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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
MotherMoon
Huang Yinglong
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Posted - 2009.02.09 10:56:00 -
[1]
Originally by: ollobrains2 nothing on sisi yet.
it's not up is it?
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MotherMoon
Huang Yinglong
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Posted - 2009.02.09 18:20:00 -
[2]
Originally by: Einar Matveinen Edited by: Einar Matveinen on 09/02/2009 13:54:15 We have to install premium version of the game before playing Apocrypha on singularity??
classic is out |
MotherMoon
Huang Yinglong
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Posted - 2009.02.10 01:06:00 -
[3]
Originally by: CCP Lemur
Originally by: Halada Yeah but how will you get the unassembled ships on TQ???
Surely youll need build skills???
Don't be afraid, there will be plenty stuff to be build. It will be comparable to the T2 chain scale and complexity wise. Chronotis' blog will enlighten you soon.
what happen to... never mind.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.10 01:07:00 -
[4]
Originally by: tub cat Edited by: tub cat on 10/02/2009 01:00:19 Is there a way to patch a classic client to run apocrypha on SiSi, or to get a premium client to connect to sisi with the apocrypha test patch, using classic graphic settings?
no classic graphics are no more.
you should be able to run it anyways.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 12:20:00 -
[5]
Originally by: Jinshu
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?
IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ?
well... we all know that need balancing anyways :P
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 01:09:00 -
[6]
I hope you fix the fitting wondow with tech 3 ships.
things like it shows your armor will be 4000, when in fact it's just forgetting your replacing the other piece.
but I'm sure you allready know about that bug.
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