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7shining7one7
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Posted - 2009.02.08 23:50:00 -
[541]
Edited by: 7shining7one7 on 08/02/2009 23:54:35
Originally by: Murina Edited by: Murina on 08/02/2009 23:46:19
Originally by: 7shining7one7
8/10 for irony..
you've spent the entire thread claiming that amarr is overpowered..
10/10 for trolly stupidity and brainless emo posting.
They are OP...., but reducing a system is not the only option emo boy, maybe if you thought before you posted and were not such a moron you would understand that boosting, adding counters or adjusting other systems that are underpowered by comparison is also a answer.
that's funny i thought you said nerf and boost were words emotards used when they cannot think properly
and when you label something as overpowered that either means nerf or boost.. sure you can call it adjustment if you want to be stealthy about it..
now if you had said amarr are ok and balanced as they are, but we might look a bit at blasters.. then your comment was valid..
but no.. you spent the entire thread spewing graphs and yelling and screaming about how amarr were totally overpowered and how life was unfair and whatnot..
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Murina
Gallente The Scope
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Posted - 2009.02.08 23:53:00 -
[542]
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
8/10 for irony..
you've spent the entire thread claiming that amarr is overpowered..
10/10 for trolly stupidity and brainless emo posting.
They are OP...., but reducing a system is not the only option emo boy, maybe if you thought before you posted and were not such a moron you would understand that boosting, adding counters or adjusting other systems that are underpowered by comparison is also a answer.
that's funny i thought you said nerf and boost were words emotards used when they cannot think properly
Spelling mistakes, grammatical errors and word play...is that all you have left to add to this thread?.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.08 23:55:00 -
[543]
Edited by: 7shining7one7 on 08/02/2009 23:57:19
Originally by: Murina
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
8/10 for irony..
you've spent the entire thread claiming that amarr is overpowered..
10/10 for trolly stupidity and brainless emo posting.
They are OP...., but reducing a system is not the only option emo boy, maybe if you thought before you posted and were not such a moron you would understand that boosting, adding counters or adjusting other systems that are underpowered by comparison is also a answer.
that's funny i thought you said nerf and boost were words emotards used when they cannot think properly
and when you label something as overpowered that either means nerf or boost.. sure you can call it adjustment if you want to be stealthy about it..
now if you had said amarr are ok and balanced as they are, but we might look a bit at blasters.. then your comment was valid..
but no.. you spent the entire thread spewing graphs and yelling and screaming about how amarr were totally overpowered and how life was unfair and whatnot..
Spelling mistakes, grammatical errors and word play...is that all you have left to add to this thread?.
hey i'm just repeating what you said. v0v
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Murina
Gallente The Scope
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Posted - 2009.02.09 00:01:00 -
[544]
Originally by: 7shining7one7
now if you had said amarr are ok, but we might look a bit at blasters.. then your comment was valid..
They are not ok they are OP compared to blaster and ac.
Originally by: 7shining7one7 you spent the entire thread spewing graphs
That show how OP pulse are to blasters and ac.
Originally by: 7shining7one7 and yelling and screaming about how amarr were totally overpowered and how life was unfair and whatnot..
Amarrr is OP.
I actually did none of that, the yelling and screaming was by you, the silly examples and other crap was you as well, and at no point did i mention that life was unfair.
In fact i mentioned yesterday in a reply to you that i did not want to touch amaar, i even had to remind you AGAIN of it tonight and you misread it in your emo state and started ranting.
Now why don't you go away and let the grown ups talk.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.09 00:03:00 -
[545]
Edited by: 7shining7one7 on 09/02/2009 00:04:52
Originally by: Murina
..stuff (5/10 for spin)..
Now why don't you go away and let the grown ups talk.
are you sure you're gonna be ok, do you want me to get you some candy?
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Murina
Gallente The Scope
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Posted - 2009.02.09 00:08:00 -
[546]
Edited by: Murina on 09/02/2009 00:15:37
Originally by: 7shining7one7 Edited by: 7shining7one7 on 09/02/2009 00:04:52
Originally by: Murina
Amarrr is OP.
I actually did none of that, the yelling and screaming was by you, the silly examples and other crap was you as well, and at no point did i mention that life was unfair.
