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1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Russian roulette style Self destruct dualing option.
- by Blueclaws - at 2014.08.05 17:37:00
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2. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: if u make it 8/4/7 will it mean remaking it a combat ship rather than attack ship? an 8/4/7 tempest still doesnt tank as much as a mega, still doesnt do as much dps as a mega and doesnt even have the grid to fit 800's, met...
- by Blueclaws - at 2014.07.30 01:39:00
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3. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Fishbone wrote: Novel idea If someone wants to deploy sentries, lock the ship in place beside the drones, that way you no longer get these huge chains of drones that are abandoned based on the flow of battle. Wonder how many people would actua...
- by Blueclaws - at 2014.07.29 16:58:00
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4. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
One point that everyone seems to forget with the minmatar line is that it is not always about overwhelming dps to win the fight. Granted at the BS level the point is a bit moot. But I think that the option to fit more turrets in general to the tem...
- by Blueclaws - at 2014.07.29 16:44:00
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5. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest? I think it has good versitility as it is and that is key to it. Maybe add one or two turret hard points?
- by Blueclaws - at 2014.07.29 16:00:00
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6. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Why would I *not* need an ancillary current router? The ship is losing 200 grid. A few drones isn't worth that. It's literally not. I'd rather they just keep the damn drones, and not gut the fitting. I would agree w...
- by Blueclaws - at 2014.04.08 01:40:00
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7. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Give the Ashimuu back it's third utility highslot. If you're serious about making it viable for NOS, then don't make me sacrifice a turret to use 3 of them. The ship's dps sucks badly enough as it is. I would disagre...
- by Blueclaws - at 2014.04.08 01:25:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Give mining vessels turret and missle hard points.
- by Blueclaws - at 2014.04.02 15:33:00
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9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Long points cause micro jump drives to jump to random spot within the solar system instead of the regular 100km
- by Blueclaws - at 2014.02.15 05:05:00
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10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Fire for effect feature on artillery - once active fires 5 shots rapidly, then has to reload.
- by Blueclaws - at 2013.12.11 03:35:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Jump bridge calibration - % reduction in the chance of pilots appearing randomly in jump bridge range.
- by Blueclaws - at 2013.09.15 19:59:00
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12. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
to the OP, the empires wouln't trade with enemeies. Still war would mean more military presence. So there would be more security. Either way, it doesnt make a lot of sense.
- by Blueclaws - at 2013.05.10 01:57:00
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13. Odyssey Exploration Frigate - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: The Gnosis is the Odyssey exploration ship. Feel free to fit it with as many hackers and codebreakers as you can. And lots of tractor beams! This.
- by Blueclaws - at 2013.05.09 23:13:00
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14. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I have thought of this idea before, but it really doesn't make a lot of sense when you really think about it. The 4 empires wouldn't want to cross low sec to get their goods to or from another empire and risk it. So their natural solution to tha...
- by Blueclaws - at 2013.05.09 23:10:00
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