Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 47 post(s) |
Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2009.01.28 07:16:00 -
[931]
Edited by: Armoured C on 28/01/2009 07:20:48 MAOR PICS , at least give us a pic of a wormhole or something
other wise i will just own this thread .... remember GD anyone |
Carniflex
Caldari StarHunt Systematic-Chaos
|
Posted - 2009.01.28 07:55:00 -
[932]
As far as I understand W-Space will be 'instanced' in that sense that they are not actually present in EVE universe. By that I mean that their location (in geometrical sense) is not determined in relation to K-Space. Those are not a 'true' starsystems, those are set of pregenerated starsystems (same as every K-Space system ofc) that are loaded when someone enters them (same as K-Space systems). They are just in 'nowhere', not in EVE galaxy.
At least that is the impression I'm getting by the dev answers so far. Especially the cyno related answers.
One day dev's might ofc determine those starsystems geometrical locations in EVE cluster, but at this moment it's not done, either bcos of lack of resources or bcos of design decision.
They might be changed into 'true' starsystems when we get the 'real' backgrounds for starsystems, ie when you travel towards nebula you see it getting bigger instead of current static skyboxses.
|
Exus
Smoke and Fly Academy Roids'Are'Us
|
Posted - 2009.01.28 08:32:00 -
[933]
Question : How will works the security status hits while killing rats in the belts in wormland ?
|
Clansworth
Blackwater USA Inc.
|
Posted - 2009.01.28 08:39:00 -
[934]
Originally by: Exus Question : How will works the security status hits while killing rats in the belts in wormland ?
No word yet on WHO the rats will be. If they are of the existing pirate factions (unlikely), then I would expect similar security status affects. If they are unknowns, with little/no CONCORD relations, I would expect little/no sec status effects. |
croou
Minmatar
|
Posted - 2009.01.28 08:46:00 -
[935]
Originally by: Venkul Mul
Originally by: CCP Greyscale
Originally by: LegendaryFrog How do you plan on addressing what has already become somewhat of a balance issue with ammo usage. It would seem to me that these relatively closed off areas give even more of an advantage to the Amarr player who needs not worry about storing ammo (thus taking up precious cargo space to be able to actually gain something from this new space) and not being able to fire his guns.
The downside to Amarr ships is that they're particularly vulnerable to capacitor-draining modules on for example NPCs. I think this will end up balancing out.
If you make cap draining NPC common you unbalance heavily hybrid using ships.
They will have both disadvantages. Cap draining weapons influenced by NPC cap draining and limited quantity of ammunitions.
A very valid point to be made, especially seeing as how it's stated here that these new NPC's will switch targets midfight(i'd assume they'll be targeting drones aswell) ensuring that it's going to become heavliy slanted towards using lasers over any other weaponsystem. Other than that concern it's all pure sexx as far as i can tell.
|
Fulham FC
|
Posted - 2009.01.28 09:01:00 -
[936]
Will the NPCs in W-space have bounties on them? |
Cergorach
Amarr The Helix Foundation
|
Posted - 2009.01.28 09:28:00 -
[937]
I could see some interesting things happening. Player build stargates, that transform W-space to K-space. It would be a more interesting idea to expand K-space then just adding whole new regions with expansions. Adding more W-space could be pretty dynamic (and relatively easy) if I read correctly between the lines.
With 2500 new systems to explore, I suspect that entry into W-space would be relatively easy, thus very few required skills. Am I correct in assuming that if a wormhole is found, no additional skills are required to pass through the wormhole?
|
Zackalwe
Gallente Thundercats RAZOR Alliance
|
Posted - 2009.01.28 09:36:00 -
[938]
Deathstars in W-space.
I have to agree with some of the previous posters. With the currently planned mechanics as I understand them, I predict that within a month all the dyspro moons in all W systems will have deathstars on them. It will be a bit of a pain logistically, but a four or five man team with alts could set this up quite quickly. Closing the wormhole repeatedly until you get one close to your safe space will just make it easier.
Once set up, the deathstar will be practically invincible even without gunners. No dread fleet can get to it, and battleship fleet size would be a problem. A critical mass of battleships probably isnt practical because of wormhole mechanics. So chances are the first deathstars on the moons will be there forever.
