Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
321
|
Posted - 2012.04.22 11:43:00 -
[31] - Quote
Lord Dravius wrote:Tobiaz wrote:I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec.
The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita. Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.
Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility.....
But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec.
Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners. |
Tobiaz
Spacerats
284
|
Posted - 2012.04.22 13:09:00 -
[32] - Quote
Herr Wilkus wrote:Lord Dravius wrote:[quote=Tobiaz]I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec
The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.[/quote Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70. Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility.... But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners.
I agree on dividing all empire factions by low sec border zones of two to three systems deep. If there are enough access points to these zones and routes through them, piracy will make travel dangerous, but will not shut it down
And then balance the reduced traveltimes of Wt0 by cutting most warp-speeds. Yeah people will whine a lot, but most frigates don't reach their topspeed now anyway. Want to fight with bigger ships but not spend a lot of time flying? Fight at home!
Example: freighter 0.5AU (isk afk anyway), BS+Indy 1AU, BC 2AU, cruisers 3AU, destroyers 4 AU, frigates 5AU, interceptors 6AU.
As for the jumpbridges and JF, and cynos in generals the problem is now that people can simply use them to make easy money as individual players because they are so to cheap to use and maintain. They should only be used for strategic purposes that are worth more to an alliance then the large cost of jumping a fleet through, like protecting an outpost or Tech-moon, or circumventing a blockade with ice for a beleaguered POS on the frontline. A cost-benefit picture that is way out of the league for individual players. Same for cyno's don't use them to blab a frigate with a carrier when you're bored, but save the big toys for whenever there is a big fleet op because then the alliance will pay for the fuel.
Don't cater to the players that are fighting in the north of the map and wants to get back to farm some sanctums in the south a few hours later. Yes it's much less fun for your pilots, but that is the price for make all your neighbors blue and then having to go and fight on the other side of the map. It used to be the case that if an alliance was fighting a few regions over, everyone went and it was a solid commitment for weeks at a time and it usually ended with just taking over the region instead of moving back. Followed by the good fun of greeting your new neighbors. Now it's barely more of an commitment then a frigate roam.
And the thing is, while mostly null-shenanigans, it does influence the rest of EVE. For example the dronepoo would never have become such a big part of empire supply, if the fuel of JF would have eaten away most of the profits of selling those minerals in empire in the first place. And it would be too expensive for individual pilots to go Titan-hotdrop on small gangs in low-sec. Not to mention they wouldn't because are more likely committed to fighting on their borders with their direct neighbours (instead of the friday-evening trips the other side of the map.
Meh, but null-pilots are usually too arrogant or sheep-brained to see that the mechanics they claim to need to keep enjoying the game, are at the same time the hurting the game in a way that its the exactly the cause of their boredom in the first place!
-"Why do you need jumpbridges? - "So we don't have to waste a whole evening 60 from home when there are no enemies" - "Why are there no enemies?" - "Because they just used their jumpbridges to go and farm sanctums safely 60 more jumps further" -"Should CCP nerf jumpbridge?" -''HELL NO, PUBBIE!!! CCP ONLY KEEPS NERFING NULL ALL THE TIME!!! CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Aqriue
Center for Advanced Studies Gallente Federation
586
|
Posted - 2012.04.22 14:21:00 -
[33] - Quote
Pro-tip: Mile is best walked in someone else's shoes.
So, fit a ship. Make it faction cruiser, and put expensive stuff on it to exacerbate the experiment. Now, WT15 every gate in lowsec or null and slowboat to gate. No bookmarks, at all as you only get to manual warp to 15. Once you are caught and lose the ship, fit another exact faction ship and expensive mods to repeat for average results.
Also, fly a freighter manual WT15. Try some system in kador and set destination to Torrinos (the long way). WTZ15 every gate, then slow boat it. Make the trip 10 times back and forth.
Then get back to us in a week or a month. Let us know how useful this suggestion is, how many ships you will have lost and see how much it cost you with the thought that the other guys shooting your ship could be you. Let us know how long you can stand to manual WT15 a freighter and slow boat without leaving your computer. All I can say...hehe, fun times |
Nick Bison
Bison Industrial Inc Thundering Herd
171
|
Posted - 2012.04.22 14:25:00 -
[34] - Quote
Posting in yet another "I want easier ganks" thread.
