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Zakarazor
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Posted - 2009.01.01 19:11:00 -
[1]
How do this pilgrim fit look? its made for low sec solo hunting and small gang action.
Pilgrim, FW and pirating.
1 x Cov ops cloak T2 1 x Small energy neut T2 2 x Medium Unstable Neut 1 x Medium Cap booster T2 1 x X5 web 1 x Balmer series tracking dist/ tracking script 1 x fleeting warp scrambler/7.5km 1 x 10NM AB T2 1 x Med armor rep T2 1 x Damage Control T2 1 x 1600 RT plate 2 x Amarr Navy EANM rigs 1 x PG rig 1 x Egress port max rig drones 5 x Hammerheads T2 5 x valkyres T2 5 x Warriors T2 5 x Small ECM drones
this is made to search for solo targets while cloak and then uncloak less than 5 km away. lock them down and circle with your AB and tracking distruptor on them. when their cap is down enough you shut down one or both med neuts and let the small one handle their cap recharge. if you do that you can save some cap charges...
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Sojet
Gallente Garoun Investment Bank
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Posted - 2009.01.01 20:04:00 -
[2]
This is the sort of fit I was looking at, but it has almost no dps.
Sure, they don't have a tank, but while you're plinking away with 200dps from drones, they could just call in a friendly corp-fleet. _________________________________________ Animals have the right to be tasty.
End domestic abuse- because a man shouldn't have to ask twice. |
Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.01.01 20:14:00 -
[3]
...its a pilgrim...they never have much dps. but you could always have a friend following you around in a thorax or something to add more dps
but its not mad to take down an passive abaddon solo...its possible but will take forever. attack cruisers and maybe amarr BCs. of and smaller ofcourse. Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2009.01.01 20:32:00 -
[4]
Originally by: Xanos Blackpaw ...its a pilgrim...they never have much dps.
Pretty sure it has "enough" DPS compared to the other recons
On the subject, I like your setup, but there's always something that turns me off in non-mwd setups Boink! |
Merin Ryskin
Peregrine Industries
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Posted - 2009.01.01 20:39:00 -
[5]
Forget about the bonuses, the only one that's useful is the drone damage. Fly it as a cloaking gank ship, and kill easy targets.
[Pilgrim, lasergank] Heat Sink II Heat Sink II Heat Sink II Co-Processor II Power Diagnostic System II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Stasis Webifier II Dread Guristas Warp Scrambler
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Covert Ops Cloaking Device II
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 ECM x5 Warrior II x10
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Zakarazor
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Posted - 2009.01.01 20:40:00 -
[6]
well...with the cloak you dont really need an MWD. the scam shut of their MWD if they got one and you dont uncloak until you are in range.
and if you happen to run into a gate camp, they will have ceptors to shut down your MWD so it wont realy help you if you get uncloaked. you do have enough EHP to burn back to the gate before you get killed unless therr is a big as bunch of BS there with great tacklers and then you are dead whatever you do.
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Neutrino Sunset
Bene Gesserit ChapterHouse The ENTITY.
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Posted - 2009.01.02 00:10:00 -
[7]
Originally by: Zakarazor when their cap is down enough you shut down one or both med neuts and let the small one handle their cap recharge.
How do you tell when their cap is down?
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Deva Blackfire
coracao ardente
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Posted - 2009.01.02 00:13:00 -
[8]
Originally by: Xanos Blackpaw ...its a pilgrim...they never have much dps. but you could always have a friend following you around in a thorax or something to add more dps
Ever heard of gunpilgrim? I guess no. But if you set pilgrim properly it can easily deal 350dps at 20+km and 420+ close range. And yes they DO work (im gunpilgrim pilot myself).
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.01.02 03:10:00 -
[9]
I saw Merin's gunpilgrim fit in another thread. I made some changes but haven't flown it:
[Pilgrim, Merin Ganker] Heat Sink II Heat Sink II Heat Sink II Co-Processor II Pseudoelectron Containment Field I
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II X5 Prototype I Engine Enervator Faint Epsilon Warp Scrambler I
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Covert Ops Cloaking Device II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Hammerhead II x5 Vespa EC-600 x5 Warrior II x5 Hobgoblin II x5
The weak tank had me worried and I found that with the cheaper shield resist rigs and swapping the PDS for a named DC (Recon V would really improve this) I could get about 2000 more EHP due to improved resists. The Defense rate comes out to the same as the PDS (46 v. 49).