In fact i mentioned yesterday in a reply to you that i did not want to touch amaar, i even had to remind you AGAIN of it tonight and you misread it in your emo state and started ranting.
Now why don't you go away and let the grown ups talk.
are you sure you're gonna be ok, do you want me to get you some candy?
Reported for trolling.
Told you yesterday my idea and you have ignored and trolled it twice.
Add valid content or be gone.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 00:11:00 -
[547]
Edited by: Murina on 09/02/2009 00:12:36
Originally by: Selia Rain
I think the real issue is that projectiles need a look at. Arty have neither dps nor alpha, nor range, and autos are okay, but seem mediocre at best. This may be chocked up to being the most versitile turreted weapon, but arty seems to have really been given the short end of the stick with the introduction of the almighty abbadon(and it's unrealistic tachyon setup of doom). </derail>
Arties got the shaft big time, they are the worst gunnery system in the game by far although it would be interesting seeing them boosted to beam tracking levels and range and see gangs of flyby snipers laying down one shot huge alpha hits on ships at 200+km.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.09 00:21:00 -
[548]
Edited by: 7shining7one7 on 09/02/2009 00:23:18
Originally by: Murina Edited by: Murina on 09/02/2009 00:15:37
Originally by: 7shining7one7 Edited by: 7shining7one7 on 09/02/2009 00:04:52
Originally by: Murina
Amarrr is OP.
I actually did none of that, the yelling and screaming was by you, the silly examples and other crap was you as well, and at no point did i mention that life was unfair.
In fact i mentioned yesterday in a reply to you that i did not want to touch amaar, i even had to remind you AGAIN of it tonight and you misread it in your emo state and started ranting.
Now why don't you go away and let the grown ups talk.
are you sure you're gonna be ok, do you want me to get you some candy?
Reported for trolling.
Told you yesterday my idea and you have ignored and trolled it twice.
Add valid content or be gone.
like when you trolled nightmare? you've trolled this entire post looking back on the pages, and said quite a few condescending things.. guess we'll have to move you up to to 9/10 for irony..
amarr are quite fine.. ac's could be looked at and so could blasters.. but stop calling amarr overpowered when they are quite balanced and we might get somewhere. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.09 00:24:00 -
[549]
Originally by: Murina
Im pretty sure the ship will be in the optimal of MF (0-15km) longer than in the optimal of null(0-11km).
Simple math really.
Also you need to take into account how much dmg the ship takes while getting into the optimal high dmg ranges, saying hey look i burned into blaster antimatter range of you and i am gonna hit you for a uber 1300+dps is worthless if you have 20,000 ehp left cos of the pounding you took to get their and he has 90.000 and is still hitting you for a 1000dps.
Again, the question is not "does one stay in that range longer?". The question is "how much damage is accumulated as you move through that range after tracking, damage types, and time is accounted for?"
If you answer the first question, then you get the answer that range is always better. And its not. If you answer the second question then you might find which is better for whatever situation.
For instance, if you had an enemy that started at 15km, had 100k hit points and traveled to 5km in 15 seconds then stayed there. All at 0 transversal then assuming an average of 1/2 damage from the blasters at 1500 DPS and 100% damage from the lasers at 1200 DPS, in that 15 seconds the blasters rack up 11250 damage and the lasers 18000.
So the lasers have 82k left and the blasters 88750 left. So the blasters then kill the target in 59.16 seconds after closing and the lasers kill the target in 68 seconds after closing.
Of course we're making some pretty big assumptions here.
1. We're assuming a low EHP value for a battleship. This advantages the lasers since more of the damage as a percentage is chipped away in closing. 2. We're assuming no missed ships via transversal, which will advantage the ship with higher tracking(The blaster ship) 3. We're assuming that all damage types are equal, and they aren't. 4. We're assuming our DPS numbers are correct 5. We're assuming you move about 10km in 15 seconds 6. We're assuming blaster ships hit for 1/2 damage(not true because of drones) at 10km and 0 damage (not true because of drones) at 15km.