Running the POS once set up will be just a case of transporting in POS fuel and taking out the minerals once a month or so. Fairly easy to do even for a single account. Especially with the wormhole mechanic of closing the wormhole until you get a favourable connection to K-space.
Possible Solutions:
1. POS limits The first solution I can think of is limiting W-space to small POS only. This, in my opinion, is the very least that needs to happen given the power of POS in W-space.
What would be even better would be a "W-space POS" that is designed specifically to work in W-space. This tower would have much smaller amounts of shield and armour than even a small POS. (Say enough to be taken out in 15mins by 5 BS). It would be able to fit mining modules and a good amount of other non-aggressive modules like hangars and stuff. But it would have a very limited amount of "slots" for POS weaponry. This would give a base of operations and a mining platform, as well as some defense, but would allow the POS to be killed by a small force.
1.b Wormhole collapse mechanic change: Along with the above vital change. I also think it makes sence to hinder people gaming the system by collapsing wormholes and then finding the new entrance so easily. One way to do this is to have the exit from wormhole space hidden until someone in K-space discovers their end and flys through, or until a set amount of time has expired. Say 3 hours or something.
2. Wormhole mechanics change Another option is to change the way wormholes act. If you cant scan for an exit wormhole while in wormhole space, you cant keep logistics open to your POS indefinately. This would mean that the W-space would eventually become closed to the POS owner, and the POS would be abandoned. This would also necessitate the ability to get back from wormhole space through the wormhole you entered even after a wormhole has collapsed, otherwise there would be no way out for the POS crew at all. You would also need a POS in W-space to dissapear after time, as even an offlined large POS would take hours for a small team to destroy. Or perhaps allow the offlined POS to be salvaged by the new occupants or something.
Problems with this idea: It loses a lot of the "being lost" feel in W-space as you can always get back the way you came in. Its a big change to current mechanics. It is still possible to game this system by paying new explorers to your W system for the location of the new wormhole entrance in K-space.
Conclusion: I prefer the first option with the "k-space" tower. At least it wont be invulnerable, and will have a much greater chance at only being temporary. Other than this expolitable mechanic though, I really like the wormhole space idea.
|
Strom Nekth
|
Posted - 2009.01.28 09:42:00 -
[939]
There's been a lot of talk about ways to limit logistics because of POS's, like having wormholes be one way.
I'd just like to point out that one way wormholes would make most of W-space essentially un-mineable. I have my doubts about people flying Orca's into W-space and having the wormhole shut behind them, but to guarantee that it shuts? Then you have to wander through an unknown number of W-space systems to find a way back to normal space? Orcas are pretty fat targets already...
Just pulling an existing large gravimetric site's worth of ore out of a system is going to exceed the wormhole sizes that the Devs suggested for most hi-sec wormholes, especially if you use an Orca. Dozens of industrial warps, an Orca, some BS to fight off the 'new, improved ai, rats', a bunch of hulks...
There'd better be some fantastically valuable ore in these systems to make it worth getting your mining fleet stranded by some joker collapsing the wormhole on you after doing an instantaneous ship scan. |
fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2009.01.28 09:46:00 -
[940]
Edited by: fuxinos on 28/01/2009 09:46:40 In my oppinion, this Wormholestuff wont be intresting for to long.
I mean, whats to point of all this unkownblabla anyway?
For how long will these systems be unkown, till everyone has a POS in there, or if ppl roam through the systems like in 0.0?
To be able to set up a POS in there or to be able to roam around in that space to pvp, without a constant risk, completly kills the feeling of real unknown space...
After 1 month or so it will just feel like a 2nd 0.0 with a thiny bit diffrent mechanics and nothingelse.
BORING!
|
|
Lady Valory
Caldari Caldari Strike Force PuPPet MasTers
|
Posted - 2009.01.28 09:49:00 -
[941]
Will nanofibers and polycarbon rigs reduce mass as in let you into the wormhole for less mass?
If so you could fit amarr bs with 8 nanofibers and then refit at a carrier once inside the wormhole?
