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Ardor
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Posted - 2004.07.23 14:33:00 -
[241]
tier 1 cruisers (Augoror): the 10% armor bonus for the Augoror is a nice bonus. But no veteran will use an Augoror and no new player will use the Augoror. The Omen offers 33% more firepower (4 instead of 3 turret slots). The time to train the amarr cruiser skill to level 2 is not an issue for new players. So the Augoror still will be the ship which only a few vets fly for nostalgic reasons.
From the point of view of a new player I would prefer if the Augoror could get some kind of 'industrial' bonus instead of an 'combat' bonus like all other tier 1 cruisers. The 10% armor bonus is more fun but for serious combat you still would prefer other amarr cruisers.
Give the Augoror 20% more mining laser yield like Scyth or Osprey or a cargo boost like the Exequror. Because of its very old design I would prefer the cargo bonus. Not likely that this old ship has one of the most advanced mining systems.
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Ardor
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Posted - 2004.07.23 14:33:00 -
[242]
tier 1 cruisers (Augoror): the 10% armor bonus for the Augoror is a nice bonus. But no veteran will use an Augoror and no new player will use the Augoror. The Omen offers 33% more firepower (4 instead of 3 turret slots). The time to train the amarr cruiser skill to level 2 is not an issue for new players. So the Augoror still will be the ship which only a few vets fly for nostalgic reasons.
From the point of view of a new player I would prefer if the Augoror could get some kind of 'industrial' bonus instead of an 'combat' bonus like all other tier 1 cruisers. The 10% armor bonus is more fun but for serious combat you still would prefer other amarr cruisers.
Give the Augoror 20% more mining laser yield like Scyth or Osprey or a cargo boost like the Exequror. Because of its very old design I would prefer the cargo bonus. Not likely that this old ship has one of the most advanced mining systems.
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Cruz
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Posted - 2004.07.23 14:37:00 -
[243]
Also I was wondering, how is the mallers resistance boost going to work? Is it going to be non stacked nerfed, or will the maller have an 85% base resistance to EM damage with Amarr cruiser V? ................. |

Cruz
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Posted - 2004.07.23 14:37:00 -
[244]
Also I was wondering, how is the mallers resistance boost going to work? Is it going to be non stacked nerfed, or will the maller have an 85% base resistance to EM damage with Amarr cruiser V? ................. |

Jan Ors
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Posted - 2004.07.23 14:41:00 -
[245]
Originally by: TomB Bellicose Existing: 5% bonus to Projectile Turret firing speed per level Addon: 10% bonus to Projectile Turret optimal range per level
Stabber Existing: 5% bonus to Projectile Turret firing speed per level Addon: 5% bonus to max velocity per level
Rupture Existing: 5% bonus to Projectile Turret firing speed per level Addon: 5% bonus to explosive damage missiles per level
À The Bellicose and Rupture 2nd bonuses being swapped around I support, but I think their are better ideas for these ships. I think changing the Bellicose to become more akin to the Breacher would be a really good idea. Giving it another launcher hardpoint and a missile rate of fire bonus for it's 2nd bonus would make a Minmatar-like Caracal, and result in greater differentiallity between the Minmatar ships.
À The Stabber I'd give the 10% optimal range bonus. It uses 650mm Artillery as it's primary weapon and not 720mm artillery, and with this in mind the extra range would be a perfect bonus. (A similar case can be made for the Omen as well.)
À The Rupture I'd give a damage bonus. Frankly, it's far more like a Tempest than a Typhoon.
And keep in mind TomB that drone spaces on all cruisers need to be loked at. Some have pathetically small drone spaces, with no reason for it. (Scythe, Stabber, Augoror, Omen and Maller spring to mind.) ________
My chosen sig won't fit. Fah. |

