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dabster
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Posted - 2004.08.05 10:04:00 -
[1]
Edited by: dabster on 05/08/2004 10:10:52 I play on: AMD 1600+ GeForce 3 Ti200 - (Nvidia 4.5.2.3) 256Mb DDR ram edit; My ISP is 2mb cable, 2mb in and 0.250 out (i think)
Most of the lag comes when i warp into belts/crowded gates, obviously, i know it's very common and most have it. Seems to me that something is very much worse for me than many others. Last night i was in a big battle..the first time i warped to the gate in question i frooze completly for a good 3-4 minutes (estimate ~40 ships plus ~20+ drones), after that i frooze for ~30 second periods until no fighting was going on anymore apart from popping some drones. I warp to an almost empty gate and lag, ofcourse, both during my solo warp and when i reach the gate. Takes a good minute to get a picture of the gate loaded and i can jump. Next scenario...(after rebooting EVE twice)..large number of ships camp gate, 10+ ships jump in, me with them. After 2 minutes when i get first frames i continue getting a total of 1-2 frames every 2-3 minutes. When the fight is over and I have managed to close the scanner i can almost look around (20-30 ships near me now).
I know that it's not likely to ever get rid of lag ofcourse, but a lot of people could actually play during this, and i would like to aswell.
What do I lack? Where can i upgrade? What should i get first? How can i be able to play in fleet battles at all?  ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2004.08.05 10:04:00 -
[2]
Edited by: dabster on 05/08/2004 10:10:52 I play on: AMD 1600+ GeForce 3 Ti200 - (Nvidia 4.5.2.3) 256Mb DDR ram edit; My ISP is 2mb cable, 2mb in and 0.250 out (i think)
Most of the lag comes when i warp into belts/crowded gates, obviously, i know it's very common and most have it. Seems to me that something is very much worse for me than many others. Last night i was in a big battle..the first time i warped to the gate in question i frooze completly for a good 3-4 minutes (estimate ~40 ships plus ~20+ drones), after that i frooze for ~30 second periods until no fighting was going on anymore apart from popping some drones. I warp to an almost empty gate and lag, ofcourse, both during my solo warp and when i reach the gate. Takes a good minute to get a picture of the gate loaded and i can jump. Next scenario...(after rebooting EVE twice)..large number of ships camp gate, 10+ ships jump in, me with them. After 2 minutes when i get first frames i continue getting a total of 1-2 frames every 2-3 minutes. When the fight is over and I have managed to close the scanner i can almost look around (20-30 ships near me now).
I know that it's not likely to ever get rid of lag ofcourse, but a lot of people could actually play during this, and i would like to aswell.
What do I lack? Where can i upgrade? What should i get first? How can i be able to play in fleet battles at all?  ___________________________ Chicks dig Brutor's |

Qwakrz
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Posted - 2004.08.05 10:44:00 -
[3]
Edited by: Qwakrz on 05/08/2004 10:50:15 I dont have any problems with lag.
A fleet of 50 ships causes me to lock up for about 10 seconds when jumping in.
The only thing I can suggest is to upgrade your PC
My specs
AMD64m 3000 (mobile CPU with 1mb cache) 1GB ram ATi 9600m with 4.7 drivers ADSL 512kb
I would probably look at changing your PC to be honest. Getting a faster CPU (as fast as you can afford) and a better graphics card. ATi 9600 or nVidia 5xxx or 6xxx models. DO NOT get an MX card from nVidia. It seems that you are also in the lower limit for memory. If you want to try one thing, I would suggest upping your ram to 512MB or even a 1GB if you are running XP.
Bear in mind, the minimum specs are for runing around empire space & not having to deal with the large maths and graphics that having lots of items around you generates.
-edit-
The other thing I found really helps lag is turning sound off if you know there is going to be lag. Pressing ctrl + alt + shift + F12 will toggle the sound on & off during flight. It really reduces lag when needed.
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Qwakrz
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Posted - 2004.08.05 10:44:00 -
[4]
Edited by: Qwakrz on 05/08/2004 10:50:15 I dont have any problems with lag.
A fleet of 50 ships causes me to lock up for about 10 seconds when jumping in.
The only thing I can suggest is to upgrade your PC
My specs
AMD64m 3000 (mobile CPU with 1mb cache) 1GB ram ATi 9600m with 4.7 drivers ADSL 512kb
I would probably look at changing your PC to be honest. Getting a faster CPU (as fast as you can afford) and a better graphics card. ATi 9600 or nVidia 5xxx or 6xxx models. DO NOT get an MX card from nVidia. It seems that you are also in the lower limit for memory. If you want to try one thing, I would suggest upping your ram to 512MB or even a 1GB if you are running XP.
