Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Armitage RU
|
Posted - 2009.01.12 19:04:00 -
[1]
Every saw as beautifully ships explodes. But why this explosion does not gives any damage?
Explosion damage reactor of the ship, will add a little realness in a picture of fight in space and will strongly reconsider tactics. Conservative people certainly will write that it is awful, because all will change, but it's much more interesting change rather than stupid nerf of one ship and boost other, nerf of one modules and boost others.
Damage type depends from reactor type. Еach race have different reactor type. (or 2component damage like Thermal+EM) Explosion radius and damage done can depends from: capacitor size, or powergrid Output, or some formula thats calculate reactor characteristics (PG ouput, stock recharge time, and capacitor size)
I see problem in fighters that attack capitals.. but there are some ways to solve it: 1. fast recharge of fighters sield in a dronbay. 2. Drone sheld recharge module, use energy from capacitor for fast recharge fighters/drones sield when they orbit own ship. (HI slot) 3. As a last resort, special modifer for reactor explosion damage.
|
Efrim Black
|
Posted - 2009.01.14 17:56:00 -
[2]
Edited by: Efrim Black on 14/01/2009 17:56:27 I like it. At the very least pve would become a lot more dangerous.
*edited to give support*
|
Isaac Starstriker
Amarr Solaris Operations
|
Posted - 2009.01.14 18:40:00 -
[3]
No. I'm just going to reference about 1000 Sci-Fi shows where the ships blow up but it doesn't hurt anyone else. It isn't needed and CCP doesn't want to design another smartbomb in this game. It would just create more lag and hurt huge fleet battles.
No
--Isaac |
Drake Draconis
Shadow Cadre Worlds End Consortium
|
Posted - 2009.01.14 19:19:00 -
[4]
Honestly... if you blow up a battleship at 5000 meters off.... you should get SOME amount of damage... I mean for crying out loud... its got a large powerplant... a ton of ammo... and so forth.
Not to mention that I think explosions for larger ships should be....well
In the words of Marvin the Martian:
"Wheres my Earth Shattering Kaboom? I want my Earth Shattering Kaboom!"
Would make for a neat strat... pack as much ammo as you can in your hold and if they blow you up at close range.... hehehe... =============== CEO of Clan Shadow Cadre www.shadowcadre.com =============== |
Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.01.14 22:22:00 -
[5]
Heres a problem for you.
War target kills your ship outside Jita station. Your ship blows up damaging nearby neutral ships. Concord shows up and kills your pod for acts of aggression, and to cap it off your sec ratting also gets a hit for each ship you agress.
|
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.01.14 22:35:00 -
[6]
Originally by: Orb Lati Heres a problem for you.
War target kills your ship outside Jita station. Your ship blows up damaging nearby neutral ships. Concord shows up and kills your pod for acts of aggression, and to cap it off your sec ratting also gets a hit for each ship you agress.
Counter Argument: CONCORD isn't responsible if your ships gets blown to hell and some passerby decided to get a little to close.
Things go wrong.... and if your in the wrong time at the right place... oops... |
Mos7Wan7ed
|
Posted - 2009.01.14 23:14:00 -
[7]
Edited by: Mos7Wan7ed on 14/01/2009 23:17:16 Edited by: Mos7Wan7ed on 14/01/2009 23:15:14
Originally by: Isaac Starstriker No. I'm just going to reference about 1000 Sci-Fi shows where the ships blow up but it doesn't hurt anyone else. It isn't needed and CCP doesn't want to design another smartbomb in this game. It would just create more lag and hurt huge fleet battles.