Another use for rorquals is to bring in compressed POS fuel such as 1000 blocks of compressed ice or compressed dark glitter then set up a medium pos and refining array
Are the wormhole moon static--suppose i find a wormhole system and label it XYZ. Then I probe the moons...
Are those moon scans for XYZ permanent for the game or will the moons change or deplete?
|
Shil'Deis
Caldari
|
Posted - 2009.01.28 09:54:00 -
[942]
There is no way to prevent big alliances from holding some territory in W-space, and they will eventualy get some of the best, but i doubt they will be abel to control just loads and loads of sistems, becuse they will have to split their limited forces to cover all their teritory, wich, asuming most W-Systems can be reached from k-space, will be opened to attack at some point in time, and some may be opened at the same time. So even small alliances or even corps could in theory have the strenght to perform hit and runs atacks against large entities who's power based is in k-space. However we may see W-space alliances who will have no real chance against a k-space alliance in a normal engagement but will be more then able to use w-space mechanics to take and hold w-systems and be a match for normal alliances who will alwayse have to hold back considerable forces to hold their 0.0 holdings. It all depends on how w-space works in the end.
It would be interesting to be abel to make some star charts of w-space wich could be sold, i.e. scanning the belts and moons and then to be abel to upload said information to some one else
A billion here, a billion there, pretty soon it adds up to real money. Senator Everett Dirksen US politician (1896 - 1969) |
Lady Valory
Caldari Caldari Strike Force PuPPet MasTers
|
Posted - 2009.01.28 10:04:00 -
[943]
Whats a matter with this scenario...
1) alliances are rich 2) they enter a wormhole 3) they set up a small tower on EVERYMOON and dont fuel them 4) when they get time, they sort out the moons they want and fuel them 5) as the game evolves, they just online towers as they rediscover wormholes
"Hey guys, it's been 3 months but i happenned on that small tower in XYZ 45... You know the promethium moon?"
"Awesome--we ill get a rorqual ready tonight"
I mean some people have 10s of billions of isk...
Setting up 200 or even 2000 small towers sounds stupid, but they are just spending 5% of their isk...
|
fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2009.01.28 10:06:00 -
[944]
Originally by: Shil'Deis Edited by: Shil''Deis on 28/01/2009 09:56:21 There is no way to prevent big alliances from holding some territory in W-space, and they will eventualy get some of the best...
And this should not happen, if CCP makes the mechanic so easy, then this space should not be called unknown space.
It kills the feeling of it, like factional warfare has no feeling as of a big war at all....
But I guess this is just Eve and CCP likes to make boring stuff... |
Lijhal
|
Posted - 2009.01.28 10:14:00 -
[945]
dear ccp, your idea about that wormhole part is just amazing ...iam really excited to see this in the next expansion... but honestly, i can say that within a month or less, people will metagame the crap out of it with pos'es around multiple w-spaces!
i like the entire idea, really .. but consider to remove the POS part in w-space ... instead take NovaFox idea of science vessels, make them some sort of mobile moon harvester with limited cargo etc and go for it! As some people posted, you'll need only a few alts to managed the entire pos in w-space, logging out in ff and gaining profit without any risk ... after a week, your corpmates managed to find a wormhole which leads into this w-space, and transport fuel in and loot out ... not fair!
Also i beg you, to consider the new scanning mechanism ... some people learned almost all scanning skills to the maximum, spended time to make scanning quicker and better ... now, if you change the entire system, please consider that people with better scanning skill should be in advance against lower skilled people, in every possible game experience
thx
|
DJTheBaron
Caldari FinFleet Band of Brothers
|
Posted - 2009.01.28 10:18:00 -
[946]
Originally by: Fulham FC Will the NPCs in W-space have bounties on them?
Lets hope not, isk farmer finds quiet w-system where its possible he may not show in local, and lives there forever, in between occasional probe ganks. |
Red 7
|
Posted - 2009.01.28 10:24:00 -
[947]
Edited by: Red 7 on 28/01/2009 10:31:49
Originally by: fuxinos
Originally by: Shil'Deis Edited by: Shil''Deis on 28/01/2009 09:56:21 There is no way to prevent big alliances from holding some territory in W-space, and they will eventualy get some of the best...
