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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.12.31 08:16:00 -
[1]
I was just looking through all my stuff and did a show info on an ECM Burst module.
Here is the description:
Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.
Note: Only one module of this type can be activated at the same time
Now, it mentions only battleship-class vessels can use the module to its fullest extent. What does that mean? And, what are its capabilities on lower vessels?
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P'uck
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Posted - 2008.12.31 08:23:00 -
[2]
Edited by: P''uck on 31/12/2008 08:25:00 Did that change recently? You used to be able to put it on everything, and unless there were some hidden stats it worked alike on every ship - only the cap usage was harsh. (I think a frig got one burst off, before draining itself, and cruisers could cripple themselves quickly, too)
And the last sentence suggests that scorpion and widow are the only two ships that apply their bonus to the mod?
edit: when I last checked, an ecm burst could be best described as "lockbreaking smartbomb". Note its only "breaking" not "jamming", and it was considered pretty useless because of the small range.
If theres any new info about, gimme gimme.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.12.31 08:56:00 -
[3]
I understand it in the same way as you do. Fire it off, anything within range loses its lock.
But since all the named modules and what not have higher strength, I guess that's open to discussion now. ECM Bursts have always puzzled me.
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P'uck
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Posted - 2008.12.31 08:59:00 -
[4]
Edited by: P''uck on 31/12/2008 09:00:10
Originally by: Siigari Kitawa Fire it off, anything within range loses its lock.
I think that's not really how it works - I could be wrong there.
But afaik that's a remnant from the days when all ECM worked like that; you have higher jamming then they have sensor strength -> success.
But when ECM was moved to the chance based system (I think that happened well before RMR?) bursts got changed, too, the description never did.
edit: It's just the bursts have a higher strength than the targeted ones.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.31 08:59:00 -
[5]
ECM burst works almost exactly like normal ECM, the only difference is it only breaks the lock, it doesn't give 20 seconds of jamming. You activate it, and it rolls the usual ECM dice against every target within the AOE (+ falloff, of course). -----------
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.12.31 09:13:00 -
[6]
Hmm, that kind of sucks then.
It seems to me the idea behind a burst was to get in an emergency lock break/annoyance. Now it basically seems like a waste of a module slot because there's not even the guarantee that it will work.
And with a 30 second reactivation delay, that means it's not going to save your biscuits anyway if there's enough small ships around to keep you tackled.
Too bad. :(
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P'uck
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Posted - 2008.12.31 09:16:00 -
[7]
How many tacklers hang around in ECM burst range anyway?
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.31 09:21:00 -
[8]
Of course we all know the real reason he's not interested is because there isn't a faction/officer version for his latest abomination... -----------
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.12.31 09:35:00 -
[9]
Edited by: Siigari Kitawa on 31/12/2008 09:35:42 No, I have no use for it at all. I was just purely wondering.
Okay so, I just got done testing it out on a small fleet. I have a Cetus ECM Burst (6.2 str/all) and fired it off in a group of ships with them all sitting between 500m and 6000m. There was a Rupture, Omen, Navy Raven, Hurricane, 2 Drakes, a Megathron, a Thorax and an Apocalypse.
The Rupture lost his lock.
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P'uck
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Posted - 2008.12.31 09:38:00 -
[10]
See if you can get those folks to hop in frigs, I'd really like to know how it works out.
But really, who is hanging around in ecm burst range?
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ninjaholic
Kangaroos With Frickin Lazerbeams Wildly Inappropriate.
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Posted - 2008.12.31 11:29:00 -
[11]
Edited by: ninjaholic on 31/12/2008 11:31:46
Originally by: Siigari Kitawa Hmm, that kind of sucks then.
It seems to me the idea behind a burst was to get in an emergency lock break/annoyance. Now it basically seems like a waste of a module slot because there's not even the guarantee that it will work...
Guarantee's? Playing the wrong game bub.
ECM Bursts are excellent, as they pwn close range ships that have you scrammed or webbed and are close enough, and most people orbit at 0 and bump, blaster pwn you anyways. Having just one on my Myrmidon in the days when it could use 5 Ogre II's meant I didn't have to replace it often.
And besides, if you leave it on for long, you deserve to get PWNT. It's not meant to be a very active module at all, it's meant to give you a chance when outnumbered with ships that are within a 6-7km range.
SUPPORT EVE-O's OWN IN-GAME FIGHT RECORD TOOL !! |
Wishpool
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Posted - 2008.12.31 11:46:00 -
[12]
I've wondered about these modules as well. Somewhere I heard they help against drones. Is this true? If so, how effective are they for anti-drone defense?
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NoNah
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Posted - 2008.12.31 11:48:00 -
[13]
Edited by: NoNah on 31/12/2008 11:48:48 The fact that it jams super, sieged and triaged caps is reason enough for it's existance. Sure it's a 1 in 12 or whatever chance, but so very much worth it at times.
Also, could've sworn this would be about the clearly overpowered matari frigate fitted for ECM. Parrots, commence!
Postcount: 743457
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2008.12.31 11:50:00 -
[14]
Edited by: Mikal Drey on 31/12/2008 11:54:30
Originally by: P'uck How many tacklers hang around in ECM burst range anyway?