Bear in mind, the minimum specs are for runing around empire space & not having to deal with the large maths and graphics that having lots of items around you generates.
-edit-
The other thing I found really helps lag is turning sound off if you know there is going to be lag. Pressing ctrl + alt + shift + F12 will toggle the sound on & off during flight. It really reduces lag when needed.
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Monty Burns
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Posted - 2004.08.05 12:31:00 -
[5]
GFX lag is the biggest problem in Eve as far as the devs (and most of us players) are concerned. This has been designated public enemy number 1 by CCP and is being delt with.
It appears that Eve renders everything in your grid even though it may only appear 1 pixel big on your screen.
Whilst a Gee3 aint the worlds greatest card you should be a lot better once the gfx update comes into play (anyone know the eta for this?).
Simple tips to help:
1 - Run in full screen not windowed mode 2 - turn off sun occlusion 3 - turn all the optional gfx settings down to minimum.
Hope this helps your experience for now 
Be lucky! Darwin 4tw
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Monty Burns
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Posted - 2004.08.05 12:31:00 -
[6]
GFX lag is the biggest problem in Eve as far as the devs (and most of us players) are concerned. This has been designated public enemy number 1 by CCP and is being delt with.
It appears that Eve renders everything in your grid even though it may only appear 1 pixel big on your screen.
Whilst a Gee3 aint the worlds greatest card you should be a lot better once the gfx update comes into play (anyone know the eta for this?).
Simple tips to help:
1 - Run in full screen not windowed mode 2 - turn off sun occlusion 3 - turn all the optional gfx settings down to minimum.
Hope this helps your experience for now 
Be lucky! Darwin 4tw
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allmus
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Posted - 2004.08.05 12:32:00 -
[7]
it's more than likley the ammount of ram u have
eve HAD a memory leak some time ago(ram being used up and not returned for windows usage) which they fixed, but after one of the patches in the past 2 months, it had come back
i have 512mb ddr ram and only a 1.6 amd processor and a 64mb graphic's card i still get lag when warping, but i only have a bout a 30 second lag when warping into mass players and about a 5-10 second lag when warping into empty/semi-empty belts, also about a 5 second lag for doing kill mission BM warpin's
i have found using a program that clears up memory every 30 min's to 1 hr seem's to keep the lag down to the clientside lag
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
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Posted - 2004.08.05 12:32:00 -
[8]
it's more than likley the ammount of ram u have
eve HAD a memory leak some time ago(ram being used up and not returned for windows usage) which they fixed, but after one of the patches in the past 2 months, it had come back
i have 512mb ddr ram and only a 1.6 amd processor and a 64mb graphic's card i still get lag when warping, but i only have a bout a 30 second lag when warping into mass players and about a 5-10 second lag when warping into empty/semi-empty belts, also about a 5 second lag for doing kill mission BM warpin's
i have found using a program that clears up memory every 30 min's to 1 hr seem's to keep the lag down to the clientside lag
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Scorpyn
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Posted - 2004.08.05 13:45:00 -
[9]
AMD 1600+ GeForce 3 Ti200 - (Nvidia 4.5.2.3) 256Mb DDR ram
The main problem is, as stated above, the amount of ram. When you have that little, the game will run but it'll use the swapfile a lot and that in turn slows down the game a lot. You should have at least 512 MB ram when playing eve, but personally I'd recommend 1 GB (632 or 768 MB might work aswell).
After you solved the ram issue, I'd consider a cpu upgrade depending on how fast eve runs after the upgrade.
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Scorpyn
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Posted - 2004.08.05 13:45:00 -
[10]
AMD 1600+ GeForce 3 Ti200 - (Nvidia 4.5.2.3) 256Mb DDR ram
The main problem is, as stated above, the amount of ram. When you have that little, the game will run but it'll use the swapfile a lot and that in turn slows down the game a lot. You should have at least 512 MB ram when playing eve, but personally I'd recommend 1 GB (632 or 768 MB might work aswell).
After you solved the ram issue, I'd consider a cpu upgrade depending on how fast eve runs after the upgrade.
