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Steve Thomas
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Posted - 2009.02.13 05:52:00 -
[61]
Originally by: Updyke
Originally by: Pr1ncess Alia
can you give me one good reason for the skill point loss?
I can give you two:
1) Deter people from flying them. This way you'd have to really want to. Which is cool. The worst thing that could happen is if everyone was flying around in T3 ships.
2) Encourage people to eject from their ships when they see they are going to lose. This rewards the victor with a fully fitted T3 ship. Hurrah for Piracy
Aside from the above, you also have to keep in mind that you van keep flying and losing these ships as much as you like without losing ANY SP, if you eject timeously and stay out of fleet battles and such where you might not be able to eject timeously.
ok item 1 basicaly kills the T3 market, and any reason for their to be serious interest in Wspace.
Item 2 is probably a non starter given the current restrictions on ejecting(and seriously when was the last time anyone you shot at ejected?)(by the way you still have to turn off your guns, and given that the ship your shooting at now suddenly has its modules and bonuses instantly shut down the odds are your next volly will blow it to wreckage before you even realise theirs an egg warping away)(aparetnly T3 gets most of its resists, sheilds, armor and hull from the pilot sitting in it)
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Lana Torrin
Minmatar Republic Military School
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Posted - 2009.02.13 06:10:00 -
[62]
-- I HAVE THE SOLUTION --
All the people that think the risk of loosing skills is to high, dont fly the ship. TBH you probably don't have high enough skills to fly them effectively anyway.
All the people that have no problem loosing a few lvl1 skills for the lols of flying the new uber T3 customizable and highly specialized ships, jump right in and get yourself one! NOT a kublai alt. Honest! |
Updyke
State Wh0re Academy
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Posted - 2009.02.13 06:51:00 -
[63]
Originally by: Steve Thomas
Originally by: Updyke
Originally by: Pr1ncess Alia
can you give me one good reason for the skill point loss?
I can give you two:
1) Deter people from flying them. This way you'd have to really want to. Which is cool. The worst thing that could happen is if everyone was flying around in T3 ships.
2) Encourage people to eject from their ships when they see they are going to lose. This rewards the victor with a fully fitted T3 ship. Hurrah for Piracy
Aside from the above, you also have to keep in mind that you van keep flying and losing these ships as much as you like without losing ANY SP, if you eject timeously and stay out of fleet battles and such where you might not be able to eject timeously.
ok item 1 basicaly kills the T3 market, and any reason for their to be serious interest in Wspace.
Item 2 is probably a non starter given bla bla bla
1) wrong, these ships will be OMGWTFPWNBBQ, and that will boost demand. Balance is everything, CCP is obviously going to try their best to get the supply/demand for these ships just right. We'll have to wait and see.
2) I am ejecting fine on Sisi atm...
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Updyke
State Wh0re Academy
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Posted - 2009.02.13 06:52:00 -
[64]
Originally by: Lana Torrin -- I HAVE THE SOLUTION --
All the people that think the risk of loosing skills is too high, dont fly the ship.
^this. /thread.
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Imaos
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Posted - 2009.02.13 12:16:00 -
[65]
Originally by: Gal'drea Edited by: Gal''drea on 12/02/2009 20:54:08
Originally by: Lieutenant Isis
This is going to make piracy much fun.
T3, the silent-pirate boost. "Eject and give me your $$$ ship, or I'll send your character 4 days into the past."
I really can't wait for the pirate boarding my ship with a selfdestruction running.
Wait for above pilot -> Agree -> Start selfdestruct ship -> Eject -> Have fun when the pirate boards your ship and looses SP -> Fly off with pirates ship
Imaos |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.13 12:22:00 -
[66]
Originally by: Imaos
Wait for above pilot -> Agree -> Start selfdestruct ship -> Eject -> Have fun when the pirate boards your ship and looses SP -> Fly off with pirates ship Imaos
That'd be a nice twist indeed
But does selfdestruct still apply after you eject? Never tried it, actually I cant even remember ejecting from a ship... |
Zarnak Wulf
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Posted - 2009.02.13 12:51:00 -
[67]
Originally by: Imaos
Originally by: Gal'drea Edited by: Gal''drea on 12/02/2009 20:54:08
Originally by: Lieutenant Isis
This is going to make piracy much fun.
