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Iagus Damaclese
AstroGeoLogical Outcomes
0
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Posted - 2012.04.22 00:22:00 -
[1] - Quote
Pending how things go with inferno and the mining industry in the next year i would like to propose a new type of mining, one that require, the a small amount of skills from the current set of mining skills plus an additional set of mining skills as a prerequisite and provide a hole for a new ship class to fill resulting in a whole other path in the mining industry separate from the current path of AFK mining with hulks and mining in general as we know it.
Precision minin
Through the use of close range scanners (close range meaning 2,500m) and a vessel capable of fitting new precision mining lasers (of which would require specialized amounts of CPU and powergrid), miners would be able to extract minerals from asteroids. This includes mineral extraction from asteroids that would otherwise not yield these types of minerals under normal mining circumstances, such as being able to pull zydrine or megacyte from a veldspar asteroid in high sec. mining cycle times would be reduced to 1 minute a cycle but one cycle would get most of, if not all of the minerals from the asteroid
Of course, the amounts of these minerals available for mining in this manner in high sec systems would be severely limited, i.e. 50 total zydrine per high sec system spread out through the belts of that system meaning you would really have to get into the belts and hunt it down, providing for a more involved mining experience. This could lead to an entirely different level of mining operations, as well as ganking. successful mining rate would also depend on how high your Precision Mining skill is as well, just the same as Salvaging does and for every unsuccessful mining cycle the amount of minerals available for precision mining is reduced by a percentage say 2 for example.
There would also be caps on how much of an asteroid could be mined in this manner. for instance trying to mine out a jaspet roid like this would not work. mining like this would also burn off some of that asteroids primary mineral leaving less for the AFK miners to mine, resulting in a little bit of conflict of interest between mining classes, which would in turn push mining operations away from the core systems due to reduced availability in belts
Any one have any ideas on how this could be improved, or why this would not be a good idea, or anything that could be added? |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
133
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Posted - 2012.04.22 01:57:00 -
[2] - Quote
I think a precise mining would be more to extract the specific mineral at some cost from the asteroid. So more zydrine at expense of not getting tritanium etc for some sort units remaining consumed. The thought of different sec ores outside of grav sites would cause problems to the risk/reward. What is needed to get industrialists access to these rarer ores is better or more functional ships that will allow industrialists to be able to function in these systems better. |
Iagus Damaclese
AstroGeoLogical Outcomes
0
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Posted - 2012.04.22 02:32:00 -
[3] - Quote
Markus Reese wrote:I think a precise mining would be more to extract the specific mineral at some cost from the asteroid. So more zydrine at expense of not getting tritanium etc for some sort units remaining consumed. The thought of different sec ores outside of grav sites would cause problems to the risk/reward. What is needed to get industrialists access to these rarer ores is better or more functional ships that will allow industrialists to be able to function in these systems better. risk/ reward would not be affected too much i think. you could even go so far as to designate what systems have what rare minerals are available by means of precision mining, and when you put it in to comparison as to how many people would be going after these minerals even having so much as 50 zydrine spread out amongst 9 belts is not much of a reward, high sec systems would really just be a training ground for beginners, the real rewards would still be in lowsec and nullsec. in the end you have a more active more involved path in the mining industry that does not replace the AFK miner.
Something such as precision mining should definitely burn off the amount of minerals that can mined from an asteroid.
specialized ships for this field of mining should definitely be made, something that is either fast or to small to hit. minerals themselves do not take up too much cargo space so the vessel would not have to have a huge cargo hold. |
Rawls Canardly
Phoenix Confederation
24
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Posted - 2012.04.22 05:18:00 -
[4] - Quote
You want mining to be interesting? Make it dangerous. Beef up the rats to where no miner can ignore them. Add them to .7 and up space. Escalations of rats if they can't seem to break a tank and they are alive after x seconds of going redbox (say, 45), to the point that the tank on whatever afk mining/botminer dingus has to bail. Make people pay attention. A pirate in nullsec whose rifter is having difficulty breaking the tank of a hulk would call in backup, right? why should the AI behave elsewise? |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1244
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Posted - 2012.04.22 05:33:00 -
[5] - Quote
Rawls Canardly wrote:A pirate in nullsec whose rifter is having difficulty breaking the tank of a hulk would call in backup, right? why should the AI behave elsewise?
Because NPCs are dumb and have no friends.
Why do NPCs send their lowliest frigates out to the most dangerous space? Why are their more powerful fleets back home in their "safest" systems? Surely you'd send the strongest soldiers out to beat the enemy, rather than wave after wave of your weakest & dumbest?
As for improvements to mining, here are my ideas, on my blog "Rinn's Rants". |
MortisLegati
Caldari War Materiel
1
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Posted - 2012.05.09 17:31:00 -
[6] - Quote
Barring the fact that there shouldn't be mining sources for mega/zyd in hisec and the very mention of that hurts your argument, I like the idea, just as long as things stay within the minerals the asteroid can produce, rather than minerals you could never acquire from the asteroids in the first place (I should never get pyerite from a veldspar asteroid when packing up the entire asteroid and moving it in-station, melting it down and sifting through it produces no such ore). It kind of fits into the idea of ore compression but at the gathering end. Given that, it would have to be many times less efficient than mining, compressing and shipping to perfect refine, like 1 unit of mineral to 1 unit of ore that would have been mined or something else of a similar scale. |
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