Web Range = 10km ECM Burst Range = 14.4km (8.4+6km)
Stiletto Warp Scrambler II = 10.8km
If you put a ECM burst on a BC/BS and you got tackled by AF's/Inty/Friggy you could hit the burst and have a decent chance of escape.
in a world of overloading, faction fitting and specialist ships anything can happen but if your getting webbed there is still a high chance that they are within Burst range.
@Siigari ECM burst (my skills, non ECM ship) = 8.64
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.31 12:03:00 -
[15]
The 'only battleship-class' bit just means that only the ECM bonuses on the Scorpion and Widow apply to ECM bursts; all of the others do not.
Also, ECM Bursts have a 'Burst Radius' attribute, not an 'Optimal Range' one. I know that any EWar range bonuses, bonuses, be they skill or ship related, did not previously work on ECM Bursts, but I have not tested this in-game to see if it is still the case. If it is, you're stuck with 6+6km to work with, which isn't a whole lot.
In my experience, they are highly situational (i.e. suicide ECM Burst Friggies anyone?) and very useful in those situations, but not so much for general purpose work.
Do they really affect otherwise EWar immune ships? If they did that would make them far more...interesting.... -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
P'uck
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Posted - 2008.12.31 12:09:00 -
[16]
Edited by: P''uck on 31/12/2008 12:09:43
Originally by: Mikal Drey ECM Burst Range = 14.4km (8.4+6km)
is that optimal + falloff at max skills?
edit: because, like bronson said, im not 100% convinced it works that way.
Oh and thanks for pointing out that webrange is 10k
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.31 12:23:00 -
[17]
Originally by: P'uck
is that optimal + falloff at max skills?
I think so, at least for an unbonused ship. The basic mechanic of optimal and falloff is the same with ECM bursts, it's just that the optimal range attribute is called something else so optimal range bonuses didn't apply in the past. As I said, I'm not certain if this has been changed. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Sidus Isaacs
Gallente
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Posted - 2008.12.31 12:44:00 -
[18]
ECM burst II: 15+6 range, strenght 13.1 for all
This is on my Scorpion. Not field tested it yet.
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P'uck
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Posted - 2008.12.31 12:47:00 -
[19]
That sounds a bit more useful
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Sidus Isaacs
Gallente
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Posted - 2008.12.31 12:59:00 -
[20]
Originally by: P'uck That sounds a bit more useful
Yup ^^. Caldari BS levels give it bonuses on the Scorp (level 4 for the stats above). I never really found a strong use for it tho, since nothing hinders the guys locking me to relock right away, tho it can be a quick getaway from warp jamming if you are aligned. And annoy slow locking BS's.
EFT shows ECM Burst II @ Caldari BS level 5 on Scorpion as: Range - 17+6 Strenght - 15.12
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P'uck
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Posted - 2008.12.31 13:01:00 -
[21]
But with that strength you have at least a chance of breaking the lock of something bigger and therefore of somebody that needs longer than half a second to relock
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Miarss Onaplate
Freelancing Corp
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Posted - 2008.12.31 13:06:00 -
[22]
try one on your Cov Ops frig negotiating it's way out of a bubble camp
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Sidus Isaacs
Gallente
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Posted - 2008.12.31 13:24:00 -
[23]
Originally by: P'uck But with that strength you have at least a chance of breaking the lock of something bigger and therefore of somebody that needs longer than half a second to relock
Yeah, it helps.
Using all affecting skills level 5 you get 18+6 range and 15.75 strenght. So it got decent strenght, and range up to 24 km.
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P'uck
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Posted - 2008.12.31 13:27:00 -
[24]
And to quote southpark: I think we all learned something today.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.31 13:45:00 -
[25]
Dangit people, now you're making me want to dust off my old Scorpion....
Thanks for all the info, this thread was very useful. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
NeoTheo
Dark Materials
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Posted - 2008.12.31 14:01:00 -
[26]
Edited by: NeoTheo on 31/12/2008 14:02:04 i want to know if the scorps ecm range bonus works on it.
EDIT:ignore me, i cant read.
- DAMT -
If you dont know, well, you dont know!
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Sidus Isaacs
Gallente
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Posted - 2008.12.31 14:08:00 -
[27]
On a widow it has strenght 18 :) (wiht high skills). Tho lesser range then the scorp at 9+6.
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NoNah
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Posted - 2008.12.31 14:25:00 -
[28]
Originally by: Bronson Hughes
Do they really affect otherwise EWar immune ships? If they did that would make them far more...interesting....
Aye, they do. It's basically just a game mechanic turned feature. If I recall the immunity is at the actual module activation, you can't activate any ewar modules on them, but if you actually had it activated on them already - they would get struck by it. Bursts need no targeting, and like all other area of effect ewar affects even ewar immunes. (Read: Anchorable bubbles, interdictor bubbles and Remote ECM-Burst) Parrots, commence!
Postcount: 194730
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Lyria Skydancer
Amarr Gunship Diplomacy
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Posted - 2008.12.31 14:29:00 -
[29]
Originally by: Siigari Kitawa Hmm, that kind of sucks then.
Not on a zealot.
Damn I shouldn't be giving these great advice for free. ----------------------------------------- [Video] The Neverending Story |
Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.12.31 15:18:00 -
[30]
last time i checked ECM bursts they were not affected by any skills or modules... it was a plain 7.2 strenght at 5 kms, which was really stupid, are you sure that bursts got better?
maybe they were intended to counter the drones in the first place?
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