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Thread Statistics | Show CCP posts - 16 post(s) |
Tamar Kaiz
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Posted - 2009.02.17 00:51:00 -
[301]
I pay 13M for a new SP clone everytime I get podded. That is enough of a loss in addition to the ship. Why take skill training time. This little aspect of Tech III is the most rediculous thing you can do CCP. These ships will always be called primary just to take more than isk from someone. Most PVP pilots will not use them.
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Kucs Macuvue
Caldari The Edge Foundation
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Posted - 2009.02.17 07:15:00 -
[302]
Thats it. I'm officially turning pirate.
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Ravenal
The Fated E.Y
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Posted - 2009.02.17 14:42:00 -
[303]
Quote: losing a Tech 3 ship will result in a random skillpoint loss from one of the racial subsystem skills.
Right, no doubt bashed at before - just typing my objections to this and I also want to provide an alternative.
Instead of giving a skillpoint loss give the pilot a penalty similar to booster side effects. Time factor might depend on the level of attachment (skill level) the pilot has to the ship.
Skill point loss is a bad bad bad idea. BAD . |
Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.02.17 16:06:00 -
[304]
Originally by: Miniturret 1) What is the backstory / reason for the rift? 2) Will the rift expand further to include T1 and T2 ships as well much like an infection?
It should be pretty easy to figure that out based on what we know about the sleepers. They are a race that master the virtual realities and cryogenic sleep, and their ships probably reflect this.
Thus it is not far-fetched to assume that flying a T3 ship requires you to be immersed to such a degree, that being forcefully ejected due to ship destruction causes brain damage of sorts. We do after all know that untrained humans that attempt to use a pod neural interface lose their ability to control their bodies after being disconnected.
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Issaries Valran
Caldari
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Posted - 2009.02.18 00:47:00 -
[305]
Edited by: Issaries Valran on 18/02/2009 00:51:00 Edited by: Issaries Valran on 18/02/2009 00:50:30 Edited by: Issaries Valran on 18/02/2009 00:49:37 Edited by: Issaries Valran on 18/02/2009 00:49:09 Edited by: Issaries Valran on 18/02/2009 00:47:32 I havenÆt seen a response from one of the devs working on T3 in here for a few days, ether they realize a large segment of the population isnÆt happy with the SP lost and arenÆt paying attention to what is going on in here or they are rethinking it or donÆt really care and are putting it in anyways.
My question if I can get a response is why did the team think SP lost was necessary on these new ships? Did they really think SP lost would go by without the unruly mob lynching them? Why did you put this nasty hair wart on these beautiful ships?
Are they really that much better or going to be that much of a disruption, by being WTFBBQPAWNing everything including titans, or are going to taking over the market where everyone and their grandmother will be flying one and only T3?
Can you explain the need for SP lost, can you explain the need for this high of a risk on one ship type and what the reward is that makes it necessary?
Is this SP lost mechanic a cleverly concealed endless SP training treadmill for the old cranky 5 year veteran players that every once in awhile complain they have nothing left to train for so youÆre giving endless training. Seems to me these ships are all risk and little reward similar to low sec and will be treated the same. AS E-peen that rarely leaves the station mostly seen in high sec and hardly used in pvp, sure they will be used in pvp by some I predict a small few. But with an SP lost I see another faction ship thatÆs mostly just purity to look at and neat to zip around in high sec with. But doesnÆt see much combat, kind of defeats the purpose of adding this new combat ship to the game to me but thatÆs just me maybe.
If you donÆt know yet IÆm against the SP lost as I have understood it being implemented at this time, I can see away of having SP lose in the game if developed in a different way but not as it is being put in now. If you are curious I can elaborate on my idea but IÆm mostly sure that as it has been written now will most likely be the way it gets set in stone.
Please explain this necessity that is SP lose IÆd love to hear what it is. Thanks SP lose hater
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.02.18 01:48:00 -
[306]
I would like to put in an order for five or six of these.
Or more.
This is ultracool --Vel
There is no right or wrong way. There is only what works and what leaves you waking up in a clone vat. |
De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.02.18 01:48:00 -
[307]
Edited by: De''Veldrin on 18/02/2009 01:48:03 Edited for double post. Stupid buttons --Vel
There is no right or wrong way. There is only what works and what leaves you waking up in a clone vat. |
Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.02.18 04:16:00 -
[308]
Originally by: Issaries Valran My question if I can get a response is why did the team think SP lost was necessary on these new ships? Did they really think SP lost would go by without the unruly mob lynching them? Why did you put this nasty hair wart on these beautiful ships?
