Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ed Travelz
Minmatar Madhatters Inc.
|
Posted - 2009.02.03 05:47:00 -
[1]
Finally got around to buying an Orca. I am totally disappointed. Was able to use 3 mining Modules, however there is a need for a a tractor beam which restricts you to only using 2 modules. Hangar can only be accessed by corp members. Fleet members in mining expeditions cannot refit or use hangars. Not very productive in a fleet mining ops. Only 2 low slots for a ship that needs PDU's for shields. Cargo expanders are a must for the low slots as well. For the going price of about 500 mil.. Not an efficient mining ship. Would like to see the following changes: 1. One extra hi slot for tractor beam. 2. Two extra low slots. 3. Members in ganged fleet have access to hangars and refitting when given permission to do so.
That's my 2 cents on it. Agree or disagree it doesn't matter. |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.02.03 05:52:00 -
[2]
Edited by: Drake Draconis on 03/02/2009 05:54:13
Originally by: Ed Travelz Finally got around to buying an Orca. I am totally disappointed. Was able to use 3 mining Modules, however there is a need for a a tractor beam which restricts you to only using 2 modules. Hangar can only be accessed by corp members. Fleet members in mining expeditions cannot refit or use hangars. Not very productive in a fleet mining ops. Only 2 low slots for a ship that needs PDU's for shields. Cargo expanders are a must for the low slots as well. For the going price of about 500 mil.. Not an efficient mining ship. Would like to see the following changes: 1. One extra hi slot for tractor beam. 2. Two extra low slots. 3. Members in ganged fleet have access to hangars and refitting when given permission to do so.
That's my 2 cents on it. Agree or disagree it doesn't matter.
Highlighted the funny part.
But that's just the tip of the iceberg.
Oh and read the description on the ship again... you'll see that it is in fact... not a mining ship. It's an Industrial Command Ship.... or something along those lines... its specifically designed to be used in a FLEET... an CORPORATE fleet... no less.
But since your just filled with fail.... I'm going to assume you'll be ignoring me anyway.
PS: Orca's make a mean salvage ship no less.... unintended side affect? X O D |
Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.02.03 09:38:00 -
[3]
Only part number 3 made any sense at all, the rest was just plain wrong.
|
Red 7
|
Posted - 2009.02.03 11:48:00 -
[4]
You already have (3). Right click on ship, select configure ship and check the checkbox. This allows people in-gang but not in corp access.
|
Maldurleon
|
Posted - 2009.02.03 12:13:00 -
[5]
They represent to me the latest statement in Ore theft... The high slots are for Tractor beams only..WARP STEAL WARP STEAL WARP STEAL...Why is this in the Assembly hall? Move it on moderators |
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.03 14:50:00 -
[6]
Originally by: Ed Travelz Was able to use 3 mining Modules
LIAR ! Or almost clever troll ? Hmm, I wonder.
Quote: Not an efficient mining ship.
It's like saying a Raven is not an efficient blasterboat. DUUH !
_ Create a character || Fit a ship || Get some ISK |
sir gankalot
|
Posted - 2009.02.03 16:52:00 -
[7]
Originally by: Maldurleon They represent to me the latest statement in Ore theft... The high slots are for Tractor beams only..WARP STEAL WARP STEAL WARP STEAL...Why is this in the Assembly hall? Move it on moderators
You are able to tractor containers that do not belong to your corp?
|
Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.03 17:03:00 -
[8]
you guys are reading into this wrong. When he said "3 mining modules" he meant Gang Links...
Misunderstanding+Out of context ftl
|
Girabaldi D'Protagonist
Minmatar In Theory.
|
Posted - 2009.02.03 18:30:00 -
[9]
Let me respons to this without completly ripping of the OP's cranial cavity.
The Orca was designed as many have said as an industrial command ship, and in that role it does pretty well. I currently pilot one and with 5-6 Macks or Hulks orbiting like drones it is a seksy beast.
Now as to your changes.
1. Since the Capaciter Link is completly worthless in high sec (cap recharge needed ofr 0.0 tanks) you should only be running two links anyway. Let big Daddy rorqual handle the 0.0 stuff.
2. I completly agree with you on this one... more low slots is always good with this monster.. would mean les trips for me to the station.
3. Members in your fleet do have access to you hangers if you set it up properly, they can put in but they can not remove..
Havent tested the refitting thing but I don't see any harm in allowing fleet members use the refit tool.. the user would have to have the modules in his cargo hold anyway.
NOw if you wanted to add a 4th high for a salvager.. I would go for that hahahaha
|
Eric Kerensky1
Gallente Dark Guardians Cartel Rising Orbit Free Trade League
|
Posted - 2009.02.03 23:34:00 -
[10]
agree with #1 and #2 but corp hanger is for corp duh |
|
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.02.04 01:06:00 -
[11]
Originally by: Girabaldi D'Protagonist Let me respons to this without completly ripping of the OP's cranial cavity.
I LOVE IT!
WELL SAID!
o7 |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |