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Murina
Gallente The Scope
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Posted - 2009.01.02 13:49:00 -
[1]
Originally by: Artemis Rose Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose At 20-30km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose 30km-45km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
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Murina
Gallente The Scope
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Posted - 2009.01.02 14:03:00 -
[2]
Originally by: Wideen
yes, target painters don't exist, otherwise I'd be a different scenario ...
So if you insert a small fleet or gang of target painters as well as web ships torps can match or out dmg pulse....
Thanks for making my point.
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Murina
Gallente The Scope
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Posted - 2009.01.02 14:19:00 -
[3]
Originally by: Quixis *Waits for Gormdong and Lyria Faildancer to join*
*Gets popcorn*
They maybe a little hesitant after getting bent over so royally on the subject in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=937520
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Murina
Gallente The Scope
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Posted - 2009.01.02 15:27:00 -
[4]
Edited by: Murina on 02/01/2009 15:34:42
Originally by: Lindsay Logan T2 Pulse is powerful, but that basically all Amarr got...
Having the only gunnery BS apart from the rokh that can hit at max range and a close range system that can reach out past 60km while out damaging or matching blasters down to 5km or even closer depending on transversal is hardly something i would pass off as "all they got".....
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Murina
Gallente The Scope
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Posted - 2009.01.02 18:25:00 -
[5]
Originally by: Christari Zuborov Saying that a weapon system is overpowered without comparing the ships is kind of dumb.
Put lasers on your megathron if they're so good. Should be pretty easy to do giving that Gallente has the most accomodating grid/cpu.
Hype (largest gallente BS PG) = powergrid Output 15,750 MW
geddon (smallest amarr BS PG) = powergrid Output 16,500 MW
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Murina
Gallente The Scope
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Posted - 2009.01.02 18:35:00 -
[6]
Originally by: Aerin Cloudfayr
compare the CPU before you start complaining about Powergrid cielings. Powergrid is not the tactical limit to a ships' fittings, it's CPU.
Actually your wrong its both, but the fact is that you cannot (as suggested by the noob) fit pulse onto a gallente ship and remain effective and that is a PG issue not cpu.
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Murina
Gallente The Scope
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Posted - 2009.01.02 19:01:00 -
[7]
Edited by: Murina on 02/01/2009 19:04:03
Originally by: Aerin Cloudfayr
This is pointless. srsly. Megapulse has issues tracking really close - they're not made for it. Blasters, on the other hand are, especially when there are ship bonuses for their tracking. Deal with it; Fight how your weapons are designed to fight.
Against a BC with good transversal the pulse ship tracks ok down to 4km while the blaster ship goes down to 2km now understand that this is with IMPOSSIBLY PERFECT TRANSVERSAL and if you look the pulse start out damaging the blasters just under 10km and the graph does not include overheated (13.3km) webs that put the pulse through the roof.
Originally by: Aerin Cloudfayr Tracking/Optimal Range Disruption
Applies to all gunnery ships although the range disruption is considerably less effective against the race with 60+km of range.....
Originally by: Aerin Cloudfayr Get up close - (Keep transversal!)
Also applies to all gunnery races with a marginal 1-2km difference between pulse and blasters. Win.
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Murina
Gallente The Scope
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Posted - 2009.01.02 19:11:00 -
[8]
Edited by: Murina on 02/01/2009 19:15:13
Originally by: Aerin Cloudfayr actually what I'm seeing there is the Megathron performing brilliantly where it;s supposed to perform, and the abaddon sucking at it, regardless of what crystal it uses. Go figure.
You call pulse being effective from 50+km down to under 4km against a impossibly constant transversal scenario sucking?.
