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Elrissa Nuvey
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Posted - 2008.12.30 14:58:00 -
[1]
Edited by: Elrissa Nuvey on 30/12/2008 15:14:10 I've recently started up a new character. I'm trying to decide if it's worth spending time training up the skills for reprocessing modules. This character will not be doing any mining or industrial activities.
In general, where's the break point where refining modules & selling the minerals is more profitable than just selling the modules?
I realize this is a complicated question, as it heavily depends upon the market.
To better frame the question, consider the following parameters:
1. Talking only about the most basic (Meta Level 0 & 1) modules. 2. Transactions will occur in high-sec Empire, in heavily populated systems with high demand (buy orders) for both modules & minerals. 3. (added) I want to emphasize this character has NO industry skills. (250 points only - Industry 1 & Mining 1 - the skills I started with at creation) 4. (added) I do not have any intention of training industry skills on this character.
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Ralarina
Caldari Vivicide
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Posted - 2008.12.30 15:07:00 -
[2]
Keep the best named (meta 4), reprocess the rest and use it to manufacture your ammunition and cap boosters. Anything else, you can keep and save up so that if you lose your ship you can buy a BPC for about 1m isk and make your own ship.
If you salvage, you may as well loot. --
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Elrissa Nuvey
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Posted - 2008.12.30 15:12:00 -
[3]
Thanks for the feedback. I do salvage and I do loot everything.
However, I've done the math on making ammo before. Without industry skills, I'm much further ahead selling the minerals and buying ammo than making it myself.
I discovered that a couple years ago. Without increased production efficiency, it costs me more to make the ammo than if I just bought it at market price.
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Kariel Lateef
Gallente
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Posted - 2008.12.30 15:44:00 -
[4]
Nice, I logged in to ask this same question. I have a huge amount of stuff from mission running and the prices i seem to get for it suck, was wondering if just refining it would be better, seems that is a yes. yeah what ever |
davcin
Caldari davcin Corp
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Posted - 2008.12.30 16:02:00 -
[5]
What I usually do is to refine all the modules that cost less then 100k, keep the ones I may need, and sell the rest in the market...
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Elrissa Nuvey
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Posted - 2008.12.30 17:00:00 -
[6]
I decided to do an empirical test to gather some information on this discussion.
I split stack of 40 1MN Afterburner I modules into two equal groups.
System: Hek Region: Metropolis
Group A I sold on the market. Group B I reprocessed and sold the minerals on the market.
All proceeds are net (after sales tax).
Group A - 20 1MN Afterburner I sold on market
Sell @ 3300.02 = 65,340.40 ISK
Group B - 20 1MN Afterburner I reprocessed
Net Yield: 87.5% (Base 50%, no refining skills) Station tax: 3.8%
10,724 Tritanium - Sell @ 3.92 = 41,617.70 ISK 9,747 Pyerite - Sell @ 3.93 = 37,922.65 ISK 17 Mexallon - Sell @ 22.75 = 382.88 ISK 17 Nocxium - Sell @ 90.51 = 1,523.28 ISK
Total Proceeds: 81446.51 ISK
So, for this limited example, reprocessing yielded about 25% more profit than directly selling the modules.
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Salliene
Gallente Terracorp Technologies Dark Trinity Alliance
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Posted - 2008.12.30 18:48:00 -
[7]
Originally by: Elrissa Nuvey I decided to do an empirical test to gather some information on this discussion.
I split stack of 40 1MN Afterburner I modules into two equal groups.
System: Hek Region: Metropolis
Group A I sold on the market. Group B I reprocessed and sold the minerals on the market.
All proceeds are net (after sales tax).
Group A - 20 1MN Afterburner I sold on market
Sell @ 3300.02 = 65,340.40 ISK
Group B - 20 1MN Afterburner I reprocessed
Net Yield: 87.5% (Base 50%, no refining skills) Station tax: 3.8%
10,724 Tritanium - Sell @ 3.92 = 41,617.70 ISK 9,747 Pyerite - Sell @ 3.93 = 37,922.65 ISK 17 Mexallon - Sell @ 22.75 = 382.88 ISK 17 Nocxium - Sell @ 90.51 = 1,523.28 ISK
Total Proceeds: 81446.51 ISK
So, for this limited example, reprocessing yielded about 25% more profit than directly selling the modules.
But from what I can tell you just sold the lot to the highest bidder at the time who had a sell order open, which would not have gotten you as much money as you COULD have gotten from them.
But it all comes down to time. You can get more money for those 20 afterburners using Sell orders and market research, but could you be doing something else in that time that would make you MORE money? Probably yes, but it's a game, so do what you want to do. One Girls Journey through the EVE Universe |
Elrissa Nuvey
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Posted - 2008.12.31 00:13:00 -
[8]
Originally by: Salliene
But from what I can tell you just sold the lot to the highest bidder at the time who had a sell order open, which would not have gotten you as much money as you COULD have gotten from them.
Correct - I nearly added that to my post as additional caveats.
I did check that the buy orders were reasonable, although they were not necessarily the highest in the region. I also checked the differential between the highest buy order and the lowest sell order. For the low level afterburners (that I used in my example) the difference was very small. My intent was not to play the market, which is another entire discussion.
One of my entering arguments was "getting the cash now" and, given that constraint, determine which method was more profitable.
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Louis deGuerre
Gallente Public Funded War Targets
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Posted - 2008.12.31 00:24:00 -
[9]
1. Save stuff up untill you have like 10 or so and put up a sell order for a good prices (i.e. better than reprocessing). 2. Make $$$
If you sell it you will get the asking price of the current buy orders which are a joke usually. Eventually, someone will meet the price of the sell order if it's not a crazy price.
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Toshiro GreyHawk
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Posted - 2008.12.31 06:00:00 -
[10]
Essentially, what you have to do is what you did for your test with each module.
As a rule, the higher meta levels are worth keeping or selling but it all depends on conditions at the time.
One thing you should do is to get an Industrial. They are simply to useful for everyone not to have one. Then you can load up all your stuff, go to the trade hub and see what it's worth.
You don't have to actually reprocess things, just start the procedure - then look at the list of what it's going to give you, then cancel it if you don't want to proceed. You can write that down in the note pad in the games accessories button, the figure the value of those minerals and see what they'd go for. Just right clicking on the module and selecting View Market Details will show you what you could sell it for.
If you really get into trading and scout around the different regions near you, you may find different places that give you better prices than others but that does take some time. Still ... if you don't have anything else to do while warping through a system you can check some things out while you're doing that.
Mostly, I just save things up to the point where I have enough of them to be worth fooling with - and then go check on what they're worth. Faction Schools Orbiting vs. Kiting |
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Kembla
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Posted - 2008.12.31 07:22:00 -
[11]
1. Collect loot 2. ??? 3. Profit!
My corporation has a dedicated refiner who converts unprofitable loot into minerals with high efficiency. Like Louis deGuerre said, collect a reasonable amount of the medium and high priced items and sell them, refine the rest.
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