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Wolodymyr
Breaking Ambitions Solid Foundation
116
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Posted - 2012.04.15 08:25:00 -
[1] - Quote
OK every time AFK cloaking comes up someone always says, "Just take away local. That way you won't know that you are about to get jumped and you can go out ratting." Personally I think this is a terrible idea that will discourage people from living in nullsec even more.
So to solve this argument once and for all, let's make a new region of nullsec somewhere that's half NPC null and half claimable sov. Give it amazing truesec to lure people out there. Have it follow all of the rules of regular nullsec except that there is delayed local just like W-space.
Now without disturbing the delicate balance of the rest of eve we have a test bed to try out a region of space without local where people can bring regular roaming gangs through gates and hot drop people. And if CCP wanted to try out any experimental anti cloaking modules they could make up some lore reason why they only work in the new test region. |
Xorv
Questionable Acquisitions
243
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Posted - 2012.04.15 09:38:00 -
[2] - Quote
Wolodymyr wrote:So to solve this argument once and for all, let's make a new region of nullsec somewhere that's half NPC null and half claimable sov. Give it amazing truesec to lure people out there. Have it follow all of the rules of regular nullsec except that there is delayed local just like W-space..
Your idea won't resolve any arguments of Local, nor will it prove what you want it to prove, everyone will still be fattening up in High Sec not in either of your Null zones.
Oh yeah and...
Remove Local Chat ...everywhere....
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Gerrick Palivorn
Caldari Provisions Caldari State
229
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Posted - 2012.04.15 09:53:00 -
[3] - Quote
You know that they've been testing the whole 'no local' thing in multiple regions for a while now...
I'll give you a hint, it starts with W and ends with Space. |
HELIC0N ONE
GoonWaffe Goonswarm Federation
221
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Posted - 2012.04.15 11:03:00 -
[4] - Quote
Wolodymyr wrote:Now without disturbing the delicate balance of the rest of eve we have a test bed to try out a region of space without local where people can bring regular roaming gangs through gates and hot drop people. And if CCP wanted to try out any experimental anti cloaking modules they could make up some lore reason why they only work in the new test region.
Unless you're putting this new region on a completely seperate server then its going to affect the rest of Eve.
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Wolodymyr
Breaking Ambitions Solid Foundation
116
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Posted - 2012.04.15 17:30:00 -
[5] - Quote
double post |
Wolodymyr
Breaking Ambitions Solid Foundation
116
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Posted - 2012.04.15 17:30:00 -
[6] - Quote
Xorv wrote:Your idea won't resolve any arguments of Local, nor will it prove what you want it to prove, everyone will still be fattening up in High Sec not in either of your Null zones.
Oh yeah and...
Remove Local Chat ...everywhere.... If you remove local everywhere then people would still just sit up in highsec fattening their wallets anyway. Just wait till you aren't in a wardeck and run incursions. It only effects people who live in nullsec and rely on Intel to make a living.
Gerrick Palivorn wrote:You know that they've been testing the whole 'no local' thing in multiple regions for a while now...
I'll give you a hint, it starts with W and ends with Space. I actually did mention W-space in my original post. Also in every AFK cloaking thread people say "Delayed local works in wormholes, why not null"
Everyone responds, "Because in null you have hot drops, fixed gates, and constant roaming gangs coming in."
So yeah a no local null region would be different because you could have black ops drops, giant blobs, and every other aspect of regular null in there...... except instant local intel.
HELIC0N ONE wrote:Unless you're putting this new region on a completely seperate server then its going to affect the rest of Eve. Nobody actually lives on the test server so you'd never really be able to get any meaningful feedback on the idea. So yes it would effect eve as a whole. There would be one region with a slightly higher isk per hour profitability than the rest of null, but anyone living there would have to live under the constant danger of getting jumped by a black ops gang. |
Xorv
Questionable Acquisitions
243
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Posted - 2012.04.15 18:40:00 -
[7] - Quote
Wolodymyr wrote:Xorv wrote:Your idea won't resolve any arguments of Local, nor will it prove what you want it to prove, everyone will still be fattening up in High Sec not in either of your Null zones.
Oh yeah and...
Remove Local Chat ...everywhere.... If you remove local everywhere then people would still just sit up in highsec fattening their wallets anyway. Just wait till you aren't in a wardeck and run incursions. It only effects people who live in nullsec and rely on Intel to make a living.
