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Thread Statistics | Show CCP posts - 1 post(s) |

7shining7one7
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Posted - 2009.02.07 19:46:00 -
[271]
Edited by: 7shining7one7 on 07/02/2009 19:49:14
Originally by: Murina
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
also the abaddon fit you are using is apparently alternating between 1000 and 1200 dps relative to when you reply.. which i find rather disconcerting..
Its called reloading (a thing amarr can do instantly) and operating in optimal
T1 MF = 0-15KM OPTIMAL @1200 DPS. Scorch = 0- 45km OPTIMAL @ 1000DPS.
You reload from MF to scorch (instantly if your amarr) at 14ish km if he is moving away or at 15 from scorch to MF if he is moving closer, and thus you are always hitting in your ammo's optimal and hitting hard.
oh i see.. so what are you going to do between 35 and 15 km..? hope that you continue to inflict 1000 dps somehow?
Range makes tracking rather easy bud and its not like a approaching BS is a nimble ballerina dancing around as it approaches,....
actually low range makes tracking a whole lot harder, since the turret has to turn more.. especially around 20-30km with fast moving targets.. and increasing from there relative to the speed..
also are you aware that charges affect tracking? optimal isn't the only attribute they affect you know..
targets far away are less of an issue with regards to tracking, which is why long range turrets have worse tracking than short range turrets.. i'm amazed that you are not aware of this..
well a bs might not be a nimble ballerina but if it's going 981ms it's not exactly standing still either..
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Selia Rain
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Posted - 2009.02.07 19:49:00 -
[272]
Edited by: Selia Rain on 07/02/2009 19:49:45 I feel rather ignored in that when I countered every point, my post was just breezed by as if it didn't exist, but I'm just going to summarize the whole argument(again). Blasters are superior to lazors in every way sans range, and even if you nerfed the optimal of lazors by over 50%, that wouldn't change(still about 20km optimal/scorch, which is apparently unacceptible to you).
Blasters are king of closerange dps. Lazors are king of midrange dps. Blasters aren't supposed to compete with lazors past 10km.
EDIT: You can compete anyways in a null rokh, but apparently that's beneath you.
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7shining7one7
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Posted - 2009.02.07 19:51:00 -
[273]
Originally by: Selia Rain I feel rather ignored in that when I countered every point, my post was just breezed by as if it didn't exist, but I'm just going to summarize the whole argument(again). Blasters are superior to lazors in every way sans range, and even if you nerfed the optimal of lazors by over 50%, that wouldn't change(still about 20km optimal/scorch, which is apparently unacceptible to you).
Blasters are king of closerange dps. Lazors are king of midrange dps. Blasters aren't supposed to compete with lazors past 10km.
you weren't ignored i agreed with you but he don't want to hear it.. he's busy flaundering his argument away by failing at nitpicking and even in the most rudimentary understanding of turrets.. all cause he doesn't want to post that fit that he keeps on talking about..
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Murina
Gallente The Scope
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Posted - 2009.02.07 19:52:00 -
[274]
Originally by: 7shining7one7
actually low range makes tracking a whole lot harder, since the turret has to turn more..
Thats why the web nerf screwed over blasters big time and why they had better tracking in the first place.
Oh and 15-45km aint low range pal.
Originally by: 7shining7one7 well a bs might not be a nimble ballerina but if it's going 981ms it's not exactly standing still either..
It aint doing a constant 981 transversal or even close to it either if its trying to approach. Especially with that domination 20km overheated web you gave us to fit....
You really should not give ppl guns until you know where they are gonna point them...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
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Posted - 2009.02.07 19:54:00 -
[275]
Edited by: Murina on 07/02/2009 19:54:45
Originally by: Selia Rain I feel rather ignored in that when I countered every point, my post was just breezed by as if it didn't exist, but I'm just going to summarize the whole argument(again). Blasters are superior to lazors in every way sans range, and even if you nerfed the optimal of lazors by over 50%, that wouldn't change(still about 20km optimal/scorch, which is apparently unacceptible to you).
Blasters are king of closerange dps. Lazors are king of midrange dps. Blasters aren't supposed to compete with lazors past 10km.
Originally by: 7shining7one7 i keep posting imaginary fits that have no use on TQ cos reality would bite me in the butt even harder than this thread is doing...
Fixed.
Oh and i did not ignore you i was just busy showing up the eft/faction fit clown in his own delusion of reality..
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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7shining7one7
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Posted - 2009.02.07 19:54:00 -
[276]
Edited by: 7shining7one7 on 07/02/2009 19:57:02 Edited by: 7shining7one7 on 07/02/2009 19:55:52
Originally by: Murina
Originally by: 7shining7one7
actually low range makes tracking a whole lot harder, since the turret has to turn more..
Thats why the web nerf screwed over blasters big time and why they had better tracking in the first place.
Oh and 15-45km aint low range pal.
Originally by: 7shining7one7 well a bs might not be a nimble ballerina but if it's going 981ms it's not exactly standing still either..
It aint doing a constant 981 transversal or even close to it either if its trying to approach. Especially with that domination 20km overheated web you gave us to fit....
You really should not give ppl guns until you know where they are gonna point them...
you've just proven that you have no f'ing clue what you're talking about..
first you say being below optimal has no effect on dps.. proclaiming that you can hit without any issues with scorch from 15 up to 45km.. with stable dps.. and act surprised when i mention that amarr has serious issues in falloff which is why they have insta crystal change to allways find their optimal (or the optimal crystal) and that crystals affect the tracking aswell as the optimal..
then you deny that gallente hits decently in fallof when the target is more or less stationary..
first you say tracking is easier when the target is closer..
then i point out that's blatantly false, along with some of your other misunderstandings of the in game dynamics..
and then you do a 180 and say that indeed tracking is harder when the target gets closer and then start whining about the web nerf..
seriously..
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Murina
Gallente The Scope
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Posted - 2009.02.07 19:56:00 -
[277]
Originally by: 7shining7one7
you've just proven that you have no f'ing clue what you're talking about..
first you say tracking is easier when the target is closer..
Show me where i said this muppet...pls do i need the lulz...do you hear voices as well???... 
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Zamolxiss
Amarr ROMANIA Renegades Legiunea ROmana
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Posted - 2009.02.07 19:57:00 -
[278]
@ Nightmare, Shining & Selia why do you bother!?
What you guys fail to understand is that maralt aka murina is a nerf amarr troll.. he's trolling every single thread he can and when he can't find one he starts one..
There are hundreds of pages on a few duzin different theads on half the sections of this forum, from Shis and Modules to Game Develoment, consisting of nothing but trolling and ranting from this guy and the rest of the nerf amarr brigade (Chi Quan, Arkady Sadik, SecHaul etc), just one example as i can't be bothered to look for more..
So i ask you again, why do you bother!? |

