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Stampede
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.01.12 02:06:00 -
[1]
Just got in my domi recently. Been able to run everything with it, including AE4, minus the bonus pocket - which I haven't had the guts to do. For higher DPS missions I throw a second LAR on and drop to Dual250s. Seems like a somewhat standard setup. Does 429dps with regular antimatter and ogre Is, so lots of upside when the drone skills come up.
Currently working on mechanic V for LAR IIs and Garde/Ogre IIs.
With 2 LARs and exp/kin hards, would I be able to take on the AE4 bonus pocket? The DPS on eve info looks insane.
[Dominix, 350s] N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I Large 'Accommodation' Vestment Reconstructer I Magnetic Field Stabilizer II Beta Reactor Control: Diagnostic System I
Cap Recharger II Cap Recharger II Cap Recharger II Optical Tracking Computer I, Tracking Speed Omnidirectional Tracking Link I
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin IIs x5 Hammerhead II x5 Ogre I x5 (working on Ogre IIs) Garde I x5 (working on Garde IIs)
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Erika Bronz
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Posted - 2009.01.12 09:10:00 -
[2]
You need 2 LAR's for the bonus pocket. My setup is with 3x Heavy NOS instead of 3x CCC rigs, the Angel ships come up close fast enough for you to drain anyway. That way you can put on a couple of resistance and a Nano Pump for rigs. Your tank need to be very omni in there. I solo that pocket without warping, and my drones doing all the dps. |
Dr Sheepbringer
Gallente
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Posted - 2009.01.12 09:23:00 -
[3]
This is what I use. I have crap skills when it comes to BS, but this one has pulled through anything I've given it. It's cap stable at 54%
[Dominix, PVE] Armor Hardener II Armor Hardener II Armor Hardener II Armor Hardener II Large Armor Repairer II Large Armor Repairer II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Ogre I x5 (working on II's) Hammerhead II x5 Hobgoblin II x5 (working on sentrys)
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Stampede
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.01.12 11:50:00 -
[4]
Originally by: Dr Sheepbringer This is what I use. I have crap skills when it comes to BS, but this one has pulled through anything I've given it. It's cap stable at 54%
[Dominix, PVE] Armor Hardener II Armor Hardener II Armor Hardener II Armor Hardener II Large Armor Repairer II Large Armor Repairer II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Ogre I x5 (working on II's) Hammerhead II x5 Hobgoblin II x5 (working on sentrys)
Not sure where I was whining, doc. I used your exact same setup until I realized it was overtanked for most lvl IVs and switched out to the 350s to up my mission running efficiency. |
P'uck
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Posted - 2009.01.12 11:52:00 -
[5]
Edited by: P''uck on 12/01/2009 11:53:14
Originally by: Dr Sheepbringer It's cap stable at 54%
You do know that's a waste, unless you're neuted, and then it's probably not enough?
"Stable" as in you will not drop to 0% capacitor happens at 33%. Drop a recharger for an OD link, for instance, if you really want that much tank, that is.
edit: oh yeah, and unless it has been changed "dual" rails are complete and utter crap. I think those are the worst guns in game. Medium size damage with large tracking & sig. Bleurgh. Do not fit. |
Dr Sheepbringer
Gallente
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Posted - 2009.01.12 12:16:00 -
[6]
Edited by: Dr Sheepbringer on 12/01/2009 12:18:40 Actually if I dump any cap recharger etc. it's not cap stable anymore. Tried it :) I either have loads of cap in reserve, or it's not cap stable anymore. I'm also expecting the cap usage to raise a little when I finish Repair Systems to V (IV at the moment, in eft it would be 50% cap stable when it's done).
Also, I did use 350mm proto's (i know protos are the best ones untill you hit special IV), but I can only fit three of them and combined the DPS is a bit less (not much)than the duals.
Basically with my skills, I can't get a better fit. I use it as a droneboat so turrets really aren't a priority. I did have tractor beams and salvagers, but it was annoying to do so, so I skipped that and just use the salvageship for it.
If you have ideas, I'm welcome to hear them. Perhaps using iridium or lead and dropping down on the guns might make me able to fit some other alternatives (tracking booster for example)
Ps. I'm a 12mil+ SP pilot, but all my skills are in frigs.
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P'uck
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Posted - 2009.01.12 12:20:00 -
[7]
I have a tons of suggestions, since I flew domis in pve in all variations up and down for years, but it's hard to fine tune stuff without your skills ;) but since youre really over 50% id just do what i already suggested: drop one recharger for an OD link.
