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tailboom3
Ever Flow Axiom Empire
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Posted - 2009.01.26 17:43:00 -
[1]
Edited by: tailboom3 on 26/01/2009 17:46:27 Not seen it posted here:
blog
Sounds really exciting to me.
Discuss?
--tb |
Cade Morrigan
Caldari
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Posted - 2009.01.26 17:54:00 -
[2]
Sounds ****ing NEAT-O! |
Salliene
Gallente The Scope
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Posted - 2009.01.26 18:14:00 -
[3]
Hmm.
This worries me:
Quote: Exploration probes will not be able to locate ships and drones but will have extremely low fitting requirements, making them ideal for people who wish to hunt down wormholes and other celestial anomalies.
Does this mean that anyone with a ship and a few extra ISK will be able to go out and find Wormholes?
I was hoping the Wormhole exploration would still be in the realm of the skills that many of us spent months learning. If anyone with a week old character can go out and hop into some new system with tons of new cool stuff just as easily as those of us with the high astrometrics skills, that kinda takes some of the shine off of it, IMO.
One Girls Journey through the EVE Universe |
rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.26 18:22:00 -
[4]
Originally by: Salliene Hmm.
This worries me:
Quote: Exploration probes will not be able to locate ships and drones but will have extremely low fitting requirements, making them ideal for people who wish to hunt down wormholes and other celestial anomalies.
Does this mean that anyone with a ship and a few extra ISK will be able to go out and find Wormholes?
I was hoping the Wormhole exploration would still be in the realm of the skills that many of us spent months learning. If anyone with a week old character can go out and hop into some new system with tons of new cool stuff just as easily as those of us with the high astrometrics skills, that kinda takes some of the shine off of it, IMO.
my thoughts exactly.
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
Asteroid Bandit
NOPHEX PRISIM
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Posted - 2009.01.26 18:27:00 -
[5]
Fitting != Skill
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.01.26 18:33:00 -
[6]
Aye, fitting means we can put them on any ship.
Doesn't mean we'll have a rat's ass chance of finding anything without the skills. _______________ <Q> QUANT Hegemony Item Database
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Taniv
Scrutari
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Posted - 2009.01.26 18:40:00 -
[7]
Yeah, the main theme of that blog seemed to be that it would be easier to explore after the patch, which makes me a little nervous. Hopefully they account for the fact that those of us who have spent time training exploration skills (and becoming skilled at exploration in general) when they decide how things interact.
On the plus side: it will be very nice to only need to carry around one type of probe for exploration.
I am also hoping the "brand new type of NPC" doesn't mean that we will only have combat sites in wormhole exploration. Yeah, I can do those, but it would be nice to have a mix of hacking and archeology sites too. |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.01.26 18:52:00 -
[8]
They can make the skill requirements for exploration easier yes, but 90% of it has nothing to do with skill points and everything to do with skill. |
Cade Morrigan
Caldari
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Posted - 2009.01.26 18:56:00 -
[9]
Originally by: Taniv Yeah, the main theme of that blog seemed to be that it would be easier to explore after the patch, which makes me a little nervous. Hopefully they account for the fact that those of us who have spent time training exploration skills (and becoming skilled at exploration in general) when they decide how things interact.
It looks to me (through my 'hopeful' lenses) like they're simplifying the mechanics but not significantly changing skill reqs for exploration.
I spent a good chunk of my last month training exploration skills so I'm also hoping wormholes make use of this work. |
Salliene
Gallente The Scope
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Posted - 2009.01.26 19:10:00 -
[10]
On second thought it probably won't be that bad. I wonder if exploration sites will spawn in wormhole space? Imagine probing to get a wormhole, then going through the wormhole and doing a RADAR site One Girls Journey through the EVE Universe |
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Lady Aleksandra
Amarr Metal Machine
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Posted - 2009.01.26 19:24:00 -
[11]
Curious as to how locator agents will work if your target is in one of these wormhole systems. |
Taniv
Scrutari
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Posted - 2009.01.26 19:31:00 -
[12]
Originally by: Salliene On second thought it probably won't be that bad. I wonder if exploration sites will spawn in wormhole space? Imagine probing to get a wormhole, then going through the wormhole and doing a RADAR site
That would be my absolute ideal case. I think that sort of thing would be a great way to implement the whole situation. It would be a shame if you find a wormhole and require no other exploration skill after that point. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.26 20:11:00 -
[13]
Originally by: Salliene Hmm.
This worries me:
Quote: Exploration probes will not be able to locate ships and drones but will have extremely low fitting requirements, making them ideal for people who wish to hunt down wormholes and other celestial anomalies.
Does this mean that anyone with a ship and a few extra ISK will be able to go out and find Wormholes?
I was hoping the Wormhole exploration would still be in the realm of the skills that many of us spent months learning. If anyone with a week old character can go out and hop into some new system with tons of new cool stuff just as easily as those of us with the high astrometrics skills, that kinda takes some of the shine off of it, IMO.
it is that way now with exploration, it doesn't mean anyone with low skills is any good at it though |
Chomapuraku
Caldari Priory Of The Lemon
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Posted - 2009.01.26 20:50:00 -
[14]
it's not often that the devs reach deep into the void and pluck out one of my fantasies in its entirety, but this time, they've managed to do just that
i wonder how they decide which systems will be linked. will it be 0.0 and low-sec only? completely random selection of any normal system with the new ones? will the new systems be located on the current map, clustered into new regions? how many of the systems will have an open wormhole at any given time? how many other systems will each system link to?
/emote stares at screen and presses refresh button until next dev blog appears
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Kiena Kie
Gallente
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Posted - 2009.01.27 04:50:00 -
[15]
I don't think we have to worry about all the newbies circumventing the skill training a lot of us have done. What I gathered from the post is that worm holes are going to be a one way street. It won't be easy to drag around different ships to explore and run the sites. One ship is going to have to do it all, so the fitting is going to change to show that.
Also, I'm sure there will still be hacking, arch/salv, mining and combat sites. Where else will we be getting T3 bpcs from.
Looking forward to it.
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Wayson
Minmatar Trans Nebula Inc. FOUNDATI0N
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Posted - 2009.01.27 05:06:00 -
[16]
Originally by: Kiena Kie One ship is going to have to do it all, so the fitting is going to change to show that.
All hail the Dominix. ___
Originally by: Ranger 1 It finally happened, even lag has been nerfed.
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Joe
Umbra Legion Shadow Empire.
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Posted - 2009.01.27 05:25:00 -
[17]
Originally by: Wayson
Originally by: Kiena Kie One ship is going to have to do it all, so the fitting is going to change to show that.
All hail the Dominix.
The gates close after a certain amount of mass has passed through, so im sure it'll be fleets of ishtars, not dominix's. All Hail Ishtar!
One more reason why Ishtars are the next Whine after Falcon nurf. (thanx fotm sheep)
The most interesting part of the blog has to be this tho:
Originally by: CCP Whisper Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all.
There are sooooo many people that i hope to never see again
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Delclara Nancekuke
Gallente Frisky Space Vixens
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Posted - 2009.01.27 08:38:00 -
[18]
I predict sales of cloaking devices rocketing
For one I'm glad the fitting requirements for exploation launchers is being reduced. You should be able to fit a launcher from any reasonable ship, not just a tailor-made one.
Also ships without ammo will be a must as well as the drone boat! |
malcotch
Gallente DEATHFUNK Doctrine.
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Posted - 2009.01.27 11:18:00 -
[19]
Originally by: Salliene Hmm.
This worries me:
Quote: Exploration probes will not be able to locate ships and drones but will have extremely low fitting requirements, making them ideal for people who wish to hunt down wormholes and other celestial anomalies.
Does this mean that anyone with a ship and a few extra ISK will be able to go out and find Wormholes?
I was hoping the Wormhole exploration would still be in the realm of the skills that many of us spent months learning. If anyone with a week old character can go out and hop into some new system with tons of new cool stuff just as easily as those of us with the high astrometrics skills, that kinda takes some of the shine off of it, IMO.
Originally by: CCP Wrangler New places to go, new things to see, new people to kill, more loot to be had, but only if you're skilled and lucky. It's all about expanding the frontier of EVE and gaining more riches than ever before in Whisper's new blog: Sic Itur Ad Astra - Building a New Bridge to the Stars!
The interesting part is that the wormhole you use to arrive at the system is also your exit point. You will have to BM it to save you scanning for another wormhole, which would not necessarily take you back to empire.
I can imagine a poorly prepared gang going through a wormhole with only one probing ship which gets destroyed by an NPC. Then there will be lost pilots with no way back, unless they self-destruct, or if you are lucky to come across them, you can sell them a BM. |
glassmanipulator
Lucian Alliance Arcane Alliance
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Posted - 2009.01.27 11:21:00 -
[20]
Edited by: glassmanipulator on 27/01/2009 11:34:36 "There will be two new probe types, exploration and combat. Exploration probes will not be able to locate ships and drones"
stupid.... The whining mission runners finally got there way again ehh... Better make deadspace not dampen stuff anymore then ;)
*just the whole sound of this is kinda bad... imo they should leave the scanning mechanics alone and just introduce a wormhole launcher and/or wormhole probe(s). Sounds like WAY too much change to me. Why not add "wormholes" to multispec results, and let people go from there or something. Christ.. this is bad. |
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Viggen
Caldari The Lunatic Asylum Notorious Organization of Brothers
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Posted - 2009.01.27 11:57:00 -
[21]
Imagine... Your in a system flying around doing your thing. Hostiles enter local and camp the gates preventing your escape. Your in a safe spot, and your scanner shows the hostiles are trying to probe you out. You dont have a cloak fitted.. omg, they are gonna find you!
But, you happen to have an exploration probe launcher fitted.. something you just slapped on in the spare slot due to the low fitting reqs.
You throw out an exploration probe while running around safespots avoiding the hostiles, when suddenly you find a wormhole!
You pass through the wormhole and escape, leaving the hostiles confused as to how you left local, stayed logged in, and never approached a gate.
You appear on the other side of the wormhole, safe from the hostile players, but finding yourself in an unknown system.. all alone.. your safe for now.
Suddenly a bunch of unknown npcs appear on your overview...
to be continued...
Sounds awesome to me |
Sigras
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Posted - 2009.01.27 15:04:00 -
[22]
one question, will cynos be allowed in the new areas of space? please say no! lol
and if you answer; where was it posted? did i miss it?
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malcotch
Gallente DEATHFUNK Doctrine.
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Posted - 2009.01.27 15:19:00 -
[23]
Originally by: Sigras one question, will cynos be allowed in the new areas of space? please say no! lol
and if you answer; where was it posted? did i miss it?
No!
Originally by: CCP Prism X Edited by: CCP Prism X on 26/01/2009 13:39:23
Originally by: Callistus One question; will these new systems be located in jump range of existing systems? And if so, is it then possible to cyno in and out of them, bypassing the wormholes?
No. Wormholes allow you to reach wormhole space. Anything other means will be considered defective and then an exploit.
http://oldforums.eveonline.com/?a=topic&threadID=982776
.
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Sigras
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Posted - 2009.01.27 15:23:00 -
[24]
dude, i love you . . . in a totally over excited about the new patch non gay way
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malcotch
Gallente DEATHFUNK Doctrine.
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Posted - 2009.01.27 15:46:00 -
[25]
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Taak Coram
Gallente Cursed Souls Vort3x.
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Posted - 2009.01.27 17:02:00 -
[26]
I'm curious what'll happen to my Sister's Launcher and my thousands of probes?
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Venkul Mul
Gallente
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Posted - 2009.01.27 18:36:00 -
[27]
Originally by: glassmanipulator Edited by: glassmanipulator on 27/01/2009 11:34:36 "There will be two new probe types, exploration and combat. Exploration probes will not be able to locate ships and drones"
stupid.... The whining mission runners finally got there way again ehh... Better make deadspace not dampen stuff anymore then ;)
*just the whole sound of this is kinda bad... imo they should leave the scanning mechanics alone and just introduce a wormhole launcher and/or wormhole probe(s). Sounds like WAY too much change to me. Why not add "wormholes" to multispec results, and let people go from there or something. Christ.. this is bad.
It is already very easy to scan missions runners and you want it to become easier?
Ganker stupidity never stop to amaze me. The current scarcity of targets in low sec was born by the day scanning mission runners was made easy and you want to further drive away those few that still exist making even easier to get them?