Now, my analysis is not perfect because of the above assumptions and because I am not figuring distance as an integral of the acceleration formula, nor am i figuring tracking as a multiplier to dps based on range and transversal assuming parties attempt an optimal playstyle.
But its a lot better than your analysis |
Murina
Gallente The Scope
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Posted - 2009.02.09 00:25:00 -
[550]
Originally by: 7shining7one7
Originally by: Murina
Reported for trolling.
Told you yesterday my idea and you have ignored and trolled it twice.
Add valid content or be gone.
like when you trolled nightmare?
He joined the thread and trolled me while adding zero content and ignoring the content myself and others added just like you are doing now.
Reported. |
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Murina
Gallente The Scope
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Posted - 2009.02.09 00:34:00 -
[551]
Originally by: Goumindong
1. We're assuming a low EHP value for a battleship. This advantages the lasers since more of the damage as a percentage is chipped away in closing.
And that laserships have much larger ehp.
Originally by: Goumindong 2. We're assuming no missed ships via transversal, which will advantage the ship with higher tracking(The blaster ship)
Wrong it will effect blasters more as they will be in falloff initially while lasers are in perma optimal.
Originally by: Goumindong 3. We're assuming that all damage types are equal, and they aren't.
Most ehp tanks have their dmg holes plugged so that its not significant.
Originally by: Goumindong 4. We're assuming our DPS numbers are correct
Situations dictate that dmg is imposable to quantify due to the infinite variety of situations.
Originally by: Goumindong 5. We're assuming you move about 10km in 15 seconds
Highly doubtful when you consider the laser ship will be burning away and the effect of overheated webs.
Originally by: Goumindong 6. We're assuming blaster ships hit for 1/2 damage(not true because of drones) at 10km and 0 damage (not true because of drones) at 15km.
A fact that applies to both ships to a extend dependent on type due to drone bays.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.09 00:40:00 -
[552]
Originally by: Murina
Wrong it will effect blasters more as they will be in falloff initially while lasers are in perma optimal.
No, i accounted for that.
Quote: Most ehp tanks have their dmg holes plugged so that its not significant.
No, they don't and if they do, they're dumb. We've been over this before. Specifically hardening is only beneficial when you know what you're going to be getting into. It takes too many slots and gives too little benefit.
Quote:
Situations dictate that dmg is imposable to quantify due to the infinite variety of situations.
:roll:
Quote:
Highly doubtful when you consider the laser ship will be burning away and the effect of overheated webs.
Highly doubtful when you consider the blaster ship is faster, more agile, has more webs, has more ability to run an MWD, has the initiative of overloading and can just warp away if the laser ship does get away.
Quote:
A fact that applies to both ships to a extend dependent on type due to drone bays.
not from a 15km starting point.
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Murina
Gallente The Scope
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Posted - 2009.02.09 00:42:00 -
[553]
Edited by: Murina on 09/02/2009 00:45:01
The biggest assumption of all is the assumption that ships and especially gank/tank fitted battle ships should be balanced on how they fight against each other in a 1 v 1 situation.
This is the worst way of balancing any ship especially a BS due to the highly subjective scenarios available on TQ. Now on sissi and on this very thread i have seen full on emo boys stride in preaching about uber DPS faction fits along with others who claim to own the BF areas of sissi in their 1 v 1 monster BS killing ships.
And to structure BS around that instead of how they perform on TQ in the TQ environment is absurd as it bears no resemblance to reality within the real game. And after listening to a few of the fools and hearing their challenges the last thing that should be done is balancing systyems with a eye to 1 v 1 or anything else but a gang situation.
So no doubt a blaster ship sitting at 5km vs a laser ship in a sissi BF area will go to the blasters ship but lasers are still OP to blasters and AC cos sissi aint TQ and BF areas aint low sec or 0.0.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.09 01:02:00 -
[554]
Originally by: Murina Edited by: Murina on 09/02/2009 00:52:38
Originally by: Goumindong
No, they don't and if they do, they're dumb. We've been over this before. Specifically hardening is only beneficial when you know what you're going to be getting into. It takes too many slots and gives too little benefit.
Your right ppl do not fit race specific tanks they fit onmi tanks with plates and omni tanks plug all holes as equally as possible, so the difference in damages is negligible..