And this should not happen, if CCP makes the mechanic so easy, then this space should not be called unknown space.
It kills the feeling of it, like factional warfare has no feeling as of a big war at all....
But I guess this is just Eve and CCP likes to make boring stuff...
There's a simple way to deal with this. When a tower runs out of fuel - x days later it can be scooped by anybody else. If x is sufficiently short then it encourages better POS planning, logistics and helps turn-over of the moons. It's been discussed by CSM/CCP - so might be implemented in the not too distant future.
Personally I'd like it to be around 7-10 days.
This would also help the problem of Death Star POS's and allow more effective blockades of systems - you'd be able to starve people out.
It's also way too early to propose nerfing POS's in W-Space. We don't know what the effect of having complex & random connections between systems will be. Let alone how having 0.0 NPC's will affect logistics. POS refueling won't just be about moving haulers through the space - you'll need scouts and probably combat ships. You're not going to get far if you're scrammed & webbed by the NPCs without support.
We do know that it's not going to be easy to navigate the space and as such this will have an impact on the speed of any player infrastructure in the region.
The avg WH size, duration & number of WH's in a system is a big unknown. The NPC's will be semi-intelligent and with a dmg output/tank somewhere around what currently exists in 0.0.
|
Clansworth
Blackwater USA Inc.
|
Posted - 2009.01.28 10:26:00 -
[948]
Well, it is kind of the nature of the unknown, that it doesn't stay that for long. My view is that the point of exploration is not to see the unknown, but to turn the unknown into the known. Yes, this system has a lifetime. They have already hinted that there might be 'future advances' that would potentially allow manipulating the wormholes in some way, also the possibility of clone jump capability in the future. This is not an ever unexplored area, it is, in my eyes, the frontier. It will be pushed into until the unknown is the known, and can become the norm. The American west was once a vast 'inhospitable place'. It is certainly not that anymore. Does that mean the exploration of it was pointless? |
Clansworth
Blackwater USA Inc.
|
Posted - 2009.01.28 10:29:00 -
[949]
Originally by: DJTheBaron
Originally by: Fulham FC Will the NPCs in W-space have bounties on them?
Lets hope not, isk farmer finds quiet w-system where its possible he may not show in local, and lives there forever, in between occasional probe ganks.
I seriously doubt there will be any direct isk generation in W-Space. The NPC's there are likely unknown to the empires, therefore no basis for a bounty system. With no SCC presence, I'm betting the 'Locals' wouldn't even use isk anyway. |
ForceM
Gallente POS Builder Inc. Silent Requiem
|
Posted - 2009.01.28 10:45:00 -
[950]
Originally by: Clansworth
Originally by: DJTheBaron
Originally by: Fulham FC Will the NPCs in W-space have bounties on them?
Lets hope not, isk farmer finds quiet w-system where its possible he may not show in local, and lives there forever, in between occasional probe ganks.
I seriously doubt there will be any direct isk generation in W-Space. The NPC's there are likely unknown to the empires, therefore no basis for a bounty system. With no SCC presence, I'm betting the 'Locals' wouldn't even use isk anyway.
Hmmm .. he has a point here.
In the same way i would suspect they should not have the same types of salvage either.
So: no isk / no T1 or T2 salvage ....hmmm |
|
Gnarouh
Queens of the Stone Age
|
Posted - 2009.01.28 10:46:00 -
[951]
Ballancing / The Big Score
Hey - really love all the attention this is getting.
3 questions: A: Ballancing i know is allways a rought question to answer, im wondering what is being implemented, to make this a viable trade. It seems that the risk in this wormhole buisness is way bigger than other methods of making isk in eve, and has been hinted that the reward is bigger. So in order not to make this the "Everyone should make their isk like this" has some "system" or philosophy been implemented ?
