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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
galphi
Gallente Unitary Senate Unitary Enterprises
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Posted - 2009.02.18 05:00:00 -
[211]
Edited by: galphi on 18/02/2009 05:00:10 Title: Dominix model tweak
Category: Art/ship models
Description: "The old upside-down boot" could use a bit of a facelift. Compare the Dominix hull to the Megathron hull and tell me which one is sexier ;). Since the art director is tweaking models, is it too much to ask to have that forehead shrunk on the Domi? Perhaps make it a bit more like the Exequer? Please? :D
Goal: A less crapulent appearance for the mighty Dominix.
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Taak Coram
Gallente Cursed Souls Vort3x.
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Posted - 2009.02.18 05:10:00 -
[212]
Edited by: Taak Coram on 18/02/2009 05:11:56 * Title: No easy way to load drones
* Category: Modules
* Description: Place drones in Personal Module Charges or make a new Drones submenu in the fitting window.
* Goal: To make loading drones into a ship as easy as loading ammo or modules is with the new fitting window.
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Ahkali Ahline
Minmatar Fire Wings of Destiny Brotherhood of Nod.
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Posted - 2009.02.18 13:05:00 -
[213]
* Title: Mods/ammo in cans
* Category: Ship fitting window/items window
* Description: When opening the fitting window, since there is no more drag and drop, have it also look in cans. To help myself keep up on clutter, I have several modules/ammo in cans. As it is now I would have to drag what I need out into the main items window and drag stuff back when done.
* Goal: Easy of use, less drag and drop and opening of extra windows.
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SolarNova
Master Miners Electric Monkey Overlords
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Posted - 2009.02.19 00:14:00 -
[214]
Tile: E.T
Category: Game Content (for future patches)
Description: Eve is set in this galaxy right ? ..right :) (not universe) Are u telling me out of allll the systems desicovered and now more through wormholes, that there r no alien life??!! (not humanoid) ..wheres the space dwelling organisms ? Somthing other than metal to shoot at?
Goal: Appart from the apprant change of things to shoot at or hunt down. it can lead towards new weapons and part biological ships . Think chemical missiles that eat away at shields and armors, or bio plasmic beam lasers etc etc. Can open a nice new area for storyline devolment. You already have the conccept for making things look biological with the drone ships so making new models aint exactly a stretch for u. As for the weapons ..all they would req is a new color and or effect when fireing and a damage over time effect. Eve is stagnent, everything 'new' is just a twist of what is already here.. add somthing truly new for once.
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FeralShadow
Repo Industries R.E.P.O.
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Posted - 2009.02.19 02:45:00 -
[215]
Title: Corporation Auditing Tool
Category: Corporation Management Tools
Description: The Auditing feature in current use in Eve on Tranquility for corporate investigations is faulty and difficult to use. Not only that, but it doesn't work properly 90% of the time. Please try to re-work this, as auditing corporate members is a very important function when it needs to be done.
Goal: To be able to accurately audit members of a corporation for corporate investigations. _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura -CDS Now Taking Contracts-
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Kayn Otar
Samurai Syndicate
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Posted - 2009.02.19 05:03:00 -
[216]
Consistent Item Layout Market UI It would be nice if the blueprints were organized the same way as other items; in the same categories and such.
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Gerlaise deTroix
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Posted - 2009.02.19 06:45:00 -
[217]
Title: Scanner selection for probes
Category: Scanning
Description: If you are mission running in low sec right now the only way to detect that someone is hunting you is to set your scanner to ignore overview settings and max range and scroll through a massive amount of clutter every ten seconds or so. This is very tedious and decidedly not fun. Please give us an option to select probes on the overview settings so they show up on the scanner while the fluff like moons, planets and POS that are not threatening at the moment stay off.
Goal: To make detecting probes easier and reduce the tediousness of low-sec mission running a bit. This might even cause some more people to use low sec agents.
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Rellik B00n
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Posted - 2009.02.19 09:15:00 -
[218]
Character switching skill queue: allow the skill queue to operate over all the characters on an account.
Category: player experience
Description: allow the skill queue to flip between any available character on an account over its 24 hour cycle.
Goal: Allows people to develop all the characters on their accounts without logging in/out lots or missing skill training because you trained a little skill on one of your characters then went to work. Sometimes the other characters on accounts need a few hours training but not a full day. This would allow for more depth than "out-of-the-box" alts currently give without impacting too much on server login load or "main" character development.
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Dwaggysnaxx
GoonFleet GoonSwarm
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Posted - 2009.02.19 09:26:00 -
[219]
Originally by: SolarNova Description: Eve is set in this galaxy right ?
nop
Originally by: SolarNova Are u telling me out of allll the systems desicovered and now more through wormholes, that there r no alien life??!!