Still not sure how I feel about it. You'd definitely have to stick to nothing but weak ships. No ewar, no cap warfare; just kill T1 cruisers, I guess. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |
Sidus Isaacs
Gallente
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Posted - 2009.01.02 03:51:00 -
[10]
if you got recons 5 it becomes a lot more nice:
[Pilgrim, MR Pilgrim] Heat Sink II Heat Sink II Heat Sink II Damage Control II Power Diagnostic System II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Stasis Webifier II Dread Guristas Warp Scrambler
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Covert Ops Cloaking Device II
Core Defence Field Extender I Core Defence Field Extender I
Lots of drones
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Merin Ryskin
Peregrine Industries
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Posted - 2009.01.02 04:09:00 -
[11]
Originally by: Meridius Dex I saw Merin's gunpilgrim fit in another thread. I made some changes but haven't flown it:
[Pilgrim, Merin Ganker] Heat Sink II Heat Sink II Heat Sink II Co-Processor II Pseudoelectron Containment Field I
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II X5 Prototype I Engine Enervator Faint Epsilon Warp Scrambler I
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Covert Ops Cloaking Device II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Hammerhead II x5 Vespa EC-600 x5 Warrior II x5 Hobgoblin II x5
The weak tank had me worried and I found that with the cheaper shield resist rigs and swapping the PDS for a named DC (Recon V would really improve this) I could get about 2000 more EHP due to improved resists. The Defense rate comes out to the same as the PDS (46 v. 49).
Still not sure how I feel about it. You'd definitely have to stick to nothing but weak ships. No ewar, no cap warfare; just kill T1 cruisers, I guess.
Originally by: Sidus Isaacs if you got recons 5 it becomes a lot more nice:
Agreed, getting that co-processor off of there is what finally motivated me to train Recons V. Fitting a damage control instead makes a big difference. -----------
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Deva Blackfire
coracao ardente
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Posted - 2009.01.02 11:22:00 -
[12]
Edited by: Deva Blackfire on 02/01/2009 11:22:42
Originally by: Meridius Dex I saw Merin's gunpilgrim fit in another thread. I made some changes but haven't flown it:
[Pilgrim, Merin Ganker] Heat Sink II Heat Sink II Heat Sink II Co-Processor II Pseudoelectron Containment Field I
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II X5 Prototype I Engine Enervator Faint Epsilon Warp Scrambler I
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Covert Ops Cloaking Device II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Hammerhead II x5 Vespa EC-600 x5 Warrior II x5 Hobgoblin II x5
The weak tank had me worried and I found that with the cheaper shield resist rigs and swapping the PDS for a named DC (Recon V would really improve this) I could get about 2000 more EHP due to improved resists. The Defense rate comes out to the same as the PDS (46 v. 49).
Still not sure how I feel about it. You'd definitely have to stick to nothing but weak ships. No ewar, no cap warfare; just kill T1 cruisers, I guess.
Because its fail setup. My gunpilgrim soloed zealot (almost... stupid rapier ninjaed on mail) and soloed sac (almost... same rapier ninjaed on it ><) along with other gang kills (not being solo pilot myself).
3x hvy pulse+scorch, cloak mwd, 24k, 2x TD, injector rep, 2x eanm, 2x heatsink rigs: whatever (lock time are okish).
IIRC you can dualrep it or plate it if you play with setup but i CBA to do so :) I still have aux thruster and poly rig from times i was nanoing it and will change em when current pilgrim dies (tho looking at it im yet to lose a pilgrim).
EDIT: oh yes, recon5 required. Gunpilgrim is sole reason i trained for recon5.
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Chobham
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Posted - 2009.01.02 11:28:00 -
[13]
Wouldn't it be better to use 220mm or 425mm AC with barrage? Would compliment your hammerheads, have better tracking, comparable range, and require no cap, which would help when running a setup without NOS.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.01.02 11:35:00 -
[14]
Originally by: Chobham Wouldn't it be better to use 220mm or 425mm AC with barrage? Would compliment your hammerheads, have better tracking, comparable range, and require no cap, which would help when running a setup without NOS.
only reson to using a gun fit is if you want more dps. and as such autos is bad. Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Chobham
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Posted - 2009.01.02 11:56:00 -
[15]
Edited by: Chobham on 02/01/2009 11:59:55 Autos do anywhere between 10-15 dps less assuming similar skills and setups (barrage vs. scorch).
Not to mention saving about -10 on your cap consumption depending on skills which is a huge benefit when running a repper without nos.
Granted, you do get to choose your targets fairly easily, but when you're not using neuts and want to try to take out a drone/missile boat that is tanking, you need your cap badly. Fitting autos would allow you to fight missile/drone boats more easily because you would have more cap for your repper.