They do this because BS on TQ are gang ships and will be facing other gangs of many different types of ships and dmg types.
ANYWAY:
The biggest assumption of all is the assumption that ships and especially gank/tank fitted battle ships should be balanced on how they fight against each other in a 1 v 1 situation.
This is the worst way of balancing any ship especially a BS due to the highly subjective scenarios available on TQ. Now on sissi and on this very thread i have seen full on emo boys stride in preaching about uber DPS faction fits along with others who claim to own the BF areas of sissi in their 1 v 1 monster BS killing ships.
And to structure BS around that instead of how they perform on TQ in the TQ environment is absurd as it bears no resemblance to reality within the real game. And after listening to a few of the fools and hearing their challenges the last thing that should be done is balancing systyems with a eye to 1 v 1 or anything else but a gang situation.
So no doubt a blaster ship sitting at 5km vs a laser ship in a sissi BF area will go to the blasters ship but lasers are still OP compared to blasters and AC cos sissi aint TQ and BF areas aint low sec or 0.0.
aaahahahahahahahhaha that's awesome...
that's exactly what i've been insinuating..
and what you did was exactly the opposite of that.. you spammed abaddon fits god knows how many times in order to "show" how the laser damage was equal or close to the blaster dps output of a thron or a hype.. in an effort to show how lasers were "overpowered.. and we all kept saying to you.. dude.. amarr are not overpowered.. you're ignoring everything but dps.. you're doing it wrong..
now screw the fact that you've contradicted yourself so many bloody times, atleast now you're starting to make some iota of sense.. so let's stick with that.
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Murina
Gallente The Scope
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Posted - 2009.02.09 01:08:00 -
[555]
Originally by: 7shining7one7
that's exactly what i've been insinuating..
No its not you started your trolling in this thread by posting a stupid faction fitted hyperion and howling about its uber dps at it utterly stupidly small optimal.
I showed you that a baddon could do the same but with much more ehp.
But at no point did i say 1 v 1 sissi fits should be the basis of balance, in fact ive told and called you and that fool nightmare that 1 v 1 and eft fits are stupid and unrealistic for TQ so many times its absurd.
Go away troll, you either have a bad memory problem or you are a liar/nutter..
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.09 01:18:00 -
[556]
Edited by: 7shining7one7 on 09/02/2009 01:26:14
Originally by: Murina
Originally by: 7shining7one7
that's exactly what i've been insinuating..
No its not you started your trolling in this thread by posting a stupid faction fitted hyperion and howling about its uber dps at it utterly stupidly small optimal.
I showed you that a baddon could do the same but with much more ehp.
But at no point did i say 1 v 1 sissi fits should be the basis of balance, in fact ive told and called you and that fool nightmare that 1 v 1 and eft fits are stupid and unrealistic for TQ so many times its absurd.
Go away troll, you either have a bad memory problem or you are a liar/nutter..
what a bunch of nonsense.. you just said that the hype would beat an abaddon if it was hitting within optimal.. and you never showed anything but futile attempts to do as much dps as a hype or a blasterthron.. i showed that fit because you proclaimed that lasers did more dps than blasters..
you were even so desperate that you created fits that were dependent on having a can nearby to fill up on cap boosters just to keep the guns firing.. in order for you to squeeze as much dps out of it as possible to get the dps even near the amount that a blasterboat can deal.. and even at that, it still fell short..
and i kept saying that lasers and amarr were balanced and that it was not the issue here..
just when you've begun saying something rational for a change you start with your condescending drivel yet again.. how sad.
now instead of making another condescending post filled with nonsense.. why don't you just take a moment.. and continue with the rational stuff you were saying just prior to that..
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.09 01:37:00 -
[557]
Originally by: Murina
Your right ppl do not fit race specific tanks they fit onmi tanks with plates and omni tanks plug all holes as equally as possible, so the difference in damages is negligible..
No, its not. Omni tanks and plates do not "plug all holes as equally as possible". They provide the same multiplier on base armor EHP. That is a large difference.
Quote:
The biggest assumption of all is the assumption that ships and especially gank/tank fitted battle ships should be balanced on how they fight against each other in a 1 v 1 situation.