Jan Ors
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Posted - 2004.07.23 14:41:00 -
[246]
Originally by: TomB Bellicose Existing: 5% bonus to Projectile Turret firing speed per level Addon: 10% bonus to Projectile Turret optimal range per level
Stabber Existing: 5% bonus to Projectile Turret firing speed per level Addon: 5% bonus to max velocity per level
Rupture Existing: 5% bonus to Projectile Turret firing speed per level Addon: 5% bonus to explosive damage missiles per level
À The Bellicose and Rupture 2nd bonuses being swapped around I support, but I think their are better ideas for these ships. I think changing the Bellicose to become more akin to the Breacher would be a really good idea. Giving it another launcher hardpoint and a missile rate of fire bonus for it's 2nd bonus would make a Minmatar-like Caracal, and result in greater differentiallity between the Minmatar ships.
À The Stabber I'd give the 10% optimal range bonus. It uses 650mm Artillery as it's primary weapon and not 720mm artillery, and with this in mind the extra range would be a perfect bonus. (A similar case can be made for the Omen as well.)
À The Rupture I'd give a damage bonus. Frankly, it's far more like a Tempest than a Typhoon.
And keep in mind TomB that drone spaces on all cruisers need to be loked at. Some have pathetically small drone spaces, with no reason for it. (Scythe, Stabber, Augoror, Omen and Maller spring to mind.) ________
My chosen sig won't fit. Fah. |

Derran
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Posted - 2004.07.23 14:49:00 -
[247]
Edited by: Derran on 23/07/2004 15:36:31 I personally like all the ideas proposed. I never did like the way things seemed to be scaled on a leveling kind of scheme. And I have always liked Gallentean cruisers the most since before the game started just based on their description, and being sentimental over how many times drones saved me from losing my ship. The whole reduction of 2000 to 1000 doesn't bother me at all on the Thorax. It is a combat ship after all with really good stats already in other categories compared to other race's ships with even less drone bay. I never used it for mining because the cargo bay was too small and would overflow per cycle and I didn't like slowing to a snail's pace and weakening my structure for expanders. The Thorax still would have more drone bay than 2 other Gallentean cruisers. Just because it has higher stats in all other categories, doesn't necessarily mean it has to have the most drone space too. I think time will also tell what 1000 drone bay will mean when drones also get changed. People may want to carry 20 light drones in the future.
I can't say I am terribly impressed with certain other proposed changes though. For the Vexor, I think I would personally prefer a mining yield bonus. I can't see the +1 drone bonus helping a great deal. The Vexor was first described as a ship for deep space mining which always sat well for me. Currently I am using it in .1 space, mining with 4 Miner IIs and using just my hammerheads to defend myself most of the time. The hold it has makes it easy to support a yield bonus. The drone bay space increase is still great for it. You can recall your combat drones after a fight and then put back out your mining drones as you have space to carry both.
One other thing I never quite understood is why does the Exequror have 4 med slots while the Celestis has 3 when it is described as being a EW cruiser. Switch those around. I wouldn't make any other change though. Caldari ships should still be superior in EW.
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Derran
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Posted - 2004.07.23 14:49:00 -
[248]
