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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Omara Otawan
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Posted - 2009.02.11 22:42:00 -
[121]
Edited by: Omara Otawan on 11/02/2009 22:43:37 Imo, a battlecruiser does exactly this trade-in, he gives tank and dps away for being smaller and faster than a BS, naturally it shouldnt take as much a beating as a BS sized target vs large guns (of any type, not just blasters).
I'd even say that is part of the BC role, take down battleships and exploit your smaller sig and better tracking in the process.
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Sensaja
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Posted - 2009.02.11 22:45:00 -
[122]
Originally by: Murina
Originally by: Sensaja
Originally by: Murina orbitting battlecruiser against large guns
Are you saying a gunnery BS should not be able to hit a BC when its webbed in the BS optimal?....
Or are the facts i just showed you inconvenient so you snipped and made a disparaging comment with a emocon...
targets:
large guns = bs's and up medium guns = cruisers and up. small guns = frigates and up.
that's.. kinda how eve works.
battleships are not wtfpwnmobiles. smaller ships have advantages which includes the aforementioned..
getting real close to a pulse ship has similar issues for it.
if a blastership is going after bc's then unless it's a megathron it should fit tracking computers.
heavy drones will have no issue with the speed.
also.. what's up with the attitude?
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Murina
Gallente The Scope
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Posted - 2009.02.11 22:47:00 -
[123]
Originally by: Omara Otawan Imo, a battlecruiser does exactly this trade-in, he gives tank and dps away for being smaller and faster than a BS, naturally it shouldnt take as much a beating as a BS sized target vs large guns (of any type, not just blasters).
It depends on the BC and how its tanked, the base sig of the myrm used in the graph has 300sig radius while the typhoon only has 320, so the hit rate is hardly measurable between the two.
And the drake size/sig is gonna be huuuuge.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Sensaja
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Posted - 2009.02.11 22:47:00 -
[124]
Originally by: Omara Otawan Omg, its about spaceships, watch the movies and learn.
Obviously laser guns own, theres a reason darth vader had a giant laser on his deathstar instead of a giant blaster
hehe.. or maybe it's cause he wanted more range before he fired the XXXL dual giga beam laser
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Omara Otawan
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Posted - 2009.02.11 22:56:00 -
[125]
Edited by: Omara Otawan on 11/02/2009 23:00:24 Edited by: Omara Otawan on 11/02/2009 22:59:20
Originally by: Murina
It depends on the BC and how its tanked, the base sig of the myrm used in the graph has 300sig radius while the typhoon only has 320, so the hit rate is hardly measurable between the two.
And the drake size/sig is gonna be huuuuge.
Fully extender fit drake agreed, but (my opinion) you're better off in active drake pvp-wise, but whatever.
For all other BC fits the gained speed over a BS will swing the tracking thing in your way drastically even if your effective sig is bigger than a typical BS sig.
I'd even say these effects between different gun/ship classes could be even more pronounced than what QR did, but again my opinion, I like the idea of the bigger ships fighting each other and leaving support ships to fight each other in between :P
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Murina
Gallente The Scope
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Posted - 2009.02.11 23:02:00 -
[126]
Edited by: Murina on 11/02/2009 23:02:28
Originally by: Omara Otawan
Originally by: Murina
It depends on the BC and how its tanked, the base sig of the myrm used in the graph has 300sig radius while the typhoon only has 320, so the hit rate is hardly measurable between the two.
And the drake size/sig is gonna be huuuuge.
Fully extender fit drake agreed, but (my opinion) you're better off in active drake pvp-wise, but whatever.
For all other BC fits the gained speed over a BS will swing the tracking thing in your way drastically even if your effective sig is bigger than a typical BS sig.
Marginally but your right BC are harder to hit than BS but this:_
large guns = bs's and up medium guns = cruisers and up. small guns = frigates and up.
Is wrong as each system is supposed to be effective against the class below and all the classes above.
And also ships/systems and especially BS because of their limited target availability should and need to be balanced around their effectiveness against their preferred classes BS vs BC/BS as well as in gang situations, and most certainly not in a 1 v 1 BS situation.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Omara Otawan
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Posted - 2009.02.12 00:25:00 -
[127]
Originally by: Murina
Marginally but your right BC are harder to hit than BS but this:_
large guns = bs's and up medium guns = cruisers and up. small guns = frigates and up.
Is wrong as each system is supposed to be effective against the class below and all the classes above.
No it is correct, you just shouldnt think of these statements as all-or-nothing.