That's true about High Sec, but it wasn't the point I was making. What I'm saying is if you add a zone with somewhat better PvE but is or is perceived as being dangerous few will go there so long as there's also an option to do PvE in a near completely safe zone. The difference in income has to be astronomically high, or the difference in danger real or perceived has to be one of small degrees. This point of mine is all your exercise would prove, but we already know this so there's no point.
Local needs to be radically changed and removed from Null, and High Sec either needs to become a much more dangerous place or have it's PvE income completely gutted.
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Wolodymyr
Breaking Ambitions Solid Foundation
116
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Posted - 2012.04.15 18:45:00 -
[8] - Quote
Xorv wrote:That's true about High Sec, but it wasn't the point I was making. What I'm saying is if you add a zone with somewhat better PvE but is or is perceived as being dangerous few will go there so long as there's also an option to do PvE in a near completely safe zone. The difference in income has to be astronomically high, or the difference in danger real or perceived has to be one of small degrees. This point of mine is all your exercise would prove, but we already know this so there's no point.
Local needs to be radically changed and removed from Null, and High Sec either needs to become a much more dangerous place or have it's PvE income completely gutted.
OK yeah that's a good point.
The best argument I have heard for "DON"T NERF NULL" is that you can already just run incursions risk free and make way more money than carrier ratting sanctums. |
Kelly Kavanagh
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.04.16 00:53:00 -
[9] - Quote
You're right, removing local would suck.
Instead change it so that nobody appears in it unless they post something, and they only remain listed for five minutes from last contact. |
James Amril-Kesh
4S Corporation RAZOR Alliance
173
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Posted - 2012.04.16 01:01:00 -
[10] - Quote
Wolodymyr wrote:I actually did mention W-space in my original post. Also in every AFK cloaking thread people say "Delayed local works in wormholes, why not null" Chat works on one of three modes: recent speakers, delayed, and immediate. Local in k-space is immediate, meaning a player is shown in the list as soon as they enter the channel. Delayed would mean that the player is shown on the list after being in the channel for a certain period of time. W-space doesn't work this way. Local in w-space follows the recent speakers system that doesn't show anybody in the channel until they say something. Support showing T2 and faction frequency crystal damage in the info window. |
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Gerrick Palivorn
Caldari Provisions Caldari State
232
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Posted - 2012.04.16 04:13:00 -
[11] - Quote
James Amril-Kesh wrote:Wolodymyr wrote:I actually did mention W-space in my original post. Also in every AFK cloaking thread people say "Delayed local works in wormholes, why not null" Chat works on one of three modes: recent speakers, delayed, and immediate. Local in k-space is immediate, meaning a player is shown in the list as soon as they enter the channel. Delayed would mean that the player is shown on the list after being in the channel for a certain period of time. W-space doesn't work this way. Local in w-space follows the recent speakers system that doesn't show anybody in the channel until they say something.
Lawyered
Anyway, the inherent risk of any isk making activity in Eve is such that is majorly out of sync with the money that you can make in said activity. In order to do analyze the risk vs. reward aspect of the game there are more factors than just loss of ship to be considered. The loss of someones ship, while the biggest most visable aspect of the risk vs. reward (rvr) ratio is not the most important. Cost of living, logistics, and ease of movement are all factors that take place in the whole equation of rvr.
W-Space provides a blanket immunity to hotdrops in general but forces the unease of not knowing if there is someone around wanting to gank you. The logistics nightmare of w-space is something many put up with because the rewards for living there are immense.
Null-sec (sov) have an easier time with logistical support and the 'local intel network' combined with static gates really makes it not only possible, but encourages the large coalitions that you see popping up today. While the reward aspect of Sov Null is huge the expenses are larger than most other activities. The real issue is that several large alliances own entire regions without even living in them, there is an inherent issue with that, Dominion was supposed to address that problem by making it more appealling to live in any sov space, but the result eventually fizzled to the same conclusion as before. Moving local to 'recent speakers' or 'delayed' mode would increase the risk to a laughably low rvr ratio. Besides the fact that all the gates in k-space are static, how hard would it be to, i don' t know set up scouts and patrols. If you want to live in an area and reap the rewards for doing so, why is it so hard to set up an actual Combat Patrol or have an network of scouts monitoring gate activity.