No
--Isaac
this damage would only effect ships that fought at close range unless the radius was very large.
i have to agree if the lag of 500+ of ships and the thousands of drones receiving splash damage it would be an insane amount of lag generated.
now if in some way only npc delivered splash damage that would be interesting for mission runners.
|
Malthros Zenobia
The Cold Wind Foundation
|
Posted - 2009.01.15 00:18:00 -
[8]
Originally by: Isaac Starstriker hurt huge fleet battles.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|
Grigo
M. Corp Mostly Harmless
|
Posted - 2009.01.15 09:02:00 -
[9]
Originally by: Orb Lati Concord shows up and kills your pod for acts of aggression
fail...npc/s dont shot pod's
also...suported but as sad befor only on NPC ship explosions RO
Originally by: Avernus ...some kudos to using your main to post like an asshat though... doesn't really take balls though, you're on the internet.
|
Sovereign533
The Collective Against ALL Authorities
|
Posted - 2009.01.16 03:27:00 -
[10]
hehehe, i asked this exact same question at the 2007 fanfest dev panel.
they said that it would cause way to much lag to calculate all these damages and locations of ships.
altough, it would be cool if you're in a frigate or other small ship, and a titan next to you explodes, that you go up in the blast with the titan... would be ****ing cool =))
*Your signature file has been removed for the inclusion of inappropriate language. -- Fallout 3 |
|
Dark Fairy
|
Posted - 2009.01.18 04:03:00 -
[11]
i love the idea for low sec or somethign but it would be used as an explot tactic when ships "A" and "B" are fighting outide a station and ship "A" intentionally loses so that it can damage a hauler that just undocked and then some other shps of thiers undocks and scoop up the loot the the hauler pilot just sits thier in thier pod and watchs thier loot get hauled away and if ship "A" was wardeced by ship "B" there coudl be no los in sec status for any one one involved
it woudl be nice to see it as a low sec or 0.0 feature though
|
Che Biko
Polytechnique Gallenteenne
|
Posted - 2009.01.22 17:07:00 -
[12]
Originally by: Orb Lati Heres a problem for you.
War target kills your ship outside Jita station. Your ship blows up damaging nearby neutral ships. Concord shows up and kills your pod for acts of aggression, and to cap it off your sec ratting also gets a hit for each ship you agress.
As long as the one who made the kill shot is responsible for the damage of the explosion, I have no problems with it.
|
Aeron RU
|
Posted - 2009.01.28 13:08:00 -
[13]
|
Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2009.01.28 13:55:00 -
[14]
Originally by: Orb Lati War target kills your ship outside Jita station. Your ship blows up damaging nearby neutral ships. Concord shows up and kills your pod for acts of aggression, and to cap it off your sec ratting also gets a hit for each ship you agress.
You've seen Concord pop a pod for aggression? No? Right.
You did give me pause for thought, however, from the fact that now, people would now be able to exploit this (much like the Lofty) whereby they could blow up a cheap ship with a lot of ordinance of a 'friendly' War Target they're working with, and then work together to loot the other shipwrecks caused in the wake of the explosion.
I like it.
We're Recruiting! |
Jack Light
legion syndicate
|
Posted - 2009.02.04 03:23:00 -
[15]
Sounds like fun!
|
Foulque
|
Posted - 2009.02.04 06:08:00 -
[16]
Originally by: Drake Draconis
Originally by: Orb Lati Heres a problem for you.
War target kills your ship outside Jita station. Your ship blows up damaging nearby neutral ships. Concord shows up and kills your pod for acts of aggression, and to cap it off your sec ratting also gets a hit for each ship you agress.
Counter Argument: CONCORD isn't responsible if your ships gets blown to hell and some passerby decided to get a little to close.
Things go wrong.... and if your in the wrong time at the right place... oops...
So you'd rather open a way to suicide 4-4 with no sec hit?
As for the idea, would just add more lag for something that's completely unneeded. |
Nathrezim
Gallente Euphoria Released Force Of Evil
|
Posted - 2009.02.04 06:31:00 -
[17]
Im pretty sure this one would never work, for the exact same reason splash damage was removed from torpedoes. Hitting other people in empire, thus making empire a non-safe place (it is supposed to ofer SOME safety, not max though). Imaging killing a ship in empire and some unhappy fella was passing by in his POD and gets blown up? I'd be ****ed :) Also, there would be so many ways to abuse this. Who wouldnt kill a corporate battleship i.e. in front of 4-4 for the sheer fun of blowing up other people and harassing them? now, do that 10x times in a row, you get loads of blown up ships at undocking point + PODs for NO penalty/loss/risk/CONSEQUENCES, as long as you just blow up 10x battleships belonging to said corporation members who just insured their unfitted BSes to blow up unhappy people at jita 4-4 or at gates etc abusing the ''splash'' system you're reffering to. That ^ sounds lame Also one of the many reasons mines were removed aswell i think. Just cause they COULD hit people irrelevant to an empire war and that would cause people to whine, as it did in the past with said mines and splash damage of torpedoes.