7shining7one7
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Posted - 2009.02.07 20:00:00 -
[279]
Edited by: 7shining7one7 on 07/02/2009 20:04:38
Originally by: Murina Edited by: Murina on 07/02/2009 19:44:52 Edited by: Murina on 07/02/2009 19:44:00
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
also the abaddon fit you are using is apparently alternating between 1000 and 1200 dps relative to when you reply.. which i find rather disconcerting..
Its called reloading (a thing amarr can do instantly) and operating in optimal
T1 MF = 0-15KM OPTIMAL @1200 DPS. Scorch = 0- 45km OPTIMAL @ 1000DPS.
You reload from MF to scorch (instantly if your amarr) at 14ish km if he is moving away or at 15 from scorch to MF if he is moving closer, and thus you are always hitting in your ammo's optimal and hitting hard.
oh i see.. so what are you going to do between 35 and 15 km..? hope that you continue to inflict 1000 dps somehow?
Range makes tracking rather easy bud and its not like a approaching BS is a nimble ballerina dancing around as it approaches,....
But hey that is if i use scorch and do not just swap (instantly) to ranged faction with no penalties as it approaches....
we're talking about a ship that approaches from 45km to 15km.. whilst you're firing scorch on it (aka not at all within scorch optimal)... and you're saying how it just gets easier to track.. and that it'll be constant dps even if you keep using scorch down to 15km..
and you even say quite blatantly that you only have to switch to MF when he reaches 15km.. which means you proclaim that you can hit with stable dps with scorch from 45km down to 15km, on a target mwd'ing towards you.. and that it only hits harder or gets easier to hit as the target gets closer.. 
there you go, have your lulz.. |

