blackbirds. Lock him, send your drones off, and hope for the best.
Falcons get to keep their great bonuses, but their is at least a counter out there.
Or hell, make a deployable ECM Dampener. Something that could be deployed by Interdictors that either Reduces incoming ECM strength, or boosts the sensor strength of those inside the bubble?
Gives standard dictors a use outside of 0.0, and doesn't kill the falcon either.
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Venomae
Federal Defence Union
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Posted - 2008.12.29 16:43:00 -
[30]
Originally by: Glach Duwat You know... I just had a thought...
What if they released a "long Range" Drone?
It could do Crap DPS, have crap HP, and would be a light drone, though slowest of the light drones, and could move out to 100+ km?
That way, you can counter Falcons much like you can counter Blackbirds. Lock him, send your drones off, and hope for the best.
Falcons get to keep their great bonuses, but their is at least a counter out there.
Or hell, make a deployable ECM Dampener. Something that could be deployed by Interdictors that either Reduces incoming ECM strength, or boosts the sensor strength of those inside the bubble?
Gives standard dictors a use outside of 0.0, and doesn't kill the falcon either.
Sentry Drones........
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