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Bunyip
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Posted - 2008.12.30 03:55:00 -
[1]
Hello all,
I'll admit that my first attempt was pretty hideous, but after getting ideas from Divad and Tchell in my first thread, I've formulated this modified idea. As with my other ideas, this one is continually able to be improved upon, and I welcome your constructive criticism.
The containers in the game of Eve do not serve the function they were originally designed for. It's obvious that they were not designed for 'saddlebagging', where they enlarge the size of the cargohold of a ship. Their use as a stashing area for ore during mining, while it may have been effective when the game was first released, and is currently almost useless with the yield of a Mining Barge or Exhumer.
While I believe that larger containers themselves would be counterproductive to the game, there is an option for a new type of container. This container would not be able to be used while in a cargohold or station, but only when deployed in space during mining operations.
These one-use containers should cost about 10,000 ISK and take up 500 m3 while unassembled (similar to the way the POS structures or ships take up far less space when unassembled, and able to fit inside a properly-equipped astrometric frigate). They would be weaker than a standard container, with less hitpoints, and would only exist in space for 3 hours.
The container would fit up to 8,000 m3 (less than a third of what a jetcan holds) and would take 120 seconds to assemble or disassemble in space, as well as anchoring and password protecting it. It could be accessed by any hauler to remove the ore (with the appropriate password, of course). It would not take any roles to deploy, but the Anchoring skill (level 1) would be required to anchor and password protect it. As with all deployables, the container would not be able to be anchored in 0.8 or higher security systems, but could still be deployed (without the password).
To counteract the obvious benefits of this can, the password would be hackable (using the Hacking skill and the Codebreaker module) to gain access to the container. However, whether successful or failed, the owner and his gang would immediately have the standard 15 minutes to destroy the hacker after the result of the check is known. The hacker can continue to hack if he was initially unsuccessful, but at a great risk to himself. This makes the can a target with some consequences, but should help out in the war against can flippers.
Comments? Questions?
"May all your hits be crits." - Knights of the Dinner Table. |
Xencieth
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Posted - 2008.12.30 04:10:00 -
[2]
Originally by: Bunyip Hello all, Comments?
Yes, just one - stop posting stupid ideas "how to boost miners". Mining is already to easy.
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Eoras Northwind
Center for Advanced Studies
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Posted - 2008.12.30 05:00:00 -
[3]
Originally by: Xencieth
Yes, just one - stop posting stupid ideas "how to boost miners". Mining is already to easy.
You, sir, fail at reading comprehension.
Hackable GSCs make mining easier? How?
This boosts piracy a lot while making mining more directly PvP. As it stands, mining is just a race to mine the ore into your hauler or GSC before the other guy. Now a new twist is possible.
As it stands, only certain exploration areas have any use for the hacking skill. Properly balanced success/failure ratios and hackable GSCs would greatly improve the use of this skill. You'd have the increased risk of your pirate ship as you sit there hacking away while the can owner can go fetch a PvP fit ship. On the other side, you cannot use these cans to just dump stuff in space, hiding it from corpmates. They can go hack your can.
Many a starter player has asked why they cannot use the codebreaker on a player canister. This would align the effect of hacking and the codebreaker with the expected function - hacking into cans.
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Xencieth
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Posted - 2008.12.30 05:30:00 -
[4]
Edited by: Xencieth on 30/12/2008 05:36:15
Originally by: Eoras Northwind
Hackable GSCs make mining easier? How?
He want to increase capacity by 250% and reduce needed space when packaged to 16% of old GSC. Thats why. And even if you wont hack it, you are flagged for trying. OP want god mode for (macro)miners.
To be honest all GSC should be hackable without agroo. Just go to belts in 0.5 systems. More of them are full of GSC flying in thousands of spots near rocks, which prooves that mining to GSC is already to profitable.
Hulks, Mackinaws already have big cargo, and if its full, just warp to station or take friend with industrial/transport ship.
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Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.30 05:43:00 -
[5]
Originally by: Bunyip ... the war against can flippers.
