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1. Tempest needs... - in Ships and Modules [original thread]
I was a warrior, I am a Minamatar Bushido
- by Bushido - at 2004.08.11 11:23:00
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2. Tempest needs... - in Ships and Modules [original thread]
I was a warrior, I am a Minamatar Bushido
- by Bushido - at 2004.08.11 11:23:00
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3. Tempest for a .............. - in Ships and Modules [original thread]
Originally by: Tar om Personally I'd go with a mega. a Minmatar in a Gallente ship, please ... Bushido
- by Bushido - at 2004.07.28 10:54:00
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4. Tempest for a .............. - in Ships and Modules [original thread]
Originally by: Tar om Personally I'd go with a mega. a Minmatar in a Gallente ship, please ... Bushido
- by Bushido - at 2004.07.28 10:54:00
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5. minimater the boycot - in Ships and Modules [original thread]
Look at positive: Tempest is a **** ? we can fly a Claw that is a ****, too. Bushido
- by Bushido - at 2004.07.28 10:29:00
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6. minimater the boycot - in Ships and Modules [original thread]
Look at positive: Tempest is a **** ? we can fly a Claw that is a ****, too. Bushido
- by Bushido - at 2004.07.28 10:29:00
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7. Tempest needs... - in Ships and Modules [original thread]
I am back yesterday in Eve since january and i found the "Tempest present" i am 100% skilled Tempest and i am a warriar no discussion : it's junk now at 10 / 20 / 40 km i think tehy should give Tempest much power offence at 15km and a bit more p...
- by Bushido - at 2004.07.27 08:14:00
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8. Tempest needs... - in Ships and Modules [original thread]
I am back yesterday in Eve since january and i found the "Tempest present" i am 100% skilled Tempest and i am a warriar no discussion : it's junk now at 10 / 20 / 40 km i think tehy should give Tempest much power offence at 15km and a bit more p...
- by Bushido - at 2004.07.27 08:14:00
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9. 50 SA/Evol Battleships dead? - in Corporation, Alliance and Organization Discussions [original thread]
you are Evolution + Stain + CC + GWP 1 month ago you were Evoluition + Stain + CC + CoC + CFS we are too strong for only 1 alliance at the moment Bushido
- by Bushido - at 2003.12.05 05:36:00
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10. 50 SA/Evol Battleships dead? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Bushido on 05/12/2003 03:11:22 Quote: So let me just clarify: Evolution go up to Curse (for the second time) to take on the Curse Alliance on their home turf after the CA refuse to ever come down and back up the fighting wor...
- by Bushido - at 2003.12.05 03:08:00
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11. 50 SA/Evol Battleships dead? - in Corporation, Alliance and Organization Discussions [original thread]
Quote: We actually had two BS in the big fight inside HLW. Our loss was the scout frigate in VOL Bach lol a great "Coalition" : a 3 accounts player can deploy more ships ! you have serious problems if you don't find a way to grow, you...
- by Bushido - at 2003.12.05 02:53:00
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12. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Edited by: Bushido on 05/12/2003 02:40:15 Hi TomB, balancing in MOG is always a problem will be always somebody that whine and next day the same will be silent (=happy) CCP had some problems perhaps linked to Society aquisition. I think th...
- by Bushido - at 2003.12.05 02:36:00
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13. 50 SA/Evol Battleships dead? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Bushido on 04/12/2003 14:40:47 Edited by: Bushido on 04/12/2003 14:30:21 very very nice yesterday AESC losses: 1 Tempest (me) with CTD in 2. big engage at VOL gate 1 armageddon (Al Oldman at a planet) 1 Caracal lag was huge...
- by Bushido - at 2003.12.04 14:28:00
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14. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
After some tests 20 km are not enough, need 30 Bushido
- by Bushido - at 2003.12.03 19:25:00
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15. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Edited by: Bushido on 03/12/2003 17:19:12 Sorry but eberybody think that PvP players ask everything to PK, to kill noobs .... It often is the exact contrair. my Corp are 70% miners/producers we live in a earth (Curse) where the war is always...
- by Bushido - at 2003.12.03 17:00:00
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16. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Edited by: Bushido on 03/12/2003 16:03:17 Chandra, i think the goal of JIP elimination and low class ships pow is good remember only 1 thing: Pirate blockades Region defenders blockades Mining op defenderes blockade must have 100% possibili...
- by Bushido - at 2003.12.03 15:55:00
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17. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
I agree: leave BB v BB time like now and modify only frigate and cruiser time Bushido
- by Bushido - at 2003.12.02 20:30:00
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18. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Actually we all use blackbirds to do target and jam. his problem is that is out in 2 shots. With griffin will be 1. Bushido
- by Bushido - at 2003.12.02 14:39:00
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19. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Quote: Maybe you should change that Text on the back of the package that says "..or the most nefarious pirate ever to terrorize the galaxy" to "be the pirate that dont do anything at all in the galaxy" .. Just a thought... You might get som...
- by Bushido - at 2003.12.02 03:08:00
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20. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Edited by: Bushido on 02/12/2003 00:46:27 I wait tha patch and say only 1 thing: PvP now is almost imposssible cause 10 sec invuln and the obsolete radar. If after patch there will be a general PvP nerf you risk to damage Eve that could be t...
- by Bushido - at 2003.12.02 00:10:00
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