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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
JamesCLK
Lone Star Exploration Lone Star Partners
179
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Posted - 2012.06.04 19:11:00 -
[1] - Quote
Based off the Tormentor, can we assume that the old mining frigates are going to be turned into split weapon system ships that use both the primary and seconday weapons for a race?
The Navitas could be pretty awesome with a 5% small hybrid- and 10% drone dammage/ewar-strength/yield bonus!
Think of it as a micro Dominix/Vexor but with more reliance on its Hybrid weapons. Bandwidth for 2-3 light drones and storage for 4-6 (respectively) would make drones a sizable portion of its arsenal without making hybrids undesirable. 2 turrets would then round off the offensive capabilities. The Navitas needs at least 3 mid-slots and some extra lows along with the standard buff in stats. Either a 3/3/4 or 2/4/4 layout would be great; each has benefits and drawbacks in fitting flexibility but the latter would be more interesting (IMHO!).
With the bonus to ewar drone strength as an option, the spare drone space would become very useful for something like a flight of web drones (at level 5 gallente frigate, these drones would each have a -7.5% effect on target speed) to help you get in on the target if you were going for a blaster setup, then you could switch to Hobgoblins once you have your web on the target before applying blasters to the face at point blank range in true Gallente fashion! |
JamesCLK
Lone Star Exploration Lone Star Partners
179
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Posted - 2012.06.04 23:08:00 -
[2] - Quote
Scatim Helicon wrote:I just want a gallente droneboat in a destroyer sized package.
Gallente droneboats for all the sizes! |
JamesCLK
Lone Star Exploration Lone Star Partners
179
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Posted - 2012.06.05 13:30:00 -
[3] - Quote
Vilnius Zar wrote:Sorry for being so harsh but how can you be happy about a 175dps 8k EHP Merlin with full tackle? How is that balanced in any way shape or form? That particular setup uses Blasters and can be kited to death due to the low speed of the Merlin and terrible range of Blasters. It can be countered and it performs its role well (Caldari Hybrid Brawler); it is balanced. |
JamesCLK
Lone Star Exploration Lone Star Partners
181
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Posted - 2012.06.06 04:13:00 -
[4] - Quote
Vilnius Zar wrote:And how does it compare to other brawlers like, I dunno, the Punisher which can NOT have full tackle to begin with and does a lot less dps while being much slower, less agile and has less tank (that won't regen)?
You may be surprised to know that the Punisher has a higher base speed than the Merlin; if you forgo the armour buffer, you can create something akin to a Navy Slicer setup. This will absolutely shred Passive Blaster Merlins (as Slicer pilots know). Not quite as fast as a Slicer, or with as much 'oomph' but you were specific about the ship(s).
The stats might look unbeatable in EFT, but that never survives first contact with the enemy; how you fly the ship is always more important because there isn't an 'I win' setup. |
JamesCLK
Lone Star Exploration Lone Star Partners
181
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Posted - 2012.06.06 13:31:00 -
[5] - Quote
Just out of curiocity; what is it in particular that makes you think the Merlin is overpowered? |
JamesCLK
Lone Star Exploration Lone Star Partners
181
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Posted - 2012.06.07 10:43:00 -
[6] - Quote
Vilnius Zar wrote: Compare it to other t1 frigs and see who wins. Gviing it 3 turrets slots was already good but giving it ALSO a damage bonus was too much. Its tank/dps combo is just miles better than any other t1 frig while still being mobile and able to do dps within kiting scram range. How is that difficult to understand?
All the other brawling frigates get 3 turret slots and a damage bonus; so if DPS is an issue it comes from the fact that it uses Hybrids, not the bonuses or number of turrets. The tanking bonus isn't unique to the Melin either, both the Punisher and Incursus have one (either as resistance or rep bonus). All the brawlers bar the Punisher get at least 3 mid slots too.
If the Merlin provides the best tank/DPS + heavy tackle combo for tech 1 frigates, then that's op success for CCP; that's what the bonuses and slot layout give it the ability to do. You can't fit all the ships similarly and expect them to perform equally, that would be boring and remove all the nuance from the races; some ships are better at specific tasks than others. The new goal is tiericide. Combined with racial nuances this means that while the overall role of two ships could be the same (racial brawler), their tactics and fittings could be completely different; understanding how each one is usually fit lets you predict and counter it.
In other words, I still don't see where there is a problem.
e: also see Mira's post above. |
JamesCLK
Lone Star Exploration Lone Star Partners
181
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Posted - 2012.06.08 16:49:00 -
[7] - Quote
2manno Asp wrote:Garviel Tarrant wrote:Frigs don't work without 3 mids minimum >_> exactly. no combat ship does, unless you have a gang to cover up for your shortfalls.
You are both mistaken; slot layout doesn't have anything to do with if a ship works or not unless it prevents said ship from fulfilling its intended role.
The Retribution in particular boasts great range and good DPS with Pulse lasers; it doesn't need to dictate range against frigates because of this. And with the common practice of fitting a neutraliser or nosferatu in the utility high, you can either put a lot of pressure on their capacitor with a neutraliser, or at least mitigate some of their damage with an armour repairer if you go for a nosferatu. It isn't invincible, but no ship or setup is.
Don't fall into the trap of judging a ship by its slot layout.
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