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Thread Statistics | Show CCP posts - 22 post(s) |
DukeJoost1
The Last Solution Inc
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Posted - 2009.02.11 18:58:00 -
[31]
Originally by: CCP Chronotis
The component assembly array material multiplier has been reduced to 1.0 witn apocrypha.
Thank you , thank you , thank you.
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Deva Blackfire
coracao ardente
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Posted - 2009.02.11 20:51:00 -
[32]
Just took a glance at t3 bpo/bpcs. Only cruiser construction4? Even HICs require more...
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Jinshu
German Kings Majesta Empire
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Posted - 2009.02.11 21:12:00 -
[33]
Originally by: Deva Blackfire Just took a glance at t3 bpo/bpcs. Only cruiser construction4? Even HICs require more...
Are they seeded yet ? Didn't found any. ------------------------------------ The Game cannot be won, only played. ------------------------------------ |
Deva Blackfire
coracao ardente
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Posted - 2009.02.11 21:33:00 -
[34]
Originally by: Jinshu
Originally by: Deva Blackfire Just took a glance at t3 bpo/bpcs. Only cruiser construction4? Even HICs require more...
Are they seeded yet ? Didn't found any.
Some linkys were posted around this subforums. Might be bullcrap tho.
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Kabeil Blackdawn
The Shadow Order New Eden Research
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Posted - 2009.02.11 22:19:00 -
[35]
Edited by: Kabeil Blackdawn on 11/02/2009 22:22:17 The bpo requirement are the one from the Sisi database:
http://www.ellatha.com/eve/Forum.asp?forum=9šion=119&post=3206&title=T3%20Blueprints
To find them yourself Type Legion (or any other text) select the text and right click - autolink - item type Select Legion Blueprint This creates a link to the blueprint
You can find plenty of nice thing doing this...
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DaOpa
Amarr Static Corp
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Posted - 2009.02.12 00:07:00 -
[36]
Edited by: DaOpa on 12/02/2009 00:08:02
Originally by: Kabeil Blackdawn Edited by: Kabeil Blackdawn on 11/02/2009 22:22:17 The bpo requirement are the one from the Sisi database:
http://www.ellatha.com/eve/Forum.asp?forum=9šion=119&post=3206&title=T3%20Blueprints
To find them yourself Type Legion (or any other text) select the text and right click - autolink - item type Select Legion Blueprint This creates a link to the blueprint
You can find plenty of nice thing doing this...
that link is off .. the section isnt included .. if anyone wants to see that link directly
Use this link
---------- LP Store Database - Currently under heavy updating |
Erovicious
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Posted - 2009.02.12 02:23:00 -
[37]
Originally by: CCP Chronotis Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
...and all my optimism for T3 out the door. Forcing us to maintain gutterspace (low-sec) or 0 space POS's to do reactions. Can the love affair be over someday??
I'd really thought that feedback from our representatives MIGHT have gotten through that there is a significant part of the player base that detests the guttertrash that is low-sec, and the grade-school politics of zero space - yet here we are again being forced into it to compete or be slaves to the wallet wrenching market debauchery of the 0 space alliances.
Did we NOT learn a lesson with Ferrogel?
Let T3 be something new and something separate - not just more of the same old work-yer-can off crap to make a few bucks.
*Ero*
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Erovicious
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Posted - 2009.02.12 02:34:00 -
[38]
Originally by: CCP Chronotis the polymer reactors must be used in low sec space.
Chronotis,
Please explain this. This makes no sense to myself or to anyone I talk with. Is the air different in low-sec or something? I'm not following how the presence of Concord's law enforcement has an effect on a chemical reaction??
*Ero*
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Puk Jinn
Tempestas Oriens Sev3rance
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Posted - 2009.02.12 03:18:00 -
[39]
one unworthy competitor less ... me rubbs his hands
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El'essar Viocragh
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.02.12 04:03:00 -
[40]
Originally by: CCP Chronotis The component assembly array material multiplier has been reduced to 1.0 witn apocrypha.
You are a hero.
And I second the motion that Cruiser Construction 4 is too low a requirement.