Edited by: Derran on 23/07/2004 15:36:31 I personally like all the ideas proposed. I never did like the way things seemed to be scaled on a leveling kind of scheme. And I have always liked Gallentean cruisers the most since before the game started just based on their description, and being sentimental over how many times drones saved me from losing my ship. The whole reduction of 2000 to 1000 doesn't bother me at all on the Thorax. It is a combat ship after all with really good stats already in other categories compared to other race's ships with even less drone bay. I never used it for mining because the cargo bay was too small and would overflow per cycle and I didn't like slowing to a snail's pace and weakening my structure for expanders. The Thorax still would have more drone bay than 2 other Gallentean cruisers. Just because it has higher stats in all other categories, doesn't necessarily mean it has to have the most drone space too. I think time will also tell what 1000 drone bay will mean when drones also get changed. People may want to carry 20 light drones in the future.
I can't say I am terribly impressed with certain other proposed changes though. For the Vexor, I think I would personally prefer a mining yield bonus. I can't see the +1 drone bonus helping a great deal. The Vexor was first described as a ship for deep space mining which always sat well for me. Currently I am using it in .1 space, mining with 4 Miner IIs and using just my hammerheads to defend myself most of the time. The hold it has makes it easy to support a yield bonus. The drone bay space increase is still great for it. You can recall your combat drones after a fight and then put back out your mining drones as you have space to carry both.
One other thing I never quite understood is why does the Exequror have 4 med slots while the Celestis has 3 when it is described as being a EW cruiser. Switch those around. I wouldn't make any other change though. Caldari ships should still be superior in EW.
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Heelay Ashrum
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Posted - 2004.07.23 14:49:00 -
[249]
Originally by: Mned Graydroggen Love what you have planned for the Gallente ships. Especialy the execuror will now live up to its descrition. I think it will get a second live as agent running cruiser with these changes
keep it up
U mean UBER ninja miner ship !!! With 600 cargo + 40% ( gallente cruiser 4, who all train because will fly a BS) + 3x standard cargo exp 1 u are just below to 1500m3. With 4 med u can fit 2 mwd and with 4 turrets become an UBER miner in low sec zones and blokades runner.
It become a realy interesting ship, realy realy interesting. i'm just wondering if is not too nice compared to other race lev 1 ships. :\
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Heelay Ashrum
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Posted - 2004.07.23 14:49:00 -
[250]
Originally by: Mned Graydroggen Love what you have planned for the Gallente ships. Especialy the execuror will now live up to its descrition. I think it will get a second live as agent running cruiser with these changes
keep it up
U mean UBER ninja miner ship !!! With 600 cargo + 40% ( gallente cruiser 4, who all train because will fly a BS) + 3x standard cargo exp 1 u are just below to 1500m3. With 4 med u can fit 2 mwd and with 4 turrets become an UBER miner in low sec zones and blokades runner.
It become a realy interesting ship, realy realy interesting. i'm just wondering if is not too nice compared to other race lev 1 ships. :\
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Earthan
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Posted - 2004.07.23 14:52:00 -
[251]
very interesting changes, nice ideas , bravo
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.07.23 14:52:00 -
[252]
very interesting changes, nice ideas , bravo
Stars, stars like dust, all around me.... |