EVE is pretty big but, since its a dense star cluster, still "only" has a radius about 100ly. Life is pretty rare man. Well, Toodles. |
Toawa
EVE Mercantile Exchange Virtue of Selfishness
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Posted - 2009.02.19 10:24:00 -
[220]
Title - Probe launchers should not take a launcher slot.
Category - Scanning
Description - With the new space to operate in, and being able to probe being so vital to operate in it, there are many ships which would be perfect for such operations (Marauders) but cannot because probe launchers require a launcher slot. This is particularly true of Marauders, as fitting a launcher is either impossible (Vargur, etc.) or represents a huge reduction in firepower (Golem).
Goal - To expand the number of ships that can operate in wormhole space.
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Sader Rykane
Amarr Midnight Enterprises
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Posted - 2009.02.19 14:27:00 -
[221]
Originally by: MotherMoon
Originally by: schurem Title: Tactical Sound
Category: UI
Description: Unlike modern weapon systems (such as jet fighters or tanks) EvE ships feature no audible alarms whatsoever. WTF is up with that? The only tactical sounds there currently are is a soft wooshing when targetting and an even softer throbbing from scramblers. This sucks imo, we need beeps and boops and voice warnings too. Am i being targetted? fired upon? Are my shields failing? Is my hull integrity being compromised? These things are indicated by visuals, but no audio to go with those.
Goal: To make eve more immersive to play, and not get ganked when fixin a sammich.
2nd, "your shield has been breached" "we are being targeted" "we have been target painted/webbed/scramed" "the capacitor is empty" "Heat damage critical" "Armor is failing" "Hull breach, abandon ship"
Wow, actually this is a pretty good idea. ...
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Sader Rykane
Amarr Midnight Enterprises
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Posted - 2009.02.19 14:34:00 -
[222]
Title: Pod Breaching
Category: Adding Risk and "realism"
Description: Allow an low percent chance for your pod to be destroyed or damaged upon the destruction of your ship.
Goal: Currently CCP wants to add a form of "risk" to flying Tech 3 ships, this would extend that risk to all ships and might even encourage people to "eject" more often.
I'm well aware no one will like this idea btw. ...
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Karina Redstar
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Posted - 2009.02.19 14:46:00 -
[223]
Edited by: Karina Redstar on 19/02/2009 14:47:29 Title: Corporation contracts/orders improvement
Category: same as title
Description: Corporation contracts & buy/sell orders should be controllable by any director/accountant/contract manager. It's just stupid that once a sell order it's set by someone from corp, that sell order cannot be modified by anyone except that person. If the contract/sell/buy order was set in the behalf of the corporation, ppl with right roles should be able to modify them.
Goal: Make them be real corporation orders/contracts.
P.S. see the features & idea thread here
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W3370Pi4
Caldari Lords Of Kaos
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Posted - 2009.02.19 16:55:00 -
[224]
Edited by: W3370Pi4 on 19/02/2009 16:58:16 * Title: Enhancement of the Channel & mailing list moderation panel
* Category: Communication
* Description: Overhaul of the communication tools
* Goal: EVE tend to be a very social game , and the current given communication tools do not full fill their duties anymore considering the increasing scale of this game , & moderating a channel is more likely to become a nightmare in the close future(I.E eve sold in store) .
temporary solutions : - Ability to sort the blocked/muted characters by alphabet or date of block .
- Editable "reason" field for block or mute list . this is just an example of what can be done to make it easier
P.S : i really wish CCP would include more "customizable" features to give the players more room & to facilitate initiative & to be less dependant of outofgame solutions .
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Korizan
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Posted - 2009.02.19 19:15:00 -
[225]
One Request. Right click send probe to planet whatever.
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DCBomB
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Posted - 2009.02.19 20:51:00 -
[226]
* Title: (Re)move the "Start Conversation" button
* Category: UI
* Description: Move "Start Conversation" in the right click menu for character names to the bottom, or remove it since the same button in already in a sub-menu.
* Goal: I have, on multiple occasions, started and received accidental convos from people who mean to click "Show Info" instead. This would prevent those awkward conversations.
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Jaczeris
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Posted - 2009.02.20 03:16:00 -
[227]
Star map has become unusable... cannot see statistics data anymore due to the "fuzzy" effect on all the solarsystems (a ss with 200 people in it will color the same as one with no one in it). The old starmap was way better imo. Dump this fuzzy stuff pls! The entire starfield looks like a smattering of haze! |
Thomas Bank
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Posted - 2009.02.20 07:31:00 -
[228]
* Title: Restrict wars to lower Sec space (0.7 and below)
* Category: New Player Experience.
* Description: Currently a stiuation exists where new players can join a corp and find themselves at war within a day or two of starting. This is great for the attackers flying BC's or BS's blowing little frigates up as they get a lot of kills for their board.
Not so nice for the unprepared or unskilled as they can loose ships and perhaps skill points and ultimately leave the game from an inability to progress. The only option for a player who is outmatched is leave the corp or sit in a station for the week or more the war is on for.
By simply removing the right to attack someone in higer sec space it allows those who wish to participate in the war to do so and those not able, to avoid it. (everyone wins) It could also be used by corps to fuel a war from safe space and allow corps to field larger ships during the war. After all it seems politically wrong for a war to be raging in so called 'safe space' with the police watching citizens be killed!
* Goal: To give players some choice in their participation of wars and allow newer players to develop prior to that decision.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.20 07:32:00 -
[229]
Title: Drones being targetted/shot at feedback
Category: Drone combat
Description: Right now there is no way to determine if someone is agressing your drones. When a ship targets you you get a yellow rectangle flashing, but if someone is targetting drones - for many Gallente ships this is their main weapon system - you don't get any feedback before the drones start taking damage. If the attacker is webbing the drones that time is usually too late to recover them. This will be especially crucial in combat with Sleepers who aparently are able to target even light drones very rapidly, and their excessive damage means that by the time you see a drone being under attack it is already gone. Losing drones will pose a lot of problems for dedicated drone boats in WH-Space.
Goal: Allow withdrawal and recovery of drones before they are destroyed.
Corporation RP channel: "PlacidReborn" |
Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.20 09:04:00 -
[230]
Title: Allow drones to be moved to drone bay in space
Category: Drones, Combat
Description: If a drone ship loses its drones it has to redock or seek out a POS to move drones back into the drone bay. This puts drone ships at a severe disadvantage towards ships with a non-destructible weapon system, especially with regard to WH exploration. However this needs to be carefully balanced, otherwise drone ships would get a huge drone bay since their cargo bay can double as drone bay. In addition this feature would allow drone ships to exchange their damage type even with a limited drone bay which needs to be added into the consideration.
I suggest a penalty similar, if not harder than onlining a module in space, as in, lots of capacitor needed and removed, per drone moved.
Goal: Allow drone ships to regain their offensive capability even in hostile territory.
Corporation RP channel: "PlacidReborn" |
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Mc Velvet
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Posted - 2009.02.20 10:58:00 -
[231]
Title: T3 Image simulator + Stats Simulator
Category: T3 Ships
Description: As the variety of the T3 "optical" Ship and stats generation differs. ( 5 Modulas @ 5 Flavor ) That will give you over 3000 Possibilities, as a Player I will want to "see" all the possibilities but there is no chance in doing so , as you can only see it , after the creation Process.
Goal: Gives you a better Handling on the variety of T3 Cruiser and the possible Stats , and will be nice to "see" the Ships possible to build.
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King Hopy
Interstellar eXodus Minor Threat.
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Posted - 2009.02.20 18:08:00 -
[232]
* Title: Buying the modules for your saved fitting by a press of a button
* Category: Ship fitting interface
* Description: Now that we can save fittings for our ships how about you make a button you can use to buy the modules for your saved fitting from the market. Preferably you should be able to set the distance how far you allow the modules to be similar to setting market orders (station, solar system, 5 jumps etc.). When pressing the button you would get a quote according to the cheapest price that can be found using your criteria. By accepting it the modules would appear in your hangar at the appropriate station and the amount of ISK would be deducted from your account.
* Goal: Shopping for modules can be a taunting task. Also I hate lagging out for an hour at jita 4-4 trying to buy the modules for my new ship. This would allow for easy and fast fitting of a new ship.
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Bo Kantrel
Gallente
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Posted - 2009.02.20 18:46:00 -
[233]
* Title: Saving Drone/Fighter loadouts
* Category: Fitting screen
* Description: Save drone/fighter group assignment/loadouts. This would allow for changing out of drones/fighters quicker. This would also aleviate the time spent on organizing your drones/fighters when you loose your cache, have to reload your client or playing on a different PC.
* Goal: To make loading drones/fighters into a ship as easy as saving groups/loadouts with the new fitting window.
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Treeati Harnsore
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Posted - 2009.02.20 21:08:00 -
[234]
* Title: Better Mission Content
* Category: Missions
* Description: Have each mission have up to 5 varying events (with 5 appropriate possibilities each) that can occur, and have most require special action or a change in tactics. Have the guys you're shooting communicate a lot more so as to add to the sense of accomplishment as you kill them, as well as to the storyline of the game. Increase the "epic" feel of level 4 missions, or at least the last part of multi-part missions.
* Goal: To increase the mental effort required to complete a mission, and to increase the immersion the player experiences while completing the mission.
An example: You receive a mission from Gallente Federal Intelligence to ambush a Sisters of Eve ship that is assisting ejected pirate crews. To set the bait, you have to destroy a pirate force. Heres where the first random possibility comes in.
