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jst tstng
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Posted - 2009.02.10 14:21:00 -
[1]
Anyone been on sisi yet. There is a bunch of stuff seeded on the market in syndicate including reverse engineering skillbook, hybrid tuner data interface and a whole bunch of new materials and new salvage. Also there is a new installation type called reverse engineering although there are no installations in the 2 regions i checked. btw. The reverse engineering skill needs metallurgy 4. |

Susan Hawkins
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Posted - 2009.02.10 14:39:00 -
[2]
Edited by: Susan Hawkins on 10/02/2009 14:39:42 I've checked it and still got no clue. This all must be sticking together but how I don't know. There are new so called "Hybrid Reactions" and it seems that you might need to harvest some gas in this whormhole-systems to finish a reaction.
And there are also ancient relics that want to be "reverse engineered" with some new datacores and a Hybrid Tuner Interface. What you get? I can't see it. Maybe a limited blueprint of something that wants to be produced with that hybrid stuff?!?
Any ideas or clues?
Linkage |

Qual
Gallente Cornexant Research
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Posted - 2009.02.10 15:10:00 -
[3]
Perhaps some kind of pos assembly array can do it? If they really have humor its some kind of array that can only be anchored in Wormhole space, but i doubt they would be that ebil.
"The short version: Qual is right." -Papa Smurf |

Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.02.10 15:47:00 -
[4]
From what I have read, reverse engineering can only be performed at a POS lab or at a caldari outpost. This will a) dramatically limit the amount that can be done in empire and b) spur the deployment of several new outposts since the minmatar and amarr outposts are the primary ones deployed currently. |

Susan Hawkins
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Posted - 2009.02.10 16:17:00 -
[5]
Edited by: Susan Hawkins on 10/02/2009 16:17:00
Originally by: Tandin From what I have read, reverse engineering can only be performed at a POS lab or at a caldari outpost. This will a) dramatically limit the amount that can be done in empire and b) spur the deployment of several new outposts since the minmatar and amarr outposts are the primary ones deployed currently.
I didn't prove all of it but its research times are only 1 hour.
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Bendenn
Aeon Of Strife Skunk-Works
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Posted - 2009.02.10 17:43:00 -
[6]
From what I understand the salvage from new wormhole rats (sleepers) can be reverse engineered with the ultimate goal of getting a BPC for a T3 ship module. The module (I'm guessing here) will require the new materials and hybrid reactions to produce. |

nether void
Caldari Shrapnel Industries
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Posted - 2009.02.10 20:25:00 -
[7]
Sounds like it's going to be a giant pain in the ass. I was thinking it would be cool to do something like this:
- Mine 1000 units of every kind of ore - Scoop up 1000 units of every kind of moon goo - React the entire thing in three separate reactors: one must be in high sec, one in low, and one in no-sec - Do a double back flip - Invent 1 of every T2 ship, and then while it's still in the lab you must react that with the goo made from above mineral dance of death - but you have to do this in a wormhole anchored station - Do a double front flip - Get 25 carebears into a giant reactor, and squeeze out their tears - Do a double, half, double-decaf front, backflip with a twist - Contact CCP to get a special one time use code from a GM - Conquer Delve
And that will get you 1 of the 5 parts needed to make a ship. --------------------
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Baihuigau
Gallente Deus Imperiosus Acies
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Posted - 2009.02.10 22:48:00 -
[8]
Edited by: Baihuigau on 10/02/2009 22:49:21 Edited by: Baihuigau on 10/02/2009 22:49:08 I shall point you here http://oldforums.eveonline.com/?a=topic&threadID=995617 The new labs can be anchored in high sec only thing that cant is the reactor to turn fulrenes which is
what u get from the cloud into hybrid polymers, obviously the logistics involved to get all these items from wormholes are going to be astronomical it wont be a one man thing more like a gang of 5+ im expecting t3 to be insanely expensive. |