Here you go:
http://www.specsavers.co.uk/
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Murina
Gallente The Scope
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Posted - 2009.01.02 19:27:00 -
[9]
Originally by: Aerin Cloudfayr
Originally by: Murina Edited by: Murina on 02/01/2009 19:15:13
Originally by: Aerin Cloudfayr actually what I'm seeing there is the Megathron performing brilliantly where it;s supposed to perform, and the abaddon sucking at it, regardless of what crystal it uses. Go figure.
You call pulse being effective from 50+km down to under 4km against a impossibly constant transversal scenario sucking?.
Here you go:
http://www.specsavers.co.uk/
let me throw you an afterburner, and the fact that you're out of web range, can dictate range because you're faster than the battleship and can
oh wait i've been harping on about this for a while already
Tracking Disruption - If you're serious about stopping range bonused T2 Scorch in it's tracks, you want to munt his tracking. It's already been reduced by 25%, hit it by another 50% and you won't even have to AB in that situation.
Here is the thing if you need to post about afterburners and tracking disrupting just to reduce the abilities of laser ships you have already lost the argument cos anybody can pre-plan a fit to suit a 1 v 1 situation when you know what the opposing player is flying. Wanna get on sissi and hit the BFG areas doing 1 v 1 and almost anything can beat anything especially if you know what your gonna be facing.
Balance on TQ however is about general effectiveness compared to similar systems and as such pulse are overpowered.
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Murina
Gallente The Scope
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Posted - 2009.01.02 19:58:00 -
[10]
Originally by: Cpt Cosmic no one mentioned projectiles
Arties suck donkey balls and need a big boost and AC need a buff or two as well tbh.
Feel better?.
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Murina
Gallente The Scope
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Posted - 2009.01.02 20:44:00 -
[11]
Edited by: Murina on 02/01/2009 20:46:06
Graph showing lasers doing high good dmg at 4km again with a IMPOSSIBLE PERFECT TRANSVERSAL.
Another graph showing lasers doing good dmg at 4km again with IMPOSSIBLE PERFECT TRANSVERSAL. And also showing lasers out damaging blasters under 10km.
Another graph showing lasers doing good dmg at 4km again with IMPOSSIBLE PERFECT TRANSVERSAL. And also showing lasers out damaging blasters under 10km.
Care to include overheated webs and lengthen the graphs to the full available range instead of expanding the lower ranges?.
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Murina
Gallente The Scope
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Posted - 2009.01.02 21:09:00 -
[12]
Edited by: Murina on 02/01/2009 21:15:29
Originally by: DukeXL Pulse also take more capacitor to fire.
1 cap mod sorts that and blaster ships need one as well bud.
Originally by: DukeXL Blasters have better tracking... they do considerable more dps in the 0-5km range actually...
Only against ships with high enough but not too high transversal and its from around the 2-4km range (as nobody hits at 0), now consider that lasers in some cases almost match from 5-9km out dmg from 9-30km and have no competition from 30-60km.
The transversal reliant 3km in close that blasters do a lot better than lasers is rather insignificant tbh compared to the 50+km they get owned in.....
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Murina
Gallente The Scope
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Posted - 2009.01.05 12:44:00 -
[13]
Edited by: Murina on 05/01/2009 12:47:05
Originally by: Pac SubCom
- ACs fight in falloff and their damage sucks
AC need a little love.
Originally by: Pac SubCom - Artillery is total suckage by definition
yup
Originally by: Pac SubCom - Blasters have no range and no tracking
Needs more dmg upto 20km, at least as much as pulse.
Originally by: Pac SubCom - Rails do low damage
All long range systems (Beams, rails and arties do relatively low dmg although arties suck most and need fixing)
Originally by: Pac SubCom - Missiles suck because of low explosion velocity
Range (for guns) vs speed (for missiles) issue.
Originally by: Pac SubCom - Drones can be shot down and do low damage on their own compared to guns on gunships
Drones seem ok to me.
Originally by: Pac SubCom - Pulse are great because they do massive damage, track well enough at all ranges and have wonderful range far outside that of blasters, AC and torps.
Yup.
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