Nothing clever at this time. |
Serene Repose
Perkone Caldari State
660
|
Posted - 2012.04.22 14:27:00 -
[35] - Quote
Is this the crying of the fools who sit at gates waiting for hours to gank auto-piloters? Do they dream of this stuff as they wait, and wait, and wait, hoping for easy pickin's? Now...let's change the game "back" so everybody's a target again? Is that what I'm seeing here? Boo hoo. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Nephilius
Deep Core Mining Inc. Caldari State
358
|
Posted - 2012.04.22 14:31:00 -
[36] - Quote
Benny Ohu wrote:Kestrix wrote:It is possible for you to live your dream... when you select warp, select warp too at 20km (no 15km option) and slow boat it to the gate you'll be in heaven, or use the auto pilot option. I would really recommend you do this in a freighter to draw out your experiance. Even better, right click the "warp to 0" option on the selected item window allows you to set the distance to 15. It'll even work when you [s]click~ :O But seriously this is the third thread talking about removing warp to 0. Why? Is it the new thing to complain about?
It's a veiled complaint that people aren't getting enough pew and they want the game to change to suit their needs. I love flying titans in Jita, setting bubbles in Rens,-áor firing off bombs from my stealth bomber-áin Dodixie!-á Just think, if Eve wasn't a sandbox, none of this would be possible! |
Cyprus Black
Novatech Armada En Garde
198
|
Posted - 2012.04.22 14:40:00 -
[37] - Quote
Benny Ohu wrote: But seriously this is the third thread talking about removing warp to 0. Why? Is it the new thing to complain about?
Probably the same guy using alts to make it seem that this is an important issue.
It really isn't and the game is better without it.
You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |
Maxpie
Metaphysical Utopian Society Explorations
65
|
Posted - 2012.04.22 14:57:00 -
[38] - Quote
Great idea. Make 99% of all travel slower, more boring and uninteresting in the interest of making the other 1% of travel present a slightly better pvp opportunity. Sorry, if I want to sit and watch paint dry, I'll re-paint the walls in my house. Travel was so mind-numbingly tedious in this game before wtz I wouldn't travel anywhere without a set of instas. It was not a better game then. |
Tobiaz
Spacerats
285
|
Posted - 2012.04.22 15:41:00 -
[39] - Quote
Maxpie wrote:Great idea. Make 99% of all travel slower, more boring and uninteresting in the interest of making the other 1% of travel present a slightly better pvp opportunity. Sorry, if I want to sit and watch paint dry, I'll re-paint the walls in my house. Travel was so mind-numbingly tedious in this game before wtz I wouldn't travel anywhere without a set of instas. It was not a better game then.
Fast travel is one of the reasons why there are so little PvP opportunities in the first place. Your 'prey' is less bound to a location and thus can more easily avoid it's predators.
The problem with not enough targets needs solutions that have nothing to do with travel-times, which in turn really needs to be cut down to solve some other problematic issues involving the projection of power and market centralization. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Alavaria Fera
GoonWaffe Goonswarm Federation
438
|
Posted - 2012.04.22 15:54:00 -
[40] - Quote
Tobiaz wrote:Maxpie wrote:Great idea. Make 99% of all travel slower, more boring and uninteresting in the interest of making the other 1% of travel present a slightly better pvp opportunity. Sorry, if I want to sit and watch paint dry, I'll re-paint the walls in my house. Travel was so mind-numbingly tedious in this game before wtz I wouldn't travel anywhere without a set of instas. It was not a better game then. Fast travel is one of the reasons why there are so little PvP opportunities in the first place. Your 'prey' is less bound to a location and thus can just as easily avoid you. Instead, try to identify the reason why there are so few targets. For example, lack of reasononable rewards, or too easy to project power (= no targets because of blob) So problem with not enough targets needs solutions that have nothing to do with travel-times, but which in turn really needs to be cut down to solve some other problematic issues involving the projection of power and market centralization. Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system... Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
|
MadMuppet
Kerguelen Station
261
|
Posted - 2012.04.22 15:58:00 -
[41] - Quote
(repost)
Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.
Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen (for what?) in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.
On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.
People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets. I don't always finish my commentary, but when I do |
Tobiaz
Spacerats
285
|
Posted - 2012.04.22 16:06:00 -
[42] - Quote
Alavaria Fera wrote:[quote=Tobiaz] Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system...
If you say that fast travel-times are mandatory to deal with structure-bashing on timers, then perhaps the solution would be to deal with that instead.
Instead of doing something requiring a whole lot of people, and then waiting (hoping you were somewhere else) and then doing something again requiring a whole lot of people, perhaps more something where something like a pos or an ourpost that has to be taken apart piece by piece over an acceptable period of time for the enemy to be able to respond.
CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Tobiaz
Spacerats
285
|
Posted - 2012.04.22 16:10:00 -
[43] - Quote
MadMuppet wrote:(repost)
Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.
Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen (for what?) in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.
On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.
People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets.
You make the mistake of viewing the increase of traveltimes within the parameters of the current situation. But if the travel-times and related systems are changed, then so do the parameters.
Instead of having to fly to Jita from Amarr, you wouldn't have to, because not everyone is going to Jita anymore to shop and prefers to shop in Amarr instead, even if the prices are a bit higher. Instead of one giant Wall-Mart at Jita where only you make very little but compensate by selling a lot,, you'd get a lot more smaller hubs where you will sell less, but for better profits. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Alavaria Fera
GoonWaffe Goonswarm Federation
438
|
Posted - 2012.04.22 16:13:00 -
[44] - Quote
Tobiaz wrote:Alavaria Fera wrote:[quote=Tobiaz] Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system... If you say that fast travel-times are mandatory to deal with structure-bashing on timers, then perhaps the solution would be to deal with that instead. Instead of doing something requiring a whole lot of people, and then waiting (hoping you were somewhere else) and then doing something again requiring a whole lot of people, perhaps more something where something like a pos or an ourpost that has to be taken apart piece by piece over an acceptable period of time for the enemy to be able to respond. You're missing the point.
It's that with timer-based pvp, both sides know where they're gonna meet, if they're gonna meet.
And we all love shooting POSses with battleships. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Tobiaz
Spacerats
285
|
Posted - 2012.04.22 16:17:00 -
[45] - Quote
Alavaria Fera wrote:Tobiaz wrote:Alavaria Fera wrote:[quote=Tobiaz] Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system... If you say that fast travel-times are mandatory to deal with structure-bashing on timers, then perhaps the solution would be to deal with that instead. Instead of doing something requiring a whole lot of people, and then waiting (hoping you were somewhere else) and then doing something again requiring a whole lot of people, perhaps more something where something like a pos or an ourpost that has to be taken apart piece by piece over an acceptable period of time for the enemy to be able to respond. You're missing the point. It's that with timer-based pvp, both sides know where they're gonna meet, if they're gonna meet. And we all love shooting POSses with battleships.
Ah yes. I agree that in the vastness of space, being able to force your opponent into a pitched battle is a good thing. Especially for the stronger parties.
As for shooting POSses in battleships, I think CCP should give the players some new BC-sized mini-dread (or BS-size but fitting in C1 would be nice), 1-2 XL guns (structure- dps between sieged dread and gankageddon), and a spidertank bonus instead of siege mode to withstand POS guns. Also to be used as non-cap anti-cap. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Opertone
Deep Core Mining Inc. Caldari State
123
|
Posted - 2012.04.22 17:14:00 -
[46] - Quote
This is a ****** game on infinite dimensions and instant teleport... Hyper cube to power SHI***
infinite number of battlegrounds at any time... Hence battles may happen only at passing points - totally shittty mechanics.
As if in counterstrike everyone was invisible, and teleported everywhere around. Only way to frag - kill on spawn. |
Surge Roth
Center for Advanced Studies Gallente Federation
44
|
Posted - 2012.04.22 17:39:00 -
[47] - Quote
Lord Dravius wrote:Surge Roth wrote:The game is better without it. Face it, normal people don't want to be slowboating towards gates that all look alike in a system with the same regional background in the same linear fashion.
While I wouldn't mind it, the convenience and time saving it provides for players far out weigh the role play purposes. Which is unfortunate. Maybe if there was more to do than approach and jump. No one wants to spend an entire playing session just to move some stuff around. Who the **** said anything about roleplay? Why do people always have to make 50 threads about everything? Anyway, go read the original thread. It's about the complaint with warp to 0 is about low sec pirating and has nothing to do with roleplay.