BigJim Beef
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Posted - 2004.07.23 14:55:00 -
[253]
Originally by: Jan Ors The Stabber I'd give the 10% optimal range bonus. It uses 650mm Artillery as it's primary weapon and not 720mm artillery, and with this in mind the extra range would be a perfect bonus. (A similar case can be made for the Omen as well.)
Speak for yourself, i use 3 720's on my stabber and find it works quite acceptably 
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BigJim Beef
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Posted - 2004.07.23 14:55:00 -
[254]
Originally by: Jan Ors The Stabber I'd give the 10% optimal range bonus. It uses 650mm Artillery as it's primary weapon and not 720mm artillery, and with this in mind the extra range would be a perfect bonus. (A similar case can be made for the Omen as well.)
Speak for yourself, i use 3 720's on my stabber and find it works quite acceptably 
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Clan MacGregor
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Posted - 2004.07.23 14:55:00 -
[255]
Originally by: Hellspawn01 Maybe cruisers will get a better role now.
I cant understand why the Thorax gets only half the drone bay now. It was the best mining cruiser for ages. Now the vexor has more drone bay which means it can carry 6 heavy drones instead of only 4. Not a really needed balance.
If this goes through [and I suspect that that it is, CCP balance the game with the delicate touch of a shotgun blast] the Vexor will be king and the thorax will be a glorified mining ship..
My prediction is that the Thorax will sell on the market for a third less that it cost now
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Clan MacGregor
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Posted - 2004.07.23 14:55:00 -
[256]
Originally by: Hellspawn01 Maybe cruisers will get a better role now.
I cant understand why the Thorax gets only half the drone bay now. It was the best mining cruiser for ages. Now the vexor has more drone bay which means it can carry 6 heavy drones instead of only 4. Not a really needed balance.
If this goes through [and I suspect that that it is, CCP balance the game with the delicate touch of a shotgun blast] the Vexor will be king and the thorax will be a glorified mining ship..
My prediction is that the Thorax will sell on the market for a third less that it cost now
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Caldorous
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Posted - 2004.07.23 14:58:00 -
[257]
they should add a cargo boost to the thorax, 260 (i dont remember exactily how much cargo space does it have ) is not enough to carry both ammo for long abcence from home and loot, i think that 320 or 350 should be fine, what 'bout that ppl?  -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Caldorous
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Posted - 2004.07.23 14:58:00 -
[258]
they should add a cargo boost to the thorax, 260 (i dont remember exactily how much cargo space does it have ) is not enough to carry both ammo for long abcence from home and loot, i think that 320 or 350 should be fine, what 'bout that ppl?  -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Technical Itch
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Posted - 2004.07.23 14:59:00 -
[259]
I really disagree with the nerf on the rax,
If the rax loses its drones, i will no longer be able to mine in lower sec space, and this will stop me from getting the bs i want to get soon.
how about, you dont change the thorax... keep it as it is currently, it isnt that unbalanced, since its pg and cpu dont allow use of all 5 turrets.
I had trouble taking on a spawn in a 0.3 whilst mining yesterday, even with 8 drones (i came away with 1 left), unless the drone tweaks change medium drones considerably, i will never be able to solo mine in these areas os space with my rax again (in a practical sense anyway)
i agree with the improovements to the other cruisers, since the rax is clearly the best one, but arent we forgetting that one of these cruiser does have to be the best.
please please please, dont kill the rax's drones bay (at least until i have a bs ;P)
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Technical Itch
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Posted - 2004.07.23 14:59:00 -
[260]
I really disagree with the nerf on the rax,
If the rax loses its drones, i will no longer be able to mine in lower sec space, and this will stop me from getting the bs i want to get soon.
how about, you dont change the thorax... keep it as it is currently, it isnt that unbalanced, since its pg and cpu dont allow use of all 5 turrets.
I had trouble taking on a spawn in a 0.3 whilst mining yesterday, even with 8 drones (i came away with 1 left), unless the drone tweaks change medium drones considerably, i will never be able to solo mine in these areas os space with my rax again (in a practical sense anyway)
i agree with the improovements to the other cruisers, since the rax is clearly the best one, but arent we forgetting that one of these cruiser does have to be the best.
please please please, dont kill the rax's drones bay (at least until i have a bs ;P)
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Rob Mattacks
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Posted - 2004.07.23 15:05:00 -
[261]
I would much rather the Rupture have a 5% projectile damage bonus instead of explosive missile bonus or optimal bonus. Projectiles have deteriated lately since these tracking changes and you must realise that by now. The thorax will still be very powerful and that has 2 turret bonuses and maller and moa will be a lot stronger defensively so rupture could do with getting a decent second bonus like damage to compensate.
At least then the rupture will be able to compete better against ships like the thorax. Give us Minmatar something to cheer about in light of practically the whole fleet being nerfed one way or another in the missile/tracking changes
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Rob Mattacks
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Posted - 2004.07.23 15:05:00 -
[262]
I would much rather the Rupture have a 5% projectile damage bonus instead of explosive missile bonus or optimal bonus. Projectiles have deteriated lately since these tracking changes and you must realise that by now. The thorax will still be very powerful and that has 2 turret bonuses and maller and moa will be a lot stronger defensively so rupture could do with getting a decent second bonus like damage to compensate.
At least then the rupture will be able to compete better against ships like the thorax. Give us Minmatar something to cheer about in light of practically the whole fleet being nerfed one way or another in the missile/tracking changes
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Jan Ors
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Posted - 2004.07.23 15:06:00 -
[263]
Originally by: BigJim Beef
Originally by: Jan Ors The Stabber I'd give the 10% optimal range bonus. It uses 650mm Artillery as it's primary weapon and not 720mm artillery, and with this in mind the extra range would be a perfect bonus. (A similar case can be made for the Omen as well.)
Speak for yourself, i use 3 720's on my stabber and find it works quite acceptably 
Well, it's a 4/2 split... meaning it's more aimed towards four turrets than less. And the only real way to have four turrets is to use 650mm Artillery - You're just plain weird, as are any like you.  ________
My chosen sig won't fit. Fah. |