In my experience, large guns got somewhat reduced in efficiency against cruisers especially (not really _that_ much against BC), but the claims you see all over the forums that large blasters dont hit anything but moons are blatant lies, in fact your typical BC will take far far more damage than it could realistically tank (except for the tanking types if they go all-out tank).
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.12 00:27:00 -
[128]
Originally by: Omara Otawan
No it is correct, you just shouldnt think of these statements as all-or-nothing.
In my experience, large guns got somewhat reduced in efficiency against cruisers especially (not really _that_ much against BC), but the claims you see all over the forums that large blasters dont hit anything but moons are blatant lies, in fact your typical BC will take far far more damage than it could realistically tank (except for the tanking types if they go all-out tank).
The problem lies more with the fact that pulse boats can track cruisers and up easily at their optimal, while a blasterboat will have quite a hard time doing so, if at all.
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Omara Otawan
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Posted - 2009.02.12 00:28:00 -
[129]
Yea, its BS lasers that have way too much tracking in a realistic scenario.
Other guns seem fine tracking-wise.
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Murina
Gallente The Scope
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Posted - 2009.02.12 10:47:00 -
[130]
Edited by: Murina on 12/02/2009 10:52:01
Originally by: Murina
Marginally but your right BC are harder to hit than BS but this:_
large guns = bs's and up medium guns = cruisers and up. small guns = frigates and up.
Is wrong as each system is supposed to be effective against the class below and all the classes above.
Originally by: Omara Otawan No it is correct, you just shouldnt think of these statements as all-or-nothing.
Then do not present them as all or nothing, the zealot ect are the best anti frig ships in the game..
Originally by: Omara Otawan In my experience, large guns got somewhat reduced in efficiency against cruisers especially
Cruisers aint BC your post was misleading.
Originally by: Omara Otawan but the claims you see all over the forums that large blasters dont hit anything but moons are blatant lies
I have never seen those claims, you making them up to cover your own exaggeration.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 11:43:00 -
[131]
Edited by: Goumindong on 12/02/2009 11:44:31
Originally by: Deschenus Maximus
<o> Blasters are the WORST turret type to have in gang. Ok, so you melt the first target... and then you have to MWD like a moron all over the battlefied to get to targets, while Amarr ships are just reaching out and raping everything with Scorch.
So fit rails. A Rail Mega does 6% less DPS than a Pulse Geddon after damage types are figured... Oh noes, 6% less DPS!!!
Originally by: Deschenus Maximus
The problem lies more with the fact that pulse boats can track cruisers and up easily at their optimal, while a blasterboat will have quite a hard time doing so, if at all.
No, it doesn't. Cruisers should not be sitting around at a pulse boats optimal... They will be getting closer. Closer means "even harder to hit for the ships with less tracking"
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Murina
Gallente The Scope
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Posted - 2009.02.12 11:50:00 -
[132]
Edited by: Murina on 12/02/2009 11:55:01
Originally by: Goumindong
So fit rails. A Rail Mega does 6% less DPS than a Pulse Geddon after damage types are figured... Oh noes, 6% less DPS!!!
Wrong rails with antimatter (T1 AMMO) have roughly the same tracking as pulse if the pulse are fitted with scorch (T2 TRACKING PENALIZED AMMO) and tracking disrupted.....
Rails use up tonnes of PG so tanking it is a joke compared to a pulse BS with crap tonnes of EHP.
So rails can just about manage to hit a fully target painted barn door if its not moving and the barn is the size of a station.
Your still very good at ignoring facts and info that blows holes in your little delusions, and even better at making up crap to justify having the new OP I-WIN system in eve.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 11:56:00 -
[133]
Originally by: Murina Edited by: Murina on 12/02/2009 11:51:36
Originally by: Goumindong
So fit rails. A Rail Mega does 6% less DPS than a Pulse Geddon after damage types are figured... Oh noes, 6% less DPS!!!
Wrong rails with antimatter (T1 AMMO) have roughly the same tracking as pulse if the pulse are fitted with scorch (T2 TRACKING PENALIZED AMMO) and tracking disrupted.....
So rails can just about manage to hit a fully target painted barn door if its not moving and the barn is the size of a station.
I am not sure you know how "tracking" works in this game.
With one side of your mouth you proclaim that lasers are overpowered because targets are all tackled and not moving. With the other, you claim that rails cannot hit anything.
Pulse ships indeed are better than rail ships for some gang work. This is not the end of the world, other races need to have areas where they have advantages...
