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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 15:40:00 -
[1]
Not sure if this belonged in C&P considering I'm asking a game mechanic question.
Being closer to CCP's server I would assume you guys have less lag than those of us across the pond.
With that in mind are you able to lock down ships at gates any faster than players located further away geographically?
I ask this because, I can make a ship have a 1500+ scan res to lock down frigates/shuttles/covert ops ships in under a second - shorter than the ship's supposed align time, however by the time I see the ship on my over and am trying to lock it - its already in warp or cloaking.
With the across-the-board decrease in align time, its a lot easier to move around low sec gates, and coupling that with lag (I use DSL so I wouldn't consider my internet connection speed to be slow) its significantly more difficult catching things.
I'm curious however, do those that are geographically closer to the game server and theoretically running with less lag - are YOU able to lockdown targets faster than others because targets show up on your overview faster?
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Lt Angus
Caldari End Game.
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Posted - 2009.01.13 15:42:00 -
[2]
Yea tackling is easy for us
Shhhh, Im hunting Badgers |
Hot Tubes
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Posted - 2009.01.13 15:44:00 -
[3]
Confirming first page in stealth "Nerf British" thread
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Zeta Starg
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Posted - 2009.01.13 15:48:00 -
[4]
Dont ships take a few seconds to de-cloak after you hit warp so a fast aliging ship maybe 50% through it align cycle b4 showing on anyones overview.
I am under 50miles from the servers but my max broadband connection is 2mb due to my distance from my local exchange.
Omarvelous whats your broadband speed?
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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 15:53:00 -
[5]
Originally by: Zeta Starg Dont ships take a few seconds to de-cloak after you hit warp so a fast aliging ship maybe 50% through it align cycle b4 showing on anyones overview.
I am under 50miles from the servers but my max broadband connection is 2mb due to my distance from my local exchange.
Omarvelous whats your broadband speed?
I'm at work atm - I'll post later on in this response with my speed.
If someone is aligning and in movement while remaining cloaked - thus invalidating any chance for anyone else to react and even attempt to lock down, seems a little ridiculous to me.
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Zeta Starg
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Posted - 2009.01.13 15:57:00 -
[6]
Omarvelous, Have u never noticed that when u hit warp when u are in a jump gate cloak your ship bigins to turn and with a fast aligning ship gain speed b4 the ship is de-cloaked.
Get a freind to jump though a gate with u and warp off and count how long between him saying "I have clicked warp" and him showing on ur overview, it is supprising.
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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 16:11:00 -
[7]
Originally by: Zeta Starg Omarvelous, Have u never noticed that when u hit warp when u are in a jump gate cloak your ship bigins to turn and with a fast aligning ship gain speed b4 the ship is de-cloaked.
Get a freind to jump though a gate with u and warp off and count how long between him saying "I have clicked warp" and him showing on ur overview, it is supprising.
That's what I'm trying to confirm - is it lag related or a game mechanic? Most of my corp is North American so we'd have lag from my client to server, and from his client to server.
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Irida Mershkov
Gallente Noir.
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Posted - 2009.01.13 16:12:00 -
[8]
Originally by: Hot Tubes Confirming first page in stealth "Nerf British" thread
gtfo,
bein' half british and half somali infact, makes me looooove low-sec.
Although to be fair, we have host advantage?
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Zeta Starg
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Posted - 2009.01.13 16:14:00 -
[9]
Omarvelous,
I am fairly sure thats its a game mechanic, as ships that can warp cloaked using the Covert Ops Cloak II can avoid the overview completly if they time the cloak activations correctly.
They basicly turn the onboard cloak on while the gate cloak is still de-activating so they are basicly always cloaked.
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Kale Kold
Caldari Brutal Seizure
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Posted - 2009.01.13 16:18:00 -
[10]
Originally by: Omarvelous Being closer to CCP's server I would assume you guys have less lag than those of us across the pond.
With that in mind are you able to lock down ships at gates any faster than players located further away geographically?
I ask this because, I can make a ship have a 1500+ scan res to lock down frigates/shuttles/covert ops ships in under a second - shorter than the ship's supposed align time, however by the time I see the ship on my over and am trying to lock it - its already in warp or cloaking.
You're just failing at being a pirate, lag has nothing to do with it.
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Gold Rogers
Brutal Seizure
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Posted - 2009.01.13 16:25:00 -
[11]
Can't say i've had a problem locking things on gates :D
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.13 16:26:00 -
[12]
There are no british pirates, all the british are those posh navy fleet people going "i do say" and "tally ho" while sipping tea and chasing after the REAL men!
No wait...i'm kinda on that side...damn!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Gold Rogers
Brutal Seizure
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Posted - 2009.01.13 16:35:00 -
[13]
CHOCS AWAY!!
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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 16:37:00 -
[14]
Originally by: Kale Kold
You're just failing at being a pirate, lag has nothing to do with it.
Glad to see low sec's joke of a pirate give his 2-cents.
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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 16:43:00 -
[15]
Originally by: Gold Rogers Can't say i've had a problem locking things on gates :D
That isn't exactly what I'm talking about. I'm not saying I can't lock anything down.
I'm asking - does being closer to the server - with reduced lag - allow you to get locks faster because of less overview lag? Do the Brits have a better shot at snagging fast and small targets when their scan res is >1500 vs. someone with more server to client lag?
When someone de-cloaks and shows up on my overview - and I get the message that the target is unloackable, its because they've enetered warp before I even see them on my overview. I want to see if the Brits are able to lock any quicker.
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Kazang
Gallente Arbitrary Freedom
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Posted - 2009.01.13 16:45:00 -
[16]
I play from ireland and get about 30 - 70 ping to the eve servers depending on the time of day. Pre QR i could catch everything with my sensor boosted ares on a gate, including shuttles, depending on if they spawned pre aligned to a celestial or not.
Now with the agility buff i struggle to catch unplated cruisers, let alone frigs. I would consider my reaction times to be slightly above average aswell, a gaming lifetime of twitch based fps's does help some things.
The problem is the target cannot be locked until the cloak is fully worn off, which takes about 2-3 seconds. I always try to lock them before the cloak is off, only to receive the "Target is invulnerable" message for those opening few seconds. A tech 1 frigate's (incursus) align time is 2.3 seconds with my skills and no agility mods. My standard ares fit gives me a 1.7 second align time. So a tech 1 frigate can be in warp before the cloak is off, making them totally invulnerable at gates. A unplated thorax has a 4.2 second align time, which gives about a 1.5 seconds to lock them down. 90% of the time i operate in high sec with war targets and normally in heavily populated systems, meaning that server lag, coupled with the new agility and my lack of concentration because of the boredom of gate camping means that i often cant even catch cruisers anymore. Nano fit cruisers are almost totally safe.
A normal gate camp goes like this: I spot the target in local, and prime my distruptor. Target decloaks and i start spamming crtl click. "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Interference from warp is preventing you from locking" "Interference from warp is preventing you from locking" "Interference from warp is preventing you from locking"
Cue me swearing and shouting in vent at ****ty game mechanics
Most of the time it doesn't even begin the locking process, I have always hated bubbles and that kind of camping but after getting so few kills the last few weeks the big blue shimmering death spheres are looking alot more welcoming
Kazang
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TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.13 16:48:00 -
[17]
Originally by: Kazang
A normal gate camp goes like this: I spot the target in local, and prime my distruptor. Target decloaks and i start spamming crtl click. "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Interference from warp is preventing you from locking" "Interference from warp is preventing you from locking" "Interference from warp is preventing you from locking"
Cue me swearing and shouting in vent at ****ty game mechanics
This I hate stupid align buff.
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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 16:50:00 -
[18]
Originally by: Kazang
A normal gate camp goes like this: I spot the target in local, and prime my distruptor. Target decloaks and i start spamming crtl click. "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Target is Invulnerable" "Interference from warp is preventing you from locking" "Interference from warp is preventing you from locking" "Interference from warp is preventing you from locking"
Cue me swearing and shouting in vent at ****ty game mechanics
Pretty much what I'm talking about - you explained it perfectly. If you're that close to the server and with that little lag - and you are experiencing the same thing I am, then its clearly not a lag issue - its a game mechanic.