7shining7one7
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Posted - 2009.02.07 20:00:00 -
[280]
Originally by: Zamolxiss @ Nightmare, Shining & Selia why do you bother!?
What you guys fail to understand is that maralt aka murina is a nerf amarr troll.. he's trolling every single thread he can and when he can't find one he starts one..
There are hundreds of pages on a few duzin different theads on half the sections of this forum, from Shis and Modules to Game Develoment, consisting of nothing but trolling and ranting from this guy and the rest of the nerf amarr brigade (Chi Quan, Arkady Sadik, SecHaul etc), just one example as i can't be bothered to look for more..
So i ask you again, why do you bother!?
point taken, leaving thread, thx for the heads up. cheers o/ |
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Murina
Gallente The Scope
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Posted - 2009.02.07 20:01:00 -
[281]
Originally by: Zamolxiss ad hom troll...
Well we considered starting thread after thread with alts but the nerf falcon tards already tried that... |

Murina
Gallente The Scope
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Posted - 2009.02.07 20:04:00 -
[282]
Originally by: 7shining7one7
Originally by: Zamolxiss @ Nightmare, Shining & Selia why do you bother!?
What you guys fail to understand is that maralt aka murina is a nerf amarr troll.. he's trolling every single thread he can and when he can't find one he starts one..
There are hundreds of pages on a few duzin different theads on half the sections of this forum, from Shis and Modules to Game Develoment, consisting of nothing but trolling and ranting from this guy and the rest of the nerf amarr brigade (Chi Quan, Arkady Sadik, SecHaul etc), just one example as i can't be bothered to look for more..
OMG thanks you just gave me a great way of bailing on this thread cos i have made a total c*ck of myself...
Fixed.
point taken, leaving thread, thx for the heads up. cheers o/
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Murina
Gallente The Scope
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Posted - 2009.02.07 20:09:00 -
[283]
Edited by: Murina on 07/02/2009 20:12:13
Originally by: 7shining7one7
Range makes tracking rather easy bud and its not like a approaching BS is a nimble ballerina dancing around as it approaches,....
But hey that is if i use scorch and do not just swap (instantly) to ranged faction with no penalties as it approaches....
we're talking about a ship that approaches from 45km to 15km.. whilst you're firing scorch on it... and you're saying how it just gets easier to track.. and that it'll be constant dps even if you keep using scorch down to 15km..
there you go.
1. more range = easier tracking, so a ship at 45km is easier to track than one at say 10km.
2. A approaching ship does not have as good/high transversal as one that does not need to approach and can set a orbit.
3. ignoring resists ect look at the scorch dmg line and dps on the graph against a smaller BC with HIGH CONSTANT TRANSVERASAL.
High and steady dps for those who do not understand.
Please visit your user settings to re-enable images.
4. stop posting. |

7shining7one7
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Posted - 2009.02.07 20:12:00 -
[284]
Edited by: 7shining7one7 on 07/02/2009 20:15:24 so you're telling me that you don't notice the curve going down from 950'ish dps to 820'ish dps on approaching targets using scorch?

the curve is probably on targets that are moving away rather than targets that are approaching..
and either way the dps drops..
are you contradicting yourself yet again.. inded you are..
yeah.. why bother.. go on then.. troll away.. cheers o/
f'ing idiot doesn't even understand his own curve diagram..  |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.07 20:22:00 -
[285]
Edited by: NightmareX on 07/02/2009 20:24:32
Originally by: 7shining7one7 f'ing idiot doesn't even understand his own curve diagram.. 
Yeah .
Anyways, i'm still waiting for your uberpwnage Abaddon setup Murina.
Before you post that, you can say whatever **** you want to tell.
Check out my new flash web page 'Dark Paradise' |

