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Yunnochi
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Posted - 2009.01.04 06:19:00 -
[1]
Edited by: Yunnochi on 04/01/2009 06:21:59 I'd like to get some of your thoughts on a 3 man BC gang. I don't have an extensive amount of pvp experience.
It'll be comprised of a Harbinger, Myrmidon, and a Hurricane. The Harby and Cane will be gank/buffer fit with scrams. The Myrm will probably be 2x MAR, booster, disruptor and some remote reps in the highs. Everyone will carry tackle gear.
So the variable parts of the fits are the utility slots. The utility high for the Harby will probably be a neut. Neut/nos on the cane with a target painter/ECCM in the utility mid. The highs in the Myrm will probably be remote reps and either neuts or blasters. The harby will have warrior IIs and light ecms. The cane has light ecm drones. Myrm will probably field warriors and hammerheads.
I think the plan will be for the Myrm to be on the scene first and will hopefully be tanking. If they switch, the Myrm will switch to RR duty. Harby and Cane just lay on the damage. High dps targets will get ecm droned and praying.
This is all theoretical for now and as we gain experience we'll adapt appropriately. I just like going into fights with a game plan.
So I was wondering what kinda ships we could take? How big of groups? I think ECM will probably give us some problems. I think if the harby or cane goes down we'll be in a bit of trouble since it'll be a significant dps drop. We might be able to run a blackbird with the group. Anything we should particularly avoid? Are there any glaring holes in our group?
Cheers.
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captcommunic
Gallente StargateCommand
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Posted - 2009.01.04 07:37:00 -
[2]
Just don't run into a gate camp.
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Robert0288
Caldari g guild Imperial Republic Of the North
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Posted - 2009.01.05 06:59:00 -
[3]
gate camps, and large blobs, frigswarms. Although tbh unless you run face first into someone your probably not going to be able to tackle them unless your BCs have sensor boosters. Or their ******ed and chose to fight 3x BCs, which case they are really stupid or its a trap.
All ships should have a MWD, especially BCs as they are the only thing to save you from dying if **** goes south. Also you can get into range faster.
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King Rothgar
Death of Virtue
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Posted - 2009.01.05 07:12:00 -
[4]
Do keep in mind that the myrmidon isn't going to be tanking all that much. My hurricane can break a dual repper myrmidon's tank just fine. If you are doing 3 vs 2 or 3 vs 1, just all warp in and gank them. No real thought is required so long as you aren't all fit like idiots and you seem to have the right idea. 3vs3 is riskier but if you focus fire, are reasonably fit and your guys have a decent idea as to how to use their ships then you should do fine.
ECCM isn't a bad idea but I recommend using sensor boosters instead. Ships now warp so much faster that getting a sub 3 sec lock time is basically mandatory for tackling even if going after an industrial.
Very generically, you will want the following in your mids regardless of ship type: Cap booster, sensor booster (scan resolution script), warp disruptor/scrambler (disrupt is best for BC's), web, mwd. This is more slots than most BC's have. The hurricane works best with a mwd but no sensor booster while the harbinger is the other way around. Also, you might want to consider 5 medium scout drones in the harbinger instead of lights and ECM. A batch of Hammerhead II's adds a lot of dps to the ship.
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Yunnochi
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Posted - 2009.01.05 17:38:00 -
[5]
My reasoning for the lights/ecm for the harby is to help counter against frig gangs. It seems that we might be trying to account for too many situations, instead of just not getting into certain situations. I suppose it might be better to fit for a specific situations and to not engage/get engaged by other situations.
We'll have to find some way to fit a sensor booster (or two) as there's a general consensus of it's need. We usually do empire wars, so we might be roaming separately for targets before we get to swarm.
I'd personally like to engage in a 3v2 against battleships, but I think that might be too much DPS for the group to handle.
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.01.05 18:25:00 -
[6]
For a long time I've wanted to see the successful deployment of a spider tanking drake gang. Fielding only one race has the advantage of being slightly more resistant to ECM.
I guess in terms of finding targets, being flashy red helps as every bugger has a pop at you hence the following setup does not have full tackle but a 'surprise point'
[Drake, Spider mkI] Ballistic Control System II Ballistic Control System II Co-Processor II Beta Reactor Control: Reaction Control I
10MN Afterburner II Warp Disruptor II Photon Scattering Field II Phased Weapon Navigation Array Generation Extron Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Large S95a Partial Shield Transporter
Anti-Thermal Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Each ship has a high resisted 13K shield buffer and with two shield reps a tank that only lasts a minute and a half but provides 580dps tank.
Never tried it, just a pipe dream atm.
__________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |
Von Kroll
Caldari Paxton Industries Paxton Federation
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Posted - 2009.01.05 23:32:00 -
[7]
Originally by: The Tzar
[Drake, Spider mkI] Ballistic Control System II Ballistic Control System II Co-Processor II Beta Reactor Control: Reaction Control I
10MN Afterburner II Warp Disruptor II Photon Scattering Field II Phased Weapon Navigation Array Generation Extron Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Large S95a Partial Shield Transporter
Anti-Thermal Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Why Heavies instead of HAMs?
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.01.05 23:56:00 -
[8]
Originally by: Von Kroll Why Heavies instead of HAMs?
Tis pretty max'd out in terms of both grid and cpu with the above fit.
I agree the extra dps would be nice though.
As a trio they put out just over 1kdps up to a range of say 70km and then emergency 240 from the drones if it all goes pete tong. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |
waruiushiro
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Posted - 2009.01.06 21:28:00 -
[9]
If you're 3 BCs, then just make sure to bring ECCM along. If each ship has one, you'll be a hard gang to permajam. It only takes 1 Falcon disabling your entire gang once to drive home the importance of ECCM.
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Dasalt Istgut
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Posted - 2009.01.07 04:42:00 -
[10]
Originally by: waruiushiro If you're 3 BCs, then just make sure to bring ECCM along. If each ship has one, you'll be a hard gang to permajam. It only takes 1 Falcon disabling your entire gang once to drive home the importance of ECCM.
Sadly ECCM doesn't work as well on BC's as battleships. You'll still get jammed quite a bit - in fact I'd say a lone falcon + anything that can break your tank will be able to take out your gang.
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King Rothgar
Death of Virtue
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Posted - 2009.01.07 08:48:00 -
[11]
True, fortunately despite what many on the forums would have you think, falcons/BB/rooks/Scorpians are incredibly rare. I've only seen 1 falcon in the last 6 months and it was blue. I guess there are some I didn't see but given that I'm flashy red, you'd think they would jam me for ****s and giggles sometimes.
Anyways, you should always be the aggressor in pvp, don't fight gangs you can't beat. The defender always loses in my experience.
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Sagacious Z
Minmatar Eve University
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Posted - 2009.02.01 22:47:00 -
[12]
Consider adding a EW frigate (T1 to keep it inexpensive) to your mix and make it a 4 person gang. That gives you many more options.
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