1) youre not going to need 2 lars THAT long 2) youre not shooting all the time.
And since you use all your slots for cap/tank, you might as well go active shield tank route:
lows as many PDU's as you need, rest magstabs. mids: usual xlarge shield tank, maybe one slot for a cap recharger.
tanks about the same as a dual lar setup, should be doable to get it capstable BUT has room for a full rack of 425's.
only thing really tight will be CPU, use carbides and whatnot if you have to. |
Dr Sheepbringer
Gallente
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Posted - 2009.01.12 12:26:00 -
[8]
Well I'm not far from having maxed out armor tanking skills, but my shield skills are utter crap and I don't fly any shieldboats either... So shielding tanking is out of the question at the moment at least.
If I drop to 3x 350's with lead i can swap one recharger for a tracker, that might actually be the best version of it. As I said I use the drones to do the damage and i'm just struggling with Large hybrids. Just finished drone interfacing IV. |
Kirtan Loor
Divine Retribution Sons of Tangra
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Posted - 2009.01.12 12:43:00 -
[9]
Then train up your shield skills and use this. You can switch the C5-L with a t2 booster but you need to drop drone control unit. I wouldn't recommend it though. With this setup you can hit anything within 74k with wardens and your guns. When they come close (<40km) switch to antimatter....IF they manage to get closer (<15km) switch to heavies.
for Guristas:
[Dominix, Active Shield Tank Domi] Damage Control II Power Diagnostic System II Power Diagnostic System II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
X-Large C5-L Emergency Shield Overload I Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Heat Dissipation Field II
425mm Prototype I Gauss Gun, Lead Charge L 425mm Prototype I Gauss Gun, Lead Charge L 425mm Prototype I Gauss Gun, Lead Charge L 425mm Prototype I Gauss Gun, Lead Charge L 425mm Prototype I Gauss Gun, Lead Charge L Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Warden II x5 Wasp II x5 Hornet II x5 Vespa II x5 Warden II x2 |
Dr Sheepbringer
Gallente
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Posted - 2009.01.12 13:23:00 -
[10]
I really really don't see the point in suddenly going shield when I'm 4 days from reaching max tank skills (well with the exception of compensation skills, from which three are still lvl4).
I was looking at that setup in EFT and how are you supposed to use it? I'm no shield user so i have no idea. Even with Max skills it would only last 6min. It does have 10k more EHP (also has III + IV + IV skills to learn...). Stop whining. |
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Joshua Deakin
Gallente Aliastra
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Posted - 2009.01.12 16:25:00 -
[11]
Minus the Domi large hybrid dmg bonus AND losing considerably in the range. -------------------------------------------------
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ChinngityChang Ping
Ping Dynasty
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Posted - 2009.01.12 18:14:00 -
[12]
Edited by: ChinngityChang Ping on 12/01/2009 18:14:52 Here is my Domi setup, it probably has too much tank but thats OK as I can AFK a lvl 4 and not have to worry much.
[LOWS] 2 LAR T2 2 T2 kinetic hardeners 2 T2 thermic hardeners 1 beta reactor control: capacitor power relay I
[MED] 5 cap recharger 2
[HIGH] 1 425 mm railgun 1 w/ iorn charges 2 drone link augmentors
[RIGS] 2 aux nano pumps 1 CCC
[DRONES] 5 hobgoblin 2's 5 hammerhead 2's 5 ogre 1's (working on ogre 2's)
it works well although I do need more SP in drones to make the missons go faster.
It is also cap stable at 35% with the 2 t2 reppers perma running
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Johan Price
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Posted - 2009.01.12 18:36:00 -
[13]
Edited by: Johan Price on 12/01/2009 18:37:20 Depending on the mission, I switch on and off b/w:
Capacitor Power Relay II Damage Control II/Magnetic Field Stab (I use DC sometimes b/c my connection blows) Armor Thermic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Large Armor Repairer II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Tracking Computer II, Tracking Speed Cap Recharger II Cap Recharger II
Drone Link Augmentor I 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Sentry Damage Augmentor I Capacitor Control Circuit I Capacitor Control Circuit I
Ogre/Berserker II x5 Garde/Bouncer/Warden II x5 Hammerhead/Valk II x5 Hobgoblin/Warrior II rest
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Capacitor Power Relay II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Large Armor Repairer II Large Armor Repairer II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Tracking Computer II, Tracking Speed Cap Recharger II Cap Recharger II
Drone Link Augmentor I Dual 250mm Railgun II, Antimatter Charge L Dual 250mm Railgun II, Antimatter Charge L Dual 250mm Railgun II, Antimatter Charge L Dual 250mm Railgun II, Antimatter Charge L Dual 250mm Railgun II, Antimatter Charge L
Sentry Damage Augmentor I Capacitor Control Circuit I Capacitor Control Circuit I
Ogre/Berserker II x5 Garde/Bouncer/Warden II x5 Hammerhead/Valk II x5 Hobgoblin/Warrior II rest
No, the setups aren't cap stable but rarely is it a problem. I simply avoid neut/nos missions altogether.