No such assumption was made by anyone but you.
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.09 10:19:00 -
[558]
Edited by: NightmareX on 09/02/2009 10:26:23 Murina, the DPS, EHP and eventually the speed is not telling how good a ships is. EVERY minded persons knows that.
I have 91.2k EHP and 725 DPS with my skills and implants on my Tempest on TQ.
But still, when i kill an Abaddon that had around 900-950 DPS and took 160k Damage before he died, then i'm doing something right in my Tempest ay?. Well the answer is to going very close to the Abaddon. If you get into 1-2 km and orbit, then that Abaddon or any other Amarr bs'es will have so low DPS that even a Thorax will do more DPS on my Tempest then.
Even when i only have 91.3k EHP i also have one LAR II fitted, so when i jam you with my ECM (yes i have one fitted on my Tempest), then i can rep my armor up a bit before you can shoot me again. So if you take the LAR II into the picture here, it will get a little more than 91.3k EHP.
So yeah, DPS, EHP and speed is not what tells if a ship is good. |
Atius Tirawa
Minmatar Destructive Influence KenZoku
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Posted - 2009.02.09 10:25:00 -
[559]
Edited by: Atius Tirawa on 09/02/2009 10:26:18 We compaire ships against each other 1v1, but the standard is changed for the purpose; just like two individuals can be compaired 1v1 while the test is using a percived universal measure.
We may disagree on the measure/combination of measures (EHP, DPS, etc) - but it is a form of ranking.
As for the topic, Tachyons are balanced to 1400s and 425s. So unless you are getting killed by MBLs. . .I don't see a problem. |
Murina
Gallente The Scope
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Posted - 2009.02.09 10:54:00 -
[560]
Edited by: Murina on 09/02/2009 10:56:54
Originally by: Goumindong
No, its not. Omni tanks and plates do not "plug all holes as equally as possible". They provide the same multiplier on base armor EHP. That is a large difference.
No plated setups use dhc's and eanm and thats what plugs the holes down to at best ex weakest vs em strongest a 10% differance max.
Originally by: Goumindong
No such assumption was made by anyone but you.
Your "assumption" list just happened to be about a 1 v 1 engagement pal. |
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Murina
Gallente The Scope
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Posted - 2009.02.09 10:55:00 -
[561]
Originally by: 7shining7one7 troll
Go away liar. |
Murina
Gallente The Scope
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Posted - 2009.02.09 11:01:00 -
[562]
Edited by: Murina on 09/02/2009 11:04:45
Originally by: NightmareX
Murina, the DPS, EHP and eventually the speed is not telling how good a ships is. EVERY minded persons knows that.
I have 91.3k EHP and 725 DPS with my skills and implants on my Tempest on TQ.
But still, when i kill an Abaddon that had around 900-950 DPS and took 160k Damage before he died, then i'm doing something right in my Tempest ay?.
The answer is that comparing ships especially BS in a 1 v 1 fight is stupid and not the measure to balance them with, go back to sissi with your tempest.
Its a waste of space on TQ unless your looking 24/7 for a solo non-ratting BS that just happens to be fitted and ready for a 1 v 1 match....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.09 11:09:00 -
[563]
Edited by: NightmareX on 09/02/2009 11:14:07
Originally by: Murina Edited by: Murina on 09/02/2009 11:04:45
Originally by: NightmareX
Murina, the DPS, EHP and eventually the speed is not telling how good a ships is. EVERY minded persons knows that.
I have 91.3k EHP and 725 DPS with my skills and implants on my Tempest on TQ.
But still, when i kill an Abaddon that had around 900-950 DPS and took 160k Damage before he died, then i'm doing something right in my Tempest ay?.
The answer is that comparing ships especially BS in a 1 v 1 fight is stupid and not the measure to balance them with, go back to sissi with your tempest.
Its a waste of space on TQ unless your looking 24/7 for a solo non-ratting BS that just happens to be fitted and ready for a 1 v 1 match....
You still don't get it.
Even when that Abaddon fight was on Sisi, it would not have anything to say if it was on TQ, because i would still ass **** him if it had been the same Abaddon.
