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1. [BUG] It's full of black square - in Linux [original thread]
Ravow wrote: We have that paradox where the launcher is 64bits but EVE is 32bits. Probably make the ld preloading snafu file ~/evelauncher/evelauncher /home/destroyfx/evelauncher/evelauncher: ELF 64-bit LSB executable, x86-64, version 1 (GNU...
- by AmpGod - at 2017.03.24 20:37:22
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2. [BUG] It's full of black square - in Linux [original thread]
Tried enabling the threaded optimizations - as mentioned in here: http://www.phoronix.com/scan.php?page=article&item=nvidia_threaded_opts&num=1 PlayOnLinux script: #!/usr/bin/env playonlinux-bash [ "$PLAYONLINUX" = "" ] && exi...
- by AmpGod - at 2017.03.24 19:44:05
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3. [BUG] It's full of black square - in Linux [original thread]
I can confirm that updating to latest GPU drivers seems to fix the issue -- Tested with Manjaro Linux x64 (seperate install - just to poke around with the GPU drivers) aur/wine-gaming-nine 2.4-1 aur/linux-bfq 4.10.5-1 custom/nvidia-dkms 378.13-...
- by AmpGod - at 2017.03.22 19:03:01
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4. [BUG] It's full of black square - in Linux [original thread]
+1 Graphics bugs here too. Worked fine until latest patch. Poking post processing clears them all out... (Same bug present even on 1.9.x series wine) // Manjaro Linux aur/wine-gaming-nine 2.3-1 extra/linux410-nvidia 1:375.39-0.7 Asus STRiX ...
- by AmpGod - at 2017.03.15 18:38:48
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5. [API] Assets in structures visible in the API - in EVE Technology Lab [original thread]
salacious necrosis wrote: [ I don't recall when they added the flat list, but everything is documented on the community site now: http://eveonline-third-party-documentation.readthedocs.io/en/latest/xmlapi/character/char_assetlist.html Some...
- by AmpGod - at 2016.11.18 16:36:00
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6. [API] Assets in structures visible in the API - in EVE Technology Lab [original thread]
Quote: Argument Type Description characterID long ID of character flat bool 0 (False, default) - return a nested assets list 1 (True) - return flat assets list My own .php api parser already read the nested list and made a flat list ... goo...
- by AmpGod - at 2016.11.17 20:11:36
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7. [API] Assets in structures visible in the API - in EVE Technology Lab [original thread]
Messenger Of Truth wrote: It seems to fail if you use the default nested assets list. There is a parameter you can pass to retrieve a non-nested assets list which people are using for the time being. Thanks for that. Havent even noticed th...
- by AmpGod - at 2016.11.17 18:23:30
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8. [API] Assets in structures visible in the API - in EVE Technology Lab [original thread]
I've been waiting to move into a structure right after they've been released. But there is one MAJOR obstacle: - Assets in citadels/other structures are invisible to the API Personal API sees everything i have in stations. But bits lying in the...
- by AmpGod - at 2016.11.17 18:11:40
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9. EVEMon v3.0.0-RC1 - in EVE Technology Lab [original thread]
Any chance of setting up a PlayOnLinux script for EVEMon? EVE Can be easily installed with PlayOnLinux already. I got the EVEMon 3.0.2 working in PlayOnLinux with 1) Created 32bit wine prefix for it with PlayOnLinux gui. 2) Installed dotnet45 3)...
- by AmpGod - at 2016.09.16 17:08:34
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10. Vulcan Graphics api - in Player Features and Ideas Discussion [original thread]
Heya, Is there any plans to port EvE for Vulcan? Vulcan is multi-OS graphics API which rivals DirectX 12 which is Windows 10 only. There is driver support already for Linux & Windows. NVidia - Vulcan status AMD Radeon - Vulcan status ...
- by AmpGod - at 2016.04.29 11:15:51
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11. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
+1 Definitely :)
- by AmpGod - at 2012.03.22 11:13:00
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12. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Edited by: AmpGod on 30/08/2011 16:22:03 +1 PI Api is truely neede for any PI user... Kinda poinless to go thru each planet to checkup on their harvesters... Would reduce the server load on the other hand... ppl wouldnt use "Planet Mode" un...
- by AmpGod - at 2011.08.30 16:21:00
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