Personally I think neuts/nos is still the way to go, it gives you more targets to choose from. The only target that can outtank your dps is a passive shield tanking target. Other tanks get broken by your neuts and passive armor tanked ships are slow and easy to orbit with TDs on.
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Kerin Chei
Darkwave Technologies Doctrine.
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Posted - 2009.01.02 12:11:00 -
[16]
I was thinking about a setup combining Merin's Gunpilgrim concept with tracking disruptors. I will be EFT-warrioring, with a all skills V character set:
Low: Heatsink II Heatsink II 1600mm Reinforced Rolled Tungsten Plate Energized Adaptive Nano Membrane II Damage Control II
Mid: 10MN MicroWarpdrive II Dread Guristas Warp Disruptor Stasis Webifier II Balmer Series Targeting Inhibitor I (use scripts depending on situation) Balmer Series Targeting Inhibitor I (use scripts depending on situation)
High: Heavy Pulse Laser II (Amarr Navy Multifrequency M) Heavy Pulse Laser II (Amarr Navy Multifrequency M) Heavy Pulse Laser II (Amarr Navy Multifrequency M) Covert Ops Cloaking Device II
Rigs: Ancillary Current Router I Trimark Armor Pump I
Drones: 6x Hammerhead II 5x Vespa EC-600 8x Warrior II
Why not 2x Trimark rigs? Because then you'd have to downgrade the plate from 1600mm to 800mm, and you get more EHP with the 1600mm one.
I chose this drone configuration because it gives you a few backups when they get shot (and they will, eventually).
421 (EFT-)DPS vs. Merin's 444 (EFT-)DPS (Using 5x Hammerhead II of course) 30,144 (EFT-)EHP vs. Merin's 26,902 (EFT-)EHP
So, a bit less DPS, quite a bit more EHP, and you get to use Tracking Disruptors. Mind you, the armor buffer Pilgrim is also a bit slower than Merin's original setup.
I guess it's a matter of preference, constructive feedback would be appreciated!
-KC I are poast (toast + post = win). |
Deva Blackfire
coracao ardente
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Posted - 2009.01.02 12:20:00 -
[17]
Edited by: Deva Blackfire on 02/01/2009 12:20:33
Originally by: Chobham Wouldn't it be better to use 220mm or 425mm AC with barrage? Would compliment your hammerheads, have better tracking, comparable range, and require no cap, which would help when running a setup without NOS.
Its not about damage but range. Scorch hvy pulses reach 24km easily. AC+barrage reaches 1,5km (?) with full damage and half at 12km (?). As you can see i use pretty "lightweight" pilgrim setup so i can keep my distance and GTFO when needed :)
I like Kerins setup but lacks injector for my taste :( And when you try to kite enemy (burn mwd+fire guns) it just kills cap.
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Kerin Chei
Darkwave Technologies Doctrine.
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Posted - 2009.01.02 12:25:00 -
[18]
Not really needed to kite targets when they can't hit you . But yeah, firing the guns and burning the MWD kills cap at a ridiculous rate, maybe switch the webber or one tracking disruptor for a cap booster?
-KC I are poast (toast + post = win). |
Deva Blackfire
coracao ardente
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Posted - 2009.01.02 13:50:00 -
[19]
Not sure if you will have grid left. That said you IMO need 2 TDs to actually kill turrets on one ship.
But yeh i know i missed some kills due to lack of web once or twice. On the other hand saved my ship thx to injector once or twice :)
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.01.02 16:32:00 -
[20]
Originally by: Deva Blackfire My gunpilgrim soloed zealot (almost... stupid rapier ninjaed on mail) and soloed sac (almost... same rapier ninjaed on it ><) along with other gang kills (not being solo pilot myself).
3x hvy pulse+scorch, cloak mwd, 24k, 2x TD, injector rep, 2x eanm, 2x heatsink rigs: whatever (lock time are okish).
IIRC you can dualrep it or plate it if you play with setup but i CBA to do so :) I still have aux thruster and poly rig from times i was nanoing it and will change em when current pilgrim dies (tho looking at it im yet to lose a pilgrim).
EDIT: oh yes, recon5 required. Gunpilgrim is sole reason i trained for recon5.
