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1. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
Awesome! The new trails coupled with Raven's new 'whole engine bay glow' looks terrific. I, for one, would love to see a similar kind of trail effect on missiles though, being a big missile monkey myself. Blobs of light get tiring to look at fast.
- by Azulrium - at 2011.12.15 15:04:00
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2. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please reactive Azulrium. Thanks.
- by Azulrium - at 2011.06.15 18:42:00
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3. 47 million SP Calamarri Looking for 0.0 Corporation/Alliance - in Alliance and Corporation Recruitment Center [original thread]
Thanks for the replies, I will take them into consideration. Still looking, bump.
- by Azulrium - at 2009.12.30 17:19:00
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4. 47 million SP Calamarri Looking for 0.0 Corporation/Alliance - in Alliance and Corporation Recruitment Center [original thread]
Mainly combat oriented. Able to fly just about every Caldari and Amarrian sub-capital ship. Heavy Interdictors, Marauders, Interceptors, etc. Mature player; has previous 0.0 experience. US Pacific timezone. I am looking for a corporation that is...
- by Azulrium - at 2009.12.30 07:37:00
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5. Heavy fleet support ships - in Ships and Modules [original thread]
Originally by: AnKahn I think that taking a group of frigs or cruisers into lowsec is exactly what you need for fun. I agree the PvE in EvE needs a boost. You can play the game without "looking out the window", so 1990s. Ranges, ship type...
- by Azulrium - at 2008.05.16 19:03:00
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6. Faction Troops - in EVE Fiction [original thread]
[Continued] Kaalakiota Mk II Quad-Rail System The big brother of the Mk-XV Gauss Rifle, the Quad-Rail System, or the QRS, is a fire support weapon not to be trifled with. Used almost exclusively by the elite State Guards, these weapons sport dua...
- by Azulrium - at 2008.05.15 23:22:00
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7. Faction Troops - in EVE Fiction [original thread]
Originally by: Marine HK4861 Well the M16 has an overall weapon length of just over 3ft with a barrel of 20 inches, so wouldn't a railgun which would theoretically require a longer track than that have an even longer weapon length, unless...
- by Azulrium - at 2008.05.15 22:04:00
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8. Faction Troops - in EVE Fiction [original thread]
Nomakai: The "Spartan Way" hasn't actually occured to me; I was thinking more along the lines of the Caldari troops having the best availabe training and gear, as you have stated. This also makes them the most difficult to kill, but the hardest to...
- by Azulrium - at 2008.05.15 16:56:00
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9. Faction Troops - in EVE Fiction [original thread]
While capuleers occupy the center stage in the EVE universe, not all victories are determined through battleship slugfests. Some battles have to be fought on foot, by men and women who brave the concrete jungles, desert wildlands, frozen icecaps, ...
- by Azulrium - at 2008.05.15 00:54:00
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10. Academic Eve, an update - in EVE General Discussion [original thread]
Interesting. Perhaps you could split the class into two from the beginning, with equal number of 'experienced' players. Briefly explain to them how different aspects of the game work, such as mining, missioning, ratting, skill training, racial c...
- by Azulrium - at 2007.12.11 18:39:00
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11. New and Improved Missions (fun?) - in EVE General Discussion [original thread]
Fleet battles would definitely be awesome. Imagine the pirates duking it out in Worlds Collide, then you just go in, weapons blazing. There could also be missions where friendly NPC ships (i.e. Caldari Navy) are heavily outnumbered by pirate ships...
- by Azulrium - at 2007.12.03 01:07:00
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12. Feeling more like a ôCaptainö and not a ôShipö - in EVE General Discussion [original thread]
They could also add in different "faction" troops, some would be more effective against others, such as that Amarr marines may be able to deal with Minmatar fighters more effectively, while the militaristic Caldari may have highly-trained SpecOps ...
- by Azulrium - at 2007.12.03 00:49:00
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13. WTS 90 Day GTC, Many In Stock!!! - Online All Day! - in Timecode Bazaar [original thread]
Edited by: Azulrium on 02/10/2007 17:44:15 One for character "Azulrium", please.
- by Azulrium - at 2007.10.02 17:44:00
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14. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
I was thinking that instead of having a maximum of 8 hislots to house turrets, large ships such as Battleships should be able to house far more turrets than that. An idea would be 'cluster turrets', in which a player can expand a high-slot and add...
- by Azulrium - at 2006.02.08 13:16:00
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