At the same time people don't like spawn campers, so blow it out your ass. |
Alavaria Fera
GoonWaffe Goonswarm Federation
439
|
Posted - 2012.04.22 17:44:00 -
[48] - Quote
Tobiaz wrote:Ah yes. I agree that in the vastness of space, being able to force your opponent into a pitched battle is a good thing. Especially for the stronger parties.
As for shooting POSses in battleships, I think CCP should give the players some new BC-sized mini-dread (or BS-size but fitting in C1 would be nice), 1-2 XL guns (structure- dps between sieged dread and gankageddon), and a spidertank bonus instead of siege mode to withstand POS guns. Also to be used as non-cap anti-cap. People have suggested things like that. It would definitely become a titan blobber's third worse nightmare, #1 being a bigger titan blob and #2 being a dreadnaught fleet (or something like that).
And it would make blobs even more powerful with such a subcap option for attacking into cynojammed systems.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Vincent Athena
V.I.C.E. Comic Mischief
595
|
Posted - 2012.04.22 18:21:00 -
[49] - Quote
If the only impediment to getting rid of warp to zero was time traveling, that could be handeled. Speed up the acceleration to warp the AU/sec while in warp, and for some ships increase the normal space speed. The result would be about the same time per system as we got now.
The real issue: Why do we want all ships to drop out at 15 km? So they can be killed more easily. Except people will change their behavior.
Industry ships in low sec: if they do not have WTZ, they will stop going into low sec. Then you cannot shoot them.
Catching roaming fleets in gate camps: As gate camps will be more effective, gangs will do that instead of roam. No roaming gangs, nothing to catch in the camp.
High sec wars: As warping will become so much more dangerous, those at war will minimize doing it. Wars will become waiting games for the other side to make the mistake of travel.
TL,DR: Eve works because people travel. Make travel dangerous, people stop moving and all the kills you hope to get from travelers cannot happen. http://vincentoneve.wordpress.com/ |
MadMuppet
Kerguelen Station
266
|
Posted - 2012.04.22 18:38:00 -
[50] - Quote
Tobiaz wrote:MadMuppet wrote:(repost)
Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.
Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen (for what?) in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.
On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.
People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets. You make the mistake of viewing the increase of traveltimes within the parameters of the current situation. But if the travel-times and related systems are changed, then so do the parameters. Instead of having to fly to Jita from Amarr, you wouldn't have to, because not everyone is going to Jita anymore to shop and prefers to shop in Amarr instead, even if the prices are a bit higher. Instead of one giant Wall-Mart at Jita where only you make very little but compensate by selling a lot,, you'd get a lot more smaller hubs where you will sell less, but for better profits.
And you are only cherry-picking your reply to single points. Explain what the grand benefit is from adding travel time to the game as a whole. PVP? Your flight time after dying would reduce the number of fights as people are having the 'slow-boat' to the gates, back from their clones, getting reshipped, etc... I have an RvB alt right now. When I die 2-3 jumps out from my 'stash' of ships I can be back in the fight in 5 minutes which means the potential of 6-10 fights an hour. With your proposal, same jump distances involved, I might get in to what 2-3? Pods only fly 187m/s, that is a per-gate flight time of 66 seconds (12.500m) from warp exit to jump
I am not dismissing the 'larger scheme' of more local markets. I am dismissing that there is a benefit to increasing travel time and I am dismissing that the bookmark issue will not return.
I do have a follow up question. Would the 'remove warp to zero crowd' also want to remove 'warp to zero for stations'? I don't always finish my commentary, but when I do |
|
DeMichael Crimson
Republic University Minmatar Republic
1712
|
Posted - 2012.04.22 18:42:00 -
[51] - Quote
Nick Bison wrote:Posting in yet another "I want easier ganks" thread.
|
Sigurd Sig Hansen
Hedion University Amarr Empire
19
|
Posted - 2012.04.22 18:46:00 -
[52] - Quote
DeMichael Crimson wrote:Nick Bison wrote:Posting in yet another "I want easier ganks" thread.
What ever happened to HTFU?
Adapt or die?