You fly blasters in small gangs. If you don't fly in small gangs then complaints about how blasters are bad are really complaints about your inability to determine a rational course of action and choose a more efficient system that is readily available for the situation.
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Murina
Gallente The Scope
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Posted - 2009.02.12 11:59:00 -
[134]
Edited by: Murina on 12/02/2009 12:03:26
Originally by: Goumindong
Originally by: Murina
Originally by: Goumindong
So fit rails. A Rail Mega does 6% less DPS than a Pulse Geddon after damage types are figured... Oh noes, 6% less DPS!!!
Wrong rails with antimatter (T1 AMMO) have roughly the same tracking as pulse if the pulse are fitted with scorch (T2 TRACKING PENALIZED AMMO) and tracking disrupted.....
So rails can just about manage to hit a fully target painted barn door if its not moving and the barn is the size of a station.
Rails use up tonnes of PG so tanking it is a joke compared to a pulse BS with crap tonnes of EHP.
Your right i was wrong
See how easier and quicker it would have been just to post that instead of posting that other manipulative and delusional rubbish...
Rails cannot fit a uber tank, pulse can. Rails with T1 ammo have the tracking of TD'd tracking penalized pulse. Rails do less damage.
In ANY situation that rails are MAYBE better than pulse, BEAMS are better than rails....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Avoid
Gallente Vale Tudo. Privateer Alliance
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Posted - 2009.02.12 12:01:00 -
[135]
Originally by: Deschenus Maximus Edited by: Deschenus Maximus on 07/02/2009 06:52:42 You know something's wrong when I'm actually considering this fit:
[Hyperion, Lasers] Large Armor Repairer II Large Armor Repairer II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN MicroWarpdrive II Warp Disruptor II Conjunctive Magnetometric ECCM Scanning Array I Conjunctive Magnetometric ECCM Scanning Array I Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L
Auxiliary Nano Pump I Nanobot Accelerator I Auxiliary Nano Pump I
Warrior II x5 Vespa EC-600 x5
Call me crazy, but: -The Hype, being fast and agile, can probably stay at range from a blaster BS, and will do more damage than anything with large ACs that fires in falloff. -Damage isn't stellar, but when taking falloff into consideration, is comparable, if not better, than Null. -Additionnaly, you get to engage targets up to 40 km away. Good luck doing anything at that range with blasters. -Unlike with blasters, you don't need to have your target dual webbed + scrammed to actually hit it, as long as you stay around your optimal and not too far below. -Because you don't need all you mids for tackle, you have ECCM and don't have to fear ***cons. -Amarr BS would do this better, ofc... if there was an Amarr BS with 5 mids. EDIT: as far as cap is concerned, lasts about 2/3 as long as a similar Ion fit.
In conclusion, boost blasters.
Yes something is wrong, but its not the blasters. Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 12:03:00 -
[136]
Ahh yes back to your old ad hom again. At least you had a pretense for it in the first post.
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Murina
Gallente The Scope
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Posted - 2009.02.12 12:04:00 -
[137]
Edited by: Murina on 12/02/2009 12:06:28
Originally by: Goumindong Ahh yes back to your old ad hom again. At least you had a pretense for it in the first post.
Pointing out your lies and manipulations is not AD hom its a public duty.
You didn't cut/quote...wow i did hit the spot...kablammo???
Rails cannot fit a uber gang tank, pulse can. Rails with T1 ammo have the tracking of TD'd T2 ammo tracking penalized pulse. Rails do less damage.
In ANY situation that rails are MAYBE better than pulse, BEAMS are better than rails....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 12:22:00 -
[138]
Originally by: Murina
Rails cannot fit a uber gang tank, pulse can. Rails with T1 ammo have the tracking of TD'd T2 ammo tracking penalized pulse. Rails do less damage.
In ANY situation that rails are MAYBE better than pulse, BEAMS are better than rails....
Rails certainly can. You just can't hit 190km with one. Rails with t1 ammo do have lower tracking, in gang situations where they are valuable its less of an issue. Rails do slightly less damage.
What you think that rails should track as well as pulse laser do as much damage and fit as big a tank? The game needs to be balanced. What would we use pulse lasers for if rails owned the medium range, blasters owned the short range, and Caldari owned the long?
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Murina
Gallente The Scope
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Posted - 2009.02.12 12:32:00 -
[139]
Edited by: Murina on 12/02/2009 12:33:33
Originally by: Murina
Rails cannot fit a uber gang tank, pulse can. Rails with T1 ammo have the tracking of TD'd T2 ammo tracking penalized pulse. Rails do less damage.