I'd vote for <Racial> Starship Engineering 5 and Cruiser Construction 5. These are specialist ships, let them be produced by specialists. -- [17:47] <Mephysto> its dead, jim |
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Rika I
Caldari Tomoe Laboratories Celestial Imperative
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Posted - 2009.02.12 05:54:00 -
[41]
Originally by: CCP Chronotis The component assembly array material multiplier has been reduced to 1.0 witn apocrypha.
This is good. Though at this point, why even have so many different arrays? Just have one normal array that can build everything (except t2 ships) with 1.0 and 75% time and then a 2nd array that can build anything with 1.1 and 65%.
Originally by: Erovicious ...and all my optimism for T3 out the door. Forcing us to maintain gutterspace (low-sec) or 0 space POS's to do reactions. Can the love affair be over someday??
I'd really thought that feedback from our representatives MIGHT have gotten through that there is a significant part of the player base that detests the guttertrash that is low-sec, and the grade-school politics of zero space - yet here we are again being forced into it to compete or be slaves to the wallet wrenching market debauchery of the 0 space alliances.
It's the carebears like you that give a bad name to real industrialists... Also, if they are too easy to make, our profit will be ruined by the "resources I obtain myself are free" idiots.
Originally by: El'essar Viocragh And I second the motion that Cruiser Construction 4 is too low a requirement.
I'd vote for <Racial> Starship Engineering 5 and Cruiser Construction 5. These are specialist ships, let them be produced by specialists.
QFT! There is almost no point in being a veteran industrialist at the moment with such low manufacturing skill requirements. It takes years of training to be a top PvP pilot but a few month old alt can build almost anything in the game which ruins our profits too!
----------------------------- Rika, the Uber Researcher! |
Boma Airaken
The Divine Comedy Celestial Imperative
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Posted - 2009.02.12 06:08:00 -
[42]
Originally by: Erovicious ...and all my optimism for T3 out the door. Forcing us to maintain gutterspace (low-sec) or 0 space POS's to do reactions. Can the love affair be over someday??
I'd really thought that feedback from our representatives MIGHT have gotten through that there is a significant part of the player base that detests the guttertrash that is low-sec, and the grade-school politics of zero space - yet here we are again being forced into it to compete or be slaves to the wallet wrenching market debauchery of the 0 space alliances.
Holy moses on a hot plate. Are you ****ing serious? Guttertrash? I honestly don't even know where to start with a moron like you. Do I say "So you failed at doing the work required to carve out your lowsec empire?". Or do I start with how much of an utter ***** you are for not even trying?
What are you contributing to the cluster**** that is currently lowsec? Have you seen my post on assembly hall forums to improve lowsec? Or are you just some baby that needs to be coddled? I don't know if I should forward you to WoW or Hello Kitty online but I have a voice in my head saying you would fail there too. Put up or shut up.
Have some respect for the little guys who have carved out their own slice of lowsec successfully instead of ranting and raving about your FAILURE to be able to do so.
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.12 06:23:00 -
[43]
Originally by: Boma Airaken
Originally by: Erovicious ...and all my optimism for T3 out the door. Forcing us to maintain gutterspace (low-sec) or 0 space POS's to do reactions. Can the love affair be over someday??
I'd really thought that feedback from our representatives MIGHT have gotten through that there is a significant part of the player base that detests the guttertrash that is low-sec, and the grade-school politics of zero space - yet here we are again being forced into it to compete or be slaves to the wallet wrenching market debauchery of the 0 space alliances.
Holy moses on a hot plate. Are you ****ing serious? Guttertrash? I honestly don't even know where to start with a moron like you. Do I say "So you failed at doing the work required to carve out your lowsec empire?". Or do I start with how much of an utter ***** you are for not even trying?
What are you contributing to the cluster**** that is currently lowsec? Have you seen my post on assembly hall forums to improve lowsec? Or are you just some baby that needs to be coddled? I don't know if I should forward you to WoW or Hello Kitty online but I have a voice in my head saying you would fail there too. Put up or shut up.
Have some respect for the little guys who have carved out their own slice of lowsec successfully instead of ranting and raving about your FAILURE to be able to do so.
Cut the rant m8. Low sec sucks and anyone who claims otherwise is delusional in my opinion. However, I don't see the security restrictions to be major issue on this one, as you will need to mine the crap anyway out there in W-Space, so why not go all the way and react in there also. Your POS should be safer in there anyway than in low sec or zerozero.