How many peoples in this topic have told you that Lasers are not overpowered?. I'm not sure, but that's not few.
I think all of us who says Lasers are not overpowered knows more about Lasers than you do. When like 8-10 peoples tells you that, then you can't really still continue to say they are overpowered when they are not. Don't you get it?.
But ofc, please just continue your EFT warrioring more, because the more EFT warrioring you do, the more stupid you look. Your just living in your own EFT world.
Check out my new flash web page 'Dark Paradise' |
Murina
Gallente The Scope
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Posted - 2009.02.09 11:32:00 -
[564]
Edited by: Murina on 09/02/2009 11:38:57 Edited by: Murina on 09/02/2009 11:38:04
Originally by: NightmareX
Even when that Abaddon fight was on Sisi, it would not have anything to say if it was on TQ, because i would still ass **** him if it had been the same Abaddon.
I understand it you do not, 1 V 1 IS NOT HOW SHIPS SHOULD BE BALANCED. What can nbe done on SISSI does not resemble the availability of targets on TQ, their are not bf areas or rules and their is no real 1 v 1 consensual BS combat, its all gangs you Muppet, get of sissi and look on tq for a bit.
You fit and style are a waste of space anywhere but eft and sissi ffs...
Originally by: NightmareX How many peoples in this topic have told you that Lasers are not overpowered?. I'm not sure, but that's not few.
Not that many compared to ppl who agree with me.
Originally by: NightmareX I think all of us who says Lasers are not overpowered knows more about Lasers than you do. When like 8-10 peoples tells you that, then you can't really still continue to say they are overpowered when they are not.
8/10 tell me that they are OP compared to blasters and ac.
Originally by: NightmareX But ofc, please just continue your EFT warrioring more, because the more EFT warrioring you do, the more stupid you look. Your just living in your own EFT world.
You are the eft/sissi warior pal.
NightmareX
Losses: 22 Kills: 207
Battle clinic does not show sissi kills cos im willing to bet you have lots of 1v1 BS kills/losses......
My main has 10x the kills you have in all forms of pvp ON TQ in realistic combat, so do not talk about lasers and experience in the same breath fool cos you have no XP and you know nothing apart from your silly 1 v 1 sissi fit.
King of your own BS 1 v 1 castle on sissi....., we are not worthy... |
NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.09 12:07:00 -
[565]
Edited by: NightmareX on 09/02/2009 12:11:30
Originally by: Murina
Originally by: NightmareX But ofc, please just continue your EFT warrioring more, because the more EFT warrioring you do, the more stupid you look. Your just living in your own EFT world.
You are the eft/sissi warior pal.
NightmareX
Losses: 22 Kills: 207
Battle clinic does not show sissi kills cos im willing to bet you have lots of 1v1 BS kills/losses......
My main has 10x the kills you have in all forms of pvp ON TQ in realistic combat, so do not talk about lasers and experience in the same breath fool cos you have no XP and you know nothing apart from your silly 1 v 1 sissi fit.
King of your own BS 1 v 1 castle on sissi....., we are not worthy...
LOL, if you don't know it, i have like 3 times more kills than i have on Battleclinic now, in total.
For example. In 2006, i got 90+ kills within 2-3 hours on TQ that are missing on Battleclinic for example.
And you say Battleclinic doesn't have sisi kills?, lol you must be totally blind. Look here, here, here.
No Battleclinic doesn't have sisi kills at all, nooooo not at all.
I can tell you that Battleclinic is not accurate in how my stats is. End of story.
And by the way. I use more of my time with RL stuffs because that's more important than playing a game, so that's why i don't have huge amount of kills, like some 23/7 players have. |
Murina
Gallente The Scope
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Posted - 2009.02.09 12:12:00 -
[566]
Edited by: Murina on 09/02/2009 12:16:32
Originally by: NightmareX
And you say battleclinic doesn't have sisi kills?, lol you must be totally blind. Look here, here, here.
No Battleclinic doesn't have sisi kills at all, nooooo not at all.
So your saying that you have even less provable kills on TQ in realistic combat than BC actually shows???...#
And yea BC is not 100% accurate but its a good indicator and it indicated you know nothing about BS combat on TQ.