Yeah, Recon V is required, it has a paper-thin tank (really have to stay out at 20+ and avoid being swarmed), and I'm still not a fan of active tanking. Yet, the fit is compelling:
[Pilgrim, Deva Blackfire] Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I Warp Disruptor II
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Covert Ops Cloaking Device II
Auxiliary Thrusters I Auxiliary Thrusters I
Hammerhead II x5 Vespa EC-600 x5 Hobgoblin II x5 Warrior II x5
Over 1500 m/s with Aux Thrusters, which I feel would be important to deal with faster cruiser hulls. I do like it, though. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.01.02 16:33:00 -
[21]
To the OP, my current fit is a standard AB/scram/plate tank fit to see if it were any better post-QR:
[Pilgrim, Tank Actual] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Thermic Plating II
10MN Afterburner II Medium Capacitor Booster II, Cap Booster 800 Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Faint Epsilon Warp Scrambler I
Small Unstable Power Fluctuator I Medium Energy Neutralizer II Medium Energy Neutralizer II Covert Ops Cloaking Device II
Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5 Warrior II x5 Vespa EC-600 x5 Hobgoblin II x5
But I have to say with the agility changes it is still very difficult to uncloak close enough to a target (and allow for the module lag of uncloaking), lock and scram him all within 9KM before he escapes - either by mwding away or warping.
The ship seems perfect for AB, but even ambushing it seems ABs just don't keep you close enough - long enough - to establish a tackle on most any competent pilot. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |
Zakarazor
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Posted - 2009.01.02 16:48:00 -
[22]
Originally by: Meridius Dex To the OP, my current fit is a standard AB/scram/plate tank fit to see if it were any better post-QR:
[Pilgrim, Tank Actual] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Thermic Plating II
10MN Afterburner II Medium Capacitor Booster II, Cap Booster 800 Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Faint Epsilon Warp Scrambler I
Small Unstable Power Fluctuator I Medium Energy Neutralizer II Medium Energy Neutralizer II Covert Ops Cloaking Device II
Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5 Warrior II x5 Vespa EC-600 x5 Hobgoblin II x5
But I have to say with the agility changes it is still very difficult to uncloak close enough to a target (and allow for the module lag of uncloaking), lock and scram him all within 9KM before he escapes - either by mwding away or warping.
The ship seems perfect for AB, but even ambushing it seems ABs just don't keep you close enough - long enough - to establish a tackle on most any competent pilot.
drop a tracking distruptor for a web and you wont have the problem. one tracking disturpor with high skill is enough to make them hit you less...it wont kill the turrets but it will bring down the dps to a managble level.
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Arvald
Caldari MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.02 16:53:00 -
[23]
Originally by: Merin Ryskin Forget about the bonuses, the only one that's useful is the drone damage. Fly it as a cloaking gank ship, and kill easy targets.
[Pilgrim, lasergank] Heat Sink II Heat Sink II Heat Sink II Co-Processor II Power Diagnostic System II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Stasis Webifier II Dread Guristas Warp Scrambler
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Covert Ops Cloaking Device II
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 ECM x5 Warrior II x10
thats almost the same setup i use for ratting ^_^ (except i use neutron blasters to save on cap)
i edit spelling for no one |
Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.01.02 19:44:00 -
[24]
Why fit a web since tackling before getting into scram range is the problem? Why not fit both a 20km disruptor (CPU savings), and a named/faction scrambler? The scrambler works better than a single 60% webber vs. a MWDing target, and way more opportunities arise with the long range tackling capabilities...
Surely scrambler + webber works - once in range - but I like TDs too... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Zakarazor
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Posted - 2009.01.02 19:52:00 -
[25]
Originally by: Diomidis Why fit a web since tackling before getting into scram range is the problem? Why not fit both a 20km disruptor (CPU savings), and a named/faction scrambler? The scrambler works better than a single 60% webber vs. a MWDing target, and way more opportunities arise with the long range tackling capabilities...
Surely scrambler + webber works - once in range - but I like TDs too...
if you are not in range already...why do you uncloak? you move close enough under cloak and bump them before uncloaking and locking them down.
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Lady Gadiva
Reikoku Band of Brothers
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Posted - 2009.01.03 07:31:00 -
[26]
Depends on what you want it to do. If you want to fly around hostile space and gank NPCers it can take any standard NPCing BS except the Domi.
Proof - 8 Ravens down so far
I use a fit similar to Zakarazor's but mine has 3 medium neuts, 800 plate and a trimark instead of the PG rig. The trimark gives the extra buffer whilst allowing 3 neuts and it's always a cap battle at first as most Ravens fit a heavy neut. I also use Vespa EC-600s and carry 7 Hammerheads, and 6 Hobgoblins. Also use a DB scrambler. They are cheap and the extra range is important. Alot of my kills have been stabbed so the 2 points is necessary but I have also missed a few possible kills on gates due to lack of range - but engaging on gates is always dodgy in a Pilgrim. :)
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