HTFU Gankers, Adapt or die
Mining is the "Deadliest Catch" in this game |
Mathias Hex
Hillcrest Armaments
109
|
Posted - 2012.04.22 19:20:00 -
[53] - Quote
Seeing repeat threads is just as annoying as a CD that skips on every song, possibly more annoying as having to slowboat 15km at every gate. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
Speaker4 theDead
Perkone Caldari State
0
|
Posted - 2012.04.22 19:31:00 -
[54] - Quote
Mirima Thurander wrote:So was the only reason warping to 15 on gates got the axe because of the BM problems?
i don't see the problem with adding it back in using the warp bubble code so even if people tried the BM thing it would stop it.
we all know it was a pain to get around back then no need to repeat it.
Too incompetent to catch noobs without help?
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
639
|
Posted - 2012.04.22 22:15:00 -
[55] - Quote
Nicolo da'Vicenza wrote:yeah also everyone hated it hence the tens of thousands of bookmarks per player account It did cause major lag on the server... that's for sure. Man I hated that... the bookmarks thing was just so bunk. I used to sell bookmark sets for almost nothing but the bookmarks they contained had one or two systems I would camp where the BMs were way off just to make a kill easier. It was so lame... all around.
Still... I'm starting to change my opinion on it. Maybe it would be better of WTZ was removed. ...but for that to even be consitered you would have to do something about bookmarking. You would have to make it impossible to bookmark w/i a certain distance from the gate... say 120 km. That would also eliminate the ability to BM wrecks and cans around gates, and that in turn would dramatically change the tactics involved with fighting around gates.
Also: you would have to do something about jumping/teleportation.
I think it's too much work. I just don't think CCP will even consider this idea.
I mean what is this... like the zillionth thread now where someone is harping on WTZ? The devs have probably read at least a few, and have declined to comment. They probably aren't taking it seriously at all. If someone were to even bring it up at one of their meetings it would probably go: "So removing WTZ..." (Laughter fills meeting room) "No." ...and that's assuming they even brought it up. It's not even on the radar.
If you really want to remove WTZ (and as a pirate it's allright with me but it's to your detriment) I would say take it to the CSM and try to get some support there. Nobody is going to even think about this until you get some real support... and I just don't see you getting it in GD.
(Also think about how WTZ changed the economy.... min prices outside of the trade hubs were a LOT more varied before the removal of WT15. Hell I recall noxium dropping in price by a quarter almost overnight in further flung empire systems alone. Prices fluctuate very little now regardless of where you go b/c logistics is such an afterthought / non-existent today)
|
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
55
|
Posted - 2012.04.22 22:55:00 -
[56] - Quote
WTZ rewards those willing to sit and stay at the pc while warping with safety and time, Autopilot rewards them with not haveing to click every ******* stargate and hit jump. |
Ocih
Space Mermaids Somethin Awfull Forums
150
|
Posted - 2012.04.22 23:25:00 -
[57] - Quote
Something nobody seems to be mentioning is, you don't just warp to gate. You warp to stations too. Yes, when we had no WTZ we also had to bookmark any station we wanted to warp to. Alternative, warp a freighter 15km off the station and slowboat it in. |
masternerdguy
Inner Shadow NightSong Directorate
366
|
Posted - 2012.04.22 23:29:00 -
[58] - Quote
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.
All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo.... Things are only impossible until they are not. |
Ocih
Space Mermaids Somethin Awfull Forums
150
|
Posted - 2012.04.22 23:38:00 -
[59] - Quote
masternerdguy wrote:It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.
All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....
Maybe in your infinite wisdom, you will explain how the hell CCP can enforce a Bookmark Ban?
|
Alavaria Fera
GoonWaffe Goonswarm Federation
440
|
Posted - 2012.04.22 23:41:00 -
[60] - Quote
Ocih wrote:masternerdguy wrote:It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.
All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo.... Maybe in your infinite wisdom, you will explain how the hell CCP can enforce a Bookmark Ban? Probably something like checking each bookmark to see if it is <=15km away from a stargate in the system. If yes, then kablam.
But people suggested just having a 15km warp bubble like effect, which is much better, as the above allows you to put 100km BM and warp to 100.
At last, we won't have to anchor bubbles on gates, we can have CCP do it for us.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |