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Bashia Verloren
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Posted - 2009.01.26 03:57:00 -
[1]
hi - so far our corp has really not gotten anyone's attention ingame until recently - i'm still not sure quite what happened but a couple of my corp-mates have mixed it up with an older corp who are now threatening to war-dec us unless we pay them (blah blah blah, new corp, old story).
we're going to go to war with them and tough it out (this IS EVE after all) but our POS - which we're not sure if they know about yet - has only minimal defenses because we've never needed them, but i want to beef up security a little and, if i offline our labs, etc, then i can fit the following - however, i have NO IDEA about POS security (and nor does anyone else in my corp) and so i'm looking for some guidance and advice.
Cruise Missile Battery Energy Neutralizing Battery Energy Neutralizing Battery Medium Artillery Medium Artillery Medium Artillery Medium AutoCanon Battery Medium AutoCanon Battery Medium AutoCanon Battery Stasis Webification Battery Stasis Webification Battery
am i being stupid by mix and matching? should i put more ewar in there? is this a reasonable "medium Death Star"?
i have no idea of the strength of the other corp, so i don't know if we're facing a fleet of remote-repping bs's, or just a bag of hot air :)
thanks in advance
- Bashia |
Dreamwalker
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Posted - 2009.01.26 04:46:00 -
[2]
Edited by: Dreamwalker on 26/01/2009 04:46:24 This could be why you were targeted
As for the setup, try this
And if you do pay they will be back so try to stand up and if you do get knocked down just stand back up and go again. |
vvizard NOR
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Posted - 2009.01.26 04:46:00 -
[3]
Unless this post is meant to confuse your ENY, nice job of telling them about your undefended POS. Frack, they can even post their defence-tips to you here with there alts ;) |
Bashia Verloren
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Posted - 2009.01.26 05:07:00 -
[4]
Originally by: Dreamwalker Edited by: Dreamwalker on 26/01/2009 04:46:24 This could be why you were targeted
As for the setup, try this
And if you do pay they will be back so try to stand up and if you do get knocked down just stand back up and go again.
the reason for the dec is nothing to do with me and i'm not sure why a request for help with a tool to keep track of finances would warrant a war-dec?
and we're not backing down and we're not paying them off. |
Bashia Verloren
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Posted - 2009.01.26 05:08:00 -
[5]
Originally by: vvizard NOR Unless this post is meant to confuse your ENY, nice job of telling them about your undefended POS. Frack, they can even post their defence-tips to you here with there alts ;)
right, because this is my main. |
Knobbing Everyone
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Posted - 2009.01.26 10:05:00 -
[6]
The POS defence thread is good.. Use and adapt..
Remember, high-sec means no dreads... IM(very)HO drop the nuets..
Dread Gurista Tower (Medium)? 8 x ECM (2 of each race) 8 x Med Guns (4 rail, 4 blaster) 2 x Web (pesky interceptors that want to orbit so your guns eventually run out of ammo) 3 x Damps (bring the offensive fleet closer) 2 x Scram (now keep some of them ther)
Something like that should fit..break locks for remote repping etc, scram needed to hold something down while you shoot it.
Dark Blood Tower (Medium)? 8 x ECM (2 of each race) 8 x Med Guns (4 Pulse, 4 Beam) 2 x Web 3 x Damps 2 x Scram
Again, that should fit. Advantage, no running out of ammo, unless you fit faction crystals, bad is that you're limited to damage type.
Domination Tower (Medium)? 8 x ECM 8 x Med Guns (4 Arty, 4 AC) 2 x Web 3 x Damps 2 x Scram
You can now vary ammo type etc with the Arty / Ac. Adapt to your CPU and PG you have available.
Use MyPOS to work on the fittings before you commit. A lot of POS's I see use the North / South Pole approach clustering weapon groups. I don't like this. As a start, look at the amount of gates in your system. Mount one gun, ECM, damp or something inline with it. Look at next gate. Repeat. At the pos I use I have the clusters so that at any angle there's at least 4 gun groups covering every angle. If you have isk to burn, use faction equipment...some give better damage, have better shield armor, and lower fitting requirements (means more of them can fit)..
Most importantly, get someone with Starbase Defence trainined, lvl 3 or 4 is good. If you have two gunners, even better.
Anyway, this is my 2c, everyone has their own ideas, but I've been through a pos war or two.
/alt post
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Trondjana
Caldari Phantasmal Collective Sylph Alliance
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Posted - 2009.01.26 10:39:00 -
[7]
Also, have a POS-gunner ready to shoot. Target the heavy dps boats first, unless support (logistics boats) are at their side, which means target:
1. Logistics boats 2. Heavy dps boats 3. from big downwards to small
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.01.26 12:56:00 -
[8]
I would use some ECM + damps, few scrams and fill the rest of the grid with some missiles and at least 4 smallish turrets spread out. Then I would anchor full grid of worth guns and load em up with ammo (to be onlined should your tower get actually reinforced).
Perhaps also add 2 hardeners, one for both zero resists.
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Haulla Soltella
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Posted - 2009.01.26 19:44:00 -
[9]
Don't forget to online shield hardeners. 1 Hardener gives 25%, while 2 give 43% (total). For my DG Medium I use 1 Kinetic, 2 Explosive & 2 EM. Tower already has 25% Kinetic & 50% Thermal resists, so that bumps it to 43% Kin/EM/Exp and 50% Thermal.... on top of 30,000,000 base shield HP. Add in plenty of ECM and most attackers will be happy to leave the tower alone and go gank your haulers & mission runners instead.
If you really ticked them off and they want to spend hours and hours of their free time shooting your tower...
DO NOT use Missile batteries. When your tower goes into re-inforced, all CPU dependent modules will go offline, including Missiles. Better to stick to Medium/Small Artillery & Autocannon batteries which don't require CPU, and just online more when you go into Reinforced and your ECM & hardeners go offline. Arties/Autos tend to be preferred on un-bonused towers due to their decent base range & damage, but if you have an Amarr, DB or TS tower, swap to energy turrets.
I like to keep a small gun or two onlined along with a web and point just to keep some wise-guy in a frigate from orbiting at high-speed and emptying the medium guns. If you come under a real attack, you can always offline them and bring up another medium battery.
The toughest thing is making sure that you can man the guns. This requires the Starbase Defense Management skill, with one of the uglier pre-requisites in the game: Anchoring V. Good idea to have several of your corp-mates to train SDM to IV ASAP. If your POS isn't manned, the guns will just fire at random targets and will be largely in-effective at killing anything.
Note that if the char has SDM trained, they can man any battery at full effectiveness, regardless of their own weapon-skills (or lack thereof). So it's a nice skill for industry/trade characters that tend to have higher memory/charisma and non-existent weapon skills. Also frees up your combat pilots to shoot/tackle the attackers.
Good Luck!
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.01.27 05:20:00 -
[10]
5 hardeners is a bit over the top for medium tower, as that does not leave enough resources open to mount any semireasonable defence. 2 hardeners is more or less reasonable for medium.
As far as missiles go yes, they go offline in reinforced. That is why you would have to have full grid of guns anchored with ammo in them. You CAN online them in reinforced. Granted, missiles are not the best weapon system out there for control tower, but caldary does not have enough grid to mount anything meaningful with guns and having at least few small guns is essential. Plus with the control tower bonuses those missiles are not THAT bad. Cruise ones get rather sweet speed bonus and hit small stuff considerably harder than you might expect while torps have ~120 km range and get nice additional damage bonus, so 1125 damage per hit with the caldary tower RoF bonus aint that bad either.
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Smokie McLottapot
Caldari Keepers Of The Gate
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Posted - 2009.01.27 15:35:00 -
[11]
1 x webifier batt 1 x warp disruption batt 2 x each jammer batt 8 x med arty batt 2 x small arty batt
split your ammo, half emp, half depleted uranium this + 3 gunners will turn anything away that a med pos can handle
if they bring a large enough fleet, nothing short of your own large fleet will stop them |
Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.01.28 10:19:00 -
[12]
Originally by: vvizard NOR Unless this post is meant to confuse your ENY, nice job of telling them about your undefended POS. Frack, they can even post their defence-tips to you here with there alts ;)
qft, also for using frack in an everyday sentance
ccp fix mining agent missions % pls |
Brock Nelson
Caldari Flux Technologies Inc
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Posted - 2009.01.28 16:19:00 -
[13]
Whats the point of putting up medium guns if battleships can fire cruise missile well outside of their range?? |
Knobbing Everyone
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Posted - 2009.01.29 05:59:00 -
[14]
Medium Arty Battery - Optimal 280km Medium Rail Battery - Optimal 225km Medium Beam Battery - Optimal 280km
Unless you were referring to AC / Blaster batteries?
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Brock Nelson
Caldari Flux Technologies Inc
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Posted - 2009.01.29 06:18:00 -
[15]
lol, yeah I was looking at blasters :P |
Firkragg
Blue Labs Pandemic Legion
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Posted - 2009.01.29 08:02:00 -
[16]
Originally by: Smokie McLottapot 1 x webifier batt 1 x warp disruption batt 2 x each jammer batt 8 x med arty batt 2 x small arty batt
split your ammo, half emp, half depleted uranium this + 3 gunners will turn anything away that a med pos can handle
if they bring a large enough fleet, nothing short of your own large fleet will stop them
Yeh this is pretty much the best advice ive seen so far. A load of med guns when manned by a gunner will rip through bs quite nicely. You may wanna couple this with corp mates ina bunch of t1 frigs with webs and scrams. Just suicide in and keep the primary targets pinned down. |
Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.01.29 10:14:00 -
[17]
Edited by: Carniflex on 29/01/2009 10:15:42
Originally by: Smokie McLottapot 1 x webifier batt 1 x warp disruption batt 2 x each jammer batt 8 x med arty batt 2 x small arty batt
split your ammo, half emp, half depleted uranium this + 3 gunners will turn anything away that a med pos can handle
if they bring a large enough fleet, nothing short of your own large fleet will stop them
Good advise, altho I myself would prefer EMP and Fusion as ammo types. Also, while it's not as 'effective' as disruptor I myself prefer to go with serpentis warp scram batteries (97 km range) anchored at max possible distance from tower. It seems to be bigger deterrant in my limited experience than disruptor. In real fight disruptor might serve you ofc better if you happen to actually have gunners present.
Edit: and in case of medium tower I would also mount perhaps 2 hardeners, one for both lower resist, altho it's not essential. If they bring enough firepower to threaten your tower that extra 25% of hp dont mean a lot. |
BuckStrider
Fleem Co SIRRIUS.
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Posted - 2009.01.29 16:25:00 -
[18]
Edited by: BuckStrider on 29/01/2009 16:26:34 Hi sec pos:
Ofc Warp scrams and webs
ECM jammers are HUGE, use them...You don't have to worry about dreds.
Guns,guns,guns and more guns...Online more guns as they fall
With just 3 pos gunners (FC using scrams and webs...2 using guns) your going to do a HORRIBLE ammount of damage to the OPFOR
Did I mention guns? |
nether void
Caldari Shrapnel Industries
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Posted - 2009.01.29 17:59:00 -
[19]
I'm caught in the middle on this one. I think this is awesome that you can own your own tower, and actually fight over them, but for some reason the benefit of going to war instead of pulling down the tower doesn't seem to be there. If you're not using it to make money, but instead it had some other use you would want one for, then the point would be moot I think, but since the primary reason behind the tower is almost always money in high sec, putting your POS at risk seems like a no win. If you win, you don't gain anything; If they win, you lose something.
I kind of wish high sec POSes had more utility or a lot more benefit than an NPC station. I did the math for my own personal needs, and I couldn't find any benefit other than the lab slots, which I can rent from someone else's POS efforts for much less ISK and exposure. =/ --------------------
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.01.29 18:10:00 -
[20]
IF you have POS gunners, then take away all the research modules (since they're going to be offline anyway) and fight. _______________ <Q> QUANT Hegemony Item Database
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Fitz VonHeise
The New Order.
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Posted - 2009.01.29 19:18:00 -
[21]
Edited by: Fitz VonHeise on 29/01/2009 19:19:08
Originally by: Knobbing Everyone If you have isk to burn, use faction equipment...
I would not use faction equipment. They do help a bit... but they can become part of the reason to attack and kill your tower: They can sell them off after tower goes pop for lots of isk.
If you REALLY want to get these guys... put up a large tower with some of the above setups listed and then let them find out where the POS is.
Have fun crushing them.
Just make sure that if it is put into reinforcement before you can react that you have a fleet of warp jamming/webbing bs's. My tactic would be to have a cloaked ship get close to their attacking fleet and then warp to 10k of your cloaked ship the tanking bs.
This BS would be setup to have the largest tank possible: shield and armor. The point is to keep the enemy ship there long enough to have your guns kill off the ship. (What will happen if you don't have a webber/jammer is they will just warp off as soon as your target them and you will kill nothing)
If you have a large fleet you can go toe to toe with them heavy on the jam/webers. If you have just a few then you can do one off tanking BS's and take out there largest's ships first.
That would be an very cool battle..... |
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