Thanks for your input - I want to see if there are more confirmations of this 'feature'.
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Omarvelous
Destry's Lounge
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Posted - 2009.01.13 16:56:00 -
[19]
Originally by: TimMc
This I hate stupid align buff.
I actually don't mind the added agility (I fly Caldari, they were ******ed slow to maneuver with).
However, I think they need to adjust the % to warp speed to 90% from 75%.
I can accept that I need a HIC + MWD killing scram + 2x webs, just to catch 1 ship on a gate these days. At least I have to work hard and coordinate with my friends and we have a chance (this folks is why people blob at gates you need 2-3 ships to lock down 1 ship thats slow enough to show up on my overview to allow me to lock them).
What I want is at least a chance in hell to lock things with alignment times slower than my scan res locks a target down...
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.13 17:00:00 -
[20]
Edited by: Gypsio III on 13/01/2009 17:03:12
I've never flown to the US to compare lag there with lag in London.
But I don't remember ever seeing "Target is Invulnerable" message for a jump-in either - all I remember is always being able to start locking, or getting the "you fail to target nothing" message if it's a cloaker.
AFAIK the cloak animation is just that - an animation - and, lag permitting, you can start to lock as soon as the victim appears on overview.
Edit - and Caldari ships are some of the most agile in game - even more so when everyone else gets plated up.
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Hatt0ri Hanz0
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Posted - 2009.01.13 18:52:00 -
[21]
Frankly, as soon as the target shows up on overview, it should be targettable. |
Ocih
Amarr
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Posted - 2009.01.13 19:49:00 -
[22]
Edited by: Ocih on 13/01/2009 19:49:26 To the OP, try 'training' or practicing.
Try getting a Daredevil out of a gate. It's the fastest ship I have been in, in terms of warping out.
Add On: I don't think it's geographic. I'm in NA. It's never been caught. |
Omarvelous
Destry's Lounge
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Posted - 2009.01.13 20:11:00 -
[23]
Originally by: Ocih Edited by: Ocih on 13/01/2009 19:49:26 To the OP, try 'training' or practicing.
Try getting a Daredevil out of a gate. It's the fastest ship I have been in, in terms of warping out.
Add On: I don't think it's geographic. I'm in NA. It's never been caught.
I'm not sure what you mean by training - but I have asked my corp mates to try to catch me triple sensor boosted. I just wanted to confirm this was a game mechanic vs client to server lag.
No point in going beyond 1000 scan res essentially - may as well just use a smart bombing BS and insta pop/pod pilots in T1 frigs/shuttles/pods. |
Verone
Gallente Veto Corp
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Posted - 2009.01.13 20:14:00 -
[24]
I'm English, and live around 250 miles from TQ.
I've played from Iceland, New York, Spain, Italy, France and Germany, to name but a few and there's no real difference in latency that's noticable from when I play at home.
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Kaar
Art of War Exalted.
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Posted - 2009.01.13 20:22:00 -
[25]
I've always felt the lag was more client-side than server.
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Apoctasy
Imperial Shipment
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Posted - 2009.01.13 21:10:00 -
[26]
Originally by: Hot Tubes Confirming first page in stealth "Nerf British" thread
NERF EUROS
THEY NEED SAME SAME LAG AS EVERYONE ELSE. |
Huyai Tsukurit
Caldari Distillery
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Posted - 2009.01.13 21:21:00 -
[27]
Originally by: Hot Tubes Confirming first page in stealth "Nerf British" thread
Don't nerf us please. We are feeling nerfed enough as it is. Or maybe it will be icelandic payback. Though mind you we probably deserve it after the Government's stunt last year. Cod anyone? |
soldieroffortune 258
Gallente Trinity Council.
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Posted - 2009.01.13 21:21:00 -
[28]
Originally by: Hot Tubes Confirming first page in stealth "Nerf British" thread
sneaky . . . . . |
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