Jan Ors
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Posted - 2004.07.23 15:06:00 -
[264]
Originally by: BigJim Beef
Originally by: Jan Ors The Stabber I'd give the 10% optimal range bonus. It uses 650mm Artillery as it's primary weapon and not 720mm artillery, and with this in mind the extra range would be a perfect bonus. (A similar case can be made for the Omen as well.)
Speak for yourself, i use 3 720's on my stabber and find it works quite acceptably 
Well, it's a 4/2 split... meaning it's more aimed towards four turrets than less. And the only real way to have four turrets is to use 650mm Artillery - You're just plain weird, as are any like you.  ________
My chosen sig won't fit. Fah. |

Veneth
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Posted - 2004.07.23 15:08:00 -
[265]
It's an interesting idea.
With The T-rax going to 1,000 drone hold. It'll be a bit easier to take out with other cruisers but it shouldn't be to weak. but as a miner it'll be limited to .5 space easily.
While in the same Respect the Vexor just begins to kick some a$$. It'll end up being more valuable while mining in dangerous space with it's extra 800 hold over the Rax
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Veneth
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Posted - 2004.07.23 15:08:00 -
[266]
It's an interesting idea.
With The T-rax going to 1,000 drone hold. It'll be a bit easier to take out with other cruisers but it shouldn't be to weak. but as a miner it'll be limited to .5 space easily.
While in the same Respect the Vexor just begins to kick some a$$. It'll end up being more valuable while mining in dangerous space with it's extra 800 hold over the Rax
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Wahad Bredkebir
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Posted - 2004.07.23 15:11:00 -
[267]
Originally by: Nieda TomB, 1 Harvester = 30 mining amount; 6 harv + 1 small = 195 units advantage for Bellicose.
1 Miner II = 60 mining amount; 80% of 60 = 48; 3x 48 = 144 units advantage for Scythe.
195 - 148 = 47 units total advantage for Bellicose.
So why use Scythe ?
Cos miners using scythes dont have money to buy 6 weak harvies.
btw, i'm agree with you 
http://minmatars.are.free.fr |

Wahad Bredkebir
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Posted - 2004.07.23 15:11:00 -
[268]
Originally by: Nieda TomB, 1 Harvester = 30 mining amount; 6 harv + 1 small = 195 units advantage for Bellicose.
1 Miner II = 60 mining amount; 80% of 60 = 48; 3x 48 = 144 units advantage for Scythe.
195 - 148 = 47 units total advantage for Bellicose.
So why use Scythe ?
Cos miners using scythes dont have money to buy 6 weak harvies.
btw, i'm agree with you 
http://minmatars.are.free.fr |

5Rings
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Posted - 2004.07.23 15:18:00 -
[269]
I can see that you are trying to specialize the cruisers more toward each race's speciality. But the Gallente speciality is drones, so the Thorax nerf seems out of place.
Perfect ship balance is not required, because any pilot can fly any ship. If the Thorax is percieved by some as "still the most destructive cruiser out there", so what? All those that think that can fly it. |

5Rings
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Posted - 2004.07.23 15:18:00 -
[270]
I can see that you are trying to specialize the cruisers more toward each race's speciality. But the Gallente speciality is drones, so the Thorax nerf seems out of place.
Perfect ship balance is not required, because any pilot can fly any ship. If the Thorax is percieved by some as "still the most destructive cruiser out there", so what? All those that think that can fly it. |
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