ANYWAY your laughable inexperience aside the fact remains you do not balance ships around 1 v 1 scenarios. |
NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.02.09 12:22:00 -
[567]
Edited by: NightmareX on 09/02/2009 12:25:57
Originally by: Murina Edited by: Murina on 09/02/2009 12:16:32
Originally by: NightmareX
And you say battleclinic doesn't have sisi kills?, lol you must be totally blind. Look here, here, here.
No Battleclinic doesn't have sisi kills at all, nooooo not at all.
So your saying that you have even less provable kills on TQ in realistic combat than BC actually shows???...#
And yea BC is not 100% accurate but its a good indicator and it indicated you know nothing about BS combat on TQ.
ANYWAY your laughable inexperience aside the fact remains you do not balance ships around 1 v 1 scenarios.
Ask anyone in any of the corps i have been in for the last 2 years if i'm a good PVPer or not. Only idiots goes after how many kills you have and then tells how good you are.
The amount of kills is just a pure e-peen tbfh. Personally, the amount of kills is the last thing i'm thinking about. I'm thinking about helping others in corp when i can and to have fun in EVE when i have the time to play EVE.
Oh wow, 3 kills to many of the 3 times more kills i have in total. That will be 207 - 3 sisi kills = 204, then you take 204 x 3 = 612. I think i have around 580-600 kill in total. Damn, 3 kills less is soooooo gonna make me to a crappy PVPer hahaha.
And yeah, you seems to be one of those idiots. Thank you for proving that you are an idiot. |
Murina
Gallente The Scope
|
Posted - 2009.02.09 12:27:00 -
[568]
Originally by: NightmareX
Oh wow, 3 kills to many of the 3 times more kills i have in total. That will be 207 - 3 sisi kills = 204, then you take 204 x 3 = 612. Damn, 3 kills less is soooooo gonna make me to a crappy PVPer hahaha.
204 is less than 207 last i checked but either of the numbers are pitiful for somebody who is using his sissi BF area 1 v 1 "claimed" successes to balance BS on TQ.
Crawl back under your rock on sissi pal, you are out of your depth in this disscussion. |
NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.02.09 12:31:00 -
[569]
Edited by: NightmareX on 09/02/2009 12:32:08
Originally by: Murina Edited by: Murina on 09/02/2009 12:27:49
Originally by: NightmareX
Oh wow, 3 kills to many of the 3 times more kills i have in total. That will be 207 - 3 sisi kills = 204, then you take 204 x 3 = 612. Damn, 3 kills less is soooooo gonna make me to a crappy PVPer hahaha.
204 is less than 207 last i checked but either of the numbers are pitiful for somebody who is using his sissi BF area 1 v 1 "claimed" successes to balance BS on TQ.
Crawl back under your rock on sissi pal, you are out of your depth in this discussion as your "i iz uberly i killz 1 v 1 shipz on sissi wiv my uber pest" comments have shown.
LOL, your funny dude. You are forgetting that when it's about PVP, you can learn ALOT on sisi when it's about PVP.
And when i'm on sisi now, i'm not only doing 1 vs 1 fool. I'm doing all from 1 vs 1 up to like 15 vs the same or more there.
So no excuses. I know ALOT more about PVP than you would ever think i would. |
Murina
Gallente The Scope
|
Posted - 2009.02.09 12:44:00 -
[570]
Edited by: Murina on 09/02/2009 12:48:36
Originally by: NightmareX
LOL, your funny dude. You are forgetting that when it's about PVP, you can learn ALOT on sisi when it's about PVP.
Sissi is a TEST server but like a lot of the fools on their you use it as a cheap 100isk per ship/module playground to mess about and fit out ships that are useless and worthless on TQ and then use the BF ares to boost your pathetic epeen.
You fit implants that most would not use on TQ, others fit modules that most would not on TQ, you sit in a BF area doing 1 V 1 that does not exist hardly at all on on TQ and then you expect BS to be balanced around your results.
You are a fool and your ideas are a waste of time as they belong on sissi with your 100isk implants and your buddies faction fitted ships, not on TQ with the real eve players.
ANYWAY
Back on topic...........
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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