T3, the silent-pirate boost. "Eject and give me your $$$ ship, or I'll send your character 4 days into the past."
I really can't wait for the pirate boarding my ship with a selfdestruction running.
Wait for above pilot -> Agree -> Start selfdestruct ship -> Eject -> Have fun when the pirate boards your ship and looses SP -> Fly off with pirates ship
Imaos
Watched "Search for Spock" one too many times? |
Lord Fitz
Project Amargosa
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Posted - 2009.02.14 05:55:00 -
[68]
Originally by: Imaos
Originally by: Gal'drea Edited by: Gal''drea on 12/02/2009 20:54:08
Originally by: Lieutenant Isis
This is going to make piracy much fun.
T3, the silent-pirate boost. "Eject and give me your $$$ ship, or I'll send your character 4 days into the past."
I really can't wait for the pirate boarding my ship with a selfdestruction running.
Wait for above pilot -> Agree -> Start selfdestruct ship -> Eject -> Have fun when the pirate boards your ship and looses SP -> Fly off with pirates ship
Imaos
You won't lose SP on selfdestruct either. You could of course board their ship or have another gang mate shoot them as soon as they boarded it, and then they might lose SP. But rank 1 skills, that's going to be what 3 days for a level 5 ? Replacing a level 4 is probably less SP than most people lose regularly due to not changing skills at the exact right moment.
So you can self destruct, or eject, and not lose any SP, really makes it an option now no ? instead of just dying, spamming warp to and waiting for the bang ;)
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Fire Ants
The Greater Goon Clockwork Pineapple
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Posted - 2009.02.14 07:47:00 -
[69]
I keep wondering if the risk is really that bad. A few days, tops.
Hell, I've forgotten to train skills for a week or more. This is pretty insignificant overall. |
Deadly Swan
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Posted - 2009.02.16 23:49:00 -
[70]
I don't know if this has already been mentioned but this is not a new concept. Maybe it is in Eve but not in MMOs in general. In other games like, FFXI, each time you die you lose 10% of the exp for that level. So at the top level, let's say its 50,000 exp capped, then each time you die you lose 5,000 exp die 10 times and you lose an entire level.
I'd agree that skill training is slightly different in Eve as you have a lot less control on how fast you can obtain the SP, whereas in FFXI if you grind non-stop for 4-5 hours you could probably get it back. But I guess that can also be an advantage to using the Eve method; I can do nothing at all and still gain SP.
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Learol
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Posted - 2009.02.17 04:04:00 -
[71]
ccp is hyping t3 up a bit, the expansion will be out... then nothing happens for months as people try and build/skill for t3 ships, then they cost a trillion isk for the most basic entry level ship for a month or so... I would say youÆll know if t3 has any point at all some time this summer, probably one of the reasons why the summer expansion is being released in march
I'm not getting you down am I? |
Marius Nervosu
Caldari The Fallen Angels Unit
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Posted - 2009.02.18 19:31:00 -
[72]
I don't care about the time for training the skill, t3 is not a pvp ship and that is very frustrating and just stupid. I don't know who came with that idea and why the ccp did that but it's like a punishment for us the pvp players. If a player will go to pvp in a t3 ship all the other's will just say..."look at this noob he is in a t3 ship". So, farmers and mission's runners...i'm happy for you all.
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Ms Delerium
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Posted - 2009.02.18 19:41:00 -
[73]
Originally by: Visceroth This is to prevent T3 becoming the normal PvP Ship in EVE. Believe it or not, T2 was not supposed to be the standard fit. T2 was supposed to be elite making ships better but the losses bigger.
They do it this way so that the risk/reward aspect they love is in play. Yes you can make your T3 ship a huge DPS machine, but the risk is, if you get killed, there's a hefty price to pay not just in isk.
intelligent people fit T1 in PVP... fortunately most of world citizens are not so familiarized with quality/price relation concept
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2009.02.18 20:08:00 -
[74]
Originally by: Ms Delerium
Originally by: Visceroth This is to prevent T3 becoming the normal PvP Ship in EVE. Believe it or not, T2 was not supposed to be the standard fit. T2 was supposed to be elite making ships better but the losses bigger.
They do it this way so that the risk/reward aspect they love is in play. Yes you can make your T3 ship a huge DPS machine, but the risk is, if you get killed, there's a hefty price to pay not just in isk.
intelligent people fit T1 in PVP... fortunately most of world citizens are not so familiarized with quality/price relation concept
Perhaps... if into blowing up quickly.
For those that have come to the blinding realization that training time = $$$ (paying for your subscription time) I have another revelation for you. Those nifty T2 ships that you have spent all that isk on also have a real world $$$ value. Nefarious yes, but if you were of a mind to you could sell that isk you spent on ships and equipment for actual money instead. Shocking, I know. Of course, we could always look at the time you spent earning the isk to purchase those goodies... that would be a fairly direct analogy to the time = $$$ mantra you have been preaching.
Take a step back, and a deep breath. You can spend all of your time (and the money you spend on your subscription) and do as you wish, whether that means specializing in a ship class you enjoy flying above all else or diversifying and trying to be able to fly and do everything in game (never going to happen).
As hard as it is for some to understand, skill point accumulation is not the "point" of EVE. Enjoying the time you spend in game "is" the point. T3 will succeed, if properly balanced, because there are a great many of us that realize this. T3 was introduced for the those that enjoy actually playing the game, skill ques and attribute redistribution is there to satisfy the skill point bean counters.
===== * Now I know how George Washington felt when Napoleon bombed him at Pearl Harbor. - Beast Boy |
Ko Shimin
Minmatar Independent Terran Empire Terran Alliance
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Posted - 2009.02.19 00:06:00 -
[75]
This is just a lame concept.. losing SP if killed flying a t3 ship.
Just as lame as the Marauders: T2 BS with nice bonuses and huge dps potential, the best/most expensive BS out there, but with a sensor strength of a frigate.. They are like F-22 Raptors with all that hi tec weaponry but a ****ty radar fitted on it, the kind of radar that get's jammed by the guy talking on his mobile phone while driving 330000 feet below you.. just lame..
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kano donn
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Posted - 2009.02.19 00:38:00 -
[76]
anyone think that they just might make skilling for these new skills easier? maybe when you loose a skill it auto learns or maybe something faster because you have had it before....
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Rip Minner
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Posted - 2009.02.19 01:18:00 -
[77]
Edited by: Rip Minner on 19/02/2009 01:19:37 I realy hate the ideal of lossing sp. But I like the level of custization on this things. I will probly only ever fly one for missions high sec though. At least till the sp loss is taken off. But that probly means I will only ever fly one for high sec missions
Edit: With that thinking I just mite add that this ships have pve all over them :)
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xVx dreadnaught
Caldari Xcellence Vs Xtreme
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Posted - 2009.02.21 10:00:00 -
[78]
Originally by: Coronae Borealis Most of the players who have been playing for years are rich. So loosing a battleship or t2 hac in a fight isn't really a risk for them. They probably have 20 of them fitted and ready to roll in their hangars.
CCP clearly stated that they wanted something else as risk for them than just loosing some ISK.
Noobies in these forums aren't even near to that position ISK wise. Or skill wise..
Imagine of having 60+ M SP full pvp character, pvp is only thing you do. You have pretty much all you need for pvp. What to do with training skills? Start training mining skills? What you do with mining skills? Nothing if you are pvp'eer.
This will be really interesting and really gives risk for older players too.
One of the things about EVE "IMHO" is that you can do anything. You don't have to be confined to a "type" PVP, Carebear, Pirate, Merc and so on... I've got loads of skills spread out,
I do agent missions (so social skills are needed) I also Mine (so industry skills help there) I PVP in HACs and BS (So spaceship command, missle and turret skills help there) I use ECM fo fleets (so electronics help out with that) I fly Cov Ops for exploration, and do R+D T2 work (So science is needed for that)
I could go on all day with examples... I don't like people who try to define themselfs or others by puting them in boxes. The game is for those who do what they want to do. Not just for PVP! Nor PVE! Nor CAREBEAR!
Also they haven't even finished releasing them, we don't even know for sure what bonuses there gonna have. Or what bonus the Subsytems are gonna have. CCP said they are planning to release 25 different modulated ships.
The ships on Test server are just that a "TEST". There modules are only placeholders till they balance them. I wish people would stop jumping ahead and going on about this.
If all you need is lvl 1 of the skill to fly them (and ther eis no direct bonus) why train any of them above that? (so you only ever have 5mins or so to top them up if you die)
***Something Elite Written here*** |
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