There's always a mob out to lynch CCP. Also there's a large part of the players that think this is the best thing since sliced nano.
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Nicholas Barker
Black Nova Corp KenZoku
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Posted - 2009.02.18 16:34:00 -
[309]
I don't see why having your expensive tech3 cruiser blow up isn't bad enough? ------
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.19 11:10:00 -
[310]
Will the T3 Ships receive a hardwired Bonus, no Ship Bonus at all, or will the Bonus be decided by the Subsystems?
What exactly do the Subsystem-Skills? Are they just a requirement for the Subsystems to fit or are there advantages for training them to L5?
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cianide pro
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Posted - 2009.02.19 11:19:00 -
[311]
All depends on what rank those subsystems skills are and how uber those t3 ships are with these maxed out so its worth the time learning these to lvl5 or not. I wonder which attributes these subsystems have.
Prices of them will be high as its always like that with any new ship ingame but that changes a bit on the speed these ships can be produced, how fast we can get the materials we need to build them.
Cant wait for them to be ingame :)
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JinMei Fighter2
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Posted - 2009.02.19 14:59:00 -
[312]
It's been debated back and forth enough.
SP loss is a BAD idea. My corp mates and I are just going to boycott the use of Tech3 ships.
If you agree, don't use them either. CCP spent enough time and effort into this, maybe they will change their minds if no one uses them.
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.19 16:01:00 -
[313]
Originally by: JinMei Fighter2 It's been debated back and forth enough.
SP loss is a BAD idea. My corp mates and I are just going to boycott the use of Tech3 ships.
If you agree, don't use them either. CCP spent enough time and effort into this, maybe they will change their minds if no one uses them.
All Subsystem Skills are only of Rank 1, this about day training to L4 and less then a week to L5. Since the price will likely be very high for T3 ships, due to complicated manufacturing and components that are not that easy to get, losing your Cruiser, will likely hurt more then a few hours of training.
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John Hollow
Minmatar Afterisk
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Posted - 2009.02.19 23:25:00 -
[314]
Originally by: Ravenal
Quote: losing a Tech 3 ship will result in a random skillpoint loss from one of the racial subsystem skills.
Right, no doubt bashed at before - just typing my objections to this and I also want to provide an alternative.
Instead of giving a skillpoint loss give the pilot a penalty similar to booster side effects. Time factor might depend on the level of attachment (skill level) the pilot has to the ship.
Skill point loss is a bad bad bad idea. BAD
I'm a fan of the skill point loss idea. Mainly because it's the first thing to give SOME advantage to ejecting from your ship. However, this side effect idea sounds even better! CCP, give this man a beer and include this instead. I'd bet MORE people would complain about this though, but I would love it. Another reason I like the extra penalties is because it will instill fear into more people when flying these. Right now there are billionaire pilots out there that could loose 50 ships a day and not care. This penalty will make it scary to get blown up for the rich as well as the poor. (Scary is good)
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CLOT SUK
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Posted - 2009.02.20 07:29:00 -
[315]
all I can say is that it looks like tech 3 is going to be reserved for players who have been playing years and years. and its going to cost more than its ****ing worth. waste of time. I might get tech 3 if you ever come out with a tech 3 frigate, but I'd be shocked if tech 3 ships weren't at least as expensive as a HAC... and those don't take overnight to save for. great job guys. thanks for producing something even more esoteric and time consuming.
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CLOT SUK
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Posted - 2009.02.20 07:35:00 -
[316]
and skill point loss? man you guys are more out of touch with consumers of your product than george lucas. WTF? why would I bother saving for something that might cost 150mil and up, where if it gets blown up I lose SP too? seems to me that you are putting a ton of time into creating something that only people who essentially live in EVE are going to use. whats in it for people who just like to have fun? the more I read about this package the more it ****es me off
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CLOT SUK
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Posted - 2009.02.20 07:59:00 -
[317]
Originally by: Kucs Macuvue
Thats it. I'm officially turning pirate.
hear, hear
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CLOT SUK
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Posted - 2009.02.20 08:08:00 -
[318]
*** and lastly, seriously, if you guys are going to pull crap like this then you really need to improve cash flow generated by missions/mining/whatever. Tech 3 is going to be the Bourgeois BattleCruiser.
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Night Doc
Orekaria
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Posted - 2009.02.20 13:02:00 -
[319]
Skil: the ability, coming from one's knowledge, practice, aptitude, etc., to do something well
Maybe losing skills fits into the definition of skill (though I would say that losing a ship is earning skill) but...
If someone loses skills, other one has to get it.
Otherwise this is not a skill, if other thing, and, maybe, will not go to the char skills but to other place. - Target analysis - Fit EVE to screen - EFT setup sort |
Kerr AVON
Gallente FUN Industries Unaffiliated
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Posted - 2009.02.20 23:44:00 -
[320]
Originally by: CLOT SUK all I can say is that it looks like tech 3 is going to be reserved for players who have been playing years and years. and its going to cost more than its ****ing worth. waste of time.
Surely the point of T3 is that it is cutting edge, and something that you aspire to. If everyone could jump into one straight away, what would be the point of T1 and T2?
And I hope CCP don't buckle about the skillpoint loss. It makes it interesting and sorts out the men from the boys (or women from the girls). Stay strong to your beliefs for the game and keep it as it is CCP. I know I can count on you ! _____________________
Questions are a burden to others; answers a prison for oneself.
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Noveron
Caldari Long Live Me
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Posted - 2009.02.21 01:35:00 -
[321]
***start rant** Will ever CCP leave something to be discovered by the player. Why are there no misteries left to when a patch is released? Why is the fricking game so hyperbalanced and boring to hell!!? ***end rant***
Keep it up guys! ---
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Etaine Minerva
GoonFleet GoonSwarm
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Posted - 2009.02.21 17:06:00 -
[322]
Originally by: Kerr AVON
Surely the point of T3 is that it is cutting edge, and something that you aspire to. If everyone could jump into one straight away, what would be the point of T1 and T2?
And I hope CCP don't buckle about the skillpoint loss. It makes it interesting and sorts out the men from the boys (or women from the girls). Stay strong to your beliefs for the game and keep it as it is CCP. I know I can count on you !
your opinion doesn't hold much weight mr 2003 player.
anyone with less than 25 mil sp will painfully feel the effects of any SP loss. SP isn't replaceable like ISK is.
I doubt T3 ships will be used for anything more than lvl 4 missions.
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yoni
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Posted - 2009.02.21 22:06:00 -
[323]
kudos on the ship designs!!!
What a HUGE step forward from CCP's old, often ridiculous, ugly, or overly asymmetric ships that wouldn't be able to fly a straight line in space.
There is one more thing you should really pay attention to in texturing: believable Scaling for those texture details players will likely interpret as windows.
We all like to imagine we're sitting somewhere inside that ship, even if we only get to see them from the outside. Now if the textures make the scaling look totally off, it breaks immersion. (unless you're a min-maxer player who is only interested in winning or loosing a fight, and would be happy to do it in ships consisting of 20 pixels total) In the coming ambulation expansion, EVE's existing scaling mistakes will be even more disturbing than they are now. Look to the devs of homeworld in this regard, as they have meticulously maintained believable scaling across all ships in the game, in addition to every ship's purpose being immediately obvious by its design.
CCP lucked out on some badly needed better design talent! While you're at it, could someone finally fix system wallpapers, so they don't look like atmospheric clouds instead of nebulae in space? Please?
The new fitting screen:
very nice piece of work! visually and functionally a big upgrade in every way.
Just one problem... the right side of the fitting screen overlaps the station panel, including people's merged hangar window. Since it is not possible to move the new fitting screen, you should find a way to place the station panel, so that the fitting screen can't overlap the hangar window, preventing you from fitting your ship without an extra hassle we never had to deal with previously.
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Kayn Otar
Samurai Syndicate
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Posted - 2009.02.21 22:14:00 -
[324]
Originally by: Etaine Minerva
Anyone with less than 25 mil sp will painfully feel the effects of any SP loss. SP isn't replaceable like ISK is.
SP is replaceable almost exactly as ISK is. A 25mil SP player will make some amount of ISK per hour running missions, and some amount of ISK per hour skill training. If anything, SP is MORE easily replaceable than ISK because you can do it offline. (Traders can make ISK offline, which makes the systems even more similar.)
Somebody with so few skill points to feel the effect of a single level of a single tier-1 skill will *certainly* be hurt badly by the loss of a 200-400mil ship! (If they could afford to fly one at all.)
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yoni
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Posted - 2009.02.21 22:15:00 -
[325]
Originally by: CLOT SUK WTF? why would I bother saving for something that might cost 150mil and up, where if it gets blown up I lose SP too?
150 mil? I think these things are going to cost easily as much as Marauders, and 2x to 3x that in the beginning after release.
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Kurai Amaro
Sebiestor tribe
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Posted - 2009.02.22 08:06:00 -
[326]
If this ship type is coming lots of players will focus on a pirate career. Just to kill players in these ships. Good idea from CCP in my eyes to aid pirates life in EVE. But the idea of loosing SP...well well well, project nice...implementation incondite.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2009.02.23 03:36:00 -
[327]
Yeah, good luck with that.
===== * Now I know how George Washington felt when Napoleon bombed him at Pearl Harbor. - Beast Boy |
Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2009.02.23 15:40:00 -
[328]
Edited by: Moraguth on 23/02/2009 15:43:52
Originally by: Ravenal
Quote: losing a Tech 3 ship will result in a random skillpoint loss from one of the racial subsystem skills.
Right, no doubt bashed at before - just typing my objections to this and I also want to provide an alternative.
Instead of giving a skillpoint loss give the pilot a penalty similar to booster side effects. Time factor might depend on the level of attachment (skill level) the pilot has to the ship.
Skill point loss is a bad bad bad idea. BAD
This is one of the best ideas I've seen to get rid of the SP loss. They could make it last long enough that people won't just sit in a station while their timer runs out (4-6 hours for the low level penalties, maybe a day or two for the high level ones?), but minor enough that it won't make people think they can't fly their ships at all while the timer is still going.
That type of balancing is for people smarter than myself, but I like it more than losing 5 days of skill training any time I lose a ship that i've tried to max out my skill training for. I know it won't happen, but like the guy above me, i feel the need to pipe in with my .02 isk worth too.
EDIT:: The post above me is my dad! HI DAD! I got a free day, don't have to fly again for 2 days, so I got a laptop from a friend and got all caught up on all this new T3 stuff!!!! Hi to everyone from the Middle East. Deployed atm. good game
Hoc filum tradit - This thread delivers.
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Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.02.23 15:47:00 -
[329]
I don't think people realise that the skill(s) that could be degraded by ONE level is restricted to the sub-system skills on the Tech 3 ships.
I doubt at least in the short and possibly medium term that there will be the inventory available to keep replacing lost T3 ships the same day or two, so that time COULD (if you wish) be used to get that level back up and try to learn what it was that went wrong and how to avoid that situation again.
Retreat IS a valid tactic in warfare.
-------------------------- Life is about memories the more the better.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2009.02.23 22:08:00 -
[330]
Edited by: Ranger 1 on 23/02/2009 22:09:47
Originally by: Moraguth Edited by: Moraguth on 23/02/2009 15:43:52
Originally by: Ravenal
Quote: losing a Tech 3 ship will result in a random skillpoint loss from one of the racial subsystem skills.
Right, no doubt bashed at before - just typing my objections to this and I also want to provide an alternative.
Instead of giving a skillpoint loss give the pilot a penalty similar to booster side effects. Time factor might depend on the level of attachment (skill level) the pilot has to the ship.
Skill point loss is a bad bad bad idea. BAD
This is one of the best ideas I've seen to get rid of the SP loss. They could make it last long enough that people won't just sit in a station while their timer runs out (4-6 hours for the low level penalties, maybe a day or two for the high level ones?), but minor enough that it won't make people think they can't fly their ships at all while the timer is still going.
That type of balancing is for people smarter than myself, but I like it more than losing 5 days of skill training any time I lose a ship that i've tried to max out my skill training for. I know it won't happen, but like the guy above me, i feel the need to pipe in with my .02 isk worth too.
EDIT:: The post above me is my dad! HI DAD! I got a free day, don't have to fly again for 2 days, so I got a laptop from a friend and got all caught up on all this new T3 stuff!!!! Hi to everyone from the Middle East. Deployed atm.
Actually, I agree. As alternative options go, this one is by far the best.
However, I think CCP wants a little more "risk" involved in the "risk vs. reward" balance for these things.
Although it should be said that if this were implemented instead people would be far more likely to lose multiple ships (of the T1, T2, and T3 varieties) while under the influence of this penalty than they would be under the currently proposed system. So while that would actually make things riskier in some ways (thus helping to achieve the necessary balance ratio mentioned above), I think in practice people would hate it even more than the current proposal.
I suppose time will tell.
PS: Son, just keep your mind on coming home in one piece. I can handle the forum whoring until you get back to the states.
===== * Now I know how George Washington felt when Napoleon bombed him at Pearl Harbor. - Beast Boy |
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