And zerozero politiks IS kindegarden with automatic firearms. You need to be quite idealistic to be able claim otherwise. I don't see that as a problem either ofc - one needs his steady flow of blood for entertainement afterall.
Now about bulk of the materials, has anyone taken note of their size ? How feasible might be doing whole thing in W-Space and exporting the end products. As I understand from the comments there was need to use freighter for their transport ? Or was it just a test to see if freighter can carry them ?
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Dianalexia
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Posted - 2009.02.12 11:53:00 -
[44]
Originally by: Rika I QFT! There is almost no point in being a veteran industrialist at the moment with such low manufacturing skill requirements. It takes years of training to be a top PvP pilot but a few month old alt can build almost anything in the game which ruins our profits too!
I already have those @ 5, but i don't agree with the need for more Level 5 compulsory time sinks. Having lots of small producers creates a healthy capitalism, a stronger market, less susceptible to manipulation.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.12 13:46:00 -
[45]
Originally by: Erovicious
Originally by: CCP Chronotis Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
...and all my optimism for T3 out the door. Forcing us to maintain gutterspace (low-sec) or 0 space POS's to do reactions. Can the love affair be over someday??
No ones forcing you to operate in low sec or .0, you can just produce tech 1 in Empire if you feel too vulnerable.
Low Sec generally sucks because there's nothing to do there like..er...make T3 ships!
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Tharrn
Amarr Epitoth Fleetyards Curatores Veritatis Alliance
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Posted - 2009.02.12 15:53:00 -
[46]
Edited by: Tharrn on 12/02/2009 15:53:14 Materials to test the reactions - not seeded New Gases - not seeded Reverse Engineering labs - not seeded Wormholes - still collapsed
This thread is a bit pointless until the above points have been fixed :P
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Let's agree to respect each others views, no matter how wrong yours may be. |
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CCP Chronotis
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Posted - 2009.02.12 16:16:00 -
[47]
Originally by: Tharrn Edited by: Tharrn on 12/02/2009 15:53:14 Materials to test the reactions - not seeded New Gases - not seeded Reverse Engineering labs - not seeded Wormholes - still collapsed
This thread is a bit pointless until the above points have been fixed :P
I am also interested in your opinions on the concept itself and not just the numbers balancing. Generally the nature of wormhole space (there is so much of it) means the resources will be common and diffusely gathered and returned to the market. The 3 step process is overall easier than T2 but wormhole op logistics could potentially make it a much more difficult combined with the amount of materials needed to manufacture a complete ship.
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CCP Chronotis
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Posted - 2009.02.12 16:21:00 -
[48]
Originally by: Sazuka Kirr
Originally by: CCP Chronotis
- Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
Will these 'new types of gas' come in the same form as the harvestable gas clouds used in booster production?
It uses the same mechanics of gas cloud harvesting yes but different types of clouds.
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Tharrn
Amarr Epitoth Fleetyards Curatores Veritatis Alliance
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Posted - 2009.02.12 16:48:00 -
[49]
Well, then...
I like the concept as it creates business opportunities for small ventures, even if they are not able to build T3 ships. As we haven't been able to use Wormholes yet it's hard to judge though how difficult it'll be to get some kind of coherent production modell going (or even to just set up any kind of business oriented operation in W-Space - if you have to look for new entries/ways out like every day that wouldn't make me feel all warm and fuzzy inside for example). Wormhole stability will probably be an important tweaking factor for the whole production process.
Personally I am also very happy to see that you chose to make some more use of gas clouds (drug production is btw a fine example of how NOT to do it IMHO - a few centralized spots resulting in a largely unused game feature). Which reminds me of an issue: I dearly hope you'll make gas harvesters and gas harvesting skill available in W-space or on the market as there'll be no way that the current supply from 'drug sites' can cover the demand.
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Let's agree to respect each others views, no matter how wrong yours may be. |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.12 17:17:00 -
[50]
Originally by: CCP Chronotis
I am also interested in your opinions on the concept itself and not just the numbers balancing. Generally the nature of wormhole space (there is so much of it) means the resources will be common and diffusely gathered and returned to the market. The 3 step process is overall easier than T2 but wormhole op logistics could potentially make it a much more difficult combined with the amount of materials needed to manufacture a complete ship.