In ANY situation that rails are MAYBE better than pulse, BEAMS are better than rails....
Originally by: Goumindong Rails certainly can.
Hyperion has the biggest PG and with rails fitted and all lvl5 skills it has 787.5 pg left good luck fitting the mwd, cap module, plates and tank....
Originally by: Goumindong Rails with t1 ammo do have lower tracking, in gang situations where they are valuable its less of an issue.
Rails have almost the same tracking as pulse when the pulse are hit fully by a T2 tracking disruptor while using T2 ammo with a tracking penalty and that is not a small issue. But your comment is noted and filed under "next time gourm uses the tracking excuse to try and justify the OP of pulse"...
Originally by: Goumindong Rails do slightly less damage.
Less is less and the other crap above tips the balance big time.
As it is now, pulse own the short and med + the ehp tank and beams own the long and that = broken.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.12 12:34:00 -
[140]
Originally by: Goumindong
So fit rails. A Rail Mega does 6% less DPS than a Pulse Geddon after damage types are figured... Oh noes, 6% less DPS!!!
That's ignoring the fact that rails have terrible tracking and gimp the rest of your fit. But yes, obviously, if I'm in a large gang I'd go with rails, not blasters... if, you know, I didn't have Large Pulse spec IV and Amarr BS V.
But that's beside the point. I was just stating the fact that blasters are the worst short-range turret type to use in gang.
Originally by: Goumindong
No, it doesn't. Cruisers should not be sitting around at a pulse boats optimal... They will be getting closer. Closer means "even harder to hit for the ships with less tracking"
You're depicting an impossibly perfect situation. As the cruisers move around the battlefield, they will most likely than not be within pulse optimal at one point or another. Throw in a few Rapiers and things get loltastic for pulseboats.
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Murina
Gallente The Scope
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Posted - 2009.02.12 12:37:00 -
[141]
Edited by: Murina on 12/02/2009 12:40:30
Originally by: Deschenus Maximus
Originally by: Goumindong
So fit rails. A Rail Mega does 6% less DPS than a Pulse Geddon after damage types are figured... Oh noes, 6% less DPS!!!
That's ignoring the fact that rails have terrible tracking and gimp the rest of your fit. But yes, obviously, if I'm in a large gang I'd go with rails, not blasters... if, you know, I didn't have Large Pulse spec IV and Amarr BS V.
But that's beside the point. I was just stating the fact that blasters are the worst short-range turret type to use in gang.
Originally by: Goumindong
No, it doesn't. Cruisers should not be sitting around at a pulse boats optimal... They will be getting closer. Closer means "even harder to hit for the ships with less tracking"
You're depicting an impossibly perfect situation. As the cruisers move around the battlefield, they will most likely than not be within pulse optimal at one point or another. Throw in a few Rapiers and things get loltastic for pulseboats.
/waits for gourm to pull out the "its our ROLE to be OP" card now he has been owned in the realistic fits and scenario comments.....again...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Yodohime Kibagami
Amarr Ministry of War
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Posted - 2009.02.12 13:13:00 -
[142]
Wouldnt it be easier to directly compare Rokh with its 10% optimal bonus as a blasterboat to Mega or Hyperion instead of comparing said vessels to laserboats. |
Murina
Gallente The Scope
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Posted - 2009.02.12 13:29:00 -
[143]
Originally by: Yodohime Kibagami Wouldnt it be easier to directly compare Rokh with its 10% optimal bonus as a blasterboat to Mega or Hyperion instead of comparing said vessels to laserboats.
Even with caldari BS 5 blasters with AM only get a 6.8km optimal instead of 4.5km.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 13:32:00 -
[144]
Edited by: Goumindong on 12/02/2009 13:33:37
Originally by: Murina
Hyperion has the biggest PG and with just the rails fitted and all lvl5 skills it has 787.5 pg left good luck fitting the mwd, cap module, plates and dmg mods....
The Megathron is the Railboat, the Hyperion is the blaster boat. It is no ones fault but your own if you use them in other ways.
Quote:
Rails have almost the same tracking as pulse when the pulse are hit fully by a T2 tracking disruptor while using T2 ammo with a tracking penalty and that is not a small issue.
Yes, we know. And when you're fighting in a medium sized gang where you don't expect close targets it really is not a huge deal.
Originally by: Deschenus Maximus
You're depicting an impossibly perfect situation. As the cruisers move around the battlefield, they will most likely than not be within pulse optimal at one point or another. Throw in a few Rapiers and things get loltastic for pulseboats.