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dabster
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Posted - 2004.08.05 19:11:00 -
[11]
Edited by: dabster on 05/08/2004 19:12:23 Bah was having that feeling it would come down to hardware..pity that you cant play properly on a little-over-2-years-old puter, not like I'm gonna be able to upgrade for a near future :( Might be lucky and get some Ram...maybe..soon :/
Trying a full re-install and other crap tonight to begin with.. Cheers for the other little hints aswell up there^ ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2004.08.05 19:11:00 -
[12]
Edited by: dabster on 05/08/2004 19:12:23 Bah was having that feeling it would come down to hardware..pity that you cant play properly on a little-over-2-years-old puter, not like I'm gonna be able to upgrade for a near future :( Might be lucky and get some Ram...maybe..soon :/
Trying a full re-install and other crap tonight to begin with.. Cheers for the other little hints aswell up there^ ___________________________ Chicks dig Brutor's |

LeviUK
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Posted - 2004.08.06 11:29:00 -
[13]
So is this common lag in large fleet movements down more to client performance on the hardware than connection? I was wondering but thought it might be the other way around.. anyway, whilst hardly cutting edge, I could have expected my machine to be reasonably resistant (lag hardeners?) to the painful fps rate I seem to be getting in such battles so I'm not sure that hardware does make that much of a difference..
Running an AMD Athlon XP2800+ Barton (o/ced to XP 3000+), Radeon 9800 Pro 128Mb, 1Gb DDR (PC2700) with a standard, otherwise idle, 512/256 ADSL connection and I've tried the following:
- Switching from windowed (1280 x 960) on a 24-bit 1600 x 1200 desktop to 1024 x 768 fullscreen (16-bit depth)
- Closing scanner window
- Zooming in/out to my ship
- Sun occlusion off and planet detail to low
- Sound levels to 0
Needless to say while some of the above might afford a very small improvement, I still find that when I am in a battle of ~95 ships (plus drones, cans, missiles and turret fire) it will run like an absolute dog. Not really ideal for a game where such battles take place fairly often.
hirr today, gone tomorrow |

LeviUK
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Posted - 2004.08.06 11:29:00 -
[14]
So is this common lag in large fleet movements down more to client performance on the hardware than connection? I was wondering but thought it might be the other way around.. anyway, whilst hardly cutting edge, I could have expected my machine to be reasonably resistant (lag hardeners?) to the painful fps rate I seem to be getting in such battles so I'm not sure that hardware does make that much of a difference..
Running an AMD Athlon XP2800+ Barton (o/ced to XP 3000+), Radeon 9800 Pro 128Mb, 1Gb DDR (PC2700) with a standard, otherwise idle, 512/256 ADSL connection and I've tried the following:
- Switching from windowed (1280 x 960) on a 24-bit 1600 x 1200 desktop to 1024 x 768 fullscreen (16-bit depth)
- Closing scanner window
- Zooming in/out to my ship
- Sun occlusion off and planet detail to low
- Sound levels to 0
Needless to say while some of the above might afford a very small improvement, I still find that when I am in a battle of ~95 ships (plus drones, cans, missiles and turret fire) it will run like an absolute dog. Not really ideal for a game where such battles take place fairly often.
hirr today, gone tomorrow |

allmus
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Posted - 2004.08.06 12:24:00 -
[15]
leviUK, in large battles the lag is almost 100% the clint's problem, even if u had all the lastest hardware and like 2 gb ram u would still get lag, why?
this is because of the way the game displays things in space, i remember reading in the other boards about this, it appears that no matter if a ship is a small dot in the distance at 100+km's away from you, or 500m from u larger than life, the game load's up the same image(model)
while this is all well and good, imagine if you will having 50+ BS's all being fully rendered by eve clint, all using memory to display it's full image even if u can only see a small dot far far away
i think ccp is underway to fix this problem, but i haven't heard/read anything more about it recenly
how this help's you
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.08.06 12:24:00 -
[16]
leviUK, in large battles the lag is almost 100% the clint's problem, even if u had all the lastest hardware and like 2 gb ram u would still get lag, why?
this is because of the way the game displays things in space, i remember reading in the other boards about this, it appears that no matter if a ship is a small dot in the distance at 100+km's away from you, or 500m from u larger than life, the game load's up the same image(model)
while this is all well and good, imagine if you will having 50+ BS's all being fully rendered by eve clint, all using memory to display it's full image even if u can only see a small dot far far away
i think ccp is underway to fix this problem, but i haven't heard/read anything more about it recenly
how this help's you
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Mynobe Soletae
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Posted - 2004.08.06 21:07:00 -
[17]
It's the RAM. Windows uses about 100-230 depending on which version you have, and EVE needs 250 or so. Bottom line you need 512 MB RAM to run the game properly. On the positive side, a RAM upgrade will give that computer another few years of good usage. Standard nowadays for almost anything is 512.
You only need 1 GB RAM if you're going to run 2 clients on the same computer. And I've played EVE just fine on 800 MHz with a GEForce 2.
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Mynobe Soletae
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Posted - 2004.08.06 21:07:00 -
[18]
It's the RAM. Windows uses about 100-230 depending on which version you have, and EVE needs 250 or so. Bottom line you need 512 MB RAM to run the game properly. On the positive side, a RAM upgrade will give that computer another few years of good usage. Standard nowadays for almost anything is 512.
You only need 1 GB RAM if you're going to run 2 clients on the same computer. And I've played EVE just fine on 800 MHz with a GEForce 2.
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dabster
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Posted - 2004.08.07 07:12:00 -
[19]
Edited by: dabster on 07/08/2004 07:13:35 Ok I'm happy today, had a few large engagements last night with 50+ ships..and I could actually play \o/\o/
Running in fullscreen did a little, playing with scanner shut down added a little (which i already knew, turning sound off = did a HELLUVA lot! :D
I could even warp to a gate with ~15 ships at that had 50+ drones out, and I only lagged 2-3 seconds.
On that note I wonder if there is something i can/should do to my sound-bits? I have a seperate sound-card..er whatever it was called and where i find that.. SB Live xxsomething.. Are there any drivers known to work better than others with it? ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2004.08.07 07:12:00 -
[20]
Edited by: dabster on 07/08/2004 07:13:35 Ok I'm happy today, had a few large engagements last night with 50+ ships..and I could actually play \o/\o/
Running in fullscreen did a little, playing with scanner shut down added a little (which i already knew, turning sound off = did a HELLUVA lot! :D
I could even warp to a gate with ~15 ships at that had 50+ drones out, and I only lagged 2-3 seconds.
On that note I wonder if there is something i can/should do to my sound-bits? I have a seperate sound-card..er whatever it was called and where i find that.. SB Live xxsomething.. Are there any drivers known to work better than others with it? ___________________________ Chicks dig Brutor's |

0seeker0
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Posted - 2004.08.07 17:19:00 -
[21]
start>run>dxdiag>sound.
Change to basic acceleration.
I heard this from a guy in the general discussion, apperently it works a charm.
San.
Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.08.07 17:19:00 -
[22]
start>run>dxdiag>sound.
Change to basic acceleration.
I heard this from a guy in the general discussion, apperently it works a charm.
San.
Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Mynobe Soletae
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Posted - 2004.08.07 20:36:00 -
[23]
And take aspirin for everything: headache, stomach ache, arthritis, rashes, anything. It's the miracle drug.
The change to sound fixes some problems with the SB Live 5.1 cards, namely the fact that the P16X.sys driver can cause blue screens with certain setups. It doesn't fix every single problem EVE has on every computer.
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Mynobe Soletae
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Posted - 2004.08.07 20:36:00 -
[24]
And take aspirin for everything: headache, stomach ache, arthritis, rashes, anything. It's the miracle drug.
The change to sound fixes some problems with the SB Live 5.1 cards, namely the fact that the P16X.sys driver can cause blue screens with certain setups. It doesn't fix every single problem EVE has on every computer.
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dabster
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Posted - 2004.08.07 22:29:00 -
[25]
Ah yes, SB Live 5.1 is what i got. It works fine though i just thought maybe there was some known drivers etc that tend to work like crap with the game.
Originally by: 0seeker0 start>run>dxdiag>sound.
Change to basic acceleration.
I heard this from a guy in the general discussion, apperently it works a charm.
San.
I tried that, only playing docked was np but when i entered warp i got the most horrifying sound ever known to man. It was as if somebody started 200 fax-machines set on EXTREMLY LOUD in my headphones. I turned sound off and it went away, only to come back after a jump. (i started bleeding from my ears by now) All went back to normal after i shut down and set sound in dxdiag back to max accelerated or whatever. (btw when i changed it to basic and ran test, it ended with a 'your hardware doesnt support blabla, i reckon that was why) ___________________________ Chicks dig Brutor's |

dabster
|
Posted - 2004.08.07 22:29:00 -
[26]
Ah yes, SB Live 5.1 is what i got. It works fine though i just thought maybe there was some known drivers etc that tend to work like crap with the game.
Originally by: 0seeker0 start>run>dxdiag>sound.
Change to basic acceleration.
I heard this from a guy in the general discussion, apperently it works a charm.
San.
I tried that, only playing docked was np but when i entered warp i got the most horrifying sound ever known to man. It was as if somebody started 200 fax-machines set on EXTREMLY LOUD in my headphones. I turned sound off and it went away, only to come back after a jump. (i started bleeding from my ears by now) All went back to normal after i shut down and set sound in dxdiag back to max accelerated or whatever. (btw when i changed it to basic and ran test, it ended with a 'your hardware doesnt support blabla, i reckon that was why) ___________________________ Chicks dig Brutor's |
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