|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 11:08:00 -
[1]
Title: Auras voice still fits in with the character creation screen, put it back in.
Category: Immersion, ease of use.
Description: There is no reason to take out auras' voice acting in places where it belongs and nothing has changed. without it it breaks a lot of immersion, and makes the game far less welcoming. There was a reason you put it in in the 1st place. Also the tutorial has lost the part where aura tells you about the world of eve, this was great because it gave you an idea of what kind of world eve was, giving you back story, and starting you of on your epic journey.
These are important things that must be included and don't add much time to the development process as the assets are already done, you just need to see what voice acting still matches up, and what voice acting should be deleted. Then add back in the part where aura tells you about the world of eve. Right it's just, hi, go, target, shoot, bye thanks for trying eve.
RP is important damn it :(
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 11:08:00 -
[2]
Originally by: Ineun Zoom In / Zoom Out Buttons
i noticed you removed these buttons that allow you to zoom directly to system map and starmap. i see no reason for these to be removed..
bring them back please
it looks nice without them, you should include them somewhere new, with sexier buttons.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 12:00:00 -
[3]
Title: symbol for tech 3
Description: you can't ell whats a ship part and what is a tech 2 module in the new fitting wondow. Tech 3 needs something different so you can tell whats what.
Goal: not confuse the player.
Also as for aura, I understand not having voice acting for new stuff, that is 100% fine.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 12:56:00 -
[4]
Originally by: Gordan 23 Edited by: Gordan 23 on 10/02/2009 12:28:09 Title: Fitting screen Category: User Interface
Here's a mockup http://www.gordan.it/ccp/
I have some years of UI design expertise, I'm looking for a job and I will work for ccp even without a salary for a brief period. (yes, this is begging, sort of...)
Quote: Removed "Personal Ship Modules" and "Personal Module Charges" for redundancy with "item" window that create confusion.
you just removed the best feature of the new UI, go back to school.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 13:34:00 -
[5]
Originally by: Gordan 23
Originally by: MotherMoon
Quote: Removed "Personal Ship Modules" and "Personal Module Charges" for redundancy with "item" window that create confusion.
you just removed the best feature of the new UI, go back to school.
Yes it is a good feature, but deceiving for new players, as long as the item browser stay as it is now. Plus it is a mockup meaning it -proposes- changes.
thank you anyway for the time, point noted.
well it's just that the item windows shows all item, not just ship modules. thus having only ship modules is VERY useful, as it allows for everything to do with fitting a ship to be in the same window. If you have UI experince you should know that having to many windows open is not a good UI. CCP basicly took fitings/ship modules/cargo/drones/and ammo and put it all in one window instead of 5.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 13:43:00 -
[6]
Originally by: Gordan 23
Originally by: MotherMoon
well it's just that the item windows shows all item, not just ship modules. thus having only ship modules is VERY useful, as it allows for everything to do with fitting a ship to be in the same window. If you have UI experince you should know that having to many windows open is not a good UI. CCP basicly took fitings/ship modules/cargo/drones/and ammo and put it all in one window instead of 5.
Yes but having everything on the same window it is good until that window became overcrowded/hard to read. take as example an OS, what if everything was on the same window?
besides that, tastes are tastes, technically we are both right ;)
ah in that case you should be allowed to have a setting window for the fitting screen. Where you click on and off different settings so your fittings window is the way you want it.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 23:23:00 -
[7]
Originally by: schurem Title: Tactical Sound
Category: UI
Description: Unlike modern weapon systems (such as jet fighters or tanks) EvE ships feature no audible alarms whatsoever. WTF is up with that? The only tactical sounds there currently are is a soft wooshing when targetting and an even softer throbbing from scramblers. This sucks imo, we need beeps and boops and voice warnings too. Am i being targetted? fired upon? Are my shields failing? Is my hull integrity being compromised? These things are indicated by visuals, but no audio to go with those.
Goal: To make eve more immersive to play, and not get ganked when fixin a sammich.
2nd, "your shield has been breached" "we are being targeted" "we have been target painted/webbed/scramed" "the capacitor is empty" "Heat damage critical" "Armor is failing" "Hull breach, abandon ship"
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.21 18:12:00 -
[8]
Title:scene in scene target windows and ship icons.
Category:PiP
So I was thinking it might be kinda cool if locked targets showed lttle 3d models of the ship you've targeting.
|
|
|
|