Well, any ETA on the opening of said wormhole space? Hard to judge the difficulties when you can't go through all the chain and as it's impossible to get in, we can't judge the speed, logistic possibilities, etc. At least for the people who can't produce but could be planning on providing the producers with the materials.
------ This sig space is Read-only ! omgalink - Online Skillsheet |
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CCP Chronotis
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Posted - 2009.02.12 17:35:00 -
[51]
Originally by: Tharrn
I dearly hope you'll make gas harvesters and gas harvesting skill available in W-space or on the market as there'll be no way that the current supply from 'drug sites' can cover the demand.
The concept atm is to make gas cloud harvesters manufacturable (add their blueprints) and along with the skill would be seeded in low sec faction space. I am tinkering with other changes as well to gas cloud harvesting but they are still in development.
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El'essar Viocragh
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.02.12 17:38:00 -
[52]
Edited by: El''essar Viocragh on 12/02/2009 17:41:02
Originally by: Dianalexia I already have those @ 5, but i don't agree with the need for more Level 5 compulsory time sinks. Having lots of small producers creates a healthy capitalism, a stronger market, less susceptible to manipulation.
I'm sorry, but I have to be frank here. Small time producers for the most part don't know how to operate a calculator and it reflects in their creative ways of determining their production cost.
It takes quite a bit of skill training to be a decent explorer. It takes a lot of skill training to be a decent pvp character. The same holds true for mission running. But with 3 weeks from character creation, you are already a highly competitive producer. Why? Is it an inferior profession choice?
And what do you meen with "even more" L5 time sinks? Right now, a producer encounters four level 5 timesinks in his skill training career (well, by my judgement at least).
- Outpost Construction 5, rank 16 - tier 3 outpost upgrades - Capital Ship Construction 5, rank 14 - Titans - Cruiser Construction 5, rank 5 - Command Ships, HIC - Frigate Construction 5, rank 2 - Dictors, AsFrigs
The first one probably noone ever needed on TQ so far. Training it even to 3 (tier 2 upgrades) would be most likely an act of boredom or skillsheet beautification.
Capital ship construction, well, Rorquals increased the amount of people that trained it to 4, yes. But how many different characters truely ever build titans?
So we are down to two levels 5s that a normal producer might need. And he can do happily without both.
@ Chronotis:
well, the production stages sure look interesting, but we would need to know the quantities involved. Right now it looks like the reactor might only be running for maybe a few hours peer week at most. For how many T3 ships will that suffice to build?
But I like the buff for the underused gas cloud harvesting. With its prime exposure in T3, it would be cool to get a revisit there. The 1 harvester per level mechanic is a bit weird. Or even Strip Vacuum Cleaner I with a fourth exhumer...
[NinjaEdit] Well, I can't really argue with the buildable harvesters, as player production is good and npc sales are bad. But why the seeding in lowsec? They are seeded in K-0.0 right now. If you are afraid to go there to get the stuff, how do you hope to use them in W-0.0? -- [17:47] <Mephysto> its dead, jim |
Dolgozo Lany
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Posted - 2009.02.12 17:40:00 -
[53]
To have a reliable self supporting assembly chain you would need the following:
2-3 dedicated scanners. 2-5 gas miners 2-5 sleeper hunters 2 alts to run the production jobs 1-2 POS janitors 1-2 brainiac with excellent skills for the research jobs, reverse engineering 4-5 for logistics 1 person who comprehends the full chain
of course the above roles can be merged and you may do it with 5-10 people, but with the absolutely unsure logistics it is going to be an industrial nightmare (and I'm NOT referring to the excellent, spiky Sansha Faction BS).
Plus you would need: + 1-5 months for the full set of skills, but in the meantime you can harvest the gas, salvage Sleepers, hack for the interface BPC and decryptors, use archeology for the Ancient Artifacts. + 5-6 billion investment, POS, ships, logistics. 'safe' low sec space, where pirates won't jump on the POS seeing the new type of POS modules.
Hmmm... fine?
Please, dont get me wrong. My main's corp is fully in T2 business with 20+ low sec POS full time invention cycles, reactions, T2 component and ship manufacturing on 60+ assembly lines. From the experience with r64 availability and all the work I would assume a very hard time for T3 manufacturers. Everything depends on the rarity factors of these items and if several ingredients are interchange-able or not, like the really-wished alchemy would do. I don't know if you understand me Chronotis.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.12 18:32:00 -
[54]
Originally by: CCP Chronotis
Originally by: Tharrn
I dearly hope you'll make gas harvesters and gas harvesting skill available in W-space or on the market as there'll be no way that the current supply from 'drug sites' can cover the demand.
The concept atm is to make gas cloud harvesters manufacturable (add their blueprints) and along with the skill would be seeded in low sec faction space. I am tinkering with other changes as well to gas cloud harvesting but they are still in development.
Combat Booster production failed because of a variety of factors:
1. The 'start point' items (gas harvesters and skill books) were simply too rare on release. This meant they were expensive, and this cost had to be passed on to booster consumers.
2. The boosters came with disadvantages (high skill requirements and attribute penalties) that essentially outweighed their advantages.
3. The resources to build boosters were hard to reach, and risky to acquire: so few did so, meaning supply was so low virtually no one got to even experiment with them.
Hard to acquire boosters, with high overheads meant producers had to sell a sub par product for a high price. Needless to say it became a niche activity at best, and whilst a profit could be turned on boosters it was to a very small niche market.
Avoid these pitfalls (especially point '1') and T3 production should be ok and wont become a failed feature like combat boosters.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Rika I
Caldari Tomoe Laboratories Celestial Imperative
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Posted - 2009.02.12 18:35:00 -
[55]
Originally by: El'essar Viocragh
Originally by: Dianalexia I already have those @ 5, but i don't agree with the need for more Level 5 compulsory time sinks. Having lots of small producers creates a healthy capitalism, a stronger market, less susceptible to manipulation.
I'm sorry, but I have to be frank here. Small time producers for the most part don't know how to operate a calculator and it reflects in their creative ways of determining their production cost.
It takes quite a bit of skill training to be a decent explorer. It takes a lot of skill training to be a decent pvp character. The same holds true for mission running. But with 3 weeks from character creation, you are already a highly competitive producer. Why? Is it an inferior profession choice?
And what do you meen with "even more" L5 time sinks? Right now, a producer encounters four level 5 timesinks in his skill training career (well, by my judgement at least).
- Outpost Construction 5, rank 16 - tier 3 outpost upgrades - Capital Ship Construction 5, rank 14 - Titans - Cruiser Construction 5, rank 5 - Command Ships, HIC - Frigate Construction 5, rank 2 - Dictors, AsFrigs
The first one probably noone ever needed on TQ so far. Training it even to 3 (tier 2 upgrades) would be most likely an act of boredom or skillsheet beautification.
Capital ship construction, well, Rorquals increased the amount of people that trained it to 4, yes. But how many different characters truely ever build titans?
So we are down to two levels 5s that a normal producer might need. And he can do happily without both.
QFT again. High barriers to entry are the only way to stop the market from being ruined by the "resources I acquire myself are free" idiots. There are 4 ways to accomplish this:
1) A lottery-type system (which is really unbalanced and doesn't scale with player growth) 2) High skill requirements (no manufacturing has this right now) 3) High start-up ISK requirements 4) Forced Lowsec build requirements
A combination of #3 and #4 work great and is apparent as capital ships are pretty much the only profitable thing to build right now. Adding in some #2 will make t3 even more exclusive, as it should be. #1 should never be done again in EVE or any MMO.
----------------------------- Rika, the Uber Researcher! |
Rika I
Caldari Tomoe Laboratories Celestial Imperative
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Posted - 2009.02.12 18:44:00 -
[56]
Originally by: Dolgozo Lany To have a reliable self supporting assembly chain you would need the following:
2-3 dedicated scanners. 2-5 gas miners 2-5 sleeper hunters 2 alts to run the production jobs 1-2 POS janitors 1-2 brainiac with excellent skills for the research jobs, reverse engineering 4-5 for logistics 1 person who comprehends the full chain
of course the above roles can be merged and you may do it with 5-10 people, but with the absolutely unsure logistics it is going to be an industrial nightmare (and I'm NOT referring to the excellent, spiky Sansha Faction BS).
Plus you would need: + 1-5 months for the full set of skills, but in the meantime you can harvest the gas, salvage Sleepers, hack for the interface BPC and decryptors, use archeology for the Ancient Artifacts. + 5-6 billion investment, POS, ships, logistics. 'safe' low sec space, where pirates won't jump on the POS seeing the new type of POS modules.
Hmmm... fine?
Not fine at all. It's way too easy. A small dedicated corp of 5-10 people can easily do that, it's not really any more difficult than the t2 chain. Also, like the t2 chain, you don't have to do every step yourself.
----------------------------- Rika, the Uber Researcher! |
Kravek
Lamb Federation Navy C0VEN
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Posted - 2009.02.12 18:59:00 -
[57]
Edited by: Kravek on 12/02/2009 18:59:43
Originally by: Cailais
Avoid these pitfalls (especially point '1') and T3 production should be ok and wont become a failed feature like combat boosters.
Boosters production is not "failed feature".
It is very lucrative... if you know how to carry out entire operation. This rule will apply too T3 production for sure.
Yours friendly Combat Boosters supplier!
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Akira Kurosaw
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Posted - 2009.02.12 19:16:00 -
[58]
it half assed to say producer take 2 month to be able to build everything.
I think you veiw of a producer is rather convoluted or maybe thats just me cause i my eye a producer is someone that can take something all the way from bpo to finised T2 product, which requierd a lot of skills.
What you are refering to is a builder alt, someone with just the basic science skills for building tiem X and the requied industry skill at 5.
Maybe some of you just want the glory days of T2 bpo monopoly back, the days when hac's where sold for +200mill because only a select few could build them
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2009.02.12 19:19:00 -
[59]
Err.
It seems to me, these are the problems; A) no ships with gas harvesting bonuses (that I know of) B) no dedicated mining barges or such can fit gas harvesters. C) I really, really think you need to make the manufacturing available at stations, not just POSes and Outposts, or else the price is going to remain very high. D)Could you post some concrete information on the amount of gas and which minerals (etc) are needed in this process? I know it's not set atm, but it would be helpful. E) A Salvage guide (ie how much will be dropped, how difficult will it be to salvage a sleeper wreck) would also be extremely helpful as well.
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Kabeil Blackdawn
The Shadow Order New Eden Research
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Posted - 2009.02.12 19:35:00 -
[60]
Originally by: Rika I Also, like the t2 chain, you don't have to do every step yourself.
I think that not being able to do everything solo is one of the point in the t3 production chain.
their is at least 9 different gas to harvest. A lot of different salvage types. Finding the right artifact.
When I looked at the steps to make a t3 ship, I was happy about it. Not too simple, but with a lot of variation. I see 4 big steps in the process: Gathering - Reaction (pos) - Reverse Engineering (pos)- manufacturing
Just gathering all you need to make one ship from scratch without going to the market is going to be very hard. This will also depend on numbers a lot: How hard is it to find a WH? How hard to find gas cloud? How hard is combat with sleeper? How much do sleeper drop...
Gathering This will require a large quantity of players to scan WH, go in their to fight sleeper and harvest gas cloud. A solo player that wants to get all this done alone will need a probe launcher, a gas cloud harvester and a salvager all in his High slots. This will reduce the fighting power of most ship. I would see lots of small gang, going in together for raids in WH space. Will gas cloud harvesting ops be needed to supply the market or will a few guys harvesting while fighting sleeper be enough? not sure.
Reaction (pos management) Because of the requirement, manufacturing polymer will require at least a pos much like the current reaction for T2. Thus only industrial oriented characters and corps will get in this business. The main difference is that the material flow may not be constant without buying it from market.(who know if your always going to find xxx-c32 gas clouds). Because of that, the material flow from WH-space to market will have to be somewhat constant to the market.
Reverse Engineering Will also require a pos to do. Will a solo player be able to make enough isk selling the bpc he gets with only doing reverse engineering at the pos. I don't know! Corps that do the reaction step might have the resident brainiac and a lab at one of their pos for that to continue the logistic chain.
manufacturing if no pos is required, someone could buy or reverse eng the needed bpc, buy components from the corp with poses and make the frame and subsystem for t3.
I see the logistics as an hourglass, lots of people going in WH to get items and sell them on the market. A few corp with poses to do the reaction and reverse enginering. A couple of people only doing reverse eng. lots of components on the market for a larger quantity of people just manufacturing frames and subsystem. All this will require people going in WH space to get the material to the market.
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