B; The big score, the draw to exploration when it first hit eve, was the posibility of getting that huge payday, the excitement that Maybe this one is "the one" has been the drive for many. though due to sov, i can understand that this has been somewhat deminished again. Could the answer to A posibly be the question posed here in B? :) (golddiggers unite)
C: There is speculation if not proof, that the old exploration system will have the same sites spawn within the same constelation. I think its been explained that wormholes will materialise Galaxy-wide when respawning, but to make it clear i would like to pose the questions anyways. Will a wormhole found in region A be able to despawn and materialice in Region B ? |
Space Wanderer
|
Posted - 2009.01.28 10:50:00 -
[952]
Suggestion/idea:
Ships specifically aimed at exploration should be able to pass through wormholes without decreasing mass allowance. Basically this idea is suggested to maintain the role of covops, so that you can use a covop to scout a wormhole without reducing size of the wormhole. After all, their role is to scout, isn't it?
So, the idea could be that every level in covert ops should reduce by 20% the mass lost by a covop passing through a wormhole (NOT stealth bombers though), so that a lvl5 pilot can scout any WH without affecting his mass allowance. Covops are not exactly fighting platforms, nor can carry anything of significance except more probes, so I don't see a problem in giving them a free ticket to W-space.
Initially I also considered to allow recon ships a similar bonus, since they have a similar role, but they are not at all as defenseless as covops (especially the non-stealth variant). Maybe a bonus of 10% per recon ship level? In this way even a maxed out recon would still reduce mass allowed on the WH, just not as much as a HAC. Or maybe just forget about a the bonus for recons. |
Ahro Thariori
|
Posted - 2009.01.28 10:50:00 -
[953]
Originally by: Zackalwe
Deathstars in W-space.
With the currently planned mechanics as I understand them, I predict that within a month all the dyspro moons in all W systems will have deathstars on them. It will be a bit of a pain logistically, but a four or five man team with alts could set this up quite quickly. Closing the wormhole repeatedly until you get one close to your safe space will just make it easier.
Once set up, the deathstar will be practically invincible even without gunners. No dread fleet can get to it, and battleship fleet size would be a problem. A critical mass of battleships probably isnt practical because of wormhole mechanics.
Why is it, that in everyones thought process only the defenders can game the WH mechanics - and the attackers cant? You want a sizeable BS fleet in that WH space? Just rapidly cycle the Whs. |
Red 7
|
Posted - 2009.01.28 10:51:00 -
[954]
What's the current thinking about the average number of wormholes that will be available at any point in time (found or yet to be discovered) from K-Space to W-Space?
|
Clansworth
Blackwater USA Inc.
|
Posted - 2009.01.28 11:05:00 -
[955]
Originally by: Red 7 What's the current thinking about the average number of wormholes that will be available at any point in time (found or yet to be discovered) from K-Space to W-Space?
Somewhere a little less that 2500 probably? there are 2500 W-Space systems, most of which will have a K-Space link most of the time. Some will have none, but instead contain a W-W link, some will contain 2 k-space links, or a K and a W-W.. Still seems it will average out to around 2500... |
Clansworth
Blackwater USA Inc.
|
Posted - 2009.01.28 11:07:00 -
[956]
Originally by: Ahro Thariori
Originally by: Zackalwe
Deathstars in W-space.
With the currently planned mechanics as I understand them, I predict that within a month all the dyspro moons in all W systems will have deathstars on them. It will be a bit of a pain logistically, but a four or five man team with alts could set this up quite quickly. Closing the wormhole repeatedly until you get one close to your safe space will just make it easier.
Especially, given the high probability of local being 'fixed' at least in W-Space, you would have a decent amount of time to move your second wave into the W-System before the residents happen to stumble upon you in whatever deep SS you park your cloaked 1st wave at. Once set up, the deathstar will be practically invincible even without gunners. No dread fleet can get to it, and battleship fleet size would be a problem. A critical mass of battleships probably isnt practical because of wormhole mechanics.