When you warp into the mission area, a group of 1 of 4 different possible pirate factions will be waiting for you. So, you pop the pirates. As you do, you can see their comms fill with panicked orders, then distress messages, and then finally screams as their ships go up. Then, after a bit, the sisters of EVE ship warps in to rescue the survivors.
Which is where the second event comes in. As you destroy it, the Sisters of EVE ship may, as a random choice, either A.Fight, B.Run at 50% armor, (meaning that if you didnt think to bring a warp scrambler you just failed the mission; if you did, you'll get to see their comms become panicked as they realize theyre being scrammed) C. Call for Backup from additional Sisters of EvE combat ships, or D. Put out a distress signal, which the Federal Navy responds to. As you engage the SoE ship, it would send you messages, which would be clues as to what would happen. As it goes up too, you would see similar screams appear over the comms just like when you killed the pirates.
As well, during the course of the combat, a News frigate may or may not appear. If it does, you would get an increased mission bonus for destroying it, or a concord security hit for letting it live.
I should add that I am not proposing increased mission payouts; I think payouts are ok where they are. I just feel that Eve would benefit from requiring pilots to be more mentally engaged and immersed when running missions.
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Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.02.20 22:13:00 -
[235]
Title: large fonts in context/user interface Category: user interface Description: on 23' inch monitors and higher with native resolution above 1900x1200 it is increasingly hard to see small typing in market, info windows and tactical overview. Please provide us with larger font sizes up to 14, 16, 18, 20, 22 and higher to lessen the eye fatigue. Goal: Make the game actually playable and enjoyable on big screen and native resolution.
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Swampland
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Posted - 2009.02.20 23:17:00 -
[236]
* Title: Slight warp audio and visual change.
* Category: Animations/effects/sounds.
* Description: The new warp effect didnt feel 'wow' anymore. I remember the first time i saw the warp effect on TQ, and i thought it was really cool. This one is too passive. Id like the old vibration, and sonic boom back. Something that makes you feel the massive power and speed of warp flight.
* Goal: It will keep the warp flight interesting, as it allways have been so far. The new one felt placid and uninteresting. I didnt feel like i was traveling at warp speed through space, but just quietly sliding through some warp-tunnel-mud.
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Swampland
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Posted - 2009.02.20 23:23:00 -
[237]
* Title: Galactic map visual improvement.
* Category: GUI.
* Description: It was difficult to see the various colors and variations on the map compared to the current version. Checking soveregnity, statistics and information is basically impossible. Id prefer it to be easy to read, because the map is no longer usable. The current one is crystal clear, allthough the new one looks nicer.
* Goal: To make the map serve its purpose. I dont think it is good enough or usable in the current SiSi version.
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Titas Agor
TITANS OF PEACE
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Posted - 2009.02.21 05:12:00 -
[238]
Edited by: Titas Agor on 21/02/2009 05:13:48 Edited by: Titas Agor on 21/02/2009 05:13:05 Tittle : New Planet Graphics
Cateogry : Trinity Graphics Engine
Description : Basicly with all the new added effects and graphics, to put it simply, we need new planets, period. I know that this is being worked on, but durring the alliance tournament it was mentioned that the new planet graphics wont make it in time for the new expansion, PLEASE!!! make it in time... The planets are so dated, all the latest trailers have nice smoothed out textures for the planets, with more detail but for the game they are still unchanged, i dont care if its just a "slight" improvement, but we need something to do us for now, untill you finish the job..
Goal : New Detail on planets for the M10 deadline.. please make it happen...
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Venatoris Portucalis
Agony Unleashed Agony Empire
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Posted - 2009.02.21 09:17:00 -
[239]
* Title: Non-Intelligent windows.
* Category: UI (User Interface).
* Description: Auto-size and auto-snap should not occur when a window is open, only when its moved by the user. Can we have EVE WITHOUT intelligent windows? You know, like the market window that decides by itself to open and have the same size has the local chat window, it fits so nice... Or the scanner window that sometimes thinks we really need to move fleet and chat out of the way...right in the middle of a fight... i really would love windows with no brains (i do have enough for me and the windows )
* Goal: Users can re-size windows to fit their screen/needs, windows that decide by them self that other windows need to move out of the way give more troubles than benefits.
Vena
The views expressed here are my personal views, and in no way represent my corporation views.
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T'Amber
starvald emurlahn
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Posted - 2009.02.21 09:39:00 -
[240]
* Title: SHIP ICONS
* Category: Graphics/ GUI
* Description: Please make the ship models bigger in the icons + the coloured background mentioned earlier.
* Goal: To be able to differenciate between all my ships with similar hulls. It is difficult to tell which is which without getting into it.
T'amber starvald emurlahn
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