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Wu Jiaqiu
2
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Posted - 2012.04.18 18:22:00 -
[1] - Quote
I can't imagine why hostile ships can jump through without the permission of the staff working for their faction and living in these gates. |
Arkturus McFadden
Republic Military School Minmatar Republic
0
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Posted - 2012.04.22 00:38:00 -
[2] - Quote
Great question, I'd love to see an answer to this!
In-story of course, obvious why this wouldn't be possible game mechanic wise :P |
Roga Dracor
Fury Lords
93
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Posted - 2012.04.22 01:03:00 -
[3] - Quote
Because CONCORD owns the copyright on the proprietary software that the Jump Gates use to calculate and intitiate the wormhole dynamics between Jump Gates..
They guard and maintain the operations through the fluid router network. Which no faction, but, apparently, Nation has been able to decrypt..
My suggestion would start with a Yan Jung Microprocessor... |
Sominus Nexus
Mecha Enterprises Fleet Villore Accords
2
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Posted - 2012.06.25 22:56:00 -
[4] - Quote
I've always thought that a way to temporarily shut down jumpgates would be awesome. I figured it would work sort of like lighting a cyno where you are more or less defensless if you do it, and the gate is only down for a limited amount of time. Of course there would be 2 reasons to do this: 1. keep people out. 2. keep people from getting out which I would be mose interested in. in nullsec (where they would most likely even consider something like this), you have bubbles so there is really not much need. Imagine the chaos that could be caused by pulling this on a highsec to lowsec gate!! oh gawd the thought of it |
Boffles
Aliastra Gallente Federation
24
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Posted - 2012.06.25 23:20:00 -
[5] - Quote
Someone can correct me if I am wrong but I sort of remember that this was address once before somewhere. Probably on the old forums. I will try to write roughly how it was worded but someone correct me or link to the original post.
Unlike other jump systems the jump gates are perminently linked to each other, I believe in someway controlled by the communication networks. To switch one off for a short time would not be possible due to the huge energy requirements.
I am not sure about who runs the gates, I don't think it has ever been stated as Concord, and I thought they were racial (again might be wrong here) Think of it like the internet. It is possible to disconnect from the network, but there are more advantages to being on it. You can't send out a virus or run a hack attack if you can't access the same system.
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AlleyKat
The Unwanted.
292
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Posted - 2012.06.26 11:32:00 -
[6] - Quote
Wu Jiaqiu wrote:I can't imagine why hostile ships can jump through without the permission of the staff working for their faction and living in these gates.
Fiction>Game.
Think of a reason and 'poof' it becomes real.
The figurative lighbulb above your head is mightier than the pen.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Istvaan Shogaatsu
Guiding Hand Social Club
390
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Posted - 2012.06.26 14:14:00 -
[7] - Quote
The simplest answer? Because if they could, they would. |
Verone
Veto Corp
277
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Posted - 2012.06.26 14:32:00 -
[8] - Quote
Speaking from the perspective of an engineer, maybe it's not practical and takes several hours to get one operational again?
Realignment, recharging, calibration, re-linking to the network et-cetera.
Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM |
Viktor Fyretracker
Emminent Terraforming
16
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Posted - 2012.06.26 20:20:00 -
[9] - Quote
Maybe gate operators are required to remain neutral in these matters, which reasons they are run by Concord or by an agency like concord.
I would also guess they have pretty strict rules about the actions of those who manage them. so say a pilot killed the family member of a gate operator while blowing up an astroid mining base to see the pretty explosion, that the gate operator does not "oops" the mass calculations given the to launch systems causing the ship to never exist again.(and I bet being lost in gate transit prevents the clone jump.) |
Palovana
Inner Fire Inc.
242
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Posted - 2012.06.26 20:31:00 -
[10] - Quote
New skill: Gate Jamming (12x)
Jamming of a gate is possible only within 500m of the gate, and must have the appropriate modules fitted. Better modules increase the chance of jamming as does higher skill. Gates are equipped with intrusion intervention systems that will eventually defeat any hack or jam attempt.
Your jamming ship will remain stationary for the full duration of the jamming. A successful gate jam requires 120 seconds to attempt override the gate system and a successful jam lasts from 300 to 600 seconds.
Each skill level reduces the amount of time required to initiate the jam by 5% and increases the chances of jam success by 10%.
Gate jamming is a hostile action and gate sentries will open fire on any ship attempting to jam them. Please support: export of settings in editable format
Your stuff goes here. |
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Qvar Dar'Zanar
EVE University Ivy League
71
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Posted - 2012.06.26 23:54:00 -
[11] - Quote
Probably they can. As last resort, you can always blow it up, but CONCORD surely wouldn't be happy about it at all (and CONCORD not blowing you up in-game in null-sec for killing somebody doesn't mean they wouldn't if you ever tried to destroy a gate).
Also like has been suggested, could be that shutting down a gate requires a massive amount of time to bring it online again, if it's even possible without breaking it., and few people would risk to being trapped into their own system for that long.
As a note, remember that CONCORD actually shut down all the stargates leading to Yulai during the incident with the Elders fleet, so it IS possible to do it. |
Kielo Night
D.I.R.T
0
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Posted - 2012.06.28 05:15:00 -
[12] - Quote
The stargates are internally operated.
Deklein Description wrote:Like a skeletal finger pointing out toward the void, Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. The region is so remote, that some of the gates remain the ones found in the original explorations. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.
These families have intricate knowledge of their stargates and the network their connected too, it was once the practice that aspiring gatemen would travel to Deklein to do their year and come back GÇ£Deklein trainedGÇ¥ GÇô an title of some honor which would almost guarantee them a chief gate operator positionGǪ of course, some would never return.
With the advent of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them. |
Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
44
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Posted - 2012.06.28 09:10:00 -
[13] - Quote
I would find it interesting if we were allowed to Destroy a star gate as a "1000 man fleet is coming, we need to do anything we can to delay them", but you would need to rebuild it to get out, or cyno jump out. |
Viktor Fyretracker
Emminent Terraforming
16
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Posted - 2012.06.28 15:37:00 -
[14] - Quote
my guess to why the gates that are powered up cannot be destroyed is likely tech babbled away with something about the gravity fields being generated by it cause the shots to never actually hit the gate.
or they generate so much power they simply have armor reps/shield boosters that pretty much could never be broken.
And of course if one blows up an actual fully powered and active gate is it bad? as in like hitting the mass relay in Mass Effect 2 with an asteroid bad? |
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