Just as much for rail ships. You can't complain that tracking sucks on rails then say "and you've got tackle so the enemies never get close enough to avoid your fire"
Yea, pulse ships are good, they are the best in medium sized engagements. Blaster ships are the best in small sized engagements. Rails are the best again(Rokh) in large sized engagements.
Quote: I was just stating the fact that blasters are the worst short-range turret type to use in gang.
They're supposed to be. What, you want blasters to be the best in small and medium gangs? You want no tactical differentiation between the two sets?
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Sensaja
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Posted - 2009.02.12 13:34:00 -
[145]
Edited by: Sensaja on 12/02/2009 13:35:43
Originally by: Murina
Originally by: Yodohime Kibagami Wouldnt it be easier to directly compare Rokh with its 10% optimal bonus as a blasterboat to Mega or Hyperion instead of comparing said vessels to laserboats.
Even with caldari BS 5 blasters with AM only get a 6.8km optimal instead of 4.5km.
why do you compare blasters to pulse? they are two different weapon systems with their own strengths and weaknesses.
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Murina
Gallente The Scope
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Posted - 2009.02.12 13:41:00 -
[146]
Edited by: Murina on 12/02/2009 13:45:45
Originally by: Goumindong
They're supposed to be. What, you want blasters to be the best in small and medium gangs? You want no tactical differentiation between the two sets?
Pulse are best in small and med gangs not blasters, and ppl are saying that blasters should be better in med sized gangs than they are right now, not "the best".
Taking a argument to its extreme when nobody is asking for such just to try and discredit it is obvious and fail.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 13:50:00 -
[147]
Originally by: Murina
Pulse are best in small and med gangs not blasters, and ppl are saying that blasters should be better in med sized gangs than they are right now, not "the best".
Taking a argument to its extreme when nobody is asking for such just to try and discredit it is obvious and fail.
Except that blaster ships really are best in small gangs(unless you have a very strange definition of small), and you really are arguing that blasters should be best in medium engagements until you get into the long range weapon superiority.
You literally want blasters to be the best out to 20km. Standard jump in distance is 12km... Once you start breaking 20km its into sniping territory as superior.
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Murina
Gallente The Scope
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Posted - 2009.02.12 13:59:00 -
[148]
Edited by: Murina on 12/02/2009 14:03:03
Originally by: Goumindong
Except that blaster ships really are best in small gangs(unless you have a very strange definition of small), and you really are arguing that blasters should be best in medium engagements until you get into the long range weapon superiority.
5-10 ships is a small gang and lasers are better in those sized gangs than blasters by far, over 10 you are getting into med sized gang and lasers own those big time along with blob sized gangs.
Originally by: Goumindong You literally want blasters to be the best out to 20km. Once you start breaking 20km its into sniping territory as superior.
T2 TD'd lasers still have a optimal of 22+km + falloff...
Blasters should have higher dmg than lasers inside 10km, at least match the raw dmg of lasers out to 20km, and falloff to 27-30km doing 0 dmg over 30km while at 30-45+km lasers should continue to do their high dmg.
This would make blasters at least a little effective in gang fights while allowing lasers to still be better but not by such a huge gap.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Larana Nightrunner
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Posted - 2009.02.12 14:10:00 -
[149]
Originally by: Murina
Originally by: Yodohime Kibagami Wouldnt it be easier to directly compare Rokh with its 10% optimal bonus as a blasterboat to Mega or Hyperion instead of comparing said vessels to laserboats.
Even with caldari BS 5 blasters with AM only get a 6.8km optimal instead of 4.5km.
Yes, but does that have a effect in tracking yet? it can just look minor in EFT displayed out raw like that.
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Murina
Gallente The Scope
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Posted - 2009.02.12 14:17:00 -
[150]
Edited by: Murina on 12/02/2009 14:17:59
Originally by: Larana Nightrunner
Originally by: Murina
Originally by: Yodohime Kibagami Wouldnt it be easier to directly compare Rokh with its 10% optimal bonus as a blasterboat to Mega or Hyperion instead of comparing said vessels to laserboats.
Even with caldari BS 5 blasters with AM only get a 6.8km optimal instead of 4.5km.
Yes, but does that have a effect in tracking yet? it can just look minor in EFT displayed out raw like that.
Not really, tracking gets harder the further you get inside optimal and the mega gets a ship bonus to tracking and dmg vs the rokhs single gun bonus to optimal..
Optimal bonuses to a gunnery system that has a uber low optimal(4.5km even with all lvl5 skills) has to be like 20+% per level to be really massively noticeable...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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