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Thread Statistics | Show CCP posts - 0 post(s) |
sneak's
Caldari State War Academy
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Posted - 2008.12.31 21:12:00 -
[1]
Used/exploited to get around losses in PVP.Ive seen this used tons of times and gets more and more common with freighters and other ships that cannot be killed although warp disrupted in the short timer.
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sneak's
Caldari State War Academy
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Posted - 2009.01.01 23:15:00 -
[2]
Point being if you lose connection and happen to be warp disrupted then you should die.Not the end of the world but as for now its being used all the time.
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sneak's
Caldari State War Academy
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Posted - 2009.01.01 23:20:00 -
[3]
Where i see it used the most is jumping through a gate holding cloak then ctrl q so maybe put a longer timer if you recently have jumped before you disappear from space.CCP is more than competent to find a way to put a damper on people trying to exploit this feature.Anyone with useful idea's?
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sneak's
Caldari State War Academy
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Posted - 2009.01.04 07:24:00 -
[4]
bump
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sneak's
Caldari State War Academy
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Posted - 2009.01.15 08:03:00 -
[5]
If there is alot of people on the other side of the gate your dead anyways its the people that jump threw the gate and see 3 people and say if i ctrl q now my tank should hold until i disappear.They can keep the warp out feature but if you get warp disrupted before you warp out its no different than you were there at the comp anyways.
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sneak's
Caldari State War Academy
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Posted - 2009.01.16 01:40:00 -
[6]
Originally by: Straight Chillen
Originally by: Wardo21 Anyone saying the client should notify the server of Ctrl-Q needs to read the second post in this thread, followed by the third post in this thread.
Just for good measure I will sum it up here. Notifying the server will just get folks to use alternate methods to disconnect and save their ship.
For those who are complaining about logofski, why aren't you waiting for them to come back? On the subsequent login, don't you warp right back to where you were at disconnect? Those caps that were bubbled near your station, will be back at some point. Yes it may tie up some resources waiting to guard the station, but pick the battle and the setup and wait. Leave a dictor to re-bubble and someone to control the pos guns to smoke the dreads as they come back online and try to run away.
Ctrl + Q, log on, while at black "loading space" ctrl +q again. Ship appears at its emergence warp spot, and again warps 1million KM in what ever direction, Rinse repeat. This is how you can make unbustable safespots 200 au's out. So no, you dont come back to where you "logged out"
While I do agree, that people will find a way around the server sending a data packet when they ctrl +q, I feel it is better then nothing at all.
Maybe its something should be designed specifically for 0.0 space, so all the carebears in empire can still be safe in their drakes and ravens. But for someone who is traveling around in 0.0, they obviouisly know and accept the risks that come with being here, And should not be able to ctrl + q to safety, because they jumped into a gate camp, or got caught by a scout. Thats pretty much bull****. However making it 0.0 only would kinda screw the people who run missions outta NPC 0.0.
Maybe the simplest way to fix the issue is to differentiate NPC and player warp inhibitors. If your scrammed by an NPC and your connection drops, your ship will still emergency warp. But if your tackled by another player or a bubble, you stay put. That seems like a farily logical compromise to me, And then theres really no way to circumvent it.
AGREED
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sneak's
Caldari State War Academy
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Posted - 2009.01.16 01:45:00 -
[7]
Originally by: Astria Tiphareth Edited by: Astria Tiphareth on 15/01/2009 15:01:01
Originally by: 0oKronoso0 0.0 is supposed to be the lawless, dangerous, real PVP area of the game. All this CTRL-Q sh!t pretty much negates all of that.
Think about what you're saying. What you're really saying is that given the chance, a lot of the targets you're trying to kill are logging off to avoid a fight. Consider the mentality that accompanies that act.
People who aren't prepared to play the 0.0 game to PvP, who want to avoid a fight, will find ways to avoid fights until the game is nerfed to the point where you auto-win by entering the system (slight exaggeration). Next up will be cloaks no doubt.
Originally by: xVx dreadnaught But all together I would make that you cannot use ALT+Q if you are being targeted. (make them use CTRL+ALT+DEL or pull the router out! Why give them a shortcut for the act?
It takes such an awfully long time to reach over and pull the connection out the back of the PC?
Originally by: sneak's They can keep the warp out feature but if you get warp disrupted before you warp out its no different than you were there at the comp anyways.
Of course the one thing EVE needs is gatecamps to get even easier - and since when did people not carry disruptors?
Originally by: Fullmetal Jackass If your connection is that bad, maybe you shouldn't pvp.
You mean play the game, since this is a PvP game and you can strictly be engaged at any time. So CCP really should say 'don't play our Internet-based game unless you have a perfect Internet connection that never disconnects ever, and we promise our client won't ever crash on you'. I can see that going down well.
Losing ships to a crash or a disconnect is a surefire way to really really irritate players (and lets not kid ourselves that you can't as it stands, it's just difficult); unless this game is about to change to one where losing ships isn't a real loss, that is. You can call this a carebear whine if you want, but as a person who has done PvP and spent time in low-sec, I know this would irritate the hell out of me. As for your comparison about disconnects and lag - lag is almost always server-based and thus affects everyone equally. Losing a ship to lag means that someone else managed to shoot it whilst lagging. Disconnects affect only one person.
Yes people that PvP do carry warp disruptors so why should they not work as intended just because you decide to Ctrl Q to save your ship.And if you get caught at a gate should you not have to escape or fight? I bet i know what makes it easier for you, Ctrl Q right?
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sneak's
Caldari State War Academy
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Posted - 2009.01.20 04:10:00 -
[8]
The biggest problems i see with this is 1. In 0.0 oh someone entered local Ctrl Q before they get my ratting ship. Fixable by putting a delay on local update and you would have to actually use your scanner. 2. Jump into a gate and see something on the gate you don't want or cant engage ei. freighter and before your cloak is up Ctrl Q. Within 1 minute you will disappear. That isn't the way the game was meant to be played. |
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