|
Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
|
Posted - 2009.02.04 06:49:00 -
[18]
Pretty sure mines were removed mostly to the lag inducing effects they had since they never disappeared unless they hit something.. additionally someone who dropped a mine days prior in low security would get concorded if they were in high sec when the mine hit someone.
But anyways, not supported, splash damage = bad.
|
De'Veldrin
|
Posted - 2009.02.04 20:33:00 -
[19]
While it would be extremely cool to watch a Titan go up and wipe out half of an inbound fleet, I'm going to have to come down on the side of no in this case.
The potential for abusing this system is so huge, and not just from the ganking perspective. Consider this:
Some corp war-decs you, and you conveniently catch them in Empire Space. They destroy one of your ships (unfitted of course) causing splash damage to a nearby unaffiliated ship. Which you hired to be there. They take the sec penalty for damaging an "innocent" and Concord shows up to make their lives hell.
The same principle can be applied no matter who takes the security hit for damaging the innocent ship, all that would change is where the innocent ship happens to be parked. |
Agent Unknown
Caldari Fist of Eargon
|
Posted - 2009.02.05 05:40:00 -
[20]
Big things go boom. Little things with lots of ammo also go boom. Aren't the explosions satisfying enough? I'd rather not have a bunch of live...um...bombs flying around me :> |
|
permion
|
Posted - 2009.02.05 05:56:00 -
[21]
Even nuclear ones are kinda boring in space(just a flash that you'd literally miss if you blinked and a few panels going blinky red if it wasn't close enough to kill you). |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.05 07:26:00 -
[22]
NO
this would be tricky for frigate duels as they end with low HP generaly for the victor ... --- SIG --- CSM: your support is needed ! |
Hairy Pants
The Incorporated Slavs White Noise.
|
Posted - 2009.02.05 11:03:00 -
[23]
Why not? May be destroyed ship will make an explosion with radius equal double of its signature and 'explosion radius' (as bombs has) equal to its own signature, and damage of explosion equal to its structure HPs?
This will make a little damage from a little ships and will damage close targets only.
|
eliminator2
Gallente Annihilate.
|
Posted - 2009.02.05 11:52:00 -
[24]
yea just think
a titan explodes wow all the ships will be dead might as well selfdestruct instaid of DD |
Aloriana Jacques
Royal Amarr Institute
|
Posted - 2009.02.05 17:04:00 -
[25]
I support this idea for one reason which nobody seems to have pointed out. People are always complaining about the blob, this would discourage that by forcing people to space out. After all, nobody will want to get in real close unless they're built to damage and tank the resulting explosion.
And I don't see where the "lag" comes in. I mean, do we not already have AoE weapons? It's just a matter for one large AoE to trigger when the ship is destroyed. |
Abulurd Boniface
Gallente Mercantile Exchange for Mining And Exploration
|
Posted - 2009.02.05 19:20:00 -
[26]
If this was to be done right, which seems unlikely, we could just compute the relative speed of parts dispersing into space. Any piece of debris travelling at velocity x that intersects the trajectory of a moving body travelling at speed y, is enough to cause a lasting impression.
Mass times velocity will take out just about any ship in the inventory.
Not practical. On the one hand debris from ships would count towards damage, but bouncing off of asteroids as the mining ship flies to zero or hitting a warp gate or even a can would not count. It's a gigantic headache that we can do without.
Plus it would be impossible for mining vessels to find a fitting that would help them survive impact damage and still be useful as a mining vessel.
I appreciate the imagination and the creative thinking, but I'll have to pass on this one.
Abulurd Boniface ME ME CEO For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |