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Thread Statistics | Show CCP posts - 1 post(s) |

Jessica Fyers
Gallente Azure Horizon
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Posted - 2009.02.08 12:35:00 -
[1]
Edited by: Jessica Fyers on 08/02/2009 12:36:14 I'm sorry, but been following this thread since page 1, and cant help but wonder - with my carebear logic:
Since when is cap stability a desired attribute of pvp ships?
I've always thought that its a question of get the other guy in his pod and beyond asap, dont mess around with cap stability if it lasts long enough to kill the other one!
PS: hell, even good pve setups are NOT cap stable, as long as they get the job done pronto! ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |

Jessica Fyers
Gallente Azure Horizon
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Posted - 2009.02.08 12:39:00 -
[2]
Edited by: Jessica Fyers on 08/02/2009 12:40:02
Originally by: 7shining7one7
if you get neuted you're dead in the water.
and it's not allways just 1 guy either..
Thats why you more often than not have cap boosters, if you get neuted without them, it wont matter if you got stellar cap regen or not...
And you shouldnt be alone either. ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |

Jessica Fyers
Gallente Azure Horizon
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Posted - 2009.02.08 12:45:00 -
[3]
Originally by: Captator
Originally by: Jessica Fyers I'm sorry, but been following this thread since page 1, and cant help but wonder - with my carebear logic:
Since when is cap stability a desired attribute of pvp ships?
I've always thought that its a question of get the other guy in his pod and beyond asap, dont mess around with cap stability if it lasts long enough to kill the other one!
PS: hell, even good pve setups are NOT cap stable, as long as they get the job done pronto!
Generally speaking for close range fights 3-5 minutes cap is plenty, as it is normally over by then. Fleet fights then you really want 5-10, but you can always warp out for a bit to recharge in that situation.
Thats what i'm talking about, a cap that lasts for a short while is one thing, a cap that lasts 23/7 is quite another. ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |

Jessica Fyers
Gallente Azure Horizon
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Posted - 2009.02.08 12:52:00 -
[4]
Originally by: Murina
Originally by: 7shining7one7 and when it's allready going 200ms faster than you at base, the web will make the speed differential even greater, and it'll get within antimatter optimal within 20 seconds.
200m/s pre web difference - 60% web = 80m/s difference...
Do you know how long it will take you to travel the 15km to your optimal at 80ms?.... 
3 minutes 7 seconds nublet     
Also, 200m/s base difference means he's going faster than you by 200m/s... so his speed to cover that 15km will not be 80m/s... but rather 80m/s faster than you
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