Murina
Gallente The Scope
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Posted - 2009.02.07 20:23:00 -
[286]
Originally by: 7shining7one7 so you're telling me that you don't notice the curve going down from 950'ish dps to 820'ish dps on approaching targets using scorch?
I hope you lubed up before posting dude..
SCORCH 700ISH DPS @ 15KM - 800DPS @ 45KM = 100DPS REDUCTION OVER 30KM.
NULL 810ISH DPS @ 15KM - 420 DPS @ 30KM = 390 DPS REDUCTION OVER 15KM.
NOW TELL US AGAIN HOW GREAT GALLENTE ARE AT FIGHTING IN FALLOFF AND HOW AMARR SUCK IN OPTIMAL AGAINST MOVING TARGETS..               
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
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Posted - 2009.02.07 20:24:00 -
[287]
Originally by: NightmareX Edited by: NightmareX on 07/02/2009 20:22:33
Originally by: 7shining7one7 f'ing idiot doesn't even understand his own curve diagram.. 
Yeah .
READ THE ABOVE POST CLOWN   
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.07 20:26:00 -
[288]
Edited by: NightmareX on 07/02/2009 20:25:55
Originally by: Murina
Originally by: NightmareX Edited by: NightmareX on 07/02/2009 20:22:33
Originally by: 7shining7one7 f'ing idiot doesn't even understand his own curve diagram.. 
Yeah .
READ THE ABOVE POST CLOWN   
Do you think i want to read you CAPS LOCK omg i'm so cool bcuz it's like cruise control text?.
You still haven't posted your Abaddon setup.
Check out my new flash web page 'Dark Paradise' |

Murina
Gallente The Scope
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Posted - 2009.02.07 20:27:00 -
[289]
Originally by: NightmareX OWNED.
Yup
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.02.07 20:29:00 -
[290]
Originally by: Murina
Originally by: NightmareX OWNED.
Yup
Me owned?, LOLOLOLOLOLOLOLOLOL.
Before you post your Abaddon setup, your the one who is owned.
Check out my new flash web page 'Dark Paradise' |
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Murina
Gallente The Scope
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Posted - 2009.02.07 20:34:00 -
[291]
Edited by: Murina on 07/02/2009 20:35:52
Originally by: 7shining7one7
first you say being below optimal has no effect on dps.. proclaiming that you can hit without any issues with scorch from 15 up to 45km.. with stable dps..
 
Being inside optimal does not effect dps muppet only movement/transversal does that noob.
Here is a graph of the target ship when it is not moving look at the scorch line in its optimal noob...flat and steady 
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 20:42:00 -
[292]
Edited by: Murina on 07/02/2009 20:45:07 Edited by: Murina on 07/02/2009 20:44:04
Originally by: NightmareX
post your Abaddon setup
rigs, dmg mods and guns 8 mega pulse t2 3 amarr heat sinks 1 t2 dmg rig
Implants 1 squire cr8 1 lancer g2 beta 1 squire cc8 1 gunslinger cx-2 1 lancer g2 epsilon
tank
2 amaar eanm (you can switch a eanm for another plate but i prefer this) 1 1600 plate 1 t2 dcu 2 T1 trimarks
Figure out the rest yourself, oh and i may have got the implants wrong as i am not as big of a paper tiger as some ppl so i picked those i thought were good...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.02.07 20:56:00 -
[293]
Edited by: NightmareX on 07/02/2009 20:57:53
Originally by: Murina Edited by: Murina on 07/02/2009 20:48:27
Originally by: NightmareX
post your Abaddon setup
rigs, dmg mods and guns 8 mega pulse t2 3 amarr heat sinks 1 t2 dmg rig
Implants 1 squire cr8 1 lancer g2 beta 1 squire cc8 1 gunslinger cx-2 1 lancer g2 epsilon
tank
2 amaar eanm (you can switch a eanm for another plate but i prefer this) 1 1600 plate 1 t2 dcu 2 T1 trimarks
Figure out the rest yourself, oh and i may have got the implants wrong as i am not as big of a paper tiger as some ppl so i picked those i thought were good...
Can you please post a setup that "might" be somewhat dangerous to my Tempest?. Or to a Megathron.
I have fought many Abaddons on sisi with almost the same setup. The only thing that is better with this setup is that you use faction EANM's. Those i was fighting on sisi had normal t2 EANM's.
About the implants. Almost EVERYONE on sisi fits Slaves and damage implants and such. So it's no excuse that i use that there.
And i hope i don't have to tell you how badly ****d those Abaddons got by my Tempest. because you would cry like a baby if i told you.
Check out my new flash web page 'Dark Paradise' |

7shining7one7
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Posted - 2009.02.07 20:57:00 -
[294]
Edited by: 7shining7one7 on 07/02/2009 21:00:42
Originally by: Murina
if you notice.. gallente blasters are extreme low range charges.. which means that the lower your optimal with hybrid the more you are affected by falloff.. IF THE TARGET IS NOT STATIONARY... if it is stationary the falloff has less effect..
i've said countless times to you that gallente hits quite nicely in falloff if the target is more or less stationary..
gallente blasters have extreme low range.. therefore the charge looses speed fast.. and thus looses impact/damage potential fast aswell when it goes into falloff.. but it isn't that bad of a leap when the target is stationary.. since the charge doesn't have to "chase" the ship, say if the ship is moving away, then the charge has to chase the ship and collide, rather than if the ship is coming towards you the charge hits it head on.
now amarr are lasers and they are king of mid range.. they have pulses that does that for them.. their falloff is absolutely suck.. due to them being lasers..
if the target is stationary, due to them being lasers.. they still hit.. if the target starts moving towards them.. aka.. NOT TOWARDS THE OPTIMAL BUT BELOW THE OPTIMAL.. then something else happens and tracking becomes an issue and the dps is lessened aswell..
so there are two areas where lasers suck (depending on the crystal which influences optimal and tracking)
outside optimal.. known as falloff and below optimal..
these two are NOT THE SAME BLOODY THING.. below optimal is not called falloff..
falloff is when the damage.. fades away.. or falls off if you will.. below optimal the damage is lessened aswell but it's a different process especially with lasers (i'll get to it)
now blasters.. they fire hybrid charges.. clumps of antimatter or whatever else charge.. but with blasters.. they fire them very slowly.. hence.. if the target does not remain stationary, the charge impacts less and does less damage in the falloff.. but if the charge remains stationary it hits decently in falloff.. hence the reason for the blaster/web combination..
rails.. contrary to blasters.. fire the charge at great speed.. achieving greater ranges, but the charge has to travel further, hence it is smaller.. and does less damage.. but due to it's speed (momentum) it works excellent in falloff..
thus.. gallente hybrids are great at long range, and great at short range.. but midrange they are kind of meh with regards to stability of the dps due to the two modes.. fast slugs or short slugs, thus the inbetween slugs don't do much dmg.. but have their uses..
lasers do not have speed issues with the charges.. but their lasers have other issues.. when it gets to optimal.. the laser fades out quite rapidly.. which is why they are forced to allways finding their optimal.. cycling between the charges..
going below laser optimal does also have issues with regards to tracking.. also the laser is less focused than it is at the optimal.. look at it like a magnifying glass.. when the glass is significantly far away it focuses the light and it burns the newspaper or whatever you used as a kid, when you put the magnifying glass too close.. the focus fades and the beam diminishes..
same thing going on in the ingame physics..
now to your example.. which is quite staggeringly misconcieved but with your previous contradictions and misrepresentations and misunderstandings.. i doubt it was intentionally.. nonetheless;
also what you are doing in the above example.. you might not have noticed but i did..
you take the scorch example when the ship is going towards scorch optimal..
and you take the null when the ship is going AWAY from null optimal..
and then you call it the same thing.. and say amarr is superior.. which is preposterous..
what you should've done was show a ship going towards scorch optimal.. (meaning moving away from you) and showing null with the ship coming towards you.. (and being webbed, hence becoming stationary)
then you would see a much much different result
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7shining7one7
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Posted - 2009.02.07 21:06:00 -
[295]
Edited by: 7shining7one7 on 07/02/2009 21:06:17 and no muria.. as you see you still didn't understand your own f'ing curve diagram.. 
your example was severely flawed..
and the only one you repeadetly "owned" was yourself with your contradictions upon contradictions..
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Murina
Gallente The Scope
|
Posted - 2009.02.07 21:06:00 -
[296]
Originally by: 7shining7one7
i've said countless times to you that gallente hits quite nicely in falloff if the target is more or less stationary..
Fall off is fall off muppet the % of dmg reduction is static over every gunnery system..your such a fool.
Originally by: 7shining7one7 if the target is stationary, due to them being lasers.. they still hit.. if the target starts moving towards them.. aka.. NOT TOWARDS THE OPTIMAL BUT BELOW THE OPTIMAL.. then something else happens and tracking becomes an issue and the dps is lessened aswell..
Its only lateral movement that effect guns...all guns ffs.
Originally by: 7shining7one7 outside optimal.. known as falloff and below optimal...
Being outside optimal has the same % reduction for every gunnery system, inside optimal does not effect the dps of system only lateral movement (transversal) and being outside optimal does you fool.
You have no idea wtf you are talking about.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

