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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.04 17:46:00 -
[1]
Here's my setup,
[Vargur, Mission Setup] Damage Control II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Gyrostabilizer II
100MN Afterburner II Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Explosion Dampening Field II Ballistic Deflection Field II
800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Projectile Ambit Extension I Projectile Ambit Extension I
800 dps - short two RF gyros since I lost my last two on a PVP ship 6 + 62 km falloff - but I hardly ever kill anything past 40 km since I hate chasing wrecks and the AB makes zipping around pretty painless.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.04 19:42:00 -
[2]
Originally by: Mikal Drey
So the dominations dont outdamage the TII so for isk and efficiency its just not worth it. TII also gives you the advantage of TII ammo.
Otherwise nothing wrong as far as i can see.
Most people fit faction arties for the lower PG costs since the Vargur is so gimped in the powergrid department. |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.04 20:26:00 -
[3]
I will outdamage you to 53.5 Kilometers for stationary targets and up to 63km at full transversal.
_______________ <Q> QUANT Hegemony Item Database
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.04 21:13:00 -
[4]
Edited by: Pwett on 04/02/2009 21:13:56 RF EMP L moves the breakeven point to 37.5 km but it also means that I start with 300dps.
Not including drones of course, and using my skills between the two setups.
I'll be honest with you - I live in Derelik, lots of Sansha and Mercenary Missions. I rarely get angel missions, but 9/10 missions everything comes within 40km of me. Sansha blockade sticks out as one I need to chase them down, and there's the opening room of WC, but I have a ship specifically built for that room.
/edit: Kin is actually Caldari's second weakest shield resist - so you probably could :)
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.04 21:56:00 -
[5]
Originally by: Mikal Drey
you could even drop a salvager/tractor for a Drone Augmentor to get 79km drone activation range. With bouncer II's you could warp in and drop some sentry drones to give you some drone snipage or some long range warriors. Arty isnt weaker its just different.
I agree completely. :)
I'm not anti-arty; I just wanted to show that the falloff penalty auto-cannon dps wasn't as bad as he had thought.
But that said, don't get too happy for arty; it is in dire need of a rebalance to bring it back in line with other long-range large weapon systems. It's been sorely lacking since the ship HP Boost of 2006. _______________ <Q> QUANT Hegemony Item Database
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.05 17:02:00 -
[6]
The moral of this thread is twofold.
1. Try both an arty and an AC Vargur, stick with the one you enjoy more. 2. When you're done, train a Paladin for blood / sansha missions :) _______________ <Q> QUANT Hegemony Item Database
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.09 18:14:00 -
[7]
Edited by: Pwett on 09/02/2009 18:14:21
Originally by: Sigurd Gudmundson
I've just tried this setup and I am not able to get it cap stable. What's your secret?
I have perfect cap skills and that setup is 'cap stable' for all of 2 minutes. I have no idea how he goes AFK with that one. |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.09 21:26:00 -
[8]
It's really a basic setup, I just played around with the tank a bit because I just love Pithi B-types. |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.11 18:20:00 -
[9]
Originally by: Sigurd Gudmundson So far I am simply loving this ship!
I have another char which is a Golem mission runner and I will do some completion time comparisons. For some reason the Vargur actually feels faster in completing missions.
Am tempted to chuck some Republic Fleet Gyros on it now.
It seems faster because golem mission running is like mining with missles :) _______________ <Q> QUANT Hegemony Item Database
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2009.02.23 18:54:00 -
[10]
Originally by: Slayton Ford I will say that the Vargur is a bad ship because I do own one.
If you want to fit t2 1200 artys, you need at least 1 PDU and 1 RCU II (or faction) in the lows to make it fit. Add in the 3x Gyros and your still doing a anemic 470DPS w/ EMP but thats only at 24k. One you are shooting something at 50k figure your doing under 400dps. Want to fit it w/ ACs? Thats fine but then you need to fit a AB. Your still doing around 650 DPS though and thats if your at 3k. Hitting something at 30k and your DPS is probably 400ish. Oh, you can only run your XL booster for 3minutes if you got 2x CCCs.
Now, compare that to a Paladin. First you can fit a full rack of T2 Tach Beams, a faction rep and every other mod w/o any fitting mod needed. Using 2x CCC and 4x CR IIs, your able to perma run everything. Pull a cr for a web and you can still run everything for 9minutes. Stop shooting and you can run longer.
To each his own. I have a Paladin and a Vargur, love them both. I don't use the Vargur for Sansha or Blood and I don't use the Paladin for Guristas / Angels.
Both are AB fit, both are pulse / ac fit; both can out mission a Golem after the change.
_______________ <Q> QUANT Hegemony Item Database
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