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Zxenis
Caldari M. Corp Mostly Harmless
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Posted - 2009.02.13 18:20:00 -
[1]
On evefit, the highest rated Arazu is fitted with 150mm rails with spike s ammo. Kinda curious why.
My sensor damps have an optimal of 42 at the mo. With those guns and ammo, the optimal if I recall was under 15. Thought as an Arazu I wanna be as far away from the guy as possible, ie around 40 if i can maintain that range. So why such short range guns.
Are they to kill drones near me? Or is it expected that I'll be alot closer so I can use a warp scrambler.
Thnx....Z
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. Niccolo Machiavelli (1469 - 1527) |
Cupdeez
Out of Order
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Posted - 2009.02.13 18:28:00 -
[2]
Hey bud I use T2 Dual 150mm Rails on my Arazu. I know some people like to use small T2 150mm because of tracking but the dual 150mm rails track better with T1 ammo (iridium) then the 150 with spike ammo.
You really can't fit T2 200mm rails without running out of CPU or powergrid.
They also do more damage. Most of the damage from an Arazu comes from the T2 drones anyways. I hope this helps
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Cupdeez
Out of Order
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Posted - 2009.02.13 18:30:00 -
[3]
O'yeah this might sound crazy but a close range blaster arazu is nasty if you have the skillz.
Shield tank blaster setup... No one expects it and they call you primary and find out later it was a mistake.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.13 19:11:00 -
[4]
Originally by: Zxenis On evefit, the highest rated Arazu is fitted with 150mm rails with spike s ammo. Kinda curious why.
Because it's hard to fit both a MWD and a meager tank while still using medium guns. So people sacrifice the guns. Personally I think it is a mistake. IMO Arazu should stay at 25+km at all times. Even with the blaster/shield set-ups it doesn't really have enough tank to survive close range combat. Especially with it's tendency to be called primary.
Personally I only use the ship to go after solo BCs and BSs in missions - pin the target down and then call in back up. So I can get away with using an AB, tank, and 250mm rails. Works pretty damn well for that. For using it outside of deadspace you could do 250mm rails, MWD, and speed mods. But still doesn't really have the speed to keep itself safe. And honestly, the ship doesn't really work well in a gang situation anyway. Too fragile, weak dps, ineffective ewar. You'd be better served bringing a Falcon, a fast tackler, or just plain dps.
Taxman VI: Voided Ledger
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Deyonius Rasium
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Posted - 2009.02.13 21:15:00 -
[5]
I never knew why you'd fit 150mm rails on the arazu. It might be for better tracking in case anything gets closer, but that's a bit silly really. I can fit 250mm rails just fine and still have all t2 fittings.
3x 250mm railguns II (ranged faction ammo can hit up to 40-50km+) 1x covert ops cloak
3x Remote Sensor Damps II (target range damp scripts) 1x Medium Cap Booster II (cap 400 charges) 1x MWD 1x Warp Disruptor
2x Overdrive Injector II 1x DC II (or MAR II for long solo journeys without stations around) 1x Cap Power Relay (I put this on because I want to save on my cap charges. It can be swapped out for another OD Injector, or even a magnetic field stab)
Rigs:
Particle Dispersion Augmentor (ewar rig) CCC or another PDA (Shouldn't need an ancillary current router if you have Mechanic 5, and AWU 4)
Drones:
5x Warrior II's (anti-interceptor/tackler frigs) 3x Hobgoblin II's (for a bit more dps)
I also have a 5% PG implant, but I think you should still be able to fit 250mms without a pg implant. You need them for range. With force recon 5, you can tackle from about 50km away, and damp anything (even a sensor boosted ship), down below that range. 150mm railguns are just too risky on an Arazu.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
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Posted - 2009.02.13 21:57:00 -
[6]
For the love of god tank the damn thing. Stop putting 250mm guns on it to squeeze out crappy DPS. Arazu damps and tackles at 40+km -- let someone else do the DPS. Know your role.
If you are still soloing in it -- get a friend.
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.02.14 11:58:00 -
[7]
Kiting Arazu, use Disruptor to keep the target pointed, use the Scram to kill the MWD of anything that gets close.
[Arazu, Kiting] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Warp Scrambler II Medium Electrochemical Capacitor Booster I, Cap Booster 200 Invulnerability Field II Large F-S9 Regolith Shield Induction
200mm Railgun II, Caldari Navy Thorium Charge M 200mm Railgun II, Caldari Navy Thorium Charge M 200mm Railgun II, Caldari Navy Thorium Charge M Covert Ops Cloaking Device II
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
Hammerhead II x3 Hobgoblin II x2
Granted, you won't do stellar DPS and you only got a basic buffer tank, but shield rigs are cheap, and with an 18km scram there are going to be very few fights you can't control. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Biscuit0
GoonFleet GoonSwarm
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Posted - 2009.02.14 16:09:00 -
[8]
Edited by: Biscuit0 on 14/02/2009 16:15:12
Originally by: Trebor Notlimah For the love of god tank the damn thing. Stop putting 250mm guns on it to squeeze out crappy DPS. Arazu damps and tackles at 40+km -- let someone else do the DPS. Know your role.
If you are still soloing in it -- get a friend.
This p. much. I don't fly these yet but I'm planning on just putting cloak, cyno, prober, salvager in the highs, mwd 1x scram 2x disrupt 2x lse in the mids and then 2x nano, cpr, dc2 in the lows.
[Arazu, :honk:] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Warp Scrambler II Warp Disruptor II Warp Disruptor II Large Shield Extender II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Covert Ops Cloaking Device II 200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M
[empty rig slot] [empty rig slot]
Hobgoblin II x5 Hobgoblin II x3
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Poast Warrior
Amarr Imperial Academy
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Posted - 2009.02.14 19:37:00 -
[9]
[Arazu, Tackle] Damage Control II Power Diagnostic System II Power Diagnostic System II Signal Amplifier II
Large Shield Extender II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Shadow Serpentis Warp Disruptor Shadow Serpentis Warp Scrambler Invulnerability Field II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M Covert Ops Cloaking Device II
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x3 Hobgoblin II x2
I use it daily and has worked well.
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Deyonius Rasium
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Posted - 2009.02.14 22:29:00 -
[10]
Edited by: Deyonius Rasium on 14/02/2009 22:30:24
Originally by: Trebor Notlimah For the love of god tank the damn thing. Stop putting 250mm guns on it to squeeze out crappy DPS. Arazu damps and tackles at 40+km -- let someone else do the DPS. Know your role.
If you are still soloing in it -- get a friend.
250mm's are the only mediums that reach out to 40-50km without using t2 ammo (reduced tracking). And the arazu is one of the best solo ships. Range and damps can lock down almost any single target you come across. What do you plan on doing? Let your light drones finish killing them off? I usually fly around in recon gangs, so any dps is welcome.
And you don't need a tank if they can't even lock you.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
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Posted - 2009.02.15 00:38:00 -
[11]
Originally by: Deyonius Rasium 250mm's are the only mediums that reach out to 40-50km without using t2 ammo (reduced tracking). And the arazu is one of the best solo ships. Range and damps can lock down almost any single target you come across. What do you plan on doing? Let your light drones finish killing them off? I usually fly around in recon gangs, so any dps is welcome.
And you don't need a tank if they can't even lock you.
I'm very much aware of how fun the Arazu is -- I used to rack up 50-70 kills/week in it.
Time for a break down: 1) You have 3x Medium Drones and 2x Small Drones -- not a full flight of smalls. 2) Tackle range is probably better @ 35km-40km -- fine for 200's with faction ammo. 3) Drones and a smart missile boats (FoF) will still get on you from time to time. 4) Assault frigs, intys can still get a hold of you -- its fun to tank them.
If you're soloing and you want to squeeze as much DPS out as possible -- go ahead and use the 250's.
If you're in a gang, tank it and let other ships deal the DPS. The DPS difference between 200s and 250's is nothing on a gang scale. Your gang will appreciate your tank more than your DPS. In fact I usually run a full tank w/ dual 150mm's.
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PaddyPaddy Nihildarnik
Gallente aurorae pacificas
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Posted - 2009.02.15 12:21:00 -
[12]
Originally by: Trebor Notlimah
Originally by: Deyonius Rasium 250mm's are the only mediums that reach out to 40-50km without using t2 ammo (reduced tracking). And the arazu is one of the best solo ships. Range and damps can lock down almost any single target you come across. What do you plan on doing? Let your light drones finish killing them off? I usually fly around in recon gangs, so any dps is welcome.
And you don't need a tank if they can't even lock you.
I'm very much aware of how fun the Arazu is -- I used to rack up 50-70 kills/week in it.
Time for a break down: 1) You have 3x Medium Drones and 2x Small Drones -- not a full flight of smalls. 2) Tackle range is probably better @ 35km-40km -- fine for 200's with faction ammo. 3) Drones and a smart missile boats (FoF) will still get on you from time to time. 4) Assault frigs, intys can still get a hold of you -- its fun to tank them.
If you're soloing and you want to squeeze as much DPS out as possible -- go ahead and use the 250's.
If you're in a gang, tank it and let other ships deal the DPS. The DPS difference between 200s and 250's is nothing on a gang scale. Your gang will appreciate your tank more than your DPS. In fact I usually run a full tank w/ dual 150mm's.
its very minimal, in fact I think the big concession is range and alpha more then dps.
I used to fly the zu alot in the pre speed nerf with a mwd, cap injector nano setup and it was a good addition to nano gangs. Im not quite sure how to fit it now though, ill have to play around a bit I guess.
I did have a great 1600mm plate setup with a lachy that was godly when in a small gank squad, but I dont think it would translate well to a Zu, personally I see them as a much more "stand-off" platform, 40-50km is the closest you want to engage at. Of course now the scram effects might change that but I still maintain speed> tank for the zu as you can dictate range hopefully for anything that is too big to tank and anything too fast to outrun should be managable with drones etc.
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.02.15 15:03:00 -
[13]
..got really different on mine, having several lying around. In general you could say that it depends what role/purpose I want to fill. Guns is the smallest prio on my fittings.
First thing first, I fit the cloak and then decide on scrambler, disruptor (or both, which is rare)? Then rigs, and rest mids. At this point I'll have to ask myself if I want a probe launcher or not, as that'd affect my lows. Then I got lows and highs to play with after what kind of role the rest of the fit has put me into.
Think you can generally say that some of my Arazu's operate in the 30-40km department, and some of them in the 17,5k'ish. I have Recon 5 and tend to fly with faction scramblers for the short range, but want a few km to spare to prevent target from slipping away out of my range a few secs.
That'll give a basic idea of what kind of ammo I will fit as well. 17,5km, or 32km, think that's the two most common benchmarks for my ammo.
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Guer
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Posted - 2009.02.15 19:13:00 -
[14]
I'm going to be flying one of these in a week, and it seems it really depends what you plan to do with it. This looks like a great ship to include a probe launcher on, but you really need recon 5 for the cloak to use no cpu. Short of that, blasters with a shield tank looks good for working solo. You get 300 dps easily, the only downside is that depending who you engage, you may not be able to disengage quickly. Some room here to explore the afterburner option as well.
Considering the relative uselessness of damps compared to other ewar, the lach seems entirely superior for gang settings.
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.02.15 19:22:00 -
[15]
Fitting blasters with a shieldbuffer is kinda moot imho. You don't use the range bonus on scramble/disruptor, and not the damp bonuses. If you want that kind of fighting, get a Pilgrim and fit lasers. Same deal, just more damage.
You got range by default, use it to your advantage.
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Guer
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Posted - 2009.02.15 19:44:00 -
[16]
Edited by: Guer on 15/02/2009 19:46:14 you're probably correct there. The problem I keep running into in my head though, is if you go for range, damps, and speed, you can do low dps at range to larger, slower targets, but against faster targets, you'll need a scram as well, and depending on the target, they may still be able to lock you at scram range. I dunno, I'm sure I'll get a better feel for it once I'm in the ship. I just wish it had 7 mids like the lach.
Not really happy with this setup either
cloak 3x 200mm railguns ------------------ 10mn mwd medium cap booster disruptor scram 2x damps ------------------ dcu mag stab overdrive inertia stab
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G0rF
Gallente The Causality
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Posted - 2009.02.16 10:06:00 -
[17]
TBH you don't see many of these in fleets any more, Falcons have way more range and way more effective EWar. Most Arazu pilots can now be found flying not-Arazus.
Originally by: Vladimir Norkoff Personally I only use the ship to go after solo BCs and BSs in missions - pin the target down and then call in back up. So I can get away with using an AB, tank, and 250mm rails. Works pretty damn well for that. For using it outside of deadspace you could do 250mm rails, MWD, and speed mods. But still doesn't really have the speed to keep itself safe. And honestly, the ship doesn't really work well in a gang situation anyway. Too fragile, weak dps, ineffective ewar. You'd be better served bringing a Falcon, a fast tackler, or just plain dps.
Listen to the tax-man. The tax-man knows.
[Arazu, I'm in yer missionz...]
Medium 'Accommodation' Vestment Reconstructer I Shadow Serpentis Armor Explosive Hardener 800mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I
10MN Afterburner II Phased Muon Sensor Disruptor I Warp Disruptor II Phased Muon Sensor Disruptor I Medium Electrochemical Capacitor Booster I, Cap Booster 400 Phased Muon Sensor Disruptor I
Covert Ops Cloaking Device II 200mm Prototype I Gauss Gun, Caldari Navy Lead Charge M 200mm Prototype I Gauss Gun, Caldari Navy Lead Charge M Recon Probe Launcher I, Snoop Scanner Probe I
Targeting Systems Stabilizer I Targeting Systems Stabilizer I
Hobgoblin II x2 Hammerhead II x3
You'll need some serious skills / faction, fitting is extremely tight.
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