7shining7one7
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Posted - 2009.02.07 21:09:00 -
[297]
you take the scorch example when the ship is going towards scorch optimal..
and you take the null when the ship is going AWAY from null optimal..
and then you call it the same thing.. and say amarr is superior.. which is preposterous..
what you should've done was show a ship going towards scorch optimal.. (meaning moving away from you) and showing null with the ship coming towards you.. (and being webbed, hence becoming stationary) |

Murina
Gallente The Scope
|
Posted - 2009.02.07 21:10:00 -
[298]
Edited by: Murina on 07/02/2009 21:12:05
Originally by: 7shining7one7
you take the scorch example when the ship is going towards scorch optimal..
and you take the null when the ship is going AWAY from null optimal..
and then you call it the same thing.. and say amarr is superior.. which is preposterous..
The first graph showed a steady transversal with the ship orbiting at each range neither moving away or getting closer you muppet...   
The second showed the ship bloody stationary at each range ffs... 
Please god stop your ranting and learn how the systems and transversal/optimal works ffs...  
OMG you are such a clueless noob...
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.02.07 21:18:00 -
[299]
Edited by: NightmareX on 07/02/2009 21:22:20
Originally by: Murina OMG you are such a clueless noob...
Yeah that comes from the right mouth .
Check out my new flash web page 'Dark Paradise' |

7shining7one7
|
Posted - 2009.02.07 21:20:00 -
[300]
Originally by: Murina
Originally by: 7shining7one7
i've said countless times to you that gallente hits quite nicely in falloff if the target is more or less stationary..
Fall off is fall off muppet the % of dmg reduction is static over every gunnery system..your such a fool.
Originally by: 7shining7one7 if the target is stationary, due to them being lasers.. they still hit.. if the target starts moving towards them.. aka.. NOT TOWARDS THE OPTIMAL BUT BELOW THE OPTIMAL.. then something else happens and tracking becomes an issue and the dps is lessened aswell..
Its only lateral movement that effect guns...all guns ffs.
Originally by: 7shining7one7 outside optimal.. known as falloff and below optimal...
Being outside optimal has the same % reduction for every gunnery system, inside optimal does not effect the dps of system only lateral movement (transversal) and being outside optimal does you fool.
You have no idea wtf you are talking about.
well you sure did say fool quite a many times.. 
but let's look at it and just forget for a moment the contradictions you posted earlier before you changed your mind..
ok..
below falloff is not falloff.. and if the target is stationary you will hit a whole lot more with null in falloff than you will if the target is moving.. and with regards to hybrid charges, it sure also depends on if the target is moving away from your optimal or towards your optimal. (this is shown by your curve graph but you don't notice)
only lateral movement affect guns.. but lasers don't fire projectiles.. they fire a beam.. there's no holes in the beam.. thus it's instant and focused.. it's light.. and when they get closer to the optimal of the crystals optimal focus point for the laser beam.. then the effect diminishes and it gets less dps.. (this is shown by your curve graph, but you don't notice it)
projectiles or hybrid charges can't be equated with beams.. because they are not a beam but a moving object if you will.. (this is shown by your curve graph but you don't notice it)
your graph also shows that while hybrids and projectiles hit more in falloff.. whereas lasers come to a blinding halt.. but below optimal.. the lasers still get diminished dps due to tracking and due to the lack of focus of the crystal..
so as you can see.. even your own curve graph that you don't understand.. shows that falloff isn't just falloff..
muppet.
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