You will not get more targets, you will get less.
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Hoshi
Eviction.
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Posted - 2009.01.27 18:56:00 -
[28]
Originally by: Taak Coram I'm curious what'll happen to my Sister's Launcher and my thousands of probes?
All sisters launchers (of both kinds) will be converted to a sister version of the new ship finding launcher. The ship finding launcher will also be able to use exploration probes and will as such be better than the exploration launcher on all acounts (except fitting).
I do suggest you start selling off your probes. While they will be converted to the new types of probes you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times. |
Delclara Nancekuke
Gallente Frisky Space Vixens
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Posted - 2009.01.27 19:41:00 -
[29]
Edited by: Delclara Nancekuke on 27/01/2009 19:41:13
Originally by: Hoshi you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
I would imagine that's within the probes lifespan of course.
Seems Eve has become more like Star Trek, which is funny really as ST-online is due out this year.
Go figure that eh? <cynically sounding>
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Cade Morrigan
Caldari
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Posted - 2009.01.27 20:26:00 -
[30]
Maybe we'll find the USS Voyager and her annoying captain Janeway... |
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Qui Shon
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Posted - 2009.01.27 21:08:00 -
[31]
Originally by: Cade Morrigan Maybe we'll find the USS Voyager and her annoying captain Janeway...
We are the Eve, resistance is futile!
Nah, not really. I'd offer her tea and biscuits . |
Hoshi
Eviction.
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Posted - 2009.01.27 21:15:00 -
[32]
Originally by: Delclara Nancekuke Edited by: Delclara Nancekuke on 27/01/2009 19:41:13
Originally by: Hoshi you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
I would imagine that's within the probes lifespan of course.
They will have a limited lifespan like current probes yes but that timer is reset when scooping them back in so you can reuse unlimited times. And if you crash/disconnect you can resume control of the probes when you get back in.
Seems the major reason for this is to make it less likely you get stuck in W-space. As long as you brought a probing ship you should always have enough probes to find a way back at least.
I guess you will lose some probes from time to time (forgetting or not having time to scoop them) but I think 100 probes will last you several months, unless you are extremely forgetful. |
Taak Coram
Gallente Cursed Souls Vort3x.
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Posted - 2009.01.27 23:39:00 -
[33]
Originally by: Hoshi
Originally by: Delclara Nancekuke Edited by: Delclara Nancekuke on 27/01/2009 19:41:13
Originally by: Hoshi you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
I would imagine that's within the probes lifespan of course.
They will have a limited lifespan like current probes yes but that timer is reset when scooping them back in so you can reuse unlimited times. And if you crash/disconnect you can resume control of the probes when you get back in.
Seems the major reason for this is to make it less likely you get stuck in W-space. As long as you brought a probing ship you should always have enough probes to find a way back at least.
I guess you will lose some probes from time to time (forgetting or not having time to scoop them) but I think 100 probes will last you several months, unless you are extremely forgetful.
Concise and quick information. Thank you kindly! |
Strom Nekth
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Posted - 2009.01.28 02:42:00 -
[34]
Originally by: Hoshi
Originally by: Taak Coram I'm curious what'll happen to my Sister's Launcher and my thousands of probes?
I do suggest you start selling off your probes. While they will be converted to the new types of probes you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
Ouch. Guess who just bought a set of probe BPO's...
In other news, the exploration stuff sounds interesting. Still now word about skill requirements though.
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rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.28 02:43:00 -
[35]
Originally by: Kiena Kie I don't think we have to worry about all the newbies circumventing the skill training a lot of us have done. What I gathered from the post is that worm holes are going to be a one way street. It won't be easy to drag around different ships to explore and run the sites. One ship is going to have to do it all, so the fitting is going to change to show that.
Also, I'm sure there will still be hacking, arch/salv, mining and combat sites. Where else will we be getting T3 bpcs from.
Looking forward to it.
rule#1 of eve: bring friends
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.28 02:46:00 -
[36]
Originally by: Sigras one question, will cynos be allowed in the new areas of space? please say no! lol
and if you answer; where was it posted? did i miss it?
nope
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
Darkeen
Gallente
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Posted - 2009.01.28 05:47:00 -
[37]
Edited by: Darkeen on 28/01/2009 05:50:23
Quote: Well we are going to change that. We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPC's, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks. We are going to establish the untamed frontier that lurks at the fringes of known space and into which brave souls bent on conquest and riches will venture with high hopes. Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all.