Null-sec (npc) Many of the simalarities with sov but really doesn't run as deep, here the presence of your corp/alliance really dictates who controls the system from hour to hour. The sov system should take a number from what is happening in the Great Wildlands and really be overhauled. The rvr ratio is closer to what it should be here.
Lowsec means that it is dangerous, and surprisingly the most violent of the all the area's of new eden, with the ship amounts killed vs the amount of people living there the highest. The rvr ratio is extremely low and should be buffed greatly (coming with Inferno, the datacores being tied to FW). Sov Nullbears can take a number from the corps that live in lowsec fulltime; whole alliances live in an area consisting of just a handful of systems. They have been hotdropped and 'suffer' at the hands of afk cloakers constantly, not to mention that people dock in the stations that they control all the time. Yet they don't seem to have any issues dealing with threats and responding accordingly (sometimes this means moving or waiting).
Highsec's rvr ratio is super high when you factor in incursions, but with the recent increase in mineral prices it also is paying to be a miner. The only saving grace that that makes highsec less attractive is the suicide gankers, this alone drops the rvr ratio to a tolerable level.
So the end conclusion from my perspective is that local needs to be modified to delayed or recent speaker in all of new eden; Null (sov) would care the most because then they'd have to start defending their own space more, Null (npc) and lowsec wouldn't mind to much, and highsec wouldn't really suffer that much as most bears in hisec don't use local as an intel tool. This alone would bring better balance to eve, while tossing the current system on it's head it'll have a lasting effect of really placing people where they are best suited to live in new eden. If you have a hard time with this, to bad, HTFU. |
Mike Whiite
Progressive State
36
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Posted - 2012.04.16 09:39:00 -
[12] - Quote
realy don't know why this should make EVE better, Anti AFK cloaking whiners will still whine and Cloakers will still tell them that they are whiners.
as for testing anticloaking weapone I believe we have a whole server for that, as well as you could just test it in WH-space.
Most of all there is nothing wrong with cloaking as it is. the whole local chat should be a discusion on it's own.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
225
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Posted - 2012.04.16 14:02:00 -
[13] - Quote
Maybe I am wrong, but I think a test section of Null, with local limited to recent speaker rules, would be very challenging.
The only reason I don't jump into a wormhole more often, is that I don't like the random nature of the system connections.
I LOVE local in wormholes, it makes the game feel more real. I just hate not being able to reliably travel to other places when I want to. (Not saying you can in null, not completely, but I like that element in null) |
Asuka Solo
Stark Fujikawa Stark Enterprises
1418
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Posted - 2012.04.16 14:04:00 -
[14] - Quote
Wolodymyr wrote:OK every time AFK cloaking comes up someone always says, "Just take away local. That way you won't know that you are about to get jumped and you can go out ratting." Personally I think this is a terrible idea that will discourage people from living in nullsec even more.
So to solve this argument once and for all, let's make a new region of nullsec somewhere that's half NPC null and half claimable sov. Give it amazing truesec to lure people out there. Have it follow all of the rules of regular nullsec except that there is delayed local just like W-space.
Now without disturbing the delicate balance of the rest of eve we have a test bed to try out a region of space without local where people can bring regular roaming gangs through gates and hot drop people. And if CCP wanted to try out any experimental anti cloaking modules they could make up some lore reason why they only work in the new test region.
The only thing this is going to accomplish is to give wh prostitutes claimable space.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
225
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Posted - 2012.04.16 14:11:00 -
[15] - Quote
Asuka Solo wrote:The only thing this is going to accomplish is to give wh prostitutes claimable space. You may be right, but I have these visions of chaotic free for alls, and roams where noone knows who they will encounter, or when.
And gate camps, with counter gate assaults... many things going boom.... |
Gerrick Palivorn
Caldari Provisions Caldari State
240
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Posted - 2012.04.17 10:43:00 -
[16] - Quote
Nikk Narrel wrote:Asuka Solo wrote:The only thing this is going to accomplish is to give wh prostitutes claimable space. You may be right, but I have these visions of chaotic free for alls, and roams where noone knows who they will encounter, or when. And gate camps, with counter gate assaults... many things going boom....
So when can this happen, will it be soon? |
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