Thievery should still be a profession in high sec. The war against macro miners deserves to be called a war. War against can flippers? Please, your bias is showing and frankly it's embarrassing.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.30 08:46:00 -
[6]
NO
not bothering with a reason, plenty already given above, below and in the last thread.... --
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Jin Labarre
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Posted - 2008.12.30 12:24:00 -
[7]
Containers that can be hacked are an awesome idea. I love such things, because it removes absolute decisions, filling in grey. In addition, it should still be possible to scoop the whole container. Anchored or not. That way, thiefs would have more options, yet also more limitations. Security would increase in one area, yet decrease in another. Diversity makes the game more thrilling.
And people could make a fortune going through 'claimed' highsec belts, littered with anchored containers and hack the crap out of them. Hehe... Sounds like fun.
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Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2008.12.30 13:02:00 -
[8]
tbh, looking at our industrial corp, that matter was addressed with the ORca imho.
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |
Laechyd Eldgorn
Caldari Art of War Exalted.
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Posted - 2008.12.30 14:36:00 -
[9]
no for can mining. Mining ships have laughable space for minerals though, also clicking rock once per every few minutes is pretty dumb.
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.30 17:39:00 -
[10]
please see orca.... do not want ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Squirrrel
Gallente Squirrrel Industries
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Posted - 2008.12.30 19:23:00 -
[11]
Edited by: Squirrrel on 30/12/2008 19:23:51
Originally by: Bunyip This makes the can a target with some consequences, but should help out in the war against can flippers.
I've done both. Mining and stealing.
Answer to your problem? Use your brain with what's already on the table.
Lots of mining 'teams' don't seem to understand how to mine even with a hauler. The ability to securely use a GSC as a pass-through mechanism seems to go beyond them, they still insist on using non-secure jetcans with a bookmark/single piece of ammo in them.
... and yet, Ore theives are lame.
Mining doesn't need a boost at all. It's one of the easiest, if not THE easiest profession in the game - the ORCA has just made it even easier in a long line of 'making mining easier' exercises.
T2 mining lasers, Strips, Crystals, Barges, Exhumers, Roq, Orca and high sec Ice... it's almost the most dull thing in any game.
Ore thieves add an element of risk to the reward of mining in jetcans - and make the miners have to work a little harder.
If anything, an element of skill needs to be introduced to mining to create decent yields.
Oh and not supported. Again. Just in case you were in any doubt.
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Suirilli
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Posted - 2009.01.09 03:28:00 -
[12]
can flipping is even easier then mining. there is no risk other than the risk that the owner sends a drone at u or tries to jam u. then u get to not only take their can but then u get to come back and blow them up. ive done it many times and i used to mine. they could at least make it somewhat challenging.
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JAK480
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Posted - 2009.01.09 07:28:00 -
[13]
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Vaal Erit
Science and Trade Institute
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Posted - 2009.01.09 08:43:00 -
[14]
I was hoping this thread would die, but sadly here it is on the front page again.
The whole premise of this proposal is under false pretenses. Jet cans were never meant to be used for mining as I have shown before. GSC are in the game and CCP says if you must mine into a can, use a GSC, but GSC are not meant to be a way to jet can mine. For the record, GSC are used for freight while hauling or for deep space storage of valuable materials. Not an easier way to jet can mine.
While the hacking idea sounds ok, it requires a lot of skills to hack while almost nothing to anchor. Failed hacking attempts should not give you a flag since you did not take anything. Attempted stealing is not the same as stealing. The penalties shouldn't be the same and it gives too much control to the jet can miner (which shouldn't exist in the first place)
Furthermore, miners do not want this. Is this wanted by the players? No. The players wanted the orca and while it was not the dream ship (no ship ever is) it certainly can be used as a giant can or hauler in mining ops and is fully intended to be such. Miners that do not have friends or an orca and encouraged to find friends or a corp to work together.
This is clearly not needed and not demanded by the playerbase. It puzzles me why you would want to add in a feature to EVE (jet can mining) when the developers have been very clear that they never intended for jet can mining and do not support it or recommend anyone do it. |
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