Oh, Krap!!
Does this mean that you could enter a wormhole in Amarr Prime one day, stay there for a week and exit it in say Goonspace as the wormhoel exit has moved ("shifted and slide through space")???
CCP Whisper? Can you give us the lowdown?
Edit:
Quote: There is also the chance that you could stumble across a route through wormhole space that links two widely separated areas of known space and gives you a lucrative, fast trade route for as long as the wormholes stay open. Or perhaps the route leads into the backyard of your sworn enemy...at which point you may be faced with the question of what ships to send through to maximise the potential of the mass allowance the wormholes possess.
Looks like I found my answer
Regards,
Jason Brisbane
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Bo'Tox
Amarr Arkor Inc
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Posted - 2009.01.28 05:54:00 -
[38]
Originally by: glassmanipulator Edited by: glassmanipulator on 27/01/2009 11:34:36 "There will be two new probe types, exploration and combat. Exploration probes will not be able to locate ships and drones"
stupid.... The whining mission runners finally got there way again ehh... Better make deadspace not dampen stuff anymore then ;)
*just the whole sound of this is kinda bad... imo they should leave the scanning mechanics alone and just introduce a wormhole launcher and/or wormhole probe(s). Sounds like WAY too much change to me. Why not add "wormholes" to multispec results, and let people go from there or something. Christ.. this is bad.
Tis wont be that bad..
Pirates can still scan out anomalies and warp to them (not going through) to gank people coming through these gates and then take the juicy T3 components from them!
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Venkul Mul
Gallente
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Posted - 2009.01.28 07:48:00 -
[39]
Originally by: rubico1337
Originally by: Kiena Kie I don't think we have to worry about all the newbies circumventing the skill training a lot of us have done. What I gathered from the post is that worm holes are going to be a one way street. It won't be easy to drag around different ships to explore and run the sites. One ship is going to have to do it all, so the fitting is going to change to show that.
Also, I'm sure there will still be hacking, arch/salv, mining and combat sites. Where else will we be getting T3 bpcs from.
Looking forward to it.
rule#1 of eve: bring friends
rule n. 1 of wormhole space: friends heat mass capacity. |
Delclara Nancekuke
Gallente Frisky Space Vixens
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Posted - 2009.01.28 08:26:00 -
[40]
Originally by: Hoshi They will have a limited lifespan like current probes yes but that timer is reset when scooping them back in so you can reuse unlimited times. And if you crash/disconnect you can resume control of the probes when you get back in.
Hmm, I guess that all depends on how well you use the probe given you can alter the profile it scans in. Current quest probes last a long time and have a reasonable scan strength depending on type. The new change intimates only one type.
I've not read any further from the dev blog but reusing the probe and having its timer reset? Perhaps when you decrease the scan radius to what a sift or similar probe was then its scan time is less, whilst increasing is signal gain and you will see them used up. I cannot see an instance where you'd only ever need 100 or so probes.
You will always need reloads, just not as often.
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Kesha Cachet
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Posted - 2009.01.31 19:04:00 -
[41]
Originally by: Hoshi
Originally by: Taak Coram I'm curious what'll happen to my Sister's Launcher and my thousands of probes?
All sisters launchers (of both kinds) will be converted to a sister version of the new ship finding launcher. The ship finding launcher will also be able to use exploration probes and will as such be better than the exploration launcher on all acounts (except fitting).
I do suggest you start selling off your probes. While they will be converted to the new types of probes you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
First, thanks for a great guide. I learned a lot from your guide. I'm curious about one thing you state in your guide:
Originally by: Hoshi At the time of writing it is NOT possible to probe for cloaked ships. Latest information on the subject says it won't be possible until the planned full rework of the scan system is put in place.
Do you know if they decided to implement this in the upcoming probe revamp, so that probes will be able to find cloaked ships?
Thanks, |
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CCP Mitnal
C C P CCP
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Posted - 2009.01.31 21:48:00 -
[42]
Locked.
Please keep all feedback to this thread. |
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