Susan Hawkins
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Posted - 2009.02.10 23:23:00 -
[9]
Originally by: Baihuigau ...im expecting t3 to be insanely expensive.
this is what I'm expecting too. And if those ships are worth so much effort.
Anyway thx for linking to dev post.
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Kylar Renpurs
Dusk Blade
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Posted - 2009.02.11 08:00:00 -
[10]
Thank god. Nigh on impossible logistics meaning something that won't be 'easy' to do or controlled much like everything else in the game.
Methinks this is how it'll work.
- Mobile "gangs" without any real home, sovereignity-defending-requirements or any real purpose other than 'casual fun' head out into a wormhole, smash up some sleepers and pull out some not-very-useful-to-them gas/salvage/bits and pieces. - People with isk-out-the-ass buy these bits off the various people from market, do the logistics and manufacture it at a static POS.
i.e. I think to do any major production from collection of *all* raw materials, right up to the finished T3 product will be *freaking* difficult. Which is a good thing tbh. Modularises the production chain into lots of sub-markets, providing for lots of niches for almost anyone to enter.
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nether void
Caldari Shrapnel Industries
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Posted - 2009.02.11 16:10:00 -
[11]
Originally by: Kylar Renpurs Thank god. Nigh on impossible logistics meaning something that won't be 'easy' to do or controlled much like everything else in the game.
Methinks this is how it'll work.
- Mobile "gangs" without any real home, sovereignity-defending-requirements or any real purpose other than 'casual fun' head out into a wormhole, smash up some sleepers and pull out some not-very-useful-to-them gas/salvage/bits and pieces. - People with isk-out-the-ass buy these bits off the various people from market, do the logistics and manufacture it at a static POS.
i.e. I think to do any major production from collection of *all* raw materials, right up to the finished T3 product will be *freaking* difficult. Which is a good thing tbh. Modularises the production chain into lots of sub-markets, providing for lots of niches for almost anyone to enter.
Actually I hadn't thought about it that way. That actually does sound good.
Also when you lose a T3 ship, you will lose 1 rank of skill points in that ship you've lost. So not only will they be ridiculously expensive, they'll make you 'dumber' for having died in one. lol I can't link where I read that, but it was in some huge thread in ships and modules, I believe. --------------------
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.11 16:51:00 -
[12]
Devs also talked about it during the tournament.
These 'subskills' are all rank 1 - if you die in a t3 ship you'll lose 1 level of one of these t3 specific subskills. You'll still always be able to fly the ship, but each one will be tied one of the specific ship pieces.
It's like dying without a fully updated clone, the only difference is that when you die in a t3 ship, none of your non-t3 specific subskill ships get affected.
_______________ <Q> QUANT Hegemony Item Database
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.02.11 18:25:00 -
[13]
Edited by: Tandin on 11/02/2009 18:25:10
Originally by: Susan Hawkins this is what I'm expecting too. And if those ships are worth so much effort.
Anyway thx for linking to dev post.
my suspicion is that they'll always be pricey compared to T2 (much like T2 is compared to T1).
It will probably take a month or so for the reactor/lab/exploration infrastructure to get established enough to really see the stuff start coming online in mass on the market at "reasonable" prices.
ôReligion is a terminal illness whose symptoms include the loss of common sense, humility, rational thinking, and in your case, moral decency.ö
- Gallente Ambassador Jacques Allirou, Caill |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.02.11 18:44:00 -
[14]
Edited by: Pwett on 11/02/2009 18:44:33 If it really is that much of a group effort, t3 will be akin to prices of t2 when it was still new. - 200-300 mil for a cruiser hull before accounting for inflation +/- _______________ <Q> QUANT Hegemony Item Database
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Kazzac Elentria
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Posted - 2009.02.11 18:53:00 -
[15]
The sleepers aren't exactly push overs either. I'm seeing some of the best BS tanks get busted within minutes.
Given that the relics only drop from the sleeper ships, I'm in agreement that T3 is going to be insanely priced. |

Lieutenant Isis
Gristle Industries
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Posted - 2009.02.11 19:07:00 -
[16]
Originally by: Baihuigau Edited by: Baihuigau on 10/02/2009 22:49:21 Edited by: Baihuigau on 10/02/2009 22:49:08 I shall point you here http://oldforums.eveonline.com/?a=topic&threadID=995617 The new labs can be anchored in high sec only thing that cant is the reactor to turn fulrenes which is
what u get from the cloud into hybrid polymers, obviously the logistics involved to get all these items from wormholes are going to be astronomical it wont be a one man thing more like a gang of 5+ im expecting t3 to be insanely expensive.
Fixed your linky
Originally by: Roc Wieler I enhance my RP experience by filling my bathtub with red jello, balancing a wooden plank across it, then play EVE naked on my laptop.
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Coronae Borealis
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Posted - 2009.02.11 23:28:00 -
[17]
Originally by: Susan Hawkins Edited by: Susan Hawkins on 10/02/2009 14:39:42 I've checked it and still got no clue. This all must be sticking together but how I don't know. There are new so called "Hybrid Reactions" and it seems that you might need to harvest some gas in this whormhole-systems to finish a reaction.
And there are also ancient relics that want to be "reverse engineered" with some new datacores and a Hybrid Tuner Interface. What you get? I can't see it. Maybe a limited blueprint of something that wants to be produced with that hybrid stuff?!?
Any ideas or clues?
Linkage
Think about the chain how T2 item is made.
Now reverse it.
It's so simple.
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rofflesausage
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Posted - 2009.02.12 01:12:00 -
[18]
Originally by: nether void Sounds like it's going to be a giant pain in the ass. I was thinking it would be cool to do something like this:
- Mine 1000 units of every kind of ore - Scoop up 1000 units of every kind of moon goo - React the entire thing in three separate reactors: one must be in high sec, one in low, and one in no-sec - Do a double back flip - Invent 1 of every T2 ship, and then while it's still in the lab you must react that with the goo made from above mineral dance of death - but you have to do this in a wormhole anchored station - Do a double front flip - Get 25 carebears into a giant reactor, and squeeze out their tears - Do a double, half, double-decaf front, backflip with a twist - Contact CCP to get a special one time use code from a GM - Conquer Delve
And that will get you 1 of the 5 parts needed to make a ship.
Once you have all 5, you get a new rig which enables ships to...
http://www.youtube.com/watch?v=wIkJvY96i8w
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