Why is it, that in everyones thought process only the defenders can game the WH mechanics - and the attackers cant? You want a sizeable BS fleet in that WH space? Just rapidly cycle the Whs.
|
fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2009.01.28 11:14:00 -
[957]
Originally by: Clansworth Well, it is kind of the nature of the unknown, that it doesn't stay that for long. My view is that the point of exploration is not to see the unknown, but to turn the unknown into the known. Yes, this system has a lifetime. They have already hinted that there might be 'future advances' that would potentially allow manipulating the wormholes in some way, also the possibility of clone jump capability in the future. This is not an ever unexplored area, it is, in my eyes, the frontier. It will be pushed into until the unknown is the known, and can become the norm. The American west was once a vast 'inhospitable place'. It is certainly not that anymore. Does that mean the exploration of it was pointless?
Sure, you got a valid point, but this isnt Realworld.
This is still very boring, I mean, CCP always talks about their fiction and it realy suprizes me, that they are NOT able to make something were the fascination lasts more then a month.
There is always just the interaction of players (like PVP) and no interaction from NPCs at all.
That is why everything in this game gets boring after 1 or maybe 2 weeks of playing, it simply lacks the role playing part.
good morning, in this unknown space, you should kill rats that give you T3 parts, they are technological way more advanced then the current races are.
To just get in there and easily invade their space without any risk by the races that live there sounds more like a "broken fiction" then like a addon that should bring new fascination to this game.
|
Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.28 11:15:00 -
[958]
Originally by: Clansworth Why is it, that in everyones thought process only the defenders can game the WH mechanics - and the attackers cant? You want a sizeable BS fleet in that WH space? Just rapidly cycle the Whs.
Because everyone knows that large alliances use magic to get troops to a sieged system. |
Clansworth
Blackwater USA Inc.
|
Posted - 2009.01.28 11:21:00 -
[959]
Originally by: fuxinos Edited by: fuxinos on 28/01/2009 11:17:23
Originally by: Clansworth Well, it is kind of the nature of the unknown, that it doesn't stay that for long. My view is that the point of exploration is not to see the unknown, but to turn the unknown into the known. Yes, this system has a lifetime. They have already hinted that there might be 'future advances' that would potentially allow manipulating the wormholes in some way, also the possibility of clone jump capability in the future. This is not an ever unexplored area, it is, in my eyes, the frontier. It will be pushed into until the unknown is the known, and can become the norm. The American west was once a vast 'inhospitable place'. It is certainly not that anymore. Does that mean the exploration of it was pointless?
Sure, you got a valid point, but this isnt Realworld.
This is still very boring, I mean, CCP always talks about their fiction and it realy suprizes me, that they are NOT able to make something were the fascination lasts more then a month.
There is always just the interaction of players (like PVP) and no interaction from NPCs at all.
That is why everything in this game gets boring after 1 or maybe 2 weeks of playing, it simply lacks the role playing part.
good morning, in this unknown space, you should kill rats that give you T3 parts, they are technological way more advanced then the current races are.
To just get in there and easily invade their space without any risk by the races that live there sounds more like a "broken fiction" then like a addon that should bring new fascination to this game.
CCP has finaly come up with a nice idea that has so much potential and everything they make out of this idea is something that lasts for 1 month max is kinda meh.
I think it you are looking to CCP for the storyline/fiction/content of eve, you are only seeing part of the game. A major part of the game, at least to me, is the player generated content. That being the political shifts, the market swings, the constatly shifting sands of tactical advantage. CCP just builds the sets, they don't write the story. |
Red 7
|
Posted - 2009.01.28 11:27:00 -
[960]
Originally by: Clansworth
Originally by: Red 7 What's the current thinking about the average number of wormholes that will be available at any point in time (found or yet to be discovered) from K-Space to W-Space?
Somewhere a little less that 2500 probably? there are 2500 W-Space systems, most of which will have a K-Space link most of the time. Some will have none, but instead contain a W-W link, some will contain 2 k-space links, or a K and a W-W.. Still seems it will average out to around 2500...
The more "lucrative" areas of W-Space will have rare links to K-Space. For the zone to be interesting I would imagine - what 10% would fit this bill? Which brings us down to 2250 systems.
I can't imagine that all those W-Space systems will have W-K links. Otherwise it just ends up as a zone where pirates will hang out to gank anybody without needing to worry about tanking the guns. It would also mean that every other K-System would have a K-W WH.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
First page | Previous page | Next page | Last page |