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1. Make a 0 and a O look different in UI - in Player Features and Ideas Discussion [original thread]
/signed Also, the difference between 8's and 9's is very difficult to distinguish. Minor changes that would have significant impacts (for the better) on UI. Apto Quod Ususfructus
- by Dracthera - at 2009.10.16 17:29:00
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2. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
Good idea. There's no reason to have to work for jumpclones, and if they were readily available it would indeed encourage people to take more risks early on. Having a standing requirement for jumpclones pushes people into missioning for a long tim...
- by Dracthera - at 2009.03.08 19:22:00
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3. Add broken modules - in Player Features and Ideas Discussion [original thread]
Originally by: Dari Anoh This. EVE Online is a rare breed in the sense that there are things you can do in the game that you can do while doing some out of game things at the same time. The amount of things is limited (as it should be) an...
- by Dracthera - at 2009.02.13 18:46:00
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4. Missile damage - in Player Features and Ideas Discussion [original thread]
Cruise missiles are borked up after QR. Other missiles are fine. That is all.
- by Dracthera - at 2009.02.13 15:10:00
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5. Add broken modules - in Player Features and Ideas Discussion [original thread]
Originally by: Robin Hodd To be honest one of the reasons i play eve and enjoy it is because when i have other things to do around the house or whatever i can still do something productive on the game, if i want to watch the screen at all ...
- by Dracthera - at 2009.02.12 17:04:00
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6. Add broken modules - in Player Features and Ideas Discussion [original thread]
Originally by: SpawnSupreme ...stuff... I'm not sure what an EMP bomb has to do with my suggestion. What I meant is to have modules break temporarily because stuff IRL breaks down during combat, and has to be either replaced or repair...
- by Dracthera - at 2009.02.12 15:02:00
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7. Make missiles come from somewhere - in Player Features and Ideas Discussion [original thread]
Originally by: Jin Labarre Missiles that don't fly straight, but instead fly in spirals would also be nice. I don't get this part. Why spirals? Only dumb, unguided, bottle rockets fly in spirals because they have no controls. That wo...
- by Dracthera - at 2009.02.12 07:42:00
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8. Add broken modules - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance however, i suspect most people woudl find that annoying, and then petition it when their ship died in a hole. Well, if CCP were to listen to all the people finding stuff annoying, we'd end up playing EVE: ...
- by Dracthera - at 2009.02.12 07:39:00
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9. Add broken modules - in Player Features and Ideas Discussion [original thread]
Edited by: Dracthera on 12/02/2009 03:07:22 One way to add some unpredictability in the game would be to introduce a chance that modules would break on your ship while using them. They'd go offline for some random duration while repairs are p...
- by Dracthera - at 2009.02.12 03:02:00
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10. Time for a new server? - in Player Features and Ideas Discussion [original thread]
Originally by: Chemda -My reasons are for starters the crowded high security systems. This limits all high sec miners with the shortage in ore. One of the beauties of EVE is that it's a player-controlled economy. That means if there a...
- by Dracthera - at 2009.02.08 06:54:00
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11. Mission running - Industrialists Worst Nighmare - in Player Features and Ideas Discussion [original thread]
As a mission runner I'd love to see less loot and higher bounties or salvage value to rats. It saves me time in looting/refining/hauling stuff to make money. Most of the time the loot is wasted anyway because I don't feel like salvaging/looting ev...
- by Dracthera - at 2009.01.08 01:27:00
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12. Salvage Plotter, ORE Bulwark Salvage Platform, Advanced Survey - in Player Features and Ideas Discussion [original thread]
This seems like it's a ship that will only be useful to you because of the way YOU choose to run your missions. It's not that difficult to keep all your wrecks within easy tractor range of a salvaging ship. A BC (i.e. Salvagecane) with an AB can m...
- by Dracthera - at 2008.12.20 17:20:00
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13. tactical display vectors - in Player Features and Ideas Discussion [original thread]
I think it would be useful for those of us who use the tactical display to see velocity vectors on ships on the display. Modern RADAR systems have that feature (the stick giving the direction in which a ship is heading, and the length of the stick...
- by Dracthera - at 2008.12.16 15:37:00
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14. Miners: please sign this if u think that survey scanners are useless - in Player Features and Ideas Discussion [original thread]
Originally by: Trevize Daneeel Let's say that there r 5 scordites @ 13km, there is no other way than clicking them all to find out which one u are mining. Its not really that practical imo. I wonder how many ppl out there really uses it in...
- by Dracthera - at 2008.12.16 02:35:00
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15. Miners: please sign this if u think that survey scanners are useless - in Player Features and Ideas Discussion [original thread]
Are you playing on a really, really low resolution monitor by any chance? On my 1024x768 setup I have plenty of screen space to see the scanner results. The roids are also grouped by type, so you can close down all but the type you're mining at th...
- by Dracthera - at 2008.12.15 22:28:00
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16. Inactivity Drop - in Player Features and Ideas Discussion [original thread]
Originally by: Redd Sectoray I don't like the idea. The amount of resources that an AFK player draws from the servers is minimal as there are only some chat windows open. So from a technical point of view, I seriously doubt there's a need ...
- by Dracthera - at 2008.12.12 17:37:00
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17. Inactivity Drop - in Player Features and Ideas Discussion [original thread]
Edited by: Dracthera on 12/12/2008 17:33:38 I'd be OK with this idea if it was limited to in-station characters being AFK. I know I'm guilty on occasion of keeping my character logged in station and going out to run errands and whatnot. I woul...
- by Dracthera - at 2008.12.12 17:32:00
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18. What Eve Needs - in Player Features and Ideas Discussion [original thread]
Originally by: Ocih Not trying to be a critic. I really want to find a reason to not abandon EvE. I just don't see the point though. Ideas and suggestions? The point of EVE is to play EVE. People have different motives for playing, not...
- by Dracthera - at 2008.12.12 17:27:00
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19. War-Dec contracts for merc corps. - in Player Features and Ideas Discussion [original thread]
"12.11 What is grief play? A grief player, or "griefer," is a player who devotes much of his time to making othersĘ lives miserable, in a large part deriving his enjoyment of the game from these activities. Grief tactics are the mechanics a grief...
- by Dracthera - at 2008.12.11 18:02:00
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20. Vacation mode - in Player Features and Ideas Discussion [original thread]
I think it may be more realistic if for paying half-price monthly you get to continue training at the normal pace, but don't get to play at all until you go back to full-price status. I don't see the double training time thing happening. Too easy ...
- by Dracthera - at 2008.12.10 18:39:00
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