o, and yea, depending on the mission, you can change up the number of drone links, and add a sensor booster or w/e. |
Guilliman R
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.01.12 19:19:00 -
[14]
Im using this atm, I'm a lot semi afk, while I mission I do other stuff, so this helps nicely. My drone and gunnery skills are all 4, important ones at 5. Except for T2 Large guns, mediums are trained up atm.
1x Drone Link Augmentor I 5x Dual 250MM Protoype I gauss Gun
5x Cap Recharger II
1x Core B-Type Thermic Hardener 1x Armor Thermic Hardener II 1x Core B-Type Kinetic Hardener 1x Armor Kinetic Hardener II 1x Dark Blood Energized Adaptive Nano Membrane 2x True Sansha Large Armor Repairer
2x CCC I 1x Auxiliary Nano Pump I
All runs Stable.
I also have +5% Cap recharge and +5% armor repair implants.
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Dr Sheepbringer
Gallente
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Posted - 2009.01.13 06:48:00 -
[15]
Originally by: Joshua Deakin Minus the Domi large hybrid dmg bonus AND losing considerably in the range.
Actually the bonus is in there, and the range. Well Perhaps with antimaterias, but I could always switch my iridiums for iron or spike with T2 smallrails. As I said, I have much better frig skills (which include small weapons, but funny thing is...that I'm even more specialized in small blasters, and still my small rails outperform my L.hybrids. |
P'uck
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Posted - 2009.01.13 07:06:00 -
[16]
Edited by: P''uck on 13/01/2009 07:08:49 I dont know which rails you are comparing (smalls to a full rack of dual250 or 3x350), but anyways, dual250 used to be really really really (insert ten more) bad. teh suckage in turret form. Apart from the range, youre better off with medium sized 250s, because well, iirc the gun is almost exactly the same, the dual has just worse tracking and worse sig resolution.
When tryin to actually apply the damage to anything but small planets, the medium sized probably even outperform the duals. I might be exaggerating, but its definetly the right ballpark.
Anyways, I looked at your domi numbers in EFT a bit (are you using capacitor implants?) and I had some ideas, but in the end it just boils down to what I already said:
drop a cap recharger, for instance. You are not shooting ALL the time. As long as you get about 40% cap stability (+- a few, season to taste) without the guns running you should have enough cap for everything and a festive christmas decoration. Stop to shoot every other minute for like 10 seconds and youre golden, if you really drop below stability with everything running. Also you will NOT need 2 lars for all the time, apart from a very few situations.
And if you want to permarun 2 lars because you want to afk missions and watch **** while doing so, you are NOT using the guns anyway.
Something else I remember trying back on my domi, but never working out due to lacking AWU was (iirc) swapping the CPR for a PDU, losing a wee bit cap but getting bigger guns. back then we didnt even have those secksy slots for CCCs btw.
tl;dr: dual(whatever) rails give genital rash, having way to much cap makes it contageous, too |
Dr Sheepbringer
Gallente
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Posted - 2009.01.13 08:05:00 -
[17]
Ok, drop the duals. Check :)
I was comparing my 5x150mm II's to 3x350mm's Prototypes, but as I said I'm not too amazed that my small guns outweight large ones in power. I don't have any hardwirings that would suit my domi yet (all my clones and main have +3% small turret damage and -3% cap usage (or was it cpu, can't remember)). So I'm looking for some good cheap implants to go par with my domi (cheap, because I prefer keeping the good stuff in my small ships (which i have much higher skills to fly).
Hmm.. I'll see how i can turn around the fit a bit. It's a bit of a snag, because I've pretty much forgotten WU (IV) and thus no AWU (which cripples the heck out of large fun fits). I also have some other skills in the pipeline at the moment (raising the stakes on my frigs once again) so changing my skill plans at this moment is a big no no.
Christ fitting BS is hard. I mean i can fit a ceptor/af with all T2's and use small neutron II's and still get all that in without implants or any cpu/grid upgrades (well with the exception of a SB...). I always thought the frigs would be the tricky part in fitting. Stop whining. |
Dr Sheepbringer
Gallente
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Posted - 2009.01.13 08:19:00 -
[18]
Edited by: Dr Sheepbringer on 13/01/2009 08:49:39 Edited by: Dr Sheepbringer on 13/01/2009 08:47:33 Ok, did some swapping and tucking.
Seems like whatever I do. I'm not going to get more than 3x 350mm's with the 2x LAR tanking. More gunz, when i have more AWU.
The "you're not shooting all the time" was a good advice. Didn't really think about it.
Ok, this is the best i can come up with to have all gunz and still tank (not really sure if it tanks enough though (288?) and it's stable at 54%. I still can't use T2's trackers so that's why I'm using T1's (didn't bother finding the best named ones yet). All fits with +3% grid implant.
[Dominix, PvE All gunz] Large 'Accommodation' Vestment Reconstructer I Energized Adaptive Nano Membrane II Armor EM Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer I, Tracking Speed Tracking Computer I, Tracking Speed
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Ogre I x5 Hammerhead II x5 Hobgoblin II x5
Stop whining. |
P'uck
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Posted - 2009.01.13 11:02:00 -
[19]
Also play around a bit with "Omnidirectional tracking links" apart from making sentries really good, they enable ogres to hit npc ceptors iirc.
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Dr Sheepbringer
Gallente
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Posted - 2009.01.13 11:07:00 -
[20]
Originally by: P'uck Also play around a bit with "Omnidirectional tracking links" apart from making sentries really good, they enable ogres to hit npc ceptors iirc.
Now that my friend, was golden! Stop whining. |
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P'uck
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Posted - 2009.01.13 11:10:00 -
[21]
Oh btw i meant to say 2 of them make ogres hit npc ceptors - at least they used to.
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Dr Sheepbringer
Gallente
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Posted - 2009.01.13 11:13:00 -
[22]
Well as I said it's a primarly a droneboat, so anything that helps the drones is a good thing. Stop whining. |
Baalroshe
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Posted - 2009.01.13 11:23:00 -
[23]
This is my all around domi setup... According to EFT and my measly 3.1mil SP it has about a 605 dps tank with 75%(+-a couple points) resists all around... mainly because i hate having to refit in between missions. I tend to go afk alot so the extra tank is useful. It's also cap stable at 45%.
All around Domi Large Armor Repairer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Damage Control Unit II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
720MM Prototype I Siege Cannon 720MM Prototype I Siege Cannon 720MM Prototype I Siege Cannon 720MM Prototype I Siege Cannon Drone Link Augmentor I Drone Link Augmentor I
Auxiliary Nano Pump I Capacitor Control Circuit I Capacitor Control Circuit I
(Whatever drones float your droneboat)
I see your last build had hardeners of each type which would give you slightly (3-4%) more resists in EM, Therm and kin but your explosive resist is not up to par plus the extra cap usage is a waste IMO.
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Dr Sheepbringer
Gallente
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Posted - 2009.01.13 11:42:00 -
[24]
Edited by: Dr Sheepbringer on 13/01/2009 11:46:55 Actually I just didn't rename them. I always check the damagetype of a missions and switch the hardeners accordingly. Pvp is another matter (but I never use BS there anyways).
I do admit that a omnitank mission runner sounds nice :) Just grab a mission, fly in. Stop whining. |
Baalroshe
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Posted - 2009.01.13 11:46:00 -
[25]
oh ok either way your using that much more cap for little gain... like i pointed out 605 DPS tank should have no problem in any L4 mish including AE bonus pocket... with room for accidental aggro, and epic fail monents
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Dr Sheepbringer
Gallente
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Posted - 2009.01.13 11:52:00 -
[26]
I think I'm in love now. I'm getting 610DPS tank with it. Nice to notice that DCU gives almost 10k ehp mroe. |
Zoldron
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Posted - 2009.01.13 21:14:00 -
[27]
Get a relatively inexpensive faction large repper, like a Large Ammar.
Then drop, 2xCCC to install 2 x Auxilary Nano Pump. The second still gives 13% so I wouldn't go with a Nanobot Accelerator since that will hurt cap.
This will let you drop a LAR, which will give you much PG back. You could use the available slot for a CPR (If needed), a mag stab, or more hardners. This should allow you to fit several more 